feat: initial commit of AI Comic Generator
This commit is contained in:
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from fastapi import APIRouter, Depends, HTTPException, BackgroundTasks
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from sqlmodel import Session
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from app.core.database import get_session
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from app.models.models import Project, Character, StoryboardItem, Task, ImageHistory
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from app.services.ai_service import AIService
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from app.services.consistency_service import ConsistencyService
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from app.utils.json_utils import extract_json_blocks
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from app.cruds import crud_project
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import os
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import uuid
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import json
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import traceback
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import logging
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import sys
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# Configure logging
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logging.basicConfig(level=logging.INFO, stream=sys.stdout)
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logger = logging.getLogger(__name__)
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def save_generated_image(session, project_id, entity_type, entity_id, image_bytes):
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base_dir = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
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project_static_dir = os.path.join(base_dir, "static", project_id)
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sub_dir = "characters" if entity_type == "character" else "panels"
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target_dir = os.path.join(project_static_dir, sub_dir)
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if not os.path.exists(target_dir):
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os.makedirs(target_dir)
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filename = f"{entity_type}_{entity_id}_{uuid.uuid4().hex[:8]}.png"
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filepath = os.path.join(target_dir, filename)
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with open(filepath, "wb") as f:
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f.write(image_bytes)
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relative_url = f"/static/{project_id}/{sub_dir}/{filename}"
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# Save History
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history = ImageHistory(
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project_id=project_id,
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entity_type=entity_type,
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entity_id=entity_id,
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image_url=relative_url
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)
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session.add(history)
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return relative_url
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router = APIRouter()
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from app.core.prompts import COMIC_GENERATION_SYSTEM_PROMPT
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def get_system_prompt():
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return COMIC_GENERATION_SYSTEM_PROMPT
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# --- Background Task Functions ---
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def generate_storyboard_task(task_id: str, project_id: str, user_input: str):
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logger.info(f"Starting storyboard generation task: {task_id} for project: {project_id}")
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# We need a fresh session for the background task
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from app.core.database import engine
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with Session(engine) as session:
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task = session.get(Task, task_id)
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if not task:
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logger.error(f"Task {task_id} not found")
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return
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task.status = "processing"
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session.add(task)
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session.commit()
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try:
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project = crud_project.get_project(session, project_id)
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logger.info(f"Project found: {project.title}")
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# Save User Input (Persist it)
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project.story_input = user_input
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session.add(project)
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session.commit()
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ai = AIService(session)
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system_prompt = get_system_prompt()
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# Construct Final Prompt with Preferences
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final_prompt = user_input
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# --- Replace Placeholders in System Prompt ---
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system_prompt = get_system_prompt()
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# Defaults
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style = "Standard"
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if project.theme: style = project.theme
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lang = "English"
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if project.language:
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lang_map = {"zh-CN": "Simplified Chinese", "en-US": "English", "ja-JP": "Japanese"}
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lang = lang_map.get(project.language, project.language)
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# Inject into System Prompt
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system_prompt = system_prompt.replace("{User Specified Style}", style)
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# We could also inject language if we had a placeholder, but style is the main one failing.
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# Let's add language instruction to system prompt dynamically if needed,
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# or rely on the "Language & Format" section in prompt which says "Use user input language".
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# --- Construct User Prompt ---
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final_prompt = user_input
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# Append preferences as normal requirements
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prefs = []
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if project.theme: prefs.append(f"Theme: {project.theme}")
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if project.language: prefs.append(f"Language: {project.language}")
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if project.panel_count: prefs.append(f"Estimated Panel Count: {project.panel_count}")
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if project.aspect_ratio: prefs.append(f"Aspect Ratio: {project.aspect_ratio}")
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if prefs:
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final_prompt += "\n\nRequirements:\n" + "\n".join(prefs)
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logger.info("Calling AI service for storyboard generation...")
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generated_text = ai.generate_storyboard(system_prompt, final_prompt)
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# --- Save Generated Text to Temp File ---
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import time
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base_dir = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
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temp_dir = os.path.join(base_dir, "static", project_id, "temp")
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if not os.path.exists(temp_dir):
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os.makedirs(temp_dir)
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timestamp = int(time.time())
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temp_file = os.path.join(temp_dir, f"ai_output_{timestamp}.txt")
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try:
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with open(temp_file, "w", encoding="utf-8") as f:
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f.write(generated_text)
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logger.info(f"Saved raw AI output to {temp_file}")
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except Exception as e:
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logger.error(f"Failed to save temp AI output: {e}")
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# ----------------------------------------
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logger.info("AI generation complete. Extracting JSON blocks...")
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json_blocks = extract_json_blocks(generated_text)
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char_blocks = [b for b in json_blocks if b.get("type") == "character_sheet"]
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story_blocks = [b for b in json_blocks if b.get("type") == "storyboard"]
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if not story_blocks:
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story_blocks = [b for b in json_blocks if b.get("type") not in ["character_sheet", "comic_config"]]
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# --- Missing Character Check & Fix ---
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story_char_names = set()
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for block in story_blocks:
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chars = block.get("characters", [])
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if isinstance(chars, str):
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story_char_names.add(chars)
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elif isinstance(chars, list):
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for c in chars:
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if isinstance(c, str): story_char_names.add(c)
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elif isinstance(c, dict): story_char_names.add(c.get("name", ""))
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generated_char_names = set(b.get("name") for b in char_blocks if b.get("name"))
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# Simple fuzzy matching or direct check
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missing_chars = []
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for name in story_char_names:
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# Check if name is contained in any generated char name (e.g. "Xiao Ming" vs "Ming")
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found = False
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for g_name in generated_char_names:
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if name in g_name or g_name in name:
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found = True
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break
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if not found and name and len(name) > 1: # Ignore single chars or empty
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missing_chars.append(name)
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if missing_chars:
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logger.info(f"Detected missing characters: {missing_chars}. Requesting AI to generate them...")
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fix_prompt = f"You missed generating character sheets for the following characters that appeared in the storyboard: {', '.join(missing_chars)}. Please generate 'character_sheet' JSON blocks for them now. Do not generate anything else."
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try:
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fix_response = ai.generate_storyboard(system_prompt, fix_prompt) # Re-use generate method
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fix_blocks = extract_json_blocks(fix_response)
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new_chars = [b for b in fix_blocks if b.get("type") == "character_sheet"]
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if new_chars:
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logger.info(f"Successfully generated {len(new_chars)} missing characters.")
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char_blocks.extend(new_chars)
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except Exception as e:
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logger.error(f"Failed to generate missing characters: {e}")
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config_block = next((b for b in json_blocks if b.get("type") == "comic_config"), None)
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# If AI didn't return config, create one from project prefs
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if not config_block and (project.aspect_ratio or project.language):
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config_block = {
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"type": "comic_config",
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"style": "Standard", # Default
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"aspect_ratio": project.aspect_ratio or "16:9",
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"language": project.language or "en-US"
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}
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if config_block:
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crud_project.create_global_config(session, project_id, config_block)
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# --- Enforce Consistency: Update meta_info for all blocks ---
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# Re-read global config if we just created/updated it
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# Or use the config_block we have
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if not config_block:
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# Try to fetch existing
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# But we just generated it. If None, we create a default one above.
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# Let's use the one we have.
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pass
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if config_block:
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global_style = config_block.get("style", "")
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global_aspect = config_block.get("aspect_ratio", "16:9")
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global_lang = config_block.get("language", "en-US")
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# Update Character Sheets
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for char in char_blocks:
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char["meta_info"] = char.get("meta_info", {})
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char["meta_info"]["language"] = global_lang
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char["meta_info"]["style"] = global_style
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# Remove top-level redundant keys if they exist to avoid confusion
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char.pop("language", None)
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char.pop("style", None)
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# Update Storyboard Items
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for block in story_blocks:
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meta = block.get("meta_info", {})
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meta["style"] = global_style
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meta["language"] = global_lang
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meta["aspect_ratio"] = global_aspect
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# Also inject specific style configs if present
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if "bubble_style" in config_block: meta["bubble_style"] = config_block["bubble_style"]
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if "narration_style" in config_block: meta["narration_style"] = config_block["narration_style"]
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if "border_style" in config_block: meta["border_style"] = config_block["border_style"]
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if "gutter_style" in config_block: meta["gutter_style"] = config_block["gutter_style"]
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if "layout_settings" in config_block: meta["layout_settings"] = config_block["layout_settings"]
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block["meta_info"] = meta
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# Save to DB
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crud_project.save_characters(session, project_id, char_blocks)
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crud_project.save_storyboard(session, project_id, story_blocks)
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# Consistency
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consistency = ConsistencyService(session)
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consistency.normalize_project(project_id)
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task.status = "completed"
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task.result = {"blocks_found": len(json_blocks)}
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task.progress = 100
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session.add(task)
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session.commit()
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logger.info(f"Storyboard task {task_id} completed successfully.")
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except Exception as e:
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logger.error(f"Storyboard task {task_id} failed: {e}")
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traceback.print_exc()
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task.status = "failed"
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task.message = str(e)
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session.add(task)
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session.commit()
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def generate_all_images_task(task_id: str, project_id: str):
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logger.info(f"Starting batch image generation task: {task_id} for project: {project_id}")
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from app.core.database import engine
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with Session(engine) as session:
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task = session.get(Task, task_id)
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if not task:
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logger.error(f"Task {task_id} not found")
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return
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task.status = "processing"
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session.add(task)
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session.commit()
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try:
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project = session.get(Project, project_id)
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ai = AIService(session)
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base_dir = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
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static_root = os.path.join(base_dir, "static")
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if not os.path.exists(static_root): os.makedirs(static_root)
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# 1. Generate Characters
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total_chars = len(project.characters)
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logger.info(f"Generating {total_chars} characters...")
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for i, char in enumerate(project.characters):
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if char.image_url:
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logger.info(f"Character {char.name} already has image, skipping.")
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continue
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logger.info(f"Generating image for character: {char.name}")
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json_prompt = json.dumps(char.data, ensure_ascii=False, indent=2)
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json_prompt += "\n\n generate a character design sheet with 4 panels: front view, side view, clothing details, accessories."
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try:
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image_bytes = ai.generate_image(json_prompt)
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relative_url = save_generated_image(session, project_id, "character", char.id, image_bytes)
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char.image_url = relative_url
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session.add(char)
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session.commit()
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logger.info(f"Character {char.name} generated successfully.")
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except Exception as e:
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logger.error(f"Failed to generate char {char.id}: {e}")
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print(f"Failed to generate char {char.id}: {e}")
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# Update task progress (Characters are 20% of work?)
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# Let's simple split: chars + storyboard items
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# 2. Generate Storyboard Items (Sequential)
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# Re-fetch items to ensure order
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items = sorted(project.storyboard_items, key=lambda x: x.sequence)
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total_items = len(items)
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logger.info(f"Generating {total_items} storyboard panels...")
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generated_history = [] # Keep track of generated images for context
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# Populate history with existing images
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# Actually comic_generator logic builds history as it goes.
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# We should probably load existing images into history if we are resuming?
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# For "one click", let's assume we scan all items.
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for i, item in enumerate(items):
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task.progress = int((i / total_items) * 100)
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session.add(task)
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session.commit()
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if item.image_url:
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# Add to history
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filename = os.path.basename(item.image_url)
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# We need to find where it is stored.
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# Assuming standard structure
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# We need absolute path for history
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# item.image_url is like /static/{project_id}/panels/{filename}
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rel_path = item.image_url.lstrip("/")
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abs_path = os.path.join(base_dir, rel_path.replace("/", os.sep))
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if os.path.exists(abs_path):
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generated_history.append(abs_path)
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continue
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logger.info(f"Generating panel {item.sequence}...")
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# Prepare Context
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context_images = []
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# a) Character Sheets
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char_names = item.data.get("characters", [])
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if isinstance(char_names, str): char_names = [char_names]
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elif isinstance(char_names, list):
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names = []
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for c in char_names:
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if isinstance(c, dict): names.append(c.get("name", ""))
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elif isinstance(c, str): names.append(c)
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char_names = names
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for name in char_names:
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for p_char in project.characters:
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if p_char.image_url and (p_char.name in name or name in p_char.name):
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# Resolve absolute path for char image
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rel_path = p_char.image_url.lstrip("/")
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abs_path = os.path.join(base_dir, rel_path.replace("/", os.sep))
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if os.path.exists(abs_path) and abs_path not in context_images:
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context_images.append(abs_path)
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# b) Previous History (Last 3 logic)
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if len(generated_history) >= 3:
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selected = [generated_history[0]] + generated_history[-2:]
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else:
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selected = generated_history
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for path in selected:
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if path not in context_images:
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context_images.append(path)
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# Generate
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json_prompt = json.dumps(item.data, ensure_ascii=False, indent=2)
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json_prompt += "\n\n use json block as user input prompt to generate 2*2 grid comic image."
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try:
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image_bytes = ai.generate_image(json_prompt, context_images)
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relative_url = save_generated_image(session, project_id, "panel", item.id, image_bytes)
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item.image_url = relative_url
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session.add(item)
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session.commit()
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# Add to history (absolute path for context usage)
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# We need absolute path for next context
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# save_generated_image returns relative /static/...
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# Reconstruct absolute path
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# strip leading /
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abs_path = os.path.join(base_dir, relative_url.lstrip("/").replace("/", os.sep))
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generated_history.append(abs_path)
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logger.info(f"Panel {item.sequence} generated successfully.")
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except Exception as e:
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logger.error(f"Failed to generate panel {item.id}: {e}")
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print(f"Failed to generate panel {item.id}: {e}")
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task.status = "completed"
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task.progress = 100
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session.add(task)
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session.commit()
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logger.info(f"Batch generation task {task_id} completed successfully.")
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except Exception as e:
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logger.error(f"Batch generation task {task_id} failed: {e}")
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traceback.print_exc()
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task.status = "failed"
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task.message = str(e)
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session.add(task)
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session.commit()
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def generate_all_characters_task(task_id: str, project_id: str):
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logger.info(f"Starting batch character generation task: {task_id} for project: {project_id}")
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from app.core.database import engine
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with Session(engine) as session:
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task = session.get(Task, task_id)
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if not task:
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logger.error(f"Task {task_id} not found")
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return
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task.status = "processing"
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session.add(task)
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session.commit()
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try:
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project = session.get(Project, project_id)
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ai = AIService(session)
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total_chars = len(project.characters)
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logger.info(f"Generating {total_chars} characters...")
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for i, char in enumerate(project.characters):
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if char.image_url:
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logger.info(f"Character {char.name} already has image, skipping.")
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continue
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logger.info(f"Generating image for character: {char.name}")
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# Construct Natural Language Prompt from JSON
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data = char.data
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meta = data.get("meta_info", {})
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name = data.get("name", "Unknown")
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role = meta.get("role", "")
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age = meta.get("age", "")
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personality = data.get("personality", "") or meta.get("personality", "")
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style = meta.get("style", "")
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||||
|
||||
# Build Description from panels
|
||||
description = ""
|
||||
panels = data.get("design_panels", [])
|
||||
for p in panels:
|
||||
view = p.get("view", "")
|
||||
desc = p.get("description", "")
|
||||
description += f"- {view}: {desc}\n"
|
||||
|
||||
prompt = f"""Character Design Request:
|
||||
Name: {name}
|
||||
Role: {role}
|
||||
Age: {age}
|
||||
Personality: {personality}
|
||||
Style: {style}
|
||||
|
||||
Visual Description:
|
||||
{description}
|
||||
|
||||
Task: Generate a high-quality character reference sheet (Character Design) based on the above description.
|
||||
Include Front View, Side View, and detailed clothing/accessories.
|
||||
Ensure the character's expression and pose reflect their personality: {personality}.
|
||||
"""
|
||||
|
||||
try:
|
||||
image_bytes = ai.generate_image(prompt)
|
||||
relative_url = save_generated_image(session, project_id, "character", char.id, image_bytes)
|
||||
char.image_url = relative_url
|
||||
session.add(char)
|
||||
session.commit()
|
||||
logger.info(f"Character {char.name} generated successfully.")
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to generate char {char.id}: {e}")
|
||||
|
||||
# Update progress
|
||||
progress = int(((i + 1) / total_chars) * 100)
|
||||
task.progress = progress
|
||||
session.add(task)
|
||||
session.commit()
|
||||
|
||||
task.status = "completed"
|
||||
task.progress = 100
|
||||
session.add(task)
|
||||
session.commit()
|
||||
logger.info(f"Batch character generation task {task_id} completed successfully.")
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Batch character generation task {task_id} failed: {e}")
|
||||
traceback.print_exc()
|
||||
task.status = "failed"
|
||||
task.message = str(e)
|
||||
session.add(task)
|
||||
session.commit()
|
||||
|
||||
def generate_character_task(task_id: str, character_id: int):
|
||||
logger.info(f"Starting character generation task: {task_id} for char: {character_id}")
|
||||
from app.core.database import engine
|
||||
with Session(engine) as session:
|
||||
task = session.get(Task, task_id)
|
||||
if not task:
|
||||
logger.error(f"Task {task_id} not found")
|
||||
return
|
||||
|
||||
task.status = "processing"
|
||||
session.add(task)
|
||||
session.commit()
|
||||
|
||||
try:
|
||||
char = session.get(Character, character_id)
|
||||
if not char:
|
||||
raise ValueError("Character not found")
|
||||
|
||||
ai = AIService(session)
|
||||
|
||||
# Construct Natural Language Prompt from JSON
|
||||
data = char.data
|
||||
meta = data.get("meta_info", {})
|
||||
name = data.get("name", "Unknown")
|
||||
role = meta.get("role", "")
|
||||
age = meta.get("age", "")
|
||||
personality = data.get("personality", "") or meta.get("personality", "")
|
||||
style = meta.get("style", "")
|
||||
|
||||
# Build Description from panels
|
||||
description = ""
|
||||
panels = data.get("design_panels", [])
|
||||
for p in panels:
|
||||
view = p.get("view", "")
|
||||
desc = p.get("description", "")
|
||||
description += f"- {view}: {desc}\n"
|
||||
|
||||
prompt = f"""Character Design Request:
|
||||
Name: {name}
|
||||
Role: {role}
|
||||
Age: {age}
|
||||
Personality: {personality}
|
||||
Style: {style}
|
||||
|
||||
Visual Description:
|
||||
{description}
|
||||
|
||||
Task: Generate a high-quality character reference sheet (Character Design) based on the above description.
|
||||
Include Front View, Side View, and detailed clothing/accessories.
|
||||
Ensure the character's expression and pose reflect their personality: {personality}.
|
||||
"""
|
||||
|
||||
logger.info(f"Calling AI service for character {char.name}...")
|
||||
image_bytes = ai.generate_image(prompt)
|
||||
|
||||
relative_url = save_generated_image(session, char.project_id, "character", char.id, image_bytes)
|
||||
|
||||
char.image_url = relative_url
|
||||
session.add(char)
|
||||
|
||||
task.status = "completed"
|
||||
task.progress = 100
|
||||
session.add(task)
|
||||
session.commit()
|
||||
logger.info(f"Character task {task_id} completed successfully.")
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Character task {task_id} failed: {e}")
|
||||
traceback.print_exc()
|
||||
task.status = "failed"
|
||||
task.message = str(e)
|
||||
session.add(task)
|
||||
session.commit()
|
||||
|
||||
# --- Endpoints ---
|
||||
|
||||
from pydantic import BaseModel
|
||||
|
||||
class StoryboardRequest(BaseModel):
|
||||
user_input: str
|
||||
|
||||
@router.post("/storyboard/{project_id}")
|
||||
def generate_storyboard(
|
||||
project_id: str,
|
||||
request: StoryboardRequest,
|
||||
background_tasks: BackgroundTasks,
|
||||
session: Session = Depends(get_session)
|
||||
):
|
||||
user_input = request.user_input
|
||||
logger.info(f"Received request to generate storyboard for project {project_id}")
|
||||
project = crud_project.get_project(session, project_id)
|
||||
if not project:
|
||||
logger.error(f"Project {project_id} not found")
|
||||
raise HTTPException(status_code=404, detail="Project not found")
|
||||
|
||||
# Save User Input Immediately
|
||||
project.story_input = user_input
|
||||
session.add(project)
|
||||
session.commit()
|
||||
|
||||
# Create Task
|
||||
task = Task(
|
||||
type="storyboard",
|
||||
status="pending",
|
||||
project_id=project_id,
|
||||
name="Generate Storyboard",
|
||||
description=f"Generating storyboard based on user input..."
|
||||
)
|
||||
session.add(task)
|
||||
session.commit()
|
||||
session.refresh(task)
|
||||
logger.info(f"Task created: {task.id}")
|
||||
|
||||
background_tasks.add_task(generate_storyboard_task, task.id, project_id, user_input)
|
||||
|
||||
return {"task_id": task.id}
|
||||
|
||||
@router.post("/all-images/{project_id}")
|
||||
def generate_all_images(
|
||||
project_id: str,
|
||||
background_tasks: BackgroundTasks,
|
||||
session: Session = Depends(get_session)
|
||||
):
|
||||
logger.info(f"Received request to generate all images for project {project_id}")
|
||||
project = crud_project.get_project(session, project_id)
|
||||
if not project:
|
||||
logger.error(f"Project {project_id} not found")
|
||||
raise HTTPException(status_code=404, detail="Project not found")
|
||||
|
||||
task = Task(
|
||||
type="image_generation",
|
||||
status="pending",
|
||||
project_id=project_id,
|
||||
name="Batch Generate Images",
|
||||
description="Generating all storyboard images"
|
||||
)
|
||||
session.add(task)
|
||||
session.commit()
|
||||
session.refresh(task)
|
||||
logger.info(f"Task created: {task.id}")
|
||||
|
||||
background_tasks.add_task(generate_all_images_task, task.id, project_id)
|
||||
|
||||
return {"task_id": task.id}
|
||||
|
||||
# Keep individual endpoints for manual control, but maybe make them async too?
|
||||
# User asked for "Back task" for "generation". Usually implies the bulk actions.
|
||||
# Single panel generation is usually fast enough (5-10s), but can be async if desired.
|
||||
# For now, let's keep single endpoints sync for immediate feedback, or make them async if user insists "All generation".
|
||||
# The prompt says "Generate text/image takes long time".
|
||||
# Let's keep single endpoints sync for simplicity of interaction (user waits 5s is ok),
|
||||
# but "One Click" and "Storyboard" are definitely async.
|
||||
|
||||
@router.post("/all-characters/{project_id}")
|
||||
def generate_all_characters(
|
||||
project_id: str,
|
||||
background_tasks: BackgroundTasks,
|
||||
session: Session = Depends(get_session)
|
||||
):
|
||||
logger.info(f"Received request to generate all characters for project {project_id}")
|
||||
project = crud_project.get_project(session, project_id)
|
||||
if not project:
|
||||
logger.error(f"Project {project_id} not found")
|
||||
raise HTTPException(status_code=404, detail="Project not found")
|
||||
|
||||
task = Task(
|
||||
type="character_generation",
|
||||
status="pending",
|
||||
project_id=project_id,
|
||||
name="Batch Generate Characters",
|
||||
description="Generating all character design sheets"
|
||||
)
|
||||
session.add(task)
|
||||
session.commit()
|
||||
session.refresh(task)
|
||||
logger.info(f"Task created: {task.id}")
|
||||
|
||||
background_tasks.add_task(generate_all_characters_task, task.id, project_id)
|
||||
|
||||
return {"task_id": task.id}
|
||||
|
||||
@router.post("/character/{character_id}")
|
||||
def generate_character(
|
||||
character_id: int,
|
||||
background_tasks: BackgroundTasks,
|
||||
session: Session = Depends(get_session)
|
||||
):
|
||||
char = session.get(Character, character_id)
|
||||
if not char:
|
||||
raise HTTPException(status_code=404, detail="Character not found")
|
||||
|
||||
task = Task(
|
||||
type="character_generation",
|
||||
status="pending",
|
||||
project_id=char.project_id,
|
||||
name=f"Draw Character: {char.name}",
|
||||
description=f"Drawing design sheet for character {char.name}"
|
||||
)
|
||||
session.add(task)
|
||||
session.commit()
|
||||
session.refresh(task)
|
||||
|
||||
background_tasks.add_task(generate_character_task, task.id, character_id)
|
||||
|
||||
return {"task_id": task.id}
|
||||
|
||||
def generate_panel_task(task_id: str, item_id: int):
|
||||
logger.info(f"Starting panel generation task: {task_id} for item: {item_id}")
|
||||
from app.core.database import engine
|
||||
with Session(engine) as session:
|
||||
task = session.get(Task, task_id)
|
||||
if not task:
|
||||
logger.error(f"Task {task_id} not found")
|
||||
return
|
||||
|
||||
task.status = "processing"
|
||||
session.add(task)
|
||||
session.commit()
|
||||
|
||||
try:
|
||||
item = session.get(StoryboardItem, item_id)
|
||||
if not item:
|
||||
raise ValueError("Storyboard item not found")
|
||||
|
||||
project = item.project
|
||||
ai = AIService(session)
|
||||
json_prompt = json.dumps(item.data, ensure_ascii=False, indent=2)
|
||||
json_prompt += "\n\n use json block as user input prompt to generate 2*2 grid comic image."
|
||||
|
||||
context_images = []
|
||||
base_dir = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
|
||||
|
||||
# 1. Find Character Images
|
||||
char_names = item.data.get("characters", [])
|
||||
if isinstance(char_names, str): char_names = [char_names]
|
||||
elif isinstance(char_names, list):
|
||||
names = []
|
||||
for c in char_names:
|
||||
if isinstance(c, dict): names.append(c.get("name", ""))
|
||||
elif isinstance(c, str): names.append(c)
|
||||
char_names = names
|
||||
|
||||
if project.characters:
|
||||
for name in char_names:
|
||||
for p_char in project.characters:
|
||||
if p_char.image_url and (p_char.name in name or name in p_char.name):
|
||||
rel_path = p_char.image_url.lstrip("/")
|
||||
abs_path = os.path.join(base_dir, rel_path.replace("/", os.sep))
|
||||
if os.path.exists(abs_path) and abs_path not in context_images:
|
||||
context_images.append(abs_path)
|
||||
|
||||
# 2. Previous Panels
|
||||
prev_items = sorted([i for i in project.storyboard_items if i.sequence < item.sequence and i.image_url], key=lambda x: x.sequence)
|
||||
if prev_items:
|
||||
selected = []
|
||||
if len(prev_items) >= 3:
|
||||
selected = [prev_items[0]] + prev_items[-2:]
|
||||
else:
|
||||
selected = prev_items
|
||||
|
||||
for prev in selected:
|
||||
rel_path = prev.image_url.lstrip("/")
|
||||
abs_path = os.path.join(base_dir, rel_path.replace("/", os.sep))
|
||||
if os.path.exists(abs_path) and abs_path not in context_images:
|
||||
context_images.append(abs_path)
|
||||
|
||||
# Style Consistency
|
||||
meta_style = item.data.get("meta_info", {}).get("style", "")
|
||||
if not meta_style and project.global_config:
|
||||
meta_style = project.global_config.data.get("style", "")
|
||||
|
||||
if meta_style:
|
||||
json_prompt += f"\n\nStyle Consistency Requirement: {meta_style}. Ensure the visual style matches the provided context images."
|
||||
|
||||
logger.info(f"Calling AI service for panel {item.sequence}...")
|
||||
image_bytes = ai.generate_image(json_prompt, context_images)
|
||||
|
||||
relative_url = save_generated_image(session, project.id, "panel", item.id, image_bytes)
|
||||
item.image_url = relative_url
|
||||
session.add(item)
|
||||
|
||||
task.status = "completed"
|
||||
task.progress = 100
|
||||
session.add(task)
|
||||
session.commit()
|
||||
logger.info(f"Panel task {task_id} completed successfully.")
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Panel task {task_id} failed: {e}")
|
||||
traceback.print_exc()
|
||||
task.status = "failed"
|
||||
task.message = str(e)
|
||||
session.add(task)
|
||||
session.commit()
|
||||
|
||||
@router.post("/panel/{item_id}")
|
||||
def generate_panel(
|
||||
item_id: int,
|
||||
background_tasks: BackgroundTasks,
|
||||
session: Session = Depends(get_session)
|
||||
):
|
||||
item = session.get(StoryboardItem, item_id)
|
||||
if not item:
|
||||
raise HTTPException(status_code=404, detail="Storyboard item not found")
|
||||
|
||||
task = Task(
|
||||
type="image_generation",
|
||||
status="pending",
|
||||
project_id=item.project_id,
|
||||
name=f"Draw Panel: #{item.sequence}",
|
||||
description=f"Drawing panel {item.sequence}"
|
||||
)
|
||||
session.add(task)
|
||||
session.commit()
|
||||
session.refresh(task)
|
||||
|
||||
background_tasks.add_task(generate_panel_task, task.id, item_id)
|
||||
|
||||
return {"task_id": task.id}
|
||||
Reference in New Issue
Block a user