feat: initial commit of AI Comic Generator
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import re
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import json
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import copy
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from typing import List, Dict, Any
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from sqlmodel import Session, select
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from app.models.models import Project, Character, StoryboardItem, GlobalConfig
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class ConsistencyService:
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def __init__(self, session: Session):
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self.session = session
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def normalize_project(self, project_id: str):
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"""
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Normalizes the project's data (characters, storyboard) based on the global config.
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This mirrors the logic in comic_generator.py.
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"""
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project = self.session.get(Project, project_id)
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if not project:
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return
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# Fetch all related data
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# Note: relationships are loaded if accessed, but let's be explicit if needed.
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# ProjectRead should handle loading, but here we work with ORM objects.
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global_config = project.global_config
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characters = project.characters
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storyboard_items = sorted(project.storyboard_items, key=lambda x: x.sequence)
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master_style = None
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master_meta = {}
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# Priority 0: Comic Config
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if global_config and global_config.data:
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config_data = global_config.data
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master_style = config_data.get("style")
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# Explicitly map all fields we want to sync
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master_meta = {
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"style": master_style,
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"bubble_style": config_data.get("bubble_style"),
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"narration_style": config_data.get("narration_style"),
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"border_style": config_data.get("border_style"),
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"gutter_style": config_data.get("gutter_style"),
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"layout_settings": config_data.get("layout_settings"),
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"aspect_ratio": config_data.get("aspect_ratio", "16:9"),
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"language": config_data.get("language", "English")
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}
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# Priority 1: First Character Sheet (if no config style)
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if not master_style and characters:
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# Try to find one with style
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for char in characters:
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if char.data.get("style"):
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master_style = char.data.get("style")
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break
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# Priority 2: First Story Block
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if storyboard_items:
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first_item = storyboard_items[0]
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first_meta = first_item.data.get("meta_info", {})
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if not master_style:
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master_style = first_meta.get("style")
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if not master_meta:
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master_meta = first_meta.copy()
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# Build Character Registry
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known_characters = {}
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for char in characters:
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full_name = char.name
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if not full_name: continue
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keywords = [full_name]
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simplified = re.split(r'[(\(]', full_name)[0].strip()
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if simplified and simplified != full_name:
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keywords.append(simplified)
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for kw in keywords:
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if kw:
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known_characters[kw] = full_name
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# Apply Normalization
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# Even if master_style is None, we might still have layout_settings to sync
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# So we check if we have ANY master_meta to apply
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if master_meta:
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import logging
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logger = logging.getLogger(__name__)
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logger.info(f"Normalizing project {project_id} with master config: {json.dumps(master_meta, ensure_ascii=False)}")
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# 1. Normalize Characters
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for char in characters:
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char_data = copy.deepcopy(char.data)
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if not isinstance(char_data, dict):
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char_data = dict(char_data)
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meta = char_data.get("meta_info", {})
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# Sync Core Fields
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if master_meta.get("style"): meta["style"] = master_meta.get("style")
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if master_meta.get("language"): meta["language"] = master_meta.get("language")
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if master_meta.get("aspect_ratio"): meta["aspect_ratio"] = master_meta.get("aspect_ratio")
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char_data["meta_info"] = meta
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# Cleanup top-level legacy fields
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char_data.pop("style", None)
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char_data.pop("language", None)
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char_data.pop("Language", None)
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char.data = char_data
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self.session.add(char)
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# 2. Normalize Storyboard Items
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total_volumes = len(storyboard_items)
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for i, item in enumerate(storyboard_items):
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# Use deepcopy to ensure we don't mutate the original object in place before assignment
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# and to ensure SQLAlchemy detects the change when we reassign.
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item_data = copy.deepcopy(item.data)
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if not isinstance(item_data, dict):
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item_data = dict(item_data)
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# Check for missing characters
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plot_text = json.dumps(item_data.get("plot_breakdown", []), ensure_ascii=False)
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current_chars = item_data.get("characters", [])
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if isinstance(current_chars, str):
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current_chars = [current_chars]
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if not isinstance(current_chars, list):
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current_chars = []
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found_missing = []
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for kw, full_name in known_characters.items():
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if kw in plot_text:
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is_present = False
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for char_name in current_chars:
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if kw in char_name or char_name in full_name:
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is_present = True
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break
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if not is_present:
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if full_name not in current_chars and full_name not in found_missing:
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found_missing.append(full_name)
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if found_missing:
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current_chars.extend(found_missing)
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item_data["characters"] = current_chars
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# Sync Meta Info
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meta = item_data.get("meta_info", {})
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# We want to preserve existing fields in meta (like volume) but overwrite style configs
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# master_meta has style, bubble_style, etc.
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# Force update fields from master_meta even if they exist in meta
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# But careful with 'None' values in master_meta (though we constructed it from config)
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for key, value in master_meta.items():
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if key == "volume": continue
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# Special handling for boolean values (like False in show_panel_numbers)
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# "if value is not None" is correct for booleans.
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# For nested dictionaries (like layout_settings), we should merge to preserve other keys.
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if value is not None:
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if isinstance(value, dict) and isinstance(meta.get(key), dict):
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meta[key].update(value)
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else:
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meta[key] = value
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# If value is None but key exists in master_meta keys (explicitly set to null), we might want to unset it?
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# But our master_meta construction uses .get() defaults, so None usually means "not in config".
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# Ensure Volume format
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meta["volume"] = f"{i+1}/{total_volumes}"
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item_data["meta_info"] = meta
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logger.info(f"Updated Item {i+1} meta: {json.dumps(meta, ensure_ascii=False)}")
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item.data = item_data
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self.session.add(item)
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self.session.commit()
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