100 lines
3.8 KiB
Python
100 lines
3.8 KiB
Python
from sqlmodel import Session, select
|
|
from app.models.models import Project, Character, StoryboardItem, GlobalConfig
|
|
from app.schemas.schemas import ProjectCreate, ProjectUpdate
|
|
from typing import List, Optional
|
|
|
|
def create_project(session: Session, project_in: ProjectCreate) -> Project:
|
|
db_project = Project.model_validate(project_in)
|
|
session.add(db_project)
|
|
session.commit()
|
|
session.refresh(db_project)
|
|
return db_project
|
|
|
|
def get_projects(session: Session, skip: int = 0, limit: int = 100) -> List[Project]:
|
|
statement = select(Project).offset(skip).limit(limit).order_by(Project.updated_at.desc())
|
|
return session.exec(statement).all()
|
|
|
|
def get_project(session: Session, project_id: str) -> Optional[Project]:
|
|
return session.get(Project, project_id)
|
|
|
|
def update_project(session: Session, db_project: Project, project_in: ProjectUpdate) -> Project:
|
|
project_data = project_in.model_dump(exclude_unset=True)
|
|
for key, value in project_data.items():
|
|
setattr(db_project, key, value)
|
|
session.add(db_project)
|
|
session.commit()
|
|
session.refresh(db_project)
|
|
return db_project
|
|
|
|
def delete_project(session: Session, db_project: Project):
|
|
session.delete(db_project)
|
|
session.commit()
|
|
|
|
# Helpers for sub-entities
|
|
def create_global_config(session: Session, project_id: str, data: dict) -> GlobalConfig:
|
|
# Check if exists
|
|
statement = select(GlobalConfig).where(GlobalConfig.project_id == project_id)
|
|
existing = session.exec(statement).first()
|
|
if existing:
|
|
existing.data = data
|
|
session.add(existing)
|
|
session.commit()
|
|
session.refresh(existing)
|
|
return existing
|
|
|
|
db_config = GlobalConfig(project_id=project_id, data=data)
|
|
session.add(db_config)
|
|
session.commit()
|
|
session.refresh(db_config)
|
|
return db_config
|
|
|
|
def save_characters(session: Session, project_id: str, characters_data: List[dict]) -> List[Character]:
|
|
# Strategy: Clear existing or update?
|
|
# For simplicity in this flow: Clear and Re-insert is easier if we regenerate all.
|
|
# But user might want to edit specific ones.
|
|
# Better: Update by name match, create if new.
|
|
|
|
results = []
|
|
for char_data in characters_data:
|
|
name = char_data.get("name")
|
|
if not name: continue
|
|
|
|
statement = select(Character).where(Character.project_id == project_id, Character.name == name)
|
|
existing = session.exec(statement).first()
|
|
|
|
if existing:
|
|
existing.data = char_data
|
|
session.add(existing)
|
|
results.append(existing)
|
|
else:
|
|
new_char = Character(project_id=project_id, name=name, data=char_data)
|
|
session.add(new_char)
|
|
results.append(new_char)
|
|
|
|
session.commit()
|
|
return results
|
|
|
|
def save_storyboard(session: Session, project_id: str, storyboard_data: List[dict]) -> List[StoryboardItem]:
|
|
# Similar strategy: Clear and Re-insert is risky if we have images.
|
|
# But storyboard is sequential.
|
|
# Let's delete all and re-insert for now as "Regenerate JSON" usually means fresh start.
|
|
# IF the user is just editing JSON text, we replace everything.
|
|
|
|
# Check if there are existing items with images we want to preserve?
|
|
# Ideally, we should try to map them back, but it's hard if sequence changes.
|
|
# For now: delete all items for this project and insert new.
|
|
|
|
statement = select(StoryboardItem).where(StoryboardItem.project_id == project_id)
|
|
existing_items = session.exec(statement).all()
|
|
for item in existing_items:
|
|
session.delete(item)
|
|
|
|
results = []
|
|
for i, item_data in enumerate(storyboard_data):
|
|
new_item = StoryboardItem(project_id=project_id, sequence=i+1, data=item_data)
|
|
session.add(new_item)
|
|
results.append(new_item)
|
|
|
|
session.commit()
|
|
return results
|