initial public release.

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Xiaohan-Tian
2025-08-11 18:37:21 -07:00
commit de51967b49
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import React, { useState, useRef } from 'react';
import { KGMidiRegion } from '../../core/region/KGMidiRegion';
import { KGAudioInterface } from '../../core/audio-interface/KGAudioInterface';
import { noteNameToPitch, midiPercussionKeyMap, pitchToNoteNameString } from '../../util/midiUtil';
import { useProjectStore } from '../../stores/projectStore';
import { KGMidiTrack } from '../../core/track/KGMidiTrack';
interface PianoKeysProps {
activeRegion: KGMidiRegion | null;
}
const PianoKeys: React.FC<PianoKeysProps> = ({ activeRegion }) => {
const [pressedKeys, setPressedKeys] = useState<Set<string>>(new Set());
const pressedKeysRef = useRef<Set<string>>(new Set());
const { tracks } = useProjectStore();
// Check if current active region belongs to a drum track
const isDrumTrack = React.useMemo(() => {
if (!activeRegion) return false;
const track = tracks.find(t => t.getId().toString() === activeRegion.getTrackId());
return track instanceof KGMidiTrack && track.getInstrument() === 'standard';
}, [activeRegion, tracks]);
// Handle mouse down on piano key
const handleKeyMouseDown = (keyId: string) => {
// Prevent double pressing the same key
if (pressedKeysRef.current.has(keyId)) {
return;
}
// Get the track ID from active region
if (!activeRegion) {
console.warn('No active region, cannot play piano key');
return;
}
const trackId = activeRegion.getTrackId();
try {
// Convert note name to pitch (keyId is always a note name like "C4")
const pitch = noteNameToPitch(keyId);
// Get audio interface and start playing the note
const audioInterface = KGAudioInterface.instance();
if (audioInterface.getIsInitialized()) {
// Try to start audio context if not started yet
if (!audioInterface.getIsAudioContextStarted()) {
audioInterface.startAudioContext().catch(() => {
// Silently fail if still not allowed - browser policy
});
}
// Trigger note attack if audio context is ready
if (audioInterface.getIsAudioContextStarted()) {
audioInterface.triggerNoteAttack(trackId, pitch, 127);
// Update pressed keys state
const newPressedKeys = new Set(pressedKeysRef.current);
newPressedKeys.add(keyId);
pressedKeysRef.current = newPressedKeys;
setPressedKeys(newPressedKeys);
console.log(`Started playing piano key: ${keyId} (pitch ${pitch})`);
}
}
} catch (error) {
console.error(`Error playing piano key ${keyId}:`, error);
}
};
// Handle mouse up on piano key
const handleKeyMouseUp = (keyId: string) => {
// Only release if key was actually pressed
if (!pressedKeysRef.current.has(keyId)) {
return;
}
// Get the track ID from active region
if (!activeRegion) {
return;
}
const trackId = activeRegion.getTrackId();
try {
// Convert note name to pitch (keyId is always a note name like "C4")
const pitch = noteNameToPitch(keyId);
// Get audio interface and stop playing the note
const audioInterface = KGAudioInterface.instance();
if (audioInterface.getIsInitialized() && audioInterface.getIsAudioContextStarted()) {
audioInterface.releaseNote(trackId, pitch);
// Update pressed keys state
const newPressedKeys = new Set(pressedKeysRef.current);
newPressedKeys.delete(keyId);
pressedKeysRef.current = newPressedKeys;
setPressedKeys(newPressedKeys);
console.log(`Stopped playing piano key: ${keyId} (pitch ${pitch})`);
}
} catch (error) {
console.error(`Error releasing piano key ${keyId}:`, error);
}
};
// Handle mouse leave to ensure keys are released
const handleKeyMouseLeave = (keyId: string) => {
handleKeyMouseUp(keyId);
};
// Generate piano keys (C0 to C7)
const generatePianoKeys = () => {
const octaves = [];
const notes = ['C', 'C#', 'D', 'D#', 'E', 'F', 'F#', 'G', 'G#', 'A', 'A#', 'B'];
// Generate octaves from C0 to C7
for (let octave = 0; octave <= 7; octave++) {
const octaveKeys = [];
// Add keys in reverse order (B to C) for each octave
for (let i = notes.length - 1; i >= 0; i--) {
const note = notes[i];
const isSharp = note.includes('#');
const keyId = `${note}${octave}`;
const isPressed = pressedKeys.has(keyId);
const keyClass = `piano-key ${isSharp ? 'sharp' : 'natural'} ${isPressed ? 'pressed' : ''}`;
const isC = note === 'C';
// For drum tracks, show drum labels when available
let labelContent = null;
if (isDrumTrack) {
const pitch = noteNameToPitch(keyId);
const drumInfo = midiPercussionKeyMap[pitch];
if (drumInfo) {
labelContent = <span className="key-label">{drumInfo.shortName}</span>;
}
} else if (isC) {
labelContent = <span className="key-label">C{octave}</span>;
}
octaveKeys.push(
<div
key={keyId}
className={keyClass}
data-note={keyId}
onMouseDown={() => handleKeyMouseDown(keyId)}
onMouseUp={() => handleKeyMouseUp(keyId)}
onMouseLeave={() => handleKeyMouseLeave(keyId)}
style={{
cursor: 'pointer',
userSelect: 'none' // Prevent text selection
}}
>
{labelContent}
</div>
);
}
// Add each octave to the beginning of the array
octaves.unshift(
<div key={`octave-${octave}`} className="piano-octave">
{octaveKeys}
</div>
);
}
return octaves;
};
return (
<div className="piano-keys-container">
{generatePianoKeys()}
</div>
);
};
export default PianoKeys;