feat: add audio track support with WAV/MP3 playback and looping
Introduce KGAudioTrack and KGAudioRegion as new track/region types alongside existing MIDI tracks. Users can import WAV, MP3, OGG, FLAC, and AAC files into audio tracks with full playback, looping, and solo/mute/volume support. New core models: - KGAudioTrack (extends KGTrack with TrackType.Wave) - KGAudioRegion (extends KGRegion with audio file reference) - KGAudioPlayerBus (Tone.Gain + ToneBufferSource-based playback) - KGAudioFileStorage (OPFS media/ directory for binary audio files) New commands: - AddAudioTrackCommand (create audio track with player bus) - ImportAudioCommand (import audio file, create region at playhead, auto-expand maxBars) Playback features: - Audio regions scheduled via Tone.Transport alongside MIDI events - Loop support with duration capping at loop boundaries - Resume safety offset to prevent ToneBufferSource timing misses - Cross-track buffer copy when moving audio regions between tracks - Proper buffer cleanup on track deletion and project switch UI changes: - Separate "+ MIDI" and "+ Audio" buttons in top-left spacer - Audio track shows upload button instead of instrument selector - FileImportModal reused for audio file drag-and-drop upload - Real waveform rendering on audio region canvas - Green color scheme for audio regions (vs blue for MIDI) - Pencil icon and resize handles hidden for audio regions - Cross-type region moves blocked (MIDI ↔ Audio) - Piano roll blocked for audio regions - Audio region deletion support Infrastructure: - Project structure version bumped to 4 (no-op migration) - class-transformer discriminators updated for new subtypes - RemoveTrackCommand updated to clean up audio player buses
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@@ -25,6 +25,8 @@
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border-bottom: 1px solid #3a3a3a;
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border-right: 1px solid #3a3a3a;
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z-index: 1002; /* Higher than other elements to ensure it's always visible */
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display: flex;
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flex-direction: row;
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}
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/* Offset spacer when instrument selection panel is visible on the left */
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