HSL: click a colour chip to open its panel, the way PICK does
The colour band chips only aimed the mixer before; now they open the same panel the eyedropper opens, seeded with the colour the chip is named after (hexToRgb turns that readout back into the RGB bytes the picker stores). A pick already on the photo keeps its spot — only a mixer with nowhere to hang takes the middle of the frame. The HSL column itself is untouched: 8 chips, the rule, IMAGE, HUE/SAT/LUM, the readout and RESET all stay where they were.
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@@ -99,7 +99,12 @@ export function ChipRow({ chips, grid }: { chips: ChipDef[]; grid?: boolean }) {
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}}
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>
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{chip.color ? <span className="chip-dot" data-color={chip.color} style={{ background: chip.color }} /> : null}
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{chip.label}
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{/* The name is a box, not the bare text node it used to be: a flex
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container turns a loose text node into an anonymous item of its
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own, and on iOS that item stops being painted until the column
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it sits in is touched. Same fault, same shape as the panel head
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(see `dev-panel-label` in DevelopPanels). No rule of its own. */}
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<span className="chip-label">{chip.label}</span>
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{chip.value ? <span className="val">{chip.value}</span> : null}
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{chip.pro ? <span className="pro">PRO</span> : null}
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</button>
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@@ -72,7 +72,10 @@ export function ToolRail({
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}}
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>
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<span className="glyph" aria-hidden="true">{entry.glyph}</span>
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{t(entry.label)}
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{/* A box, not a bare text node: on a phone the glyph is display:none
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and the name would be the button's only child — an anonymous flex
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item, which is the one thing iOS stops painting until a touch. */}
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<span className="rail-label">{t(entry.label)}</span>
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</button>
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))}
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{/* The build this page came off, at the foot of the rail: an image on the
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@@ -155,9 +155,13 @@ export function TopBar({
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{menu === 'theme' ? (
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<div className="popover">
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<div className="chip-row">
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<button type="button" className={`chip${mode === 'light' ? ' on' : ''}`} onClick={() => setMode('light')}>Light</button>
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<button type="button" className={`chip${mode === 'dark' ? ' on' : ''}`} onClick={() => setMode('dark')}>Dark</button>
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<button type="button" className={`chip${mode === 'auto' ? ' on' : ''}`} data-key="theme-auto" onClick={() => setMode('auto')}>Auto</button>
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{/* The name is a span, not a bare text node: a chip is a flex row,
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and a loose text node in one is an anonymous item — the shape
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iOS stops painting until the page is touched (same as the
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panel heads and ChipRow's chips). */}
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<button type="button" className={`chip${mode === 'light' ? ' on' : ''}`} onClick={() => setMode('light')}><span className="chip-label">Light</span></button>
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<button type="button" className={`chip${mode === 'dark' ? ' on' : ''}`} onClick={() => setMode('dark')}><span className="chip-label">Dark</span></button>
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<button type="button" className={`chip${mode === 'auto' ? ' on' : ''}`} data-key="theme-auto" onClick={() => setMode('auto')}><span className="chip-label">Auto</span></button>
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</div>
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<div className="chip-row" style={{ marginTop: 8 }}>
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{ACCENTS.map((entry) => (
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@@ -167,7 +171,7 @@ export function TopBar({
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className={`chip${accent === entry.id ? ' on' : ''}`}
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onClick={() => setAccent(entry.id)}
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>
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{entry.label}
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<span className="chip-label">{entry.label}</span>
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</button>
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))}
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</div>
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@@ -204,7 +208,7 @@ export function TopBar({
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setMenu(null);
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}}
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>
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{entry.label}
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<span className="chip-label">{entry.label}</span>
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</button>
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))}
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</div>
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