fix: lỗi áp dụng recipe lên live view của camera
This commit is contained in:
@@ -1,6 +1,6 @@
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import React from 'react';
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import { View, Text, TouchableOpacity, Image } from 'react-native';
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import { Image as ImageIcon, Eye } from 'lucide-react-native';
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import { Image as ImageIcon, Eye, Download, Camera } from 'lucide-react-native';
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interface CameraControlsProps {
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lastPhotoUri: string | null;
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@@ -8,6 +8,7 @@ interface CameraControlsProps {
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onPickImage: () => void;
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onOpenPreview: () => void;
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isLibraryMode: boolean;
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onSwitchToCamera?: () => void;
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}
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export default function CameraControls({
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@@ -16,6 +17,7 @@ export default function CameraControls({
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onPickImage,
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onOpenPreview,
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isLibraryMode,
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onSwitchToCamera,
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}: CameraControlsProps) {
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return (
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<View className="flex-row items-center justify-between px-8 py-6 bg-carbon border-t border-zinc-800/50">
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@@ -28,28 +30,36 @@ export default function CameraControls({
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<ImageIcon size={20} color="#f59e0b" />
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</TouchableOpacity>
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{/* Shutter Button */}
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{/* Dynamic Center Button: Shutter or Save */}
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<TouchableOpacity
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onPress={onCapture}
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disabled={isLibraryMode}
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className={`w-20 h-20 rounded-full border-4 border-zinc-800 flex items-center justify-center ${
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isLibraryMode ? 'opacity-40' : 'opacity-100'
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}`}
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className="relative items-center justify-center"
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activeOpacity={0.8}
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>
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<View className="w-16 h-16 rounded-full bg-white border border-black flex items-center justify-center active:scale-95">
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<View className="w-14 h-14 rounded-full bg-zinc-100/90 border border-zinc-200" />
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</View>
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{isLibraryMode ? (
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<View className="w-16 h-16 rounded-full bg-amber-500 items-center justify-center border-4 border-zinc-800">
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<Download size={28} color="#000000" />
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</View>
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) : (
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<View className="w-20 h-20 rounded-full border-4 border-zinc-800 flex items-center justify-center">
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<View className="w-16 h-16 rounded-full bg-white border border-black flex items-center justify-center">
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<View className="w-14 h-14 rounded-full bg-zinc-100/90 border border-zinc-200" />
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</View>
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</View>
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)}
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</TouchableOpacity>
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{/* Last Captured Image Preview Button */}
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{/* Right Action Button: Eye (preview) or Camera (switch back) */}
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<TouchableOpacity
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onPress={onOpenPreview}
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disabled={!lastPhotoUri}
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className="w-12 h-12 rounded-full bg-titan border border-zinc-800 flex items-center justify-center overflow-hidden"
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onPress={isLibraryMode && onSwitchToCamera ? onSwitchToCamera : onOpenPreview}
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className={`w-12 h-12 rounded-full bg-titan border border-zinc-800 flex items-center justify-center overflow-hidden ${
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isLibraryMode ? '' : ''
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}`}
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activeOpacity={0.7}
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>
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{lastPhotoUri ? (
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{isLibraryMode ? (
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<Camera size={20} color="#f59e0b" />
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) : lastPhotoUri ? (
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<Image source={{ uri: lastPhotoUri }} className="w-full h-full object-cover" />
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) : (
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<Eye size={20} color="#a1a1aa" />
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@@ -1,10 +1,8 @@
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import React from 'react';
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import { View, Text, StyleSheet, Dimensions, ActivityIndicator, TouchableOpacity } from 'react-native';
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import React, { useRef, useEffect, useState, useCallback } from 'react';
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import { View, Text, StyleSheet, Dimensions, TouchableOpacity } from 'react-native';
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import { CameraView } from 'expo-camera';
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import {
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Canvas,
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Image as SkiaImage,
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ColorMatrix,
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useImage,
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useFont,
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Text as SkiaText,
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@@ -13,6 +11,8 @@ import {
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Skia,
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Group,
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Rect,
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ColorMatrix,
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Image as SkiaImage,
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} from '@shopify/react-native-skia';
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import { Recipe, GPSInfo, FrameId } from '../types';
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import { getSkiaColorMatrix } from '../utils/colorUtils';
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@@ -30,8 +30,8 @@ interface ViewfinderProps {
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}
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const { width: screenWidth } = Dimensions.get('window');
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const viewfinderWidth = screenWidth - 32; // padding sides
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const viewfinderHeight = (viewfinderWidth * 4) / 3; // 3:4 aspect ratio
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const viewfinderWidth = screenWidth - 32;
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const viewfinderHeight = (viewfinderWidth * 4) / 3;
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const noiseEffect = Skia.RuntimeEffect.Make(`
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vec4 main(vec2 pos) {
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@@ -40,6 +40,8 @@ const noiseEffect = Skia.RuntimeEffect.Make(`
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}
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`);
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const VIEWFINDER_OVERLAY_OPACITY = 0.35;
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export default function Viewfinder({
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mode,
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recipe,
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@@ -50,13 +52,13 @@ export default function Viewfinder({
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cameraPermissionGranted,
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onRequestCameraPermission,
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}: ViewfinderProps) {
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// Load library image if available
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const cameraRef = useRef(null);
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const skiaImage = useImage(libraryImageUri || '');
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// Load Courier Prime font for the GPS watermark
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const customFont = useFont(
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require('../../assets/CourierPrime-Regular.ttf'),
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Math.round(viewfinderWidth * 0.032) // ~12-14px scaled dynamically
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Math.round(viewfinderWidth * 0.032)
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);
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const adjustments = recipe.adjustments;
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@@ -96,7 +98,6 @@ export default function Viewfinder({
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<Rect x={0} y={0} width={sideBorder} height={viewfinderHeight} color="#faf9f6" />
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<Rect x={viewfinderWidth - sideBorder} y={0} width={sideBorder} height={viewfinderHeight} color="#faf9f6" />
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<Rect x={0} y={viewfinderHeight - bottomBorder} width={viewfinderWidth} height={bottomBorder} color="#faf9f6" />
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<Rect
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x={sideBorder - 1}
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y={sideBorder - 1}
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@@ -160,15 +161,36 @@ export default function Viewfinder({
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);
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};
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const renderLiveOverlay = () => {
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// Shared overlay components for both modes
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const renderColorMatrixOverlay = (opacity: number = VIEWFINDER_OVERLAY_OPACITY) => (
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<Canvas style={StyleSheet.absoluteFill} pointerEvents="none">
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<Group opacity={opacity}>
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<ColorMatrix matrix={colorMatrix} />
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<Rect x={0} y={0} width={viewfinderWidth} height={viewfinderHeight} color="white" />
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</Group>
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</Canvas>
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);
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const renderGrainOverlay = () => {
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if (grainOpacity <= 0 || !noiseEffect) return null;
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return (
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<Canvas style={StyleSheet.absoluteFill}>
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{renderFrameOverlay()}
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{renderGPSWatermark()}
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<Canvas style={StyleSheet.absoluteFill} pointerEvents="none">
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<Group blendMode="overlay">
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<Rect x={0} y={0} width={viewfinderWidth} height={viewfinderHeight} opacity={grainOpacity}>
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<Shader source={noiseEffect} />
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</Rect>
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</Group>
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</Canvas>
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);
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};
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const renderBorderOverlay = () => (
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<Canvas style={StyleSheet.absoluteFill} pointerEvents="none">
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{renderFrameOverlay()}
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{renderGPSWatermark()}
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</Canvas>
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);
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if (mode === 'camera') {
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if (!cameraPermissionGranted) {
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return (
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@@ -195,8 +217,9 @@ export default function Viewfinder({
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style={{ width: viewfinderWidth, height: viewfinderHeight }}
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className="relative overflow-hidden rounded-2xl border border-zinc-800 bg-black"
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>
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<CameraView style={StyleSheet.absoluteFill} facing="back" />
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<CameraView ref={cameraRef} style={StyleSheet.absoluteFill} facing="back" />
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{/* Grid */}
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<View className="absolute inset-0 flex-row justify-between pointer-events-none opacity-20">
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<View className="w-[1px] h-full bg-white ml-[33%]" />
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<View className="w-[1px] h-full bg-white mr-[33%]" />
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@@ -206,38 +229,36 @@ export default function Viewfinder({
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<View className="h-[1px] w-full bg-white mb-[33%]" />
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</View>
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{renderLiveOverlay()}
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{/* ColorMatrix overlay shows the recipe effect on camera */}
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{renderColorMatrixOverlay()}
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{renderGrainOverlay()}
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{renderBorderOverlay()}
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</View>
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);
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}
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// Library mode
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return (
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<View
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style={{ width: viewfinderWidth, height: viewfinderHeight }}
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className="relative overflow-hidden rounded-2xl border border-zinc-800 bg-zinc-950 justify-center items-center"
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>
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{libraryImageUri && skiaImage ? (
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<Canvas style={StyleSheet.absoluteFill}>
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<Group>
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<ColorMatrix matrix={colorMatrix} />
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<SkiaImage
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image={skiaImage}
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fit="cover"
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rect={rect(0, 0, viewfinderWidth, viewfinderHeight)}
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/>
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</Group>
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{grainOpacity > 0 && noiseEffect && (
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<Group blendMode="overlay">
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<Rect x={0} y={0} width={viewfinderWidth} height={viewfinderHeight} opacity={grainOpacity}>
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<Shader source={noiseEffect} />
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</Rect>
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<>
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<Canvas style={StyleSheet.absoluteFill}>
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<Group>
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<ColorMatrix matrix={colorMatrix} />
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<SkiaImage
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image={skiaImage}
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fit="cover"
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rect={rect(0, 0, viewfinderWidth, viewfinderHeight)}
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/>
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</Group>
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)}
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{renderFrameOverlay()}
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{renderGPSWatermark()}
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</Canvas>
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{renderGrainOverlay()}
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</Canvas>
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{/* Border + GPS as separate canvas on top */}
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{renderBorderOverlay()}
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</>
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) : (
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<View className="items-center justify-center p-6">
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<Text className="text-zinc-500 font-mono text-center text-xs">
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+43
-39
@@ -1,45 +1,26 @@
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// Tanner Helland's Kelvin to RGB approximation
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// Kelvin range: 1000K to 40000K (we use 2500K to 10000K)
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// Kelvin to RGB compensation for White Balance.
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// In photography, when WB is set HIGH (e.g. 10000K), the camera understands
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// the scene light is COLD and compensates with WARM tones (red/orange).
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// When WB is set LOW (e.g. 2500K), the camera compensates with COOL tones (blue).
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export function kelvinToRGB(kelvin: number): { r: number; g: number; b: number } {
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const temp = Math.max(1000, Math.min(40000, kelvin)) / 100;
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let r = 0;
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let g = 0;
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let b = 0;
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const k = Math.min(10000, Math.max(2500, kelvin));
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let r = 1.0, g = 1.0, b = 1.0;
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// Red
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if (temp <= 66) {
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r = 255;
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if (k < 5500) {
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// 2500K → 5500K: Warm light → need blue/cyan compensation
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const factor = (5500 - k) / 3000;
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r = 1.0 - factor * 0.45;
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g = 1.0 - factor * 0.15;
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b = 1.0 + factor * 0.50;
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} else {
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r = temp - 60;
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r = 329.698727446 * Math.pow(r, -0.1332047592);
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r = Math.max(0, Math.min(255, r));
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// 5500K → 10000K: Cool light → need warm/amber compensation
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const factor = (k - 5500) / 4500;
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r = 1.0 + factor * 0.55;
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g = 1.0 + factor * 0.20;
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b = 1.0 - factor * 0.40;
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}
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// Green
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if (temp <= 66) {
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g = temp;
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g = 99.4708025861 * Math.log(g) - 161.1195681661;
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g = Math.max(0, Math.min(255, g));
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} else {
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g = temp - 60;
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g = 288.1221695283 * Math.pow(g, -0.0755148492);
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g = Math.max(0, Math.min(255, g));
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}
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// Blue
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if (temp >= 66) {
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b = 255;
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} else {
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if (temp <= 19) {
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b = 0;
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} else {
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b = temp - 10;
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b = 138.5177312231 * Math.log(b) - 305.0447927307;
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b = Math.max(0, Math.min(255, b));
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}
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}
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return { r: r / 255, g: g / 255, b: b / 255 };
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return { r, g, b };
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}
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// Generate a 4x5 ColorMatrix (array of 20 floats) based on base style and adjustments
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@@ -85,7 +66,7 @@ export function getSkiaColorMatrix(
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0, 0, 0, 1, 0,
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];
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} else if (baseFilter === 'monochrome') {
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// Classic black and white filter (luminance weights)
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// Acros Monochrome: ITU-R BT.709 luma — pure grayscale, zero color leakage
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const r = 0.2126;
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const g = 0.7152;
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const b = 0.0722;
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@@ -128,7 +109,10 @@ export function getSkiaColorMatrix(
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matrix = multiplyMatrices(chromeMat, matrix);
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}
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// 5. White Balance (Kelvin Temperature and Tint)
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// 5. White Balance (Kelvin Temperature and Tint) — skip for monochrome to prevent color leakage
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if (baseFilter === 'monochrome') {
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return matrix;
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}
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const rgbTemp = kelvinToRGB(temperature);
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// Tint adjustment: -10 is Green (+G), +10 is Magenta (+R, +B)
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const tintR = tint > 0 ? (tint / 10) * 0.08 : 0;
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@@ -159,6 +143,26 @@ export function getSkiaColorMatrix(
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return matrix;
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}
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// Compute a tint color + opacity from the matrix for camera overlay preview
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// Applies the matrix to white (1,1,1,1) to see what color cast the filter creates
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export function computeMatrixTint(matrix: number[]): { r: number; g: number; b: number; a: number } {
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const apply = (r: number, g: number, b: number, a: number) => {
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const row = (offset: number) =>
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matrix[offset + 0] * r + matrix[offset + 1] * g + matrix[offset + 2] * b + matrix[offset + 3] * a + matrix[offset + 4];
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return { r: row(0), g: row(5), b: row(10), a: row(15) };
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};
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// Apply matrix to neutral white to get the filter's color cast
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const white = apply(1, 1, 1, 1);
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// Clamp and compute perceived intensity to determine opacity
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const clamp = (v: number) => Math.max(0, Math.min(1, v));
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const intensity = (white.r + white.g + white.b) / 3;
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// Opacity is higher when the filter deviates from neutral
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const deviation = Math.abs(white.r - intensity) + Math.abs(white.g - intensity) + Math.abs(white.b - intensity);
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const opacity = Math.min(0.35, deviation * 2.5);
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return { r: clamp(white.r), g: clamp(white.g), b: clamp(white.b), a: opacity };
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}
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// 4x5 Matrix multiplication utility: A * B
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function multiplyMatrices(a: number[], b: number[]): number[] {
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const result = new Array(20).fill(0);
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@@ -50,6 +50,18 @@ export async function getCurrentGPS(): Promise<GPSInfo | null> {
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}
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}
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export async function reverseGeocode(latitude: number, longitude: number): Promise<string | null> {
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try {
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const geo = await Location.reverseGeocodeAsync({ latitude, longitude });
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if (geo && geo.length > 0) {
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return (geo[0].subregion || geo[0].city || geo[0].region || '').toUpperCase() || null;
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}
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} catch (e) {
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console.warn('Reverse geocode failed:', e);
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}
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return null;
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}
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export function formatCoordinate(val: number, type: 'lat' | 'lon'): string {
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const absolute = Math.abs(val);
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const degrees = Math.floor(absolute);
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Block a user