web: name a roll's folders before reading their frames
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@@ -1,14 +1,17 @@
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// Walking a picked folder is the one part of the catalogue that can run for
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// minutes: a roll is dated folders inside dated folders, and a library can hold
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// thousands. The walk goes from the parent down, one layer at a time, so the
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// frames nearest the top are indexed first — and a folder the reader clicks is
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// put in front of the queue, so the branch in front of them is read before the
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// layer it sits in would have come round. A pass covers `DIRS_PER_PASS`
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// directories and then hands the thread back, which is what keeps the page
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// answering while a scan runs.
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// thousands. The walk goes from the parent down, one layer at a time — the picked
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// folder and its own frames, then every folder one level down with theirs, then
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// the level below that — so the names in the column and the frames near the top
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// are on screen within the first pass. A folder the reader clicks is opened
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// straight away and put in front of the queue, so the branch in front of them is
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// read before the layer it sits in would have come round. A pass covers
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// `DIRS_PER_PASS` directories and then hands the thread back, which is what keeps
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// the page answering while a scan runs.
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//
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// Pure on purpose: it only reads `values()` off a directory handle, so a check
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// can walk a stand-in tree without a browser (scripts/roll-walk-check.mjs).
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// Pure on purpose: it only reads `values()` and `getDirectoryHandle()` off a
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// directory handle, so a check can walk a stand-in tree without a browser
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// (scripts/roll-walk-check.mjs).
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export interface WalkFile {
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handle: FileSystemFileHandle;
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@@ -20,49 +23,79 @@ interface Pending {
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rel: string;
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}
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// Directories one pass walks before it yields: small enough that a click is
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// What the walk is: the folder everything is measured from, the directories still
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// to read, and the ones already read. `rel` is how a folder is spelled here — ''
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// for the picked one, `2026/04/` under it, always with the trailing slash.
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export interface Walk {
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root: FileSystemDirectoryHandle;
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pending: Pending[];
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walked: Set<string>;
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}
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// Directories one pass reads before it yields: small enough that a click is
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// answered within a second, large enough that a folder of a few hundred is one
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// pass rather than a hundred.
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export const DIRS_PER_PASS = 200;
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// The folder the reader clicked goes first. `rel` is how the queue spells a
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// folder — '' for the picked one, `2026/04/` under it — and a folder already
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// walked is simply not in the queue, which is the no-op case.
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//
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// ponytail: only a folder the queue already holds can jump, which is every
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// folder the tree can draw, because a row exists per indexed frame. A tree that
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// listed folders before their first frame would need `getDirectoryHandle` to
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// descend to the clicked path here.
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export function jumpQueue(pending: Pending[], rel: string | null): void {
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if (rel === null) return;
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const at = pending.findIndex((p) => p.rel === rel);
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if (at > 0) pending.unshift(pending.splice(at, 1)[0]);
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// The folder the reader clicked goes first. When it is not in the queue the walk
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// has not reached it yet — its row is on screen because the parent pass named it
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// — so it is opened from the picked folder and read next. A folder already read,
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// or one that will not open, changes nothing.
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export async function jumpQueue(walk: Walk, rel: string | null): Promise<void> {
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if (!rel || walk.walked.has(rel)) return;
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const at = walk.pending.findIndex((p) => p.rel === rel);
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if (at >= 0) {
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if (at > 0) walk.pending.unshift(walk.pending.splice(at, 1)[0]);
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return;
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}
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let dir = walk.root;
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for (const part of rel.split('/').filter(Boolean)) {
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try {
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dir = await dir.getDirectoryHandle(part);
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} catch {
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return;
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}
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}
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// ponytail: the reader's folder jumps the whole queue, ancestors included —
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// the folders between it and the picked one are read when their layer comes.
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walk.pending.unshift({ dir, rel });
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}
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// One pass over the queue. The queue is the walk's own state: what is behind has
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// been walked, what is ahead is in the order it was found — parents before
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// children, shallower layers before deeper ones. Returns true when nothing is
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// left to walk.
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// been read, what is ahead is in the order it was found — parents before
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// children, shallower layers before deeper ones. `seen` collects the folders this
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// pass found, which is what the column draws before they hold a frame. Returns
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// true when nothing is left to walk.
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export async function walkPass(
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pending: Pending[],
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walk: Walk,
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out: WalkFile[],
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seen: string[],
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keep: (name: string) => boolean,
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jump: () => string | null
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): Promise<boolean> {
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for (let i = 0; i < DIRS_PER_PASS && pending.length; i++) {
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jumpQueue(pending, jump());
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const here = pending.shift()!;
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for (let i = 0; i < DIRS_PER_PASS && walk.pending.length; i++) {
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await jumpQueue(walk, jump());
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const here = walk.pending.shift()!;
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// A folder opened by a click is still in the queue its parent filled: it is
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// read once, in the place the click put it.
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if (walk.walked.has(here.rel)) continue;
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walk.walked.add(here.rel);
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try {
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for await (const entry of here.dir.values()) {
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// Names beginning with `.` or `@` are skipped — that is `.thumbnails`,
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// `.git`, and the `@eaDir` a Synology writes beside every frame.
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if (/^[.@]/.test(entry.name)) continue;
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if (entry.kind === 'directory') pending.push({ dir: entry as FileSystemDirectoryHandle, rel: `${here.rel}${entry.name}/` });
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else if (keep(entry.name)) out.push({ handle: entry as FileSystemFileHandle, rel: `${here.rel}${entry.name}` });
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if (entry.kind === 'directory') {
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const rel = `${here.rel}${entry.name}/`;
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walk.pending.push({ dir: entry as FileSystemDirectoryHandle, rel });
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seen.push(rel);
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} else if (keep(entry.name)) {
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out.push({ handle: entry as FileSystemFileHandle, rel: `${here.rel}${entry.name}` });
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}
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}
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} catch {
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// A subfolder that will not open is skipped; the rest of the roll stands.
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}
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}
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return pending.length === 0;
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return walk.pending.length === 0;
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}
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