Add self-contained docker/ stack for the web UI
`docker/` now holds the whole web build — frontend (Vite + React + CanvasKit),
backend (Fastify + SQLite) and the compose file — so the folder can be moved to
another machine and run without the React Native project:
cd docker && cp .env.example .env && docker compose up -d --build
Only `${WEB_PORT:-8090}` is published; nginx serves the SPA and proxies /api to
the `api` container over Docker's DNS. Photos never reach the server.
The shared render code is vendored into `docker/frontend/shared/` and aliased to
a CanvasKit shim, so the app's own frameUtils/toneShader/jpegDpi run unchanged.
Fix the all-black render on GPU surfaces: `MakeWebGLCanvasSurface` creates a
separate WebGL context per call, and a texture from one context cannot be
sampled by a surface on another — so any pass that drew a snapshot onto a second
surface (output sharpen, screen sharpen, polaroid/wallframe cards) came out
solid black, while the raster fallback was correct. Use one shared
GrDirectContext + MakeRenderTarget instead.
Verified in headless Chromium against the running stack: 12MP JPEG in, preview
mean=120.5 sd=60.5, export 2048x1536 mean=107.2 sd=62.1, JFIF density 300/300,
EXIF present, no console errors; health/signup/login/me/recipes all 2xx through
the nginx proxy.
This commit is contained in:
@@ -0,0 +1,78 @@
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import type { ReactNode } from 'react';
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// One column, one open slider row at a time — the same shape as the app's
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// AdjustmentPanel: a chip row per group, and the tapped chip's row opens
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// underneath it.
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export interface ChipDef {
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key: string;
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label: string;
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value?: string;
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active?: boolean;
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pro?: boolean;
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disabled?: boolean;
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onClick: () => void;
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}
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export interface SliderDef {
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key: string;
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label: string;
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value: number;
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min: number;
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max: number;
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step: number;
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display: string;
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onChange: (value: number) => void;
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onClose: () => void;
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}
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export function ChipRow({ chips }: { chips: ChipDef[] }) {
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return (
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<div className="chip-row">
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{chips.map((chip) => (
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<button
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key={chip.key}
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type="button"
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className={`chip${chip.active ? ' on' : ''}`}
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aria-pressed={!!chip.active}
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disabled={chip.disabled}
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onClick={chip.onClick}
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>
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{chip.label}
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{chip.value ? <span className="val">{chip.value}</span> : null}
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{chip.pro ? <span className="pro">PRO</span> : null}
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</button>
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))}
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</div>
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);
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}
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export function SliderRow({ slider }: { slider: SliderDef }) {
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return (
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<div className="slider-row">
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<div className="head">
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<span>{slider.label}</span>
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<b>{slider.display}</b>
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</div>
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<input
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type="range"
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min={slider.min}
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max={slider.max}
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step={slider.step}
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value={slider.value}
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onChange={(e) => slider.onChange(Number(e.target.value))}
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/>
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<div className="chip-row">
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<button type="button" className="chip ghost" onClick={slider.onClose}>—</button>
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</div>
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</div>
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);
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}
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export function Section({ title, children }: { title: string; children: ReactNode }) {
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return (
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<section>
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<h2>{title}</h2>
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{children}
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</section>
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);
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}
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