web: import the camera's RAW, and grade it like the phone
The studio took JPEG, PNG and HEIC and nothing else, so a photographer's own negatives never reached it. A RAW now loads the way any other file does — `isRawName` reads the extension off a 24-entry list, the file goes into OPFS under one slot (`current_image.raw`, beside `current_image.name`, so a reload finds it again) and `rawDevelop` runs it through LibRaw-wasm: half size, 16-bit output, camera white balance and the camera's own 3x3 matrix, in bands of 2M pixels so a 30MB file never holds a second copy of itself. `example-sony.ARW` (30.3MB) lands as a 3120x2084 picture, no page error. DEHAZE joins the FX tab, where Lightroom keeps it: a chip off the same PARAM_DEFS entry (`dehaze`, 0..10) so nothing new renders chips, and the pass is the dark channel prior — `atmosphericLight` reads A off a 32x32 draw of the photo, `DEHAZE_SKSL` takes omega up to 0.95 over a floor of 0.1 — measured at 71.8% of the stage's pixels moved between 0 and 10. The gradient mask grows the six knobs the phone's has: HIGHLIGHT, SHADOW, WHITE, BLACK, CLARITY and DEHAZE. The mask's falloff is a smoothstep rather than a line, and CLARITY/DEHAZE inside a mask get a blurred copy of the photo plus the air A as a second child of the mask shader — so a mask's clarity is clarity and not a flat brightness lift. The column shows all nine rulers; CLARITY 9 moves 42.2% of the stage, DEHAZE 9 moves 27.9%. CLARITY stops reading the whole photo per pixel: the single pass that sampled a 15x15 box 225 times is now the three passes the same math wants — 1x15, then 15x1, then a blend, `orig + (orig - B) * 3.2` — about 30 reads. Both signs work (77.4% of the stage moves at +10, 79.6% at -10), and the negative branch keeps its mist as it was. The pointer reviews a look before it is taken: resting on a PHOTO STYLE chip or a recipe chip lays that look on the photo while it stays there and gives it back the moment it leaves — byte-identical, measured on four of them (24.9%, 23.8%, 24.5%, 25.3% of the stage moves on, 0.00% off) — while the recipe, the UNDO stack and the session stay on the look the click left. A hovered look brings its colour alone: the masks, the dust spots and the mosaic of the photo being edited ride along, or a pointer crossing a chip row would rub them off. A PRO sim is left out, since a hover that showed its look would hand over what the click gates. Probes: e2e-raw-verify, e2e-dehaze-mask, e2e-mask-verify, e2e-clarity-verify, e2e-hover-preview2.
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"dependencies": {
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"canvaskit-wasm": "^0.42.0",
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"exifr": "^7.1.3",
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"libraw-wasm": "^1.6.0",
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"onnxruntime-web": "^1.30.0",
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"react": "^18.3.1",
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"react-dom": "^18.3.1"
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@@ -1605,6 +1606,12 @@
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"node": ">=6"
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}
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},
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"node_modules/libraw-wasm": {
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"version": "1.6.0",
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"resolved": "https://registry.npmjs.org/libraw-wasm/-/libraw-wasm-1.6.0.tgz",
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"integrity": "sha512-VfvWq2XGGkc07wexymRLn1H82j6smmC1LAbVl41vnW2Z5RrEPLN+YHi1Hmga2TbxxrY4rOjmTwHwSyTZmypE1g==",
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"license": "ISC"
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},
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"node_modules/long": {
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"version": "5.3.2",
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"resolved": "https://registry.npmjs.org/long/-/long-5.3.2.tgz",
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