web: import the camera's RAW, and grade it like the phone

The studio took JPEG, PNG and HEIC and nothing else, so a photographer's own
negatives never reached it. A RAW now loads the way any other file does —
`isRawName` reads the extension off a 24-entry list, the file goes into OPFS
under one slot (`current_image.raw`, beside `current_image.name`, so a reload
finds it again) and `rawDevelop` runs it through LibRaw-wasm: half size, 16-bit
output, camera white balance and the camera's own 3x3 matrix, in bands of 2M
pixels so a 30MB file never holds a second copy of itself. `example-sony.ARW`
(30.3MB) lands as a 3120x2084 picture, no page error.

DEHAZE joins the FX tab, where Lightroom keeps it: a chip off the same
PARAM_DEFS entry (`dehaze`, 0..10) so nothing new renders chips, and the pass is
the dark channel prior — `atmosphericLight` reads A off a 32x32 draw of the
photo, `DEHAZE_SKSL` takes omega up to 0.95 over a floor of 0.1 — measured at
71.8% of the stage's pixels moved between 0 and 10.

The gradient mask grows the six knobs the phone's has: HIGHLIGHT, SHADOW,
WHITE, BLACK, CLARITY and DEHAZE. The mask's falloff is a smoothstep rather than
a line, and CLARITY/DEHAZE inside a mask get a blurred copy of the photo plus
the air A as a second child of the mask shader — so a mask's clarity is clarity
and not a flat brightness lift. The column shows all nine rulers; CLARITY 9
moves 42.2% of the stage, DEHAZE 9 moves 27.9%.

CLARITY stops reading the whole photo per pixel: the single pass that sampled a
15x15 box 225 times is now the three passes the same math wants — 1x15, then
15x1, then a blend, `orig + (orig - B) * 3.2` — about 30 reads. Both signs work
(77.4% of the stage moves at +10, 79.6% at -10), and the negative branch keeps
its mist as it was.

The pointer reviews a look before it is taken: resting on a PHOTO STYLE chip or
a recipe chip lays that look on the photo while it stays there and gives it back
the moment it leaves — byte-identical, measured on four of them (24.9%, 23.8%,
24.5%, 25.3% of the stage moves on, 0.00% off) — while the recipe, the UNDO
stack and the session stay on the look the click left. A hovered look brings its
colour alone: the masks, the dust spots and the mosaic of the photo being edited
ride along, or a pointer crossing a chip row would rub them off. A PRO sim is
left out, since a hover that showed its look would hand over what the click
gates.

Probes: e2e-raw-verify, e2e-dehaze-mask, e2e-mask-verify, e2e-clarity-verify,
e2e-hover-preview2.
This commit is contained in:
2026-09-26 18:17:18 +07:00
parent 178bc78bbb
commit 97bdf605e2
15 changed files with 835 additions and 96 deletions
+15 -1
View File
@@ -20,6 +20,11 @@ export interface ChipDef {
// Present when the chip itself can be dragged somewhere: the payload the drop
// target reads back (the recipe's id, for the FAVORITED rail button).
drag?: string;
// HOVER PREVIEW: a look the pointer lays on the photo before any click. Only
// the chips that carry a whole look (a sim, a recipe) have one; the pair is
// always both or neither, so leaving the chip always takes it back off.
onHover?: () => void;
onHoverEnd?: () => void;
onClick: () => void;
}
@@ -64,7 +69,16 @@ export function ChipRow({ chips }: { chips: ChipDef[] }) {
}
: undefined
}
onClick={chip.onClick}
onMouseEnter={chip.onHover}
onMouseLeave={chip.onHoverEnd}
// The click takes the preview off first: a click that applies the look
// (and closes the column the chip was in) would otherwise leave a
// preview nothing is left to take off — and every later knob would
// move the recipe under a photo still painted from the preview.
onClick={() => {
chip.onHoverEnd?.();
chip.onClick();
}}
>
{chip.color ? <span className="chip-dot" data-color={chip.color} style={{ background: chip.color }} /> : null}
{chip.label}