The super-resolution export ran single-threaded because the site was not
cross-origin isolated and the runtime had no SharedArrayBuffer to spread a tile
over. nginx now sends COOP and COEP — on the document, and on the script
responses a nested worker fetches, which Chromium checks the same way and blocks
as `coep-frame-resource-needs-coep-header` without them — and the loader asks
for `min(8, hardwareConcurrency)` threads whenever the page is isolated, falling
back to one if the headers ever go missing. A worker script is also why the
landing's QR image needed `crossOrigin`: COEP refuses a cross-origin image that
did not opt in with CORS.
The unpack was the other half. Each tile was clamped a channel at a time and
painted whole, padded ring and all; it now writes straight into the
Uint8ClampedArray, which clamps and rounds on assignment, and skips the ring
rather than drawing it and clipping it away.
640x480 to 4096: 39.0s to 16.2s. 1000x750 to 4096: 89.6s to 30.9s. One 256px
tile through the model: 6.8s to 1.8s. Measured on the wasm path — the test
browser has no GPU adapter — so a WebGPU export, still per-tile inference, keeps
its own times.
CROP + APPLY then a wall frame handed back the whole photo: the crop block
was skipped outright for both walls, so the artwork hung the original. The
walls' own opening still ignores the aspect chip — that is what the
exclusion was for — but the visitor's crop is theirs to keep.
Measured with a source banded red on top and blue below, cut away by a
16:9 crop: through WALL FRAME and WALL FRAME LANDSCAPE the bands used to
come back (569k and 350k red pixels); both now export clean.
A tile's destination rectangle was placed at x0 * scale, and that scale
is rarely whole, so every 256px boundary landed on a fraction of a pixel.
The edge was drawn half covered, stayed transparent, and the JPEG export
flattened that transparency onto black: a dark line down each seam.
Snap both destination edges to whole pixels instead, so neighbouring
tiles share the exact same boundary, and make the destination context
opaque so no partly covered pixel can survive as transparency again.
Measured on a 640px source: the seam at 2K was 46 levels darker than its
neighbours (96 at 4K); it is now within one level of them.
The server still never sees a photo, so the model has to run in the page.
Real-ESRGAN x4v3 ships as a 4.9MB ONNX in public/models and is loaded
lazily on the first export that actually needs it; the wasm runtime is
copied next to CanvasKit at build time and stays lazily fetched, cached
for 30 days. Vite is told onnxruntime-web is external-wasm so no 28MB
asset lands in the bundle.
UNCHANGED keeps the old path and the tier cap; 2K/4K/custom upscale only
when the request is larger than the photo being edited, otherwise they
resize down. Guests keep UNCHANGED and 2K. Tiling is 256px with an 8px
overlap, so memory follows the target size rather than four times it.
The histogram used to park itself in the top-right corner on the first
paint; it now starts at the top-left of the photo and is dragged from
there, the way the rest of the overlay is. Nothing else changed in it —
same drag, same clamping, same resize.
The stage also gains a CLEAR button, sitting before the picker button,
which is now OPEN PHOTO. CLEAR takes the photo off the stage, but not
before asking: SAVE PHOTO files it first and only then clears, EXPORT
IMAGE writes the JPEG and then clears, CLEAR WITHOUT SAVING drops it
there and then, and CANCEL leaves everything alone. Saving from that
modal resumes the clear once the file has really landed — a guest, a
capped account or a cancelled name prompt never loses the frame.
Clearing forgets the working photo (source, preview, GPS, ISO, and the
IndexedDB copy session.ts now deletes), while the look, the crop and the
undo history stay put, so the next photo opens on the same settings the
way replacing a photo already did.
The ten PHOTO STYLE sims now carry nothing but their stock's own grade, and
each is named for the stock it stands for: PROVIA, VELVIA, CLASSIC CHROME,
CLASSIC VIVID (Velvia spliced with Classic Chrome at the blue row), CLASSIC
NEGATIVE, ASTIA, ETERNA, ACROS, LC STREETLIFE CLASSIC, LC STREETLIFE VIVID.
Grain, clarity, saturation and light moves were dropped from their
`adjustments`, so a sim is a clean starting point and the general knobs read
their defaults while the look still lands on the pixels.
LC STREETLIFE VIVID keeps the one brightness step its stock needs, but as
SIM_EXPOSURE_BIAS in colorUtils rather than as an adjustment: it is folded in
where the Exposure slider applies, so the picture gets the lift and the
parameter stays at 0.
Also in this checkpoint: the watermark/GPS boxes and their colour pickers, the
WATERMARK chip column, the real admin stats, and the fix that stopped presets
from doubling and a frame from refusing to come off when a photo was reopened
(/file is the finished render, /base the editable pixels).
A session followed the browser, not the account: log in, open a frame, log
out, come back as a guest — the same photo stood on the stage, because the
studio's own store (localStorage knobs + the photo in IndexedDB) outlived the
cookie with nothing to clear it.
clearSession() now drops both, and the three log-out buttons call it. The
studio's own button reloads after the delete has committed — a reload mid-
delete aborts the transaction, so the promise resolves on tx.oncomplete, not
on the request. The account's frames are untouched: they reopen from MY
PHOTOS.
Every member gets /photos — their own uploads, counted against a 12-photo
cap, each card showing the tagline and the technical line the studio would
print. The studio gains SAVE PHOTO n/12 in the top bar: it renders the full
resolution look, stores the strip (tag/title/meta) with the upload so the
landing reel frames it the same way, and refuses past the cap.
EXPORT now burns that strip into the file: the amber #TAG over the photo's
top-left plus a dark caption band below carrying the recipe name and the
ISO / grain / warmth line. The live preview stays clean, and the saved
upload stays clean too — the reel draws its own frame from the stored
labels, so a burned band would tag the tag twice.
Admins manage any photo through DELETE /api/photos/:id; members only their
own. The users table's photo counts stay in step with the folder.
- /admin User account rows gain BLOCK/UNBLOCK, REMOVE/RESTORE and DELETE.
Blocked = cannot sign in (sessions swept), removed = hidden from the strip
and cannot sign in, both reversible; DELETE drops the account with its
photos and recipes and unlinks the files. An allowlisted account is never
a target, so an admin cannot moderate or delete itself.
- Photo uploads move from a 3MB API cap / 4m nginx cap to 12MB / 16m, and
the browser shrinks an oversized still before sending it (2048px JPEG,
avatars 512px) so the declared type still matches the sniffed bytes.
- The studio SAVE leaves the top bar and sits under the CREATE RECIPES tab,
labelled SAVE RECIPES.
A SkPaint runs its shader BEFORE its colourFilter, so setting the exposure
matrix on the same paint as the tone shader landed the gain after the tone
pass: HIGHLIGHT -10 rolled a bright pixel back to 0.78, +EXPOSURE then
multiplied it by 1.2 and +0.15 and it clamped back to 1.0 — the HIGHLIGHT
slider looked dead the moment exposure went up.
The matrix now renders into its own image and the tone/cinema chain samples
that. Measured on the real engine (HIGHLIGHT -10 first, then EXPOSURE +10):
top end stays 0.780 (was 1.000), midtone 0.502 -> 0.722.
Layout
- the panel is a cascade of columns: the rail's tabs, the tab's chips, the
open chip's sub-chips, then the ruler. A child column no longer hides the
column it came from (TEMP -> COLOR TEMP keeps TEMP visible); chips stack one
per row instead of wrapping
- FRAME's WATERMARK opens its own column, so the frame chips stay put
- CREATE RECIPES gets the wide column its two-up form needs
WB colour swatches
- the ruler draws a colour box under the slider that follows the value:
COLOR TEMP is the Kelvin colour (Tanner Helland), TINT runs green -10 ->
neutral 0 -> magenta +10
HDF EFFECT
- knee 0.55..0.85 -> 0.45..0.75, blur 0.004+0.015n -> 0.006+0.024n of the
width, screen alpha 0.15+0.35n -> 0.28+0.52n: a wide halo on the highlights
instead of a hairline glow. Web copy of toneShader only — the phone keeps
its own tuning.
Tabs
- rail order is PRESETS, FAVORITED, WB, LIGHT, FX, FRAME, CREATE RECIPES
The working photo and every knob the workspace holds now survive a reload,
for guests as much as for signed-in users:
- engine/session.ts: the knobs go to localStorage (rc.studio.v1) as small
JSON; the photo goes to IndexedDB, because a 12MP JPEG does not fit in
localStorage. Both fail soft (private mode, quota) — the studio still works,
it just forgets.
- App.tsx: state seeds from the stored snapshot synchronously, so the first
paint already holds the user's settings; the boot effect pulls the photo
back and adopts it with keepGeo, so the restored params are not clobbered
by the photo's own EXIF.
Recipes a guest creates with SAVE RECIPE stay session-only, as asked — they
are still gone on reload (create-test asserts it).
The phone's RecipeCreateModal becomes a rail tab with the same rows, seeding
from the look on screen and clamping the same way. SAVE RECIPE applies the new
look, lists it under RECIPES and, when signed in, stores it on the account; a
guest's copy stays in memory and goes away with the page. Signed-in users can
also export the recipe as the app's encrypted .recipe file (shared/utils
/recipeShare.ts vendored byte-identical from the RN project).
`docker/` now holds the whole web build — frontend (Vite + React + CanvasKit),
backend (Fastify + SQLite) and the compose file — so the folder can be moved to
another machine and run without the React Native project:
cd docker && cp .env.example .env && docker compose up -d --build
Only `${WEB_PORT:-8090}` is published; nginx serves the SPA and proxies /api to
the `api` container over Docker's DNS. Photos never reach the server.
The shared render code is vendored into `docker/frontend/shared/` and aliased to
a CanvasKit shim, so the app's own frameUtils/toneShader/jpegDpi run unchanged.
Fix the all-black render on GPU surfaces: `MakeWebGLCanvasSurface` creates a
separate WebGL context per call, and a texture from one context cannot be
sampled by a surface on another — so any pass that drew a snapshot onto a second
surface (output sharpen, screen sharpen, polaroid/wallframe cards) came out
solid black, while the raster fallback was correct. Use one shared
GrDirectContext + MakeRenderTarget instead.
Verified in headless Chromium against the running stack: 12MP JPEG in, preview
mean=120.5 sd=60.5, export 2048x1536 mean=107.2 sd=62.1, JFIF density 300/300,
EXIF present, no console errors; health/signup/login/me/recipes all 2xx through
the nginx proxy.