It is a switch, not a look: it swaps the base filter for the mono stock and
swaps right back to the one the photo was wearing — name and sim included. The
adjustments are never touched, so a knob moved while it is on survives the trip
back, and the swap rides the undo stack like any other edit.
Four things the studio owed the visitor:
- UNDO/REDO in the header, so a look can be taken back and put back without
reloading the photo; a fresh edit clears the redo trail.
- Opening a saved frame, or picking a look out of its history, now drops the
stale preview buffer instead of leaving the previous render on the stage.
- The picked history look is marked in the accent, so it is plain which look
the photo is wearing.
- The histogram is re-clamped against the photo box on resize, so opening a
chip column no longer pushes the overlay past the edge of the canvas.
The 'NEW SAVES: FILM STRIP' chip goes: a save already lands in the strip.
Two saves that never had a name of their own now ask for one, through a single
modal (ui/NameModal, shared by both flows).
The first filing of an upload asks what the folder keeps it as, and that name
rides along as the frame's title. A re-save keeps the name it already has, so
it never asks twice.
SAVE RECENT leaves CREATE RECIPES and becomes its own rail tab: it files the
look standing on the stage — sim, WB, light, FX and the frame — as a recipe of
this account's own, refusing a name the account has already spent. The frame
travels in the recipe's JSON, so applying the entry puts the whole look back.
The tab lists those files and is the one place they can be deleted from; the
API already scopes both by user. They also show up in PRESETS/RECIPES, deduped
against anything CREATE filed under the same name in this session.
Opening one of the folder's own photos and hitting SAVE PHOTO used to
make a second copy of it. Now it replaces that row — same id, same place
— and the look the row carried steps into its history, newest first and
capped at three, because the pixels it described are gone. The frame's
own column in MY PHOTOS lists those looks (click one to put its settings
back on the stage) and carries the landing-page consent as a plain tick,
which answers the click at once. A file from the disk clears the open
id, so a fresh frame still adds one.
EXPORT no longer burns the caption strip: the pixels stay the photo's own
and the look travels as metadata — ImageDescription (0x010e) for the tag,
UserComment (0x9286, ASCII header) for the recipe JSON.
SAVE PHOTO now stores the look with the frame (photos.recipe) and the
uploader's consent for the community film strip (photos.consent, PATCH
/api/photos/:id for the owner). The landing reel skips non-consented frames,
and a new MY PHOTOS tab lists the account's saves, reopens one with the
settings it was stored with, and carries the two consent switches.
The list was all one colour, so an open recipe was invisible in it. The entry
the stage is showing now reads accent (name, border and background, the same
`.chip.on` the rest of the app uses). The match is id AND name: a preset that
was merely filed under a new name shares the id but not the name, and must not
light up.
- the brand "Cam", the avatar and the signed-in name follow the theme accent
- double-click a slider track resets that parameter; double-click the photo
toggles 1:1 and the whole photo on the stage
- `*`, or a recipe chip dragged onto the star, files the look under FAVORITED
- RESET under CREATE clears the draft form, and the button now sits under a
rule at the foot of the column
Every member gets /photos — their own uploads, counted against a 12-photo
cap, each card showing the tagline and the technical line the studio would
print. The studio gains SAVE PHOTO n/12 in the top bar: it renders the full
resolution look, stores the strip (tag/title/meta) with the upload so the
landing reel frames it the same way, and refuses past the cap.
EXPORT now burns that strip into the file: the amber #TAG over the photo's
top-left plus a dark caption band below carrying the recipe name and the
ISO / grain / warmth line. The live preview stays clean, and the saved
upload stays clean too — the reel draws its own frame from the stored
labels, so a burned band would tag the tag twice.
Admins manage any photo through DELETE /api/photos/:id; members only their
own. The users table's photo counts stay in step with the folder.
- /admin User account rows gain BLOCK/UNBLOCK, REMOVE/RESTORE and DELETE.
Blocked = cannot sign in (sessions swept), removed = hidden from the strip
and cannot sign in, both reversible; DELETE drops the account with its
photos and recipes and unlinks the files. An allowlisted account is never
a target, so an admin cannot moderate or delete itself.
- Photo uploads move from a 3MB API cap / 4m nginx cap to 12MB / 16m, and
the browser shrinks an oversized still before sending it (2048px JPEG,
avatars 512px) so the declared type still matches the sniffed bytes.
- The studio SAVE leaves the top bar and sits under the CREATE RECIPES tab,
labelled SAVE RECIPES.
Strip chips (D.RANGE, CROP, COLOR CHROME, PHOTO STYLE, ...) now carry their
pick in the chip's .val column instead of only glowing amber, and the two
chips that baked the value into the label (WB TEMP, FRAME ROTATE) use the
same right-edge slot.
Layout
- the panel is a cascade of columns: the rail's tabs, the tab's chips, the
open chip's sub-chips, then the ruler. A child column no longer hides the
column it came from (TEMP -> COLOR TEMP keeps TEMP visible); chips stack one
per row instead of wrapping
- FRAME's WATERMARK opens its own column, so the frame chips stay put
- CREATE RECIPES gets the wide column its two-up form needs
WB colour swatches
- the ruler draws a colour box under the slider that follows the value:
COLOR TEMP is the Kelvin colour (Tanner Helland), TINT runs green -10 ->
neutral 0 -> magenta +10
HDF EFFECT
- knee 0.55..0.85 -> 0.45..0.75, blur 0.004+0.015n -> 0.006+0.024n of the
width, screen alpha 0.15+0.35n -> 0.28+0.52n: a wide halo on the highlights
instead of a hairline glow. Web copy of toneShader only — the phone keeps
its own tuning.
Tabs
- rail order is PRESETS, FAVORITED, WB, LIGHT, FX, FRAME, CREATE RECIPES
The copy was fixed at 1600px, so a hidpi screen was already stretching it at
1:1 and every wheel notch made it worse. The stage now reports the size it is
painting at — the contain-fit times the pixel ratio times the zoom — and the
app re-cuts the source copy to match, quantised and capped at 3200px, which is
the largest copy the grade can still afford. The wheel keeps its instant
transform; the sharper copy lands once the gesture stops.
A committed crop kept only its share of the 1600px whole-photo copy, so the
stage then showed a 2x upscale and the photo read as broken. While a crop is
live the source is remade 1/f larger (f = the crop's longest side as a
fraction of the photo's), capped so the decode stays bounded; UNDO/CANCEL
and a new photo put the 1600px copy back.
The working photo and every knob the workspace holds now survive a reload,
for guests as much as for signed-in users:
- engine/session.ts: the knobs go to localStorage (rc.studio.v1) as small
JSON; the photo goes to IndexedDB, because a 12MP JPEG does not fit in
localStorage. Both fail soft (private mode, quota) — the studio still works,
it just forgets.
- App.tsx: state seeds from the stored snapshot synchronously, so the first
paint already holds the user's settings; the boot effect pulls the photo
back and adopts it with keepGeo, so the restored params are not clobbered
by the photo's own EXIF.
Recipes a guest creates with SAVE RECIPE stay session-only, as asked — they
are still gone on reload (create-test asserts it).
Every row now feeds the open render as it is typed, so a recipe's effect is
visible before it is saved. The draft is not an undo step: SAVE/EXPORT stays the
only thing that commits it, and merely opening the tab changes nothing.
The phone's RecipeCreateModal becomes a rail tab with the same rows, seeding
from the look on screen and clamping the same way. SAVE RECIPE applies the new
look, lists it under RECIPES and, when signed in, stores it on the account; a
guest's copy stays in memory and goes away with the page. Signed-in users can
also export the recipe as the app's encrypted .recipe file (shared/utils
/recipeShare.ts vendored byte-identical from the RN project).
The blueprint page was dark-only and English-only. It now carries the same
two controls the workspace TopBar has, in the nav's top-right cluster: ◐ flips
light/dark (a paper palette for the same funnel — surfaces and ink flip, the
amber/red accents stay) and VI/EN flips the language, with the whole page of
copy, the FAQ, the pricing tables and the VIP badge all following it. Amber
text switches to a darker #a16207 on the light theme so it keeps ~4.9:1 on
white.
The register account is back as the old landing had it: a "ĐĂNG KÝ" button
pointing at /app?auth=1, and that URL now actually opens the auth dialog on
its sign-up tab (AuthModal takes an initialMode). The nav also collapses to
the hamburger below 1160px now, and the logo/tools shrink below 680px, so the
row still fits a 360px phone.
The chips column was a stack of labelled sections; the phone opens one row at
a time. Port that shape: tapping a tool tab shows the tab's chips, tapping a
param chip opens its ruler above them, tapping a group chip opens its options
strip, and either closes the other. RESET leads the row (amber while dirty)
and PHOTO STYLE / RECIPES / WATERMARK are strips instead of inline chips.
`docker/` now holds the whole web build — frontend (Vite + React + CanvasKit),
backend (Fastify + SQLite) and the compose file — so the folder can be moved to
another machine and run without the React Native project:
cd docker && cp .env.example .env && docker compose up -d --build
Only `${WEB_PORT:-8090}` is published; nginx serves the SPA and proxies /api to
the `api` container over Docker's DNS. Photos never reach the server.
The shared render code is vendored into `docker/frontend/shared/` and aliased to
a CanvasKit shim, so the app's own frameUtils/toneShader/jpegDpi run unchanged.
Fix the all-black render on GPU surfaces: `MakeWebGLCanvasSurface` creates a
separate WebGL context per call, and a texture from one context cannot be
sampled by a surface on another — so any pass that drew a snapshot onto a second
surface (output sharpen, screen sharpen, polaroid/wallframe cards) came out
solid black, while the raster fallback was correct. Use one shared
GrDirectContext + MakeRenderTarget instead.
Verified in headless Chromium against the running stack: 12MP JPEG in, preview
mean=120.5 sd=60.5, export 2048x1536 mean=107.2 sd=62.1, JFIF density 300/300,
EXIF present, no console errors; health/signup/login/me/recipes all 2xx through
the nginx proxy.