MONOCHROME GRAIN was one integer knob 0..10 with one meaning, how much. It is now
a strip of three: AMOUNT — the same knob, in half steps — SIZE, a percentage of
the stock's own grain cell (50..200%, so the same number means the same texture
relative to the picture on both platforms), and an inert readout of N/INCH, the
clump count the two knobs and the stock add up to in the print's own terms (300
dpi = 300px of the 1080-wide reference the knob was tuned at).
Emulsion is not one grain size across the frame: the coating settles unevenly.
The field now prints that — the same hash read slowly (ZONE_FREQ = 1/96 cells,
turned off the axes, smoothed so a border between two patches is a slope and not
a seam) swings each patch's own cell by half of ZONE_SWING either way, ±20%.
Nothing in it moves the field's mean: a coarser patch prints bigger clumps, not a
brighter one, which is why the strip can read out one number while the frame
carries a range.
A patch may not swing a cell under the pixel the target can print, or the clumps
are sub-pixel and print as static — aliasing, not a finer emulsion. The shader
takes that floor as a `mincell` uniform beside the cell (u, mincell, seed.xy, in
declaration order): an export passes one output pixel, a preview one device pixel
(1 / PixelRatio), which is the floor the phone's preview already needed.
SIZE is stored as an integer percent so no float noise reaches the recipe JSON,
and it is read by the same two engines that read grain: the web's
grainCell(width, stock, sizePct) and the phone's grainCell(width, minCell,
sizePct). The chip above the strip carries the amount in half steps the way TEMP
carries the kelvin, and the readout moves with SIZE, not with AMOUNT.
Measured:
grain-controls-test.cjs 20/0 — the strip carries grp-grain, grain:amount,
grain:size and grain-inch; the AMOUNT ruler is 0..10 step 0.5, and 3 -> 3.5
moves the frame (sigma 18.53 -> 21.91, new hash) without moving the readout;
10 -> sigma 60.43, 0 -> sigma 0; SIZE 200% -> 130/INCH (sigma 40.06), 50% ->
522/INCH (66.56: under the preview's pixel floor what is printed is static,
not finer grain); the region claim on an 8x8 grid of the flat frame gives
tile sd 51.0..66.1, max/min 1.295, and a tile mean spread of 1.14 — a coarser
patch is not a brighter one.
grain-size-test.cjs 17/0 (was 12/0) — the SIZE rule and the readout on the
module itself: 200% doubles the cell, 50% halves it, the output pixel still
floors the smaller one. 4000px file cell 3.704 against 1.083 device px on a 3x
preview, the old one-dp floor 2.77x coarser, rho1 0.627 against 0.074. The
harness built its own 3-uniform array; it now passes [u, mincell, seed.xy]
like every other caller.
_grain-zone-ck.cjs — the zone's own contribution, at preview scale (cell 1.70,
1600px, 8x8 tiles of 200px): zone on, tile sd 23.22..24.82 (ratio 1.069);
zone off, 24.42..24.79 (ratio 1.015). Nothing else differs.
_grain-ck.cjs — the clump field is otherwise what it was: rho1 0.62
classic-neg / 0.12 velvia, residual autocorr 0.035 against 0.036 with the
swing forced to 0, peak/median 32.3 against 27.6.
_grain-spectrum.cjs (app, 1600px render) — residual autocorr 0.017..0.018,
spectral peak/median 4.6..6.1: the slow lattice adds no peak of its own.
grain-stock-test 53/0, sims-test 31/0, fx-mono-test 15/0, wb-preset-test 33/0,
temp-swatch-test 33/0, wm-font-test 38/0, grain-analog-test 7/0 (its grain
selectors moved to the strip).
tsc: web clean; the phone's scoped config reports exactly the pre-change
baseline (Viewfinder.tsx's own errors, none new).
ponytail: the amount is fractional now, so the two recipe-create forms read grain
through their own half() instead of the int() that would truncate the half the
ruler just spent — every other knob there is still whole. The SIZE knob is one
number for the whole strip: no way to dial a single patch, and no seed control.
The readout is the DESIGN count the field is built on, never a per-patch
measurement.
A second black-and-white stock, so it gets its own baseFilter rather than
borrowing Acros': the PHOTO STYLE chips are keyed by baseFilter and the two
greys have to sit side by side.
The look is the B&W MIX plus a push at both ends. The mix rides the matrix — a
non-BT.709 row set (0.38/0.56/0.06, identical rows, sum 1.00) so a red roof
reads bright, a blue sky deep, and the separation is contrast before any curve.
The push rides FILM_TONE (shadow -0.32, highlight +0.26) so the ends move
without touching the midtones, and the midtone slope is SIM_CONTRAST_BIAS (4
contrast units). Every knob still opens at neutral: a sim is colour and tone
only.
Both B&W stocks being mono is now asked once, through isMonochromeBase, so the
colour-only stages (saturation, white balance, the R/B fine-tune) and the
chrome/hue-mixer gate can never half-apply to one of them.
Mirrors the web app's rail (c403dd0).
0.5x is a bare Camera2 session, so CameraX never saw the flash setting and the ultra-wide still came off unlit. The native module now reads FLASH_INFO_AVAILABLE off the lens, maps off/auto/on to CONTROL_AE_MODE plus FLASH_MODE_SINGLE, and starts an AE precapture so the HAL can meter the flash before the frame. The viewfinder hands its flashMode down beside the shutter, with a Zap control that only appears where a unit exists.
- One free Play app (com.locphamtran.recipescamera) with an expo-iap PRO
unlock, replacing the paid apk for the store channel
- Android SEND/SEND_MULTIPLE share target feeds photos into the editor,
on cold start and on resume
- BACK button in the TopBar and press-and-hold PEEK replace the chip row
- NOISE REDUCTION and SHARPENING accept -10: a negative SHARPENING softens
the frame before the grain pass, a negative NOISE REDUCTION re-grains it,
in the Skia engine, the live preview and the Kotlin export path alike
Both flavors build from one JS tree: `lite` hands out the free apk
(com.locphamtran.recipescamera), `pro` sells as-is (same id + .pro, label
"RecipesCam Pro"). Release is signed from android/keystore.properties, both
files gitignored - lose either and no later build can install over this one.
The tier reaches JS through src/provariant.ts, which tools/set-variant.mjs
rewrites before each build (`npm run apk:lite` / `apk:pro`); the gradle flavor
alone would ship a Pro apk that thinks it is Lite.
The dev scaffolding goes: the three src/dev probes and their App effects, the
EXPO_PUBLIC_CAPTURE_MODE [CAPTURE] timing log, and the -PdevtestSuffix
side-by-side install hook. 'balanced' stays the shipped capture mode, which is
what those probes measured on the 12S Ultra.
Looking at the picture: WB now converts kelvin through the Planckian locus into
a luma-normalised gain (unity at 5500K, symmetric tint) instead of the old
one-sided push; LEITZ STREETLIFE splits into CLASSIC and VIVID; selecting a
recipe loads every knob it carries over the defaults and stays editable, and
RESET hands the panel back to the sim's own values. The in-app library picker,
the ultra-wide native module and recipe share/import land here too.
CLARITY and LIGHT GLOW existed only on the camera worklet and the export
engine, so a photo opened from the library ignored both. They now run in all
three library preview branches (libPhoto), and the preview clips them to the
drawn image - the export engine always clipped its bloom to the canvas, the
preview drew it over the whole rect, so the bloom bled past the photo onto the
black letterbox and over the frame's mat.
CROP chip on the FRAME tab for the library's plain frames: NONE, FREE
(drag the box) and the fixed ratios 1:1, 2:3, 3:2, 3:4, 4:3, 16:9. The
preview draws the keep-rectangle over the photo and the export honours it
pixel-for-pixel, pinching and dragging inside the band to pick the framing.
- Viewfinder: build frameRect from the normalised rect so the Skia canvas
never sees undefined width/height (nothing to commit until now), keep
the watermark drag target across the WATERMARK tab so a zoomed photo
no longer resets, and derive the crop band + export rect from the photo
fit rect.
- exportEngine: crop by fraction rect (or the ratio fallback) before the
frame is composited.
- Leaving a plain frame clears the crop, and the ratio strip closes with
the CROP chip it belongs to.
Three WATERMARK/FRAME behaviours that share the stamp geometry:
* GPS mark: drag it anywhere on the frame/photo area and pinch it bigger or
smaller. The 0..1 anchor plus the size multiplier ride along in the export
options, so a framed file (whose canvas IS the card/frame) burns the mark in
at exactly the fraction the preview showed.
* The photo's own pinch zoom stays available while the WATERMARK editor is
closed, so a two-finger zoom is never swallowed by the mark while its panel
is open.
* WALL FRAME gains a WALL PORTRAIT / WALL LANDSCAPE chip: the artwork hangs
in its own 4000x3117 orientation instead of the default 90-degree rotation.
- FX: new VIGNETTING 0-10 control (chip + slider). Darkens the four
corners of the photo with a radial gradient whose radius is the photo
diagonal/2, so the falloff stays circular on any aspect. Applied in
preview (camera overlay, polaroid/wall window, plain library) and in
exportEngine pass 6b, always on the picture, never on the mat.
- LIGHT: new VIBRANCE -10..+10 (chroma-masked saturation in the tone
shader: vivid pixels move least). Renamed the existing saturation
control chip from COLOR to SATURATION - same param, clearer label.
- Fix: <Shader> takes a RuntimeEffect, not a gradient SkShader; the
preview vignette threw "Object is not a HostObject" when it got one.
Use the declarative <RadialGradient> child on the Rect instead.
- Preview: drop the "AE/AF LOCKED - TAP TO UNLOCK" banner; the lock
reticle is now itself the unlock touch target.
The built-in lens filter, simulated the way it is done in Photoshop: pull the
highlights out with a hard contrast curve (out = 2.5*in - 1.5, black below 0.6),
Gaussian-blur that selection, then Screen it back over the photo at reduced
opacity. Screen against a near-black pixel is a no-op, so areas with no
highlight within the blur radius come back byte-identical while lit areas
spread their light.
One 0..10 knob drives both the radius (4%..1.9% of the width, ~10..50px at
2560 wide) and the opacity (0.15..0.5), matching the recipe's 15-50px radius
range. The extraction composes on top of the recipe colour matrix so a
monochrome look glows white instead of leaking the original colours back.
Runs in the Skia export engine only; the P5 native path is not wired into the
app (dev parity probe only), so it is left alone for now.
Watermark editing no longer covers the photo: the preview letterboxes the
image inside its fit rect while the deck is open, and the idle hint is gone.
The FRAME tab can rotate a library photo 90 degrees clockwise. Rotation
swaps the pixel dimensions instead of the frame, so the polaroid/wall window
keeps its aspect and every consumer (cover crop, watermark area, export) picks
up the new orientation from width()/height() with no extra layout branch. The
rotate surface is CPU-backed on purpose - a GPU snapshot loses its pixels
before the next frame and renders the photo black.
Custom watermark text can now be dragged anywhere on the photo, double-tapped
to re-edit, and is only baked into the file once ACCEPT is pressed; the export
engine takes the same position. It also gained COLOR/SIZE/FONT chips, with the
font list read from the OS via Skia's FontMgr so any installed family can be
used.
- Settings STARTUP MODE chips (AsyncStorage startup_mode): default = clean camera
+ PROVIA neutral 4:3, last = restore full session look.
- initSession: resolve sim-* recipe ids via FILM_SIMS (fix clobber of session
ratio/adjustments to 4:3 canonical); restore via setSelectedRecipe not
applyRecipe so user tweaks (frame/geotag/ratio) survive restore.
- applyDefaultStartup turns GPS watermark OFF (user-requested default).
- Shutter: OFF must not play click on must-play-policy devices. VisionCamera
v5.2.3 HybridPhotoOutput.kt plays MediaActionSound itself gated by
(enableShutterSound ?: true) || mustPlayShutterSound — on Xiaomi mustPlay=true
so OFF still clicked. Both capture paths now gate on enableShutterSound != false.
node_modules patch not trackable -> artifacts/patches/vision-camera-shutter-silent.patch.
Verified on Xiaomi 12S Ultra: log SND user=false -> play=false; cold-start
DEFAULT shows GPS WATERMARK OFF.