The LIGHT rail was sliders only, so the one control that describes a tone
mapping rather than a scalar had nowhere to live. It now has a TONE CURVE chip;
pressing it puts a curve graph on the photo itself — four channels, RGB plus R,
G and B, exactly the shape Lightroom's point curve has — and dragging a point
bends the picture under it while you drag.
A recipe carries the curve as `adjustments.toneCurve`, an optional map from
channel to point list, `Partial<Record<'rgb'|'r'|'g'|'b', [number, number][]>>`.
The field is optional and the API stores the recipe JSON opaquely, so every
recipe and session written before this commit loads unchanged and simply has no
curve; nothing on the API or in the database moved.
The renderer never sees the points. `shared/utils/toneCurve.ts` turns them into
a 256-entry table per channel and the shader looks the table up in a 256x1
texture: SkSL indexes uniform arrays by constant only, so a per-pixel lookup
has to come from a texture, and a table is the cheaper shape anyway — one
`lut.eval(vec2(v * 255 + 0.5, 0.5))` per channel. The interpolation between
points is a monotone cubic (Fritsch–Carlson) rather than a natural spline,
because a spline overshoots between two close points and that overshoot is the
classic tone-curve tell, a bright halo beside a lifted shadow; a monotone cubic
through the points bends through them and never turns back on itself. The table
is built per channel and then composited through the master, the order the graph
draws it in, so an R point in the shadows survives an RGB contrast S and both
land where the lines say.
Render passes: the curve rides the existing `renderPhoto`, as pass 3e, last —
after the stock, the matrix, the mixer and the seasonal grade, so a point placed
on the graph is the last word on that pixel. Preview and export both call
`renderPhoto`, so the two agree by construction rather than by two matching
implementations. The pass wraps whatever shader the pipeline had built
(`paintShader ?? imageShaderOf()`) as a child of the curve shader, and counts
towards `graded` for the same reason the tone shader does: the curve reads the
matrix's output, so when there is a matrix it has to be in the pixels the curve
samples. Turning the curve on costs one extra render pass and nothing else; off,
`curveIsActive` is false and the pass is not built at all.
That pass is also where this spent its time being invisible. The curve data
reached the recipe and the pixels did not move: `Skia.Image.MakeImage` does not
exist in the shim, so the call threw a TypeError inside the render, the preview
effect's catch swallowed it into `setError('err.generic')`, and the chip, the
graph and the recipe all looked healthy while the canvas kept the old frame. The
fix is in `skiaShim.ts`: CanvasKit keeps that factory top-level (`Skia.MakeImage`)
and only puts the encoded and lazy ones under `Image.`, and its ImageInfo insists
on an explicit `colorSpace` where RN Skia's does not — everything this pipeline
builds is sRGB, so the shim fills it in and the call site keeps RN Skia's shape.
Reproduced in Node first (`curve-skia-lab.cjs`, scratchpad): the shim's call
throws, the translated one returns a 256x1 image.
`ToneCurvePanel.tsx` is the graph: a 224px SVG over the photo's layout box, no
zoom transform, grid plus a dashed diagonal, the composite drawn as a ghost
behind a channel line so a channel edit is still visible against the other
three. Ends are pinned to x 0 and 1, a point cannot be dragged past its
neighbours (2% of the axis is the closest they may sit) and cannot be dragged
out of the square, so the graph can never describe a curve the renderer cannot
apply. One pointerdown grabs the nearest point inside 11px or adds one on the
line under the cursor and keeps dragging, so a click is a point and a drag is a
bend. Deleting a point is the graph's own double-click, not the circle's, and it
has to be: grabbing a point takes pointer capture, so the click that follows is
delivered to the SVG rather than the circle under the cursor.
RESET clears the whole graph, all four channels, and hands back an empty object
that `App.tsx` maps to `undefined` so the recipe drops the field rather than
keeping a `toneCurve: {}` — the field's presence is what "this picture has a
curve" means, and an empty map that means the same as no map is a state two
pieces of code would eventually disagree about. One undo step per visit to the
graph, the rule the ruler and the watermark box already ride: a drag is one
edit, not one per pointer move.
No new i18n keys: the chip and the panel labels are literal uppercase, the same
as EXPOSURE and STRAIGHTEN beside them. Not PRO-gated — the curve is a LIGHT
control like the rest of the tab.
Verified:
tone-curve-probe.cjs (new, scratchpad) — a 256x256 greyscale ramp uploaded to
http://localhost:8090, pixels read back off the built app. 33 PASS, 0 FAIL,
no page errors. The ramp is a ramp before (9..246), a flat curve is two
points and no pass, the graph is drawn on the photo (graph 729,280 240x291
against photo 719,325 256x256), every stop of the ramp lands on the drawn
curve (worst deviation 1), black lifts to 132 while white holds 246 -> 252,
a point dragged up bends the line itself (M0.00 112.00 L3.50 110.2...), the
R tab takes the graph over while the composite stays visible behind it and R
drives red at black to 255 with G and B still on the composite (133,132
against 132), the recipe carries toneCurve, it survives a reload (254 -> 254,
chip still amber), a click adds a point and a double-click removes it again,
RESET returns the ramp to its start (worst 0) and drops the field, and close
takes the graph off the photo.
tone-curve-math.cjs (new, scratchpad) — the panel's and the table's own
arithmetic, 11/11: the ends pin and sort, a dragged point lifts where the
graph says, a steeper segment never turns back on itself, a channel curve
runs before the composite, a click lands on the line, two points cannot
share a spot, an end cannot leave the axis, and the two ends survive a
delete where a middle point does not.
Regressions against the rebuilt app, 0 fail: landing-test.cjs 172,
pro-gate-test.cjs 27, award-column-probe.cjs 18, otp-code-probe.cjs 10.
web tsc --noEmit clean.
ponytail: the graph is anchored over the photo, not draggable — it sits at the
photo's own layout box the way the crop frame and the straighten ruler do, and
the one time it would want to move it is when the photo under it is small, at
which point a token drag offset is cheaper than the second positioning system.
Parametric curves (Lightroom's shadows/highlights/darks/lights) are not here:
the point curve is the one the request asked for, and a parametric curve is a
second graph, not a second line on this one — add it as another channel row when
someone asks. The LUT is a texture rather than Skia's table colour filter
because CanvasKit 0.42 has no ColorFilter.MakeTable. The panel's graph size and
hit radius are literals, since exactly one graph exists.
MONOCHROME GRAIN was one integer knob 0..10 with one meaning, how much. It is now
a strip of three: AMOUNT — the same knob, in half steps — SIZE, a percentage of
the stock's own grain cell (50..200%, so the same number means the same texture
relative to the picture on both platforms), and an inert readout of N/INCH, the
clump count the two knobs and the stock add up to in the print's own terms (300
dpi = 300px of the 1080-wide reference the knob was tuned at).
Emulsion is not one grain size across the frame: the coating settles unevenly.
The field now prints that — the same hash read slowly (ZONE_FREQ = 1/96 cells,
turned off the axes, smoothed so a border between two patches is a slope and not
a seam) swings each patch's own cell by half of ZONE_SWING either way, ±20%.
Nothing in it moves the field's mean: a coarser patch prints bigger clumps, not a
brighter one, which is why the strip can read out one number while the frame
carries a range.
A patch may not swing a cell under the pixel the target can print, or the clumps
are sub-pixel and print as static — aliasing, not a finer emulsion. The shader
takes that floor as a `mincell` uniform beside the cell (u, mincell, seed.xy, in
declaration order): an export passes one output pixel, a preview one device pixel
(1 / PixelRatio), which is the floor the phone's preview already needed.
SIZE is stored as an integer percent so no float noise reaches the recipe JSON,
and it is read by the same two engines that read grain: the web's
grainCell(width, stock, sizePct) and the phone's grainCell(width, minCell,
sizePct). The chip above the strip carries the amount in half steps the way TEMP
carries the kelvin, and the readout moves with SIZE, not with AMOUNT.
Measured:
grain-controls-test.cjs 20/0 — the strip carries grp-grain, grain:amount,
grain:size and grain-inch; the AMOUNT ruler is 0..10 step 0.5, and 3 -> 3.5
moves the frame (sigma 18.53 -> 21.91, new hash) without moving the readout;
10 -> sigma 60.43, 0 -> sigma 0; SIZE 200% -> 130/INCH (sigma 40.06), 50% ->
522/INCH (66.56: under the preview's pixel floor what is printed is static,
not finer grain); the region claim on an 8x8 grid of the flat frame gives
tile sd 51.0..66.1, max/min 1.295, and a tile mean spread of 1.14 — a coarser
patch is not a brighter one.
grain-size-test.cjs 17/0 (was 12/0) — the SIZE rule and the readout on the
module itself: 200% doubles the cell, 50% halves it, the output pixel still
floors the smaller one. 4000px file cell 3.704 against 1.083 device px on a 3x
preview, the old one-dp floor 2.77x coarser, rho1 0.627 against 0.074. The
harness built its own 3-uniform array; it now passes [u, mincell, seed.xy]
like every other caller.
_grain-zone-ck.cjs — the zone's own contribution, at preview scale (cell 1.70,
1600px, 8x8 tiles of 200px): zone on, tile sd 23.22..24.82 (ratio 1.069);
zone off, 24.42..24.79 (ratio 1.015). Nothing else differs.
_grain-ck.cjs — the clump field is otherwise what it was: rho1 0.62
classic-neg / 0.12 velvia, residual autocorr 0.035 against 0.036 with the
swing forced to 0, peak/median 32.3 against 27.6.
_grain-spectrum.cjs (app, 1600px render) — residual autocorr 0.017..0.018,
spectral peak/median 4.6..6.1: the slow lattice adds no peak of its own.
grain-stock-test 53/0, sims-test 31/0, fx-mono-test 15/0, wb-preset-test 33/0,
temp-swatch-test 33/0, wm-font-test 38/0, grain-analog-test 7/0 (its grain
selectors moved to the strip).
tsc: web clean; the phone's scoped config reports exactly the pre-change
baseline (Viewfinder.tsx's own errors, none new).
ponytail: the amount is fractional now, so the two recipe-create forms read grain
through their own half() instead of the int() that would truncate the half the
ruler just spent — every other knob there is still whole. The SIZE knob is one
number for the whole strip: no way to dial a single patch, and no seed control.
The readout is the DESIGN count the field is built on, never a per-patch
measurement.
The landing card sells "35mm & 120 Film Grain — authentic grain structures plus
halation bloom, tuned per stock rather than one global overlay", and the engine
printed one field for everything: a width/1080 cell, one spread, no bleed.
`shared/utils/grainShader.ts` (new, the web fork of the phone's
src/utils/grainShader.ts) now carries the stock table — format, cell, spread,
octave mix, halation, halo radius, halo tint — and `grainStockFor(
recipe.baseFilter)` picks the one this recipe prints.
FORMAT. 35mm cells are the 1.0 reference the knob was tuned at (classic-negative
1.15, B&W high contrast 1.25); the 120 emulsions sit at 0.55-0.72 and open their
base octave (mix 0.55/0.30/0.15 -> 0.62/0.26/0.12), so the same knob prints a
finer, smoother texture on the bigger negative. Measured on a flat 128 grey at a
3200px preview (cells 3.41px vs 1.63px), GRAIN 10, luma residual against a 17px
box:
35mm CLASSIC NEGIPES r1 0.793 keeps 0.976
35mm CLASSIC CHRIPES r1 0.744 keeps 0.931
35mm B&W HIGH CONTRAST r1 0.812 keeps 1.002
120 PROVIPES r1 0.423 keeps 0.728
120 VELVIPES r1 0.313 keeps 0.672
120 ACRIPES r1 0.543 keeps 0.794
r1 is the lag-1 autocorrelation of the residual — how coarse the clumps are —
and "keeps" is the residual sd after a 2x box downscale over the sd before, i.e.
how much of its texture a print at half size holds on to. Every 35mm stock beats
every 120 stock on both, and VELVIPES (0.55 cell) is finer than PROVIPES (0.62)
inside 120, so the format is a look and not a label. Raw sd is NOT the measure:
the knob drives one alpha for every stock, so a stock's amount follows its cell
and mix rather than the order anyone assumed.
HALATION. A new pass 6b thresholds the print (T0 0.62, T1 0.92), tints what is
left the stock's halo colour — red, because red is the light the emulsion passes
and the backing returns — blurs it at the stock's own radius and screens it back
at `halation * grain/10 * 0.6`. Riding the GRAIN knob keeps today's contract:
OFF is still a clean frame, the OFF/WEAK/STRONG chips still mean 0/3/6, and a
sensor stock carries none at any amount. Measured R-B of the ring around a white
block on black, GRAIN 6 minus GRAIN 0 (mean, and the ring's reddest pixel):
CLASSIC NEGIPES 7.87 (peak 0 -> 14) VELVIPES 3.71 (0 -> 13)
CLASSIC CHRIPES 2.91 (0 -> 10) PROVIPES 2.01 (0 -> 7)
B&W HIGH CONTRAST 0.61 (0 -> 5) ACRIPES 0.24 (0 -> 3)
LC STREETLIFE CLASSIC 0.09 (0 -> 0)
which is the table's own halation column (0.45 > 0.30 > 0.25 > 0.18 > 0.15 >
0.12) in order: the colour negative halates hardest, the B&W emulsions barely,
Acros — no colour layer to bleed — least of all, and the sensor not at all. The
colour negative's own grade leaves its ring blue at GRAIN 0 (-5.96 there), so
the statistic is the change and not the absolute channel; in a crop of the block
the bloom itself is unmistakable at GRAIN 6 and 10 and absent at 0.
GRAIN_SEED moves here from exportEngine.ts so the roll is still one per page
load, and still shared by the preview, the compare copy and the file.
Checked: tsc --noEmit clean; grain-stock-test 53 PASS / 0 FAIL; sims-test 31/0,
fx-mono-test 15/0, grain-size-test 12/0, grain-analog-test 7/0, wm-font-test
green.
ponytail: halation rides the GRAIN knob instead of a control of its own, since
the card promises no more than "tuned per stock". Add a HALATION chip when the
phone grows one.
ponytail: `grainCell`'s 1px floor is the aliasing guard, and it also hides the
format ratio under a ~1600px preview. Nothing to add: the exported file is
always wide enough, and the harness renders at 3200 to see it.
The panel shared one column between the two marks, so GPS's colour, its two
switches and its hand-typed place stood open beside the custom mark's text,
colour and size whether or not either mark was on. The two are now collapses,
one per mark: the header chip is the section, and that mark's own controls sit
under it. What opens a section is the mark itself — GPS WATERMARK ON opens
GPS's controls, CUSTOM WATERMARK ON opens the custom mark's — so there is no
new state and no way for a panel to disagree with the pixels.
Both marks gain the FONT strip the phone has had (TEXT FONT for the custom
mark, FONT for GPS, whose stamp the phone also lets you set a face on). A
browser has no font service, so the list is exactly what the bundle carries:
the site's two self-hosted families, Inter and Fraunces (SIL OFL), their latin,
latin-ext and vietnamese woff2 subsets decompressed, pinned to weight 400 @
opsz 14 and merged into ONE TTF per family — drawText has no glyph fallback, so
a family mapped to only the latin subset would print a Vietnamese place name as
tofu. DEFAULT stays the bundled Cousine face, which is what every existing
session and every mark without a family prints.
Two engine bugs came out of it. CanvasKit 0.42's Font.getGlyphWidths passes its
output pointer where the wasm export wants the bounds pointer, so every glyph in
a run comes back holding one identical, rounded width — at 64px on the merged
Inter face, 'H' and 'i' both answered 42, while hmtx says 0.743em and 0.242em,
and a box measured off it was 27% too wide ("Hà Nội 09/23" 510px against a true
403px). The shim now rebinds it with the pointers in the order
_getGlyphWidthBounds reads them, and the stage's boxes measure with linear
metrics, which land on hmtx exactly (403.28px against 403.28; hinted is 407).
And CanvasKit's TypefaceFontProvider.matchFamilyStyle answers null for every
style shape this binding accepts, so a name registered with it never resolved —
the shim keeps its own registry keyed by family name instead.
Measured: tsc clean; the engine harness on the merged faces 26/26, including the
registry's advances against hmtx (Inter 6.3013em, Fraunces 6.3475em); the
deployed app under Playwright 38/38 over the two collapses and both FONT strips
— each mark's controls appear only with its own mark on, the DEFAULT/INTER/
FRAUNCES box widths match hmtx, the baked ink fills the box, the top edge
re-hangs off the new ascent (Inter 0.96875em against Cousine's 0.8325em, 3.4px
at this size) with the left edge fixed, and UNDO round-trips. Opening a section
narrows the stage by 168px with no window resize (955px -> 787px), so the stage
now re-measures its drop boxes off a ResizeObserver on the frame and the
picture rather than on the next render.
Not ported: the phone's GPS watermark still prints in the bundled face only
(no emulator here to verify a phone-side font strip), and the FONT options are
not behind the PRO gate the way the phone gates non-default families.
GRAIN was one value hash per cell, sampled straight off the pixel grid: a
square lattice at the picture's own axes, the same field in every session and
in every photo, and — measured on a flat gray frame, where every deviation IS
grain — a spread that was flat rather than emulsion-like (neighbour
correlation rho(1) = 0.183, so half the noise was one pixel wide).
The noise is now an emulsion. Three uncorrelated hashes are averaged into a
density (a bell, the way an emulsion's density swings, instead of the flat
spread of a single hash), that density is read as value noise with a
smoothstep cell, and the result is three octaves of it — the cell, then 2x and
4x that cell — over a lattice turned 20 degrees off the picture's axes, so no
grid shows through. Only coarser octaves: a finer one (tried 2.043x, 0.72px)
goes sub-pixel and rho(1) falls to 0, i.e. back to static. The whole domain is
offset by a seed rolled once per page load, so two visitors never print the
same clumps while the preview, the compare copy and the file of one session
still print the same roll.
Same flat 3000x2000 frame, preview render 1600x1067, GRAIN 10: sigma 52.53 ->
50.15 (the 2.95 gain keeps the spread the AMOUNT knob was tuned against, since
the repo notes the slider was calibrated on the old field), rho(1) 0.183 ->
0.275, and the three channels still move together — the 6.9 of sigma 50 that
is left over is the Overlay blend meeting the frame's own tint, the plane
itself is one gray value in all three. Re-rendering the same frame draws the
same clumps byte for byte; a reload rolls a new seed and a new field at the
same strength.
The GPS mark printed Date.now(), so a photo taken in 2019 carried the day it
was opened. It now prints the frame's EXIF date — DateTimeOriginal, falling
back on CreateDate then ModifyDate — wherever the position came from:
- readCapturedAt() reads the date off the file, and readGps() uses it for a
position found in the same EXIF.
- adoptPhoto holds it in its own state, so a frame with a date but no position
still stamps the date when the position is typed in by hand.
- The device's own position stamps it too. That path runs inside adoptPhoto,
where the render still holds the previous photo's date, so locateMe takes the
date as an argument rather than reading state — the panel's own button, which
has no such date to hand, passes none and reads the state as before.
A file with no date at all still falls back on the visitor's clock: there is
nothing else to believe.
The WebGPU execution provider has no PReLU kernel. The model is 34 convolutions
with a PReLU after every one of them, so an export that took the GPU path was
split 33 times: each activation came off the chip to be activated on the
processor and went straight back, a 64-channel map in both directions, per tile.
A machine with a good graphics chip was not exporting any faster for having it.
PReLU(x) is exactly Relu(x) - slope * Relu(-x), and Relu, Neg, Mul and Sub the
provider does implement, so scripts/realesr-gpu.py writes the 33 activations out
as those four and drops the slopes nobody reads any more. The model file is the
output of that script, not the file as published.
One 256x256 tile through the model before and after, on a WebGPU session: the
runtime no longer reports nodes left off the preferred provider (it did, once,
before) and the processor path answers bit for bit what it answered before. The
warning itself cannot be switched off from here - env.logLevel is read when the
runtime module initialises, before any of this runs - so the graph was fixed
rather than the lines hidden.
onnxruntime hands a webgpu session whatever adapter the browser picks by
default, which on a laptop with both is the one built into the processor: the
export then waits on the slow half of the machine for no reason. The runtime
reads `env.webgpu.powerPreference` when it builds the webgpu session, so set it
to high-performance; a browser with nothing to honour the preference with
still falls back to the threaded wasm path exactly as before.
The model's own factor is 4 and the export's target is some number of pixels,
and the two were never reconciled: a 2400x1800 photo exporting at 4K was run
through the model at 4x — 9600x7200 of invented detail — and then three
quarters of it were thrown away by the draw that lands the file on 3840. The
arithmetic was the whole wait. Measured on the wasm path, one export: 153.2s.
The photo is now resampled once to `targetLongest / 4` before the model reads
it, so the model still answers at its own 4x and the answer is the size the
export asked for. Same 2400x1800 to 4K: 42.7s, 80 tiles of model for 20. Half
the photo's pixels is the floor — below that the model is no longer enlarging
the picture, it is drawing a new one from memory — and the ceiling is the
photo's own size, so a gain past 4 behaves exactly as it did.
Nothing in the finished file gives the smaller input away: the 6px stripes come
back at full contrast (254.9 vs 254.8), the black-to-white step lands on the
same pixel (x=625 in both) and rises in 1px instead of 3.
The 32MB of runtime and model are also fetched, and one 16x16 tile pushed
through the graph, when the export menu opens rather than after a size is
picked: the visitor waits for the pixels, not for the download.
crop 1:1 2400x1800 to 4K: 155.8s -> 52.6s, crop 3:4: 153.0s -> 54.1s.
The polaroid and the wall frame both draw the photo into a window that is not
the size of the photo — the instant print shrinks it to 0.898x, the wall frame
cover-scales it by max(winW/pw, winH/ph), which is 1.47x up for a 2400x1800
source. A plain drawImageRect is nearest on CanvasKit, so that resize dropped
the edge back onto the output pixel grid: a 5 deg straighten inside a frame
exported 59.8% of its rows with the crossing pinned to the same pixel as the
row above (61.1% in the wall frame), while the same photo without a frame came
out at 55.8%.
Both draws now go through drawImageRectOptions with FilterMode.Linear, the same
call shape the straighten draw already uses. Measured on a 2400x1800 hard-edge
fixture at 5 deg, exported at the photo's own size: polaroid 59.8% -> 37.5%
flat rows, fracStd 0.336 -> 0.184; wall frame 61.1% -> 25.7%, fracStd 0.467 ->
0.210 — and the residual matches the 0.202 of the unframed export, so the
window costs nothing beyond the resample underneath it. A 45 deg edge printed
through the instant frame at 0 deg is unchanged at 0.0% flat rows.
The export menu measured the photo off the 1600px preview copy, so a 2400px
photo was believed to be 1600px across: the hint named the wrong size, the
model was asked to upscale a photo that already had more pixels than the
target, and a guest's 2048 ceiling was skipped because 1600 never crossed it.
A committed crop made it worse — the crop's longest edge was taken from the
wider side of the crop rect rather than the side the frame actually keeps, so
a 2400x1800 photo with the default 0.8 frame was called 1280px and ran the
model over 80 tiles (158.7s) to reach 2K.
The photo's own dimensions are now read off the original bytes, and the crop's
long edge is the same axis-aware fraction the stage already uses. The export
asks the model only when the photo itself is short of the requested size, or
when the crop would have to be stretched past 1.5x to get there; otherwise it
resamples — down, or a hair up to make up for the crop — which is what a photo
that already holds the pixels deserves.
Measured, wasm path, 2400x1800: no crop at 2K went 2.7s/2400px (wrong size) to
3.4s/2048px, the default 0.8 crop went 158.7s/80 tiles to 3.5s/no model, and a
1:1 crop went 2.5s/1800px to 4.0s/2048px. A 1200x900 photo cropped to 1:1 and
exported at 2K still runs the model (2048 from a 900px crop, 40.3s), and the
superres suite is unchanged: 640x480 to 2K/4K/custom still comes out exact,
with the model's 16.6 edge energy against bilinear's 4.8.
The super-resolution export ran single-threaded because the site was not
cross-origin isolated and the runtime had no SharedArrayBuffer to spread a tile
over. nginx now sends COOP and COEP — on the document, and on the script
responses a nested worker fetches, which Chromium checks the same way and blocks
as `coep-frame-resource-needs-coep-header` without them — and the loader asks
for `min(8, hardwareConcurrency)` threads whenever the page is isolated, falling
back to one if the headers ever go missing. A worker script is also why the
landing's QR image needed `crossOrigin`: COEP refuses a cross-origin image that
did not opt in with CORS.
The unpack was the other half. Each tile was clamped a channel at a time and
painted whole, padded ring and all; it now writes straight into the
Uint8ClampedArray, which clamps and rounds on assignment, and skips the ring
rather than drawing it and clipping it away.
640x480 to 4096: 39.0s to 16.2s. 1000x750 to 4096: 89.6s to 30.9s. One 256px
tile through the model: 6.8s to 1.8s. Measured on the wasm path — the test
browser has no GPU adapter — so a WebGPU export, still per-tile inference, keeps
its own times.
CROP + APPLY then a wall frame handed back the whole photo: the crop block
was skipped outright for both walls, so the artwork hung the original. The
walls' own opening still ignores the aspect chip — that is what the
exclusion was for — but the visitor's crop is theirs to keep.
Measured with a source banded red on top and blue below, cut away by a
16:9 crop: through WALL FRAME and WALL FRAME LANDSCAPE the bands used to
come back (569k and 350k red pixels); both now export clean.
A tile's destination rectangle was placed at x0 * scale, and that scale
is rarely whole, so every 256px boundary landed on a fraction of a pixel.
The edge was drawn half covered, stayed transparent, and the JPEG export
flattened that transparency onto black: a dark line down each seam.
Snap both destination edges to whole pixels instead, so neighbouring
tiles share the exact same boundary, and make the destination context
opaque so no partly covered pixel can survive as transparency again.
Measured on a 640px source: the seam at 2K was 46 levels darker than its
neighbours (96 at 4K); it is now within one level of them.
The server still never sees a photo, so the model has to run in the page.
Real-ESRGAN x4v3 ships as a 4.9MB ONNX in public/models and is loaded
lazily on the first export that actually needs it; the wasm runtime is
copied next to CanvasKit at build time and stays lazily fetched, cached
for 30 days. Vite is told onnxruntime-web is external-wasm so no 28MB
asset lands in the bundle.
UNCHANGED keeps the old path and the tier cap; 2K/4K/custom upscale only
when the request is larger than the photo being edited, otherwise they
resize down. Guests keep UNCHANGED and 2K. Tiling is 256px with an 8px
overlap, so memory follows the target size rather than four times it.
The histogram used to park itself in the top-right corner on the first
paint; it now starts at the top-left of the photo and is dragged from
there, the way the rest of the overlay is. Nothing else changed in it —
same drag, same clamping, same resize.
The stage also gains a CLEAR button, sitting before the picker button,
which is now OPEN PHOTO. CLEAR takes the photo off the stage, but not
before asking: SAVE PHOTO files it first and only then clears, EXPORT
IMAGE writes the JPEG and then clears, CLEAR WITHOUT SAVING drops it
there and then, and CANCEL leaves everything alone. Saving from that
modal resumes the clear once the file has really landed — a guest, a
capped account or a cancelled name prompt never loses the frame.
Clearing forgets the working photo (source, preview, GPS, ISO, and the
IndexedDB copy session.ts now deletes), while the look, the crop and the
undo history stay put, so the next photo opens on the same settings the
way replacing a photo already did.
The ten PHOTO STYLE sims now carry nothing but their stock's own grade, and
each is named for the stock it stands for: PROVIA, VELVIA, CLASSIC CHROME,
CLASSIC VIVID (Velvia spliced with Classic Chrome at the blue row), CLASSIC
NEGATIVE, ASTIA, ETERNA, ACROS, LC STREETLIFE CLASSIC, LC STREETLIFE VIVID.
Grain, clarity, saturation and light moves were dropped from their
`adjustments`, so a sim is a clean starting point and the general knobs read
their defaults while the look still lands on the pixels.
LC STREETLIFE VIVID keeps the one brightness step its stock needs, but as
SIM_EXPOSURE_BIAS in colorUtils rather than as an adjustment: it is folded in
where the Exposure slider applies, so the picture gets the lift and the
parameter stays at 0.
Also in this checkpoint: the watermark/GPS boxes and their colour pickers, the
WATERMARK chip column, the real admin stats, and the fix that stopped presets
from doubling and a frame from refusing to come off when a photo was reopened
(/file is the finished render, /base the editable pixels).
A session followed the browser, not the account: log in, open a frame, log
out, come back as a guest — the same photo stood on the stage, because the
studio's own store (localStorage knobs + the photo in IndexedDB) outlived the
cookie with nothing to clear it.
clearSession() now drops both, and the three log-out buttons call it. The
studio's own button reloads after the delete has committed — a reload mid-
delete aborts the transaction, so the promise resolves on tx.oncomplete, not
on the request. The account's frames are untouched: they reopen from MY
PHOTOS.
Every member gets /photos — their own uploads, counted against a 12-photo
cap, each card showing the tagline and the technical line the studio would
print. The studio gains SAVE PHOTO n/12 in the top bar: it renders the full
resolution look, stores the strip (tag/title/meta) with the upload so the
landing reel frames it the same way, and refuses past the cap.
EXPORT now burns that strip into the file: the amber #TAG over the photo's
top-left plus a dark caption band below carrying the recipe name and the
ISO / grain / warmth line. The live preview stays clean, and the saved
upload stays clean too — the reel draws its own frame from the stored
labels, so a burned band would tag the tag twice.
Admins manage any photo through DELETE /api/photos/:id; members only their
own. The users table's photo counts stay in step with the folder.
- /admin User account rows gain BLOCK/UNBLOCK, REMOVE/RESTORE and DELETE.
Blocked = cannot sign in (sessions swept), removed = hidden from the strip
and cannot sign in, both reversible; DELETE drops the account with its
photos and recipes and unlinks the files. An allowlisted account is never
a target, so an admin cannot moderate or delete itself.
- Photo uploads move from a 3MB API cap / 4m nginx cap to 12MB / 16m, and
the browser shrinks an oversized still before sending it (2048px JPEG,
avatars 512px) so the declared type still matches the sniffed bytes.
- The studio SAVE leaves the top bar and sits under the CREATE RECIPES tab,
labelled SAVE RECIPES.
A SkPaint runs its shader BEFORE its colourFilter, so setting the exposure
matrix on the same paint as the tone shader landed the gain after the tone
pass: HIGHLIGHT -10 rolled a bright pixel back to 0.78, +EXPOSURE then
multiplied it by 1.2 and +0.15 and it clamped back to 1.0 — the HIGHLIGHT
slider looked dead the moment exposure went up.
The matrix now renders into its own image and the tone/cinema chain samples
that. Measured on the real engine (HIGHLIGHT -10 first, then EXPOSURE +10):
top end stays 0.780 (was 1.000), midtone 0.502 -> 0.722.
Layout
- the panel is a cascade of columns: the rail's tabs, the tab's chips, the
open chip's sub-chips, then the ruler. A child column no longer hides the
column it came from (TEMP -> COLOR TEMP keeps TEMP visible); chips stack one
per row instead of wrapping
- FRAME's WATERMARK opens its own column, so the frame chips stay put
- CREATE RECIPES gets the wide column its two-up form needs
WB colour swatches
- the ruler draws a colour box under the slider that follows the value:
COLOR TEMP is the Kelvin colour (Tanner Helland), TINT runs green -10 ->
neutral 0 -> magenta +10
HDF EFFECT
- knee 0.55..0.85 -> 0.45..0.75, blur 0.004+0.015n -> 0.006+0.024n of the
width, screen alpha 0.15+0.35n -> 0.28+0.52n: a wide halo on the highlights
instead of a hairline glow. Web copy of toneShader only — the phone keeps
its own tuning.
Tabs
- rail order is PRESETS, FAVORITED, WB, LIGHT, FX, FRAME, CREATE RECIPES
The working photo and every knob the workspace holds now survive a reload,
for guests as much as for signed-in users:
- engine/session.ts: the knobs go to localStorage (rc.studio.v1) as small
JSON; the photo goes to IndexedDB, because a 12MP JPEG does not fit in
localStorage. Both fail soft (private mode, quota) — the studio still works,
it just forgets.
- App.tsx: state seeds from the stored snapshot synchronously, so the first
paint already holds the user's settings; the boot effect pulls the photo
back and adopts it with keepGeo, so the restored params are not clobbered
by the photo's own EXIF.
Recipes a guest creates with SAVE RECIPE stay session-only, as asked — they
are still gone on reload (create-test asserts it).
The phone's RecipeCreateModal becomes a rail tab with the same rows, seeding
from the look on screen and clamping the same way. SAVE RECIPE applies the new
look, lists it under RECIPES and, when signed in, stores it on the account; a
guest's copy stays in memory and goes away with the page. Signed-in users can
also export the recipe as the app's encrypted .recipe file (shared/utils
/recipeShare.ts vendored byte-identical from the RN project).
`docker/` now holds the whole web build — frontend (Vite + React + CanvasKit),
backend (Fastify + SQLite) and the compose file — so the folder can be moved to
another machine and run without the React Native project:
cd docker && cp .env.example .env && docker compose up -d --build
Only `${WEB_PORT:-8090}` is published; nginx serves the SPA and proxies /api to
the `api` container over Docker's DNS. Photos never reach the server.
The shared render code is vendored into `docker/frontend/shared/` and aliased to
a CanvasKit shim, so the app's own frameUtils/toneShader/jpegDpi run unchanged.
Fix the all-black render on GPU surfaces: `MakeWebGLCanvasSurface` creates a
separate WebGL context per call, and a texture from one context cannot be
sampled by a surface on another — so any pass that drew a snapshot onto a second
surface (output sharpen, screen sharpen, polaroid/wallframe cards) came out
solid black, while the raster fallback was correct. Use one shared
GrDirectContext + MakeRenderTarget instead.
Verified in headless Chromium against the running stack: 12MP JPEG in, preview
mean=120.5 sd=60.5, export 2048x1536 mean=107.2 sd=62.1, JFIF density 300/300,
EXIF present, no console errors; health/signup/login/me/recipes all 2xx through
the nginx proxy.