Commit Graph

121 Commits

Author SHA1 Message Date
3dtours b568fa3fdc web: let FX carry Lightroom's two gradient masks, and grade inside them
FX had two tools that change the photo where it is — HEAL repairs a speck,
MOSAIC hides a patch — and every knob that graded the frame graded all of it.
The scratchpad's gradient_mask.md asks for the two local adjustments the phone's
own editor has and Lightroom made familiar: a linear gradient and a radial one.
This is that spec, written for the renderer this app actually has.

A mask is a SHAPE rather than a value, so it is dragged rather than turned: the
LINEAR chip arms a ramp and the next drag on the photo is its two ends — zero at
the press, one at the release, the spec's own convention, which is what makes the
same gesture a wide fade or a hard edge — and RADIAL arms an ellipse whose centre
is the press, whose semi-axes are the drag's own distance and whose axis lies
along the direction the hand went, so the circle a drag describes is the circle
the mask starts life as. Both shapes keep a pin (the whole shape travels by it)
and, while chosen, the handles that move the ends or the axes and the one that
turns the ellipse; what is drawn is the shape the render will read, so the ramp
and the rim are visible before a knob is moved.

Inside the shape, three knobs grade in the spec's own order and its own maths:
exposure as `pow(2.0, e)` in stops (its -5..+5), contrast about the middle,
saturation as a mix away from the pixel's own REC-709 luma — the mixer's
-10..+10 read as the spec's -1..+1 — and a radial mask adds the feather it fades
over, which is the fraction of its own axis the alpha holds full before it dies
at the rim. Several masks run in the order they were drawn, each reading what the
one before it left, which is what a stack of local adjustments is.

The maths is GLSL in the md and the renderer is Skia (canvaskit-wasm, SkSL
runtime effects), so it is ported stage for stage: one pass, after the frame-wide
grade and the vignette and before HEAL, because a local adjustment is part of the
look and not a repair — the pixels a repair borrows are then meant to carry the
mask's light already. Preview and export both come through renderPhoto, so the
file carries the masks the stage is showing by construction, and the shape and
the knobs ride in the recipe's own JSON, which is what makes them survive a save.

The chips sit with HEAL and MOSAIC because all four take the pointer on the
photo, and they are exclusive with every other armed tool, the eyedropper
included — while a mask tool is armed the layer takes the photo, so a drag means
"draw the next shape" and a press on a pin means "take hold of this one", which
is why the shapes already laid are answered through their pin and handles alone.
A knob drag on a mask is one undo step, a shape drag is one more, a press that
only chose a mask records nothing at all, and RESET is the way back with the
whole frame as it was imported.

ponytail: the spec's own "Gợi ý nâng cấp" rung — Highlights and Shadows isolated
with pow(luma, 3) and pow(1-luma, 3) weight masks — is not here, and neither is
Lightroom's per-mask invert and colour/tone range. The three knobs are what
"gradient mask" means until a photo shows a sky that has to be rescued apart from
the grass under it; the md itself calls it an upgrade, not the feature.

Verified: tsc clean; mask-probe 35/0 on the dev server and again on 8090 (the two
chips, both shapes drawn and moved and turned, the ramp read off the pixels —
61 -> 244 at the release and 61 at the press — the feather read off the rings,
DELETE/UNDO/REDO/CLEAR, and one gesture one undo step); brush-edit 33/0,
heal-idle 23/0, heal-zoom-drag 28/0, landing/pro-gate/award-column/otp-code/
tone-curve all ALL PASS, backend 180/0.
2026-09-24 10:42:58 +07:00
3dtours 01af863fd8 web: let a photo's repairs read as the marks they are, not as a field of rings
HEAL draws every repair it holds as the circle the shader fills — the brush's
own size at the moment it was laid — so a photo with two repairs has two rings
and a photo with twenty has twenty. Each one is loud enough to be the loudest
thing on the picture, and none of them is the one the user is looking for: the
speck that was mended, and the patch borrowed to mend it, are both inside the
ring that covers them. What the ring is for is the spot that is about to be
taken hold of, and there is only ever one of those.

A repair now wears its circle only while it is the spot in hand — the one the
pointer is over, the one just laid, which is the one the user is watching, or
the one a press chose, which is the one wearing the ×. The moment the pointer
walks elsewhere the ring goes, and what is left is the pair the renderer works
with: the patch it borrowed, still dashed, and a soft print of the place it
mended. The ring comes back under the pointer, which is where the spot is taken
hold of again; the grab was always the geometry — the circle plus a few pixels
of slop — and never depended on the ring being drawn, so an idle spot is as easy
to move as a ringed one (measured: a 60,40px drag on an idle spot moved it
970.2,390.7 -> 1030.3,430.7).

The run a stroke left is the mark of that stroke, so the spots the band stands
for keep their boxes and give up their own edges as before, and no print is laid
under the band: a row of blurred discs under one translucent band is a second,
blurrier band. The one spot of the run that is in hand wears its circle again
over the band, because that is the spot a press would take hold of.

MOSAIC keeps its rings. Its spots are not repairs to be placed and moved — the
circle is the only thing that says where the cover is, and the cover is the
edit.

ponytail: the print is a blurred translucent disc (14% grey, a soft dark
shadow, 1px of blur) rather than a tint read off the pixels under it, so it
reads on a photo of any tone without a second pass over the render — the
upgrade path, if a print that sits on the repaired pixels themselves is wanted,
is the shader the repair already runs through. The ring under the pointer is
reported from the pointer's own move events rather than from a hit test per
frame, so the one case it does not cover is the pointer that has not moved since
the repair landed; that case is covered by the spot just laid being in hand, and
a twitch of the mouse covers it everywhere else. The idle/hover split is HEAL's
only: MOSAIC's spots keep the border they always had, which is the asymmetry
this tool set already had about moving them.

Verified: heal-idle-probe.cjs (new, 23 checks) 23 PASS / 0 FAIL on :5199 and on
:8090 after deploy — a press on the speck lays one repair and that repair is in
hand, so it wears its circle (rgba(255,255,255,0.85)); a repair the pointer has
left is idle with the ring given up (rgba(0,0,0,0)), the print of the place it
mended left (rgba(127,127,127,0.14)) and the patch it borrowed still dashed and
in the same place (640.3,297.9 vs 640.4,297.9); the ring comes back under the
pointer; a press chooses it, puts its × on the photo and the × stays while the
pointer walks off; laying the next repair takes the choice and the × off the
first and gives its ring up; hovering the second leaves the first idle; a drag
still takes hold of an idle spot; a run of 13 spots shows the band, no print
under it and no ring while the pointer is away, and the spot of the run under
the pointer wears its circle again; a MOSAIC spot keeps its ring; 0 page errors.
brush-edit-probe.cjs 33/0 — its "every spot of the run gave up its own edge" now
reads "but the one in hand", which is the rule this commit adds, and its "a spot
with no neighbour keeps its own circle" passes off the repair just laid being in
hand. heal-zoom-drag-probe 28/0 (the wheel, the pan, the × and taking hold of a
repair, at the fit and at x1.52, unchanged), heal-blotch-lab 12, heal-edge-lab 9,
heal-seam-lab 10, heal-skia-lab 28, heal-search-lab 15, heal-probe 49,
heal-zoom-geom 5, heal-zoom-probe 8, mosaic-skia-lab 27, mosaic-probe 51 — all
green on :8090. Regression: landing-test 172/0, pro-gate-test 27/0,
award-column-probe 18/0, otp-code-probe 10/0, tone-curve-probe 42/0, rc=0.
Backend npm test 180 passed, 0 failed. npx tsc --noEmit clean.
2026-09-24 08:10:27 +07:00
3dtours 53554ce42a web: let the photo be zoomed and moved under the brush, and keep its × out of the hand
With HEAL armed the wheel was the brush's size and nothing else. A repair is
aimed at a detail — a scratch, a speck on a face — and the detail is usually
smaller than the photo, so the one gesture the stage uses to bring it closer was
the one gesture the brush had taken: a user could size the spot they were about
to lay and could not zoom the photo they were laying it on. The same layer took
the pointer the stage pans with, so a zoomed-in photo could not be moved out of
the way either, and it swallowed the double-click the img answers with. A tool
that covers the surface has to hand back the gestures it does not use.

The wheel over the brush is the stage's own now, exactly as it is everywhere
else in the app: one notch at the pointer, the point under the cursor held
still, the same arithmetic the wrap's listener has always used (lifted out of
that listener as zoomAt, so the two callers cannot drift). The brush's size —
the one knob this tool has — is that same wheel with a modifier held: Alt, or
Ctrl/Meta, which is also what a trackpad sends for a pinch, so pinching still
sizes the spot without reaching for a key. The photo can be moved out from under
the brush as well: the middle button, or the space bar held, drags the photo
while a tool is up, at a zoom, which is the only place a pan means anything —
the listener is on the layer, so the key is watched on the window and read from
a ref. A pan drag paints nothing, and the modifier wheel does not touch the
zoom: measured, 24.744px -> 29.6239px of brush across while the photo stayed at
1568px.

The × a chosen spot wears is now drawn for the screen rather than the layer: it
keeps 18px and a 5px gap at any zoom, scaled back out of the layer's own
transform. It was scaling with the photo — 18px of badge is 27.9px at ×1.52 —
and at that size its corner sat over the circle it belongs to, so a press meant
to take hold of a repair landed on the × and deleted it instead. 5px of daylight
at the fit and at ×1.52, measured both.

The histogram goes off the photo while a brush is up. It is a panel over the
photo's top-left corner with the pointer on it, and the corner is where a user
paints first: a drag under it painted nothing, and the wheel over it belonged to
the panel rather than to the photo. The crop frame already had it hidden for the
same reason.

ponytail: the pan is bound to the middle button and the space bar rather than to
a second pointer, so a trackpad-only user has the zoom (two fingers) and the
brush's own size (pinch) but no one-finger pan while a tool is up; a modifier
plus drag, or a small hand tool on the toolbar, is the upgrade path. The brush
size now lives behind a modifier that nothing on screen advertises — the chip's
percentage is the only hint — so a stepper in the brush chip is the next thing
to add if that turns out to be a wall. Double-click to zoom is deliberately not
wired up: the layer swallows the press, so the first half of the double-click
lays a spot, and a zoom that leaves a stray repair behind is worse than no
zoom. The middle-button pan only engages past the fit, where the drag is free
rather than a scroll, matching what the stage already did.

Verified: heal-zoom-drag-probe.cjs 28 PASS / 0 FAIL on :5199 and on :8090 after
deploy — the brush arms as a layer, the histogram is gone from the corner and
the circle follows the pointer there, the wheel zooms (1031px -> 1185px) and
leaves the brush its size (24.744px -> 24.744px), Alt+wheel sizes the brush
(24.744 -> 29.62) without moving the zoom, the modified wheel over the brush
sizes it and leaves the window's own frame alone (1440 CSS px, dpr 1, either side of the
notch, so the modified notch is not handed on to the browser's page zoom), a
plain drag paints 0 -> 7 spots, the
middle button moves the photo 215,34 -> 269,66 without painting, space+drag
moves it 269,66 -> 179,6 without painting, and taking hold of a repair moves it
from the centre, from 0.8 inside its edge and from its other side at both the
fit and ×1.52; the × has 5.0px of daylight and is 18px across at both zooms; 0
console errors. brush-edit-probe.cjs 33/0, heal-blotch-lab 12, heal-edge-lab 9,
heal-seam-lab 10, heal-skia-lab 28, heal-search-lab 15, heal-probe 49,
heal-zoom-geom 5, heal-zoom-probe 8, mosaic-skia-lab 27, mosaic-probe 51 — all
green, and heal-probe.cjs and mosaic-probe.cjs had their wheelTo helper moved to
Alt+wheel because the plain wheel now zooms the photo, which is the contract
they were testing. Regression on :8090: landing-test 172/0, pro-gate-test 27/0,
award-column-probe 18/0, otp-code-probe 10/0, tone-curve-probe 42/0, rc=0.
Backend npm test 180 passed, 0 failed. npx tsc --noEmit clean.
2026-09-24 07:47:28 +07:00
3dtours abfc6595e7 web: take hold of a repair, and draw a stroke as the mark it was
A repair laid on the photo was finished the moment it landed. The brush could
only put more spots down, so a repair aimed one brush-width off the speck was
deleted and laid again, and the patch a spot borrowed — the other half of what
the renderer works with — could not be moved at all. And a drag, which is one
mark of the brush and is drawn as one while it is being painted, came back as
the beads it is stored as: a run of circles a fraction of a radius apart, each
showing its own edge, so a long stroke over a scratch read as twenty repairs.

HEAL's spots can now be taken hold of. A press inside a spot's circle moves that
circle — the hole, or the patch it borrowed, one at a time, since the pair is
the user's to arrange — and the repair is re-rendered under the pointer as it
travels, off the same snapshot the preview and the export read from. A press
that does not travel only chooses the spot, and a chosen spot wears a small ×
just off its circle: click it and that one spot goes, the rest keep their
places, and UNDO takes it back. One gesture is still one step — the undo
boundary is the gesture's first actual change, so a drag is a single step
however far it went and a press that only chose a spot records nothing. The
recipe is written exactly as before, one list of fractions and radii, so a moved
or deleted repair survives a reload, rides UNDO and REDO, and reaches the
exported file through the numbers it always did.

The band a stroke leaves is now read back off the recipe's own spots: the ones
that overlap — which is what a drag lays, one spot every 0.6 of a radius — are
joined into one run and drawn as a single path of the brush's own width, and
only a spot with no such neighbour keeps the circle it is. One path per run
rather than one capsule per pair, because the band is translucent and a pair of
capsules would print a darker patch wherever they meet — which is what a row of
overlapping circles looks like in the first place. Two spots whose circles do
not overlap are two marks and stay two: a band drawn through the gap between
them would be paint that is not there. Nothing about a stroke is stored, so the
band is a reading of the geometry the shader works from, and a saved photo opens
onto the same band it was left with.

Three things came out of the probe rather than out of the design, and all three
are in here because the numbers said so:

  - The × first sat on the spot's corner at the brush's own radius. The default
    brush is 6px wide and the badge is 18px across, so the badge covered the
    circle: the next press on the repair — a user putting the spot down again —
    deleted it. Measured: after undo/redo, a press at the spot's centre left one
    spot instead of two. The badge now sits on the top-right diagonal at the
    circle's edge plus a badge's radius, so it can never take a press meant for
    the spot.
  - The hit test first took the hole before the patch. On the default brush the
    patch the search borrows sits about 8px from the hole it fills — inside any
    reach a pointer can use — so dragging the patch's own centre grabbed the hole
    and the patch never moved (measured: dragging the patch from (0.331, 0.300)
    to the neighbouring speck left it at (0.331, 0.300) and painted a stroke
    instead). The nearest circle now wins, and the hole wins a tie with its own
    patch.
  - The reach was first the circle plus 8px, for a brush turned down to a few
    pixels. heal-probe.cjs went to 48 PASS / 1 FAIL: eight clicks on a grid
    12.8px apart were meant to lay eight repairs and four of them landed, because
    four were within 8px of a patch circle and grabbed the spot instead. The
    reach is now the circle plus 4px: the same probe is 49/0 and the patch's
    centre is still 0px from the pointer that grabs it.

MOSAIC's spots are deliberately not held, and that is the one asymmetry here: a
repair is aimed, a mosaic cell is part of a region that gets painted over, and a
grab that could take a cell would also be one the user could not paint through.
Its cells are drawn as one band like HEAL's, since a mosaic stroke is the same
kind of mark.

Verified, on the rebuilt app at http://localhost:8090 (docker compose up -d
--build frontend):

  brush-edit-probe.cjs (new, 33 checks, 0 FAIL): the band is one path of the
    brush's width through all 15 spots of a drag, its length inside 2px of the
    polyline the spots stand for, every joined spot's border transparent and a
    lone spot's not; dragging the hole moves it to (0.550, 0.550) at the size it
    was laid and the speck comes back at (0.300, 0.300), UNDO/REDO move it back
    and forth in one step each; dragging the patch onto the neighbouring speck
    puts the speck back into the repair (level 5 on a field of 151) and UNDO
    returns it; a press chooses a spot and shows the ×, that press records no
    step (the next UNDO still takes the last repair back), the × deletes that
    spot and no other, and UNDO restores it; a mosaic drag's overlapping cells
    are one band and every cell in the run joins it, painting across mosaic
    already laid down paints more cells, and no mosaic spot is ever offered an ×.
  Unchanged and still green: heal-blotch-lab.cjs 12, heal-edge-lab.cjs 9,
    heal-seam-lab.cjs 10, heal-skia-lab.cjs 28, heal-search-lab.cjs 15,
    heal-probe.cjs 49, heal-zoom-geom.cjs 5, heal-zoom-probe.cjs 8,
    mosaic-skia-lab.cjs 27, mosaic-probe.cjs 51 — all 0 FAIL.
  Regressions against the rebuilt app, rc=0, 0 fail: landing-test.cjs 172,
    pro-gate-test.cjs 27, award-column-probe.cjs 18, otp-code-probe.cjs 10,
    tone-curve-probe.cjs 42; backend npm test 180 passed, 0 failed; frontend
    tsc --noEmit clean.

ponytail: a stroke is still not stored — the band is derived from the spots that
overlap, so a stroke whose pointer jumped (a coalesced event, a fast flick) lays
spots further apart than the brush is wide and comes back as separate circles,
and a run breaks where the wheel changed the brush size mid-stroke. A stroke id
in the recipe, written once per gesture, is the rung for that, when a photo shows
a run the geometry cannot join. The hit test is the nearest circle within a few
pixels, so a press meant to paint a new repair within that reach of an existing
one moves the existing one instead — a shared modifier to paint regardless is
the rung there. Choosing a spot is an index into HEAL's list, so an UNDO that
changes the list under a chosen spot can leave the × on the spot that took its
place; the × is guarded against an index past the end but not against that. No
keyboard delete: the × is the whole affordance. And the band is drawn only while
the brush is armed — the spots are the recipe's, so nothing outside FX sees
them, which is the same as it was.
2026-09-24 07:21:01 +07:00
3dtours 88d6d0e648 web: read the ring's light by direction, and off the dust's soft edge
The last commit pasted the borrowed patch at the light of the place it lands in,
and read that light as one number per spot: the mean of the ring around the dust
minus the mean of the same ring around the patch. That number is a light the
place has when the ring is all one thing. It is not a light the place has when
the ring is not. A twig, a hairline, the edge of a table under the brush, and a
minority of the taps stand on the thing rather than on the ground: the mean then
follows the minority — it is a colour the place never had — and the patch is
pasted in it. The donor was of exactly the right light, the search had gated it
at LIGHT_GATE, and the repair still lands as a dark blotch. A mean is the wrong
estimator for a ring that is not one thing; the search already knew that, and
reads its own ring as a median for the same reason.

So the light is read once PER DIRECTION. Each of the sixteen taps is a pair of
readings — the place's ring and the patch's ring at the same sixteen places —
and a pixel takes the correction of the two readings it lies between,
interpolated by its own angle around the spot, in the same single draw. The rim
then meets the place all the way round instead of on average: a tap that landed
on the twig bends the part of the rim near the twig, and the far side of the
circle is left where it was. Sixteen taps rather than eight because a tap's
influence reaches only as far as the next tap, so the finer the ring, the less
of the rim one hard pixel of the photo can drag with it.

The second half of the change came out of the app, not out of the lab. With the
per-direction reading and no other change, heal-probe.cjs went from 49 PASS to
41 PASS / 8 FAIL: the repair's own centre came out 15-18 levels dark on a flat
field, with the frame around it clean. The reason is the estimator again, from
the other end — one direction is one pair of pixels and carries no averaging, so
whatever the ring reads at that direction, the patch gets in full. And the ring
at RING_R alone is not clear of the dust: a speck spreads about a pixel past
where it is drawn in the pixels the shader samples, so the nearest taps sit
inside the dust's own soft edge and read the dust's light. The mean had been
hiding it: one contaminated tap in eight is a level off; the same tap read whole
is the blotch. The ring is now a pixel further out again (RING_PAD), in the same
pixels the sampler works in — a fraction of the radius would be nothing at all at
the sensor-dust end of the brush, which is where this tool is aimed — and the
probe is back to 49 PASS / 0 FAIL.

Measured on a sweep of the two ways of reading it (heal-ring-sweep.cjs, CanvasKit,
three scenes, the step the eye reads at the rim plus the level of the patch's own
middle against the ground it landed in, levels out of 255):

  scene                     shipped mean 8@1.15        this: 16 taps, per direction
  uniform light difference  step 0, centre 0           step 0, centre 0
  twig across the ring      step 53 (mean 16.4),       step 56 (mean 2.4),
                            centre 34 dark             centre 0
  brush fits the speck      centre 5 dark              centre 0

The worst step on the twig scene is unchanged — that is the twig's own edge
crossing the rim, which no level can meet, and the floor the copy set at 85. What
moved is the average (16.4 levels to 2.4) and the level of the patch's middle,
which is the blotch: 34 levels of a place that never had them, down to none.

No new dependency. cv.seamlessClone is the same thing this shader already does —
the membrane half of a Poisson edit — and OpenCV.js would be 5-10 MB off a CDN,
solved on the CPU per spot, outside the one draw the preview, the recipe and the
export all read from: the correction is recomputed from the snapshot on every
render, which is why the preview and the exported file agree by construction and
why a saved photo opens onto the same repair. It also cannot run in the worker
the brush paints in or against the fractions the recipe stores.

Verified:
  heal-blotch-lab.cjs (scratchpad, CanvasKit, no browser) — new, 12 PASS / 0
    FAIL, and 8 PASS / 4 FAIL against the bundle built from 57ade27, which is what
    the lab is for. Two scenes, each run twice through the real pipeline: the
    mean (kept inline in the lab as the "before") against healSkSL from the
    bundled heal.ts. Twig across the ring: the mean puts the patch's middle down
    at 116 against a ground of 150 (34 levels dark), the module at 150. Brush
    fitting the speck exactly: 145 against 150, the module 150. In both, the dust
    is gone rather than dimmed, and the frame away from the circle is the photo.
  heal-edge-lab.cjs — 9 PASS / 0 FAIL, its ring metric narrowed to the rim the
    ring has already handed back to the light (one tap spacing either side of the
    band excluded: the rim nearest the band is bent toward the band on purpose,
    and that bend is the fix, not an error). Light side of the rim 0 levels off
    (the one mean level: 32), and the band the ring caught is met at 34 against
    the copy's 90 — under the old ceiling, not over it.
  heal-seam-lab.cjs 10, heal-skia-lab.cjs 28, heal-search-lab.cjs 15,
    heal-probe.cjs 49, heal-zoom-geom.cjs 5, heal-zoom-probe.cjs 8,
    mosaic-skia-lab.cjs 27, mosaic-probe.cjs 51 — all 0 FAIL, against the rebuilt
    app at http://localhost:8090 (docker compose up -d --build frontend).
  Regressions against the rebuilt app, rc=0, 0 fail: landing-test.cjs 172,
    pro-gate-test.cjs 27, award-column-probe.cjs 18, otp-code-probe.cjs 10,
    tone-curve-probe.cjs 42; backend npm test 180 passed, 0 failed; frontend
    tsc --noEmit clean.

ponytail: the correction lives on the rim — every pixel takes the two readings it
lies between and interpolates — so it is the boundary of a Poisson edit and not
its interior: a repair laid over something the patch cannot reproduce still
carries the patch's own texture inside, bent to fit the rim, and the other half
of the solve (a correction that relaxes inside the circle, a Jacobi ping-pong per
spot) lands when a real photo shows an interior the eye can find from the rim
alone. A direction's level is one tap pair on each side, so the grain the mean used
to average away now rides the rim as a wedge of a level or two across the circle —
a tangential average of three taps per direction is the rung for that, when a
photo shows the wedge. RING_PAD is one pixel because that is the width of the
dust's own soft edge in the sampler's pixels; a speck whose blur is wider than
that still reaches the ring. The source is still found by the ring search — eight
directions at three distances, each mirrored — and not by PatchMatch, and the
recipe still stores fractions with no correction in it, so nothing about this
change is versioned in a saved photo.
2026-09-24 06:29:47 +07:00
3dtours 57ade27eee web: paste the borrowed patch at the light of the place it lands in
HEAL borrows a patch of the photo and copies it over the dust. The copy brings
the patch's texture — which is the point, the repair is the same picture rather
than a blur over the speck — and it also brings the LIGHT the patch was
photographed in, which is not the point at all. The search already refuses a
donor from another light: LIGHT_GATE is 20 levels, and a candidate past that is
not scored. But inside the gate a patch can still be 20 levels off, and 20 levels
is a soft blotch of its own at the rim of the circle — a mark where the dust
used to be, which is what the user is complaining about when they say the repair
is visible. On skin, sky and sand the dust is not the problem the eye finds; the
step the paste puts down is.

So the paste is now the patch's gradients worn at the destination's level: the
shift is the mean of the ring the spot sits in minus the mean of the same ring
around the patch it borrowed, and what lands is the borrowed pixels plus that.
It is the membrane half of a Poisson edit — keep the texture, adopt the level —
and it is eight taps per spot inside the shader that was already running. No
solve, no ping-pong, no extra pass: the correction is recomputed from the
snapshot inside the shader on every render, so the preview and the export agree
by construction and the recipe carries nothing new. The same spot in a saved
photo opens onto the same repair, because nothing about the correction is stored.

Where the ring is measured turned out to be the whole of the change. The first
cut read it at the feather line, 0.85 of the radius, which is where the pasted
patch is still at full strength and therefore looks like the natural place to
compare — but that ring sits just inside the circle, and when the brush fits the
speck snugly, which is exactly how a dust brush is used, it reads the speck: the
light the repair is measured against is then the dust's own, and the patch gets
shifted onto the very dark it exists to erase. It also reversed the smoothstep
edges the moment the ring was pushed outside the brush (a radius past rad, edges
the wrong way round, and the pass quietly drew nothing). The ring now sits just
OUTSIDE the brush, at RING_R of the radius — the same radius the search reads a
spot's light at. Outside, both sides are photographs: the ground the repair has
to sit in, and the ground the patch came from. That the two are the same
measurement is the point: a donor that passed the gate was already within
LIGHT_GATE of this ring, so the shift it now receives is bounded by the gate. The
decision to borrow and the correction to the borrow stopped being two different
opinions about the same pixel.

Eight taps at the same angles on both sides is what makes the difference read as
light rather than as texture: the grain, the detail and the neighbouring specks
that differ between two patches are averaged out by sampling both rings at the
same places, and what is left is the level. The rim, measured as the level inside
the circle against the level of the ground outside it, drops from 20 levels to 0
on a scene built for it, while the borrowed contrast stays at 40 — the level
moved and the gradients did not. That is the line between this and a blur, and it
is the line the lab holds it to.

Verified:
  heal-seam-lab.cjs (scratchpad, CanvasKit, no browser) — 10 PASS, 0 FAIL: one
    scene, the speck on the grey ground with every reachable patch inside a block
    20 levels darker, run twice through the real pipeline — the paste the branch
    shipped before this change (the copy, kept inline in the lab as the "before")
    against healSkSL from the bundled heal.ts. The copy puts the block's own
    level down at the rim: inner 100/110/120 against outer 120/130/140, rim step
    20.0 levels, contrast 40. The shift lands the borrowed texture on the
    ground's level: inner 120/130/140 against outer 120/130/140, rim step 0.0
    levels, contrast 40 — the borrowed feature is still pasted at the strength it
    was borrowed at, the hole reads as the ground it sits in, the block the patch
    came from is untouched, and the frame away from the repair is the photo.
  heal-skia-lab.cjs 28 PASS / 0 FAIL against the bundled module: the pass still
    runs, the uniform block is the size its shader declares, and the paste is
    still an exact copy of the source pixels — the lab's paste scene now borrows
    from the SAME light (a white pixel at the middle of the borrowed patch, so a
    copy and a blur of the dust cannot be confused), and its forty-spot and
    three-spot runs still draw every spot in order. The scene where the two
    lights differ is the seam lab's.
  heal-search-lab.cjs 15, heal-probe.cjs 49, heal-zoom-geom.cjs 5,
    heal-zoom-probe.cjs 8, mosaic-skia-lab.cjs 27, mosaic-probe.cjs 51 — all 0
    FAIL, against the rebuilt app at http://localhost:8090 (docker compose up -d
    --build frontend).
  Regressions against the rebuilt app, rc=0, 0 fail: landing-test.cjs 172,
    pro-gate-test.cjs 27, award-column-probe.cjs 18, otp-code-probe.cjs 10,
    tone-curve-probe.cjs 42; backend npm test 180 passed, 0 failed; frontend
    tsc --noEmit clean.

ponytail: the shift is one number per spot, measured over the rim, so a border
the two patches disagree about along its length is only matched on average — a
repair laid across a hard edge keeps a faint step where the edge crosses its rim,
and the other half of the Poisson solve (a correction that bends inside the
circle, a Jacobi solve over the spot's own box, a ping-pong pass per spot) lands
only when a real photo shows that step and the eye can find it. The gate is still
needed and still refuses: a shift corrects a light, it cannot invent a patch
where no patch of that light exists, so a speck surrounded by dust from another
light is left alone rather than covered with a guess. The source is still found
by the ring search — eight directions at three distances, each mirrored — and not
by PatchMatch: the search already refuses dust and wrong light, and PatchMatch
lands when a real photo shows the search picking a bad donor. The run is still
drawn spot by spot, with no stroke id in the recipe, so a long drag is a row of
circles rather than one region.
2026-09-23 22:10:33 +07:00
3dtours f1385d8a08 web: hide what the brush paints, in cells, and never in a blur
HEAL borrows a patch of the photo and pastes it over what the brush covers. The
other half of the same gesture is the opposite thing — a patch of the photo the
user does not want shown to anyone, a face at a table, a plate, a badge, the
number on a note at the edge of the frame — and hiding it is the second tool on
the same layer: MOSAIC, next to HEAL in the FX row. Everything the two tools
share was already shared by the time this landed: one layer, one circle riding
the pointer, one wheel, one gesture that is one undo step, spots stored as
fractions of the render so the preview and the export draw the same circle. Only
what a spot MEANS split, and it split into two files over the piece of physics
both of them were already carrying: heal.ts and mosaic.ts, and brush.ts under
them for the size and the spacing of the circle they both lay.

What a mosaic spot does is destroy what it covers rather than replace it. The
frame is cut into square cells of MOSAIC_CELL (0.02 of the width — 5.12px on the
probe's 256px photo, 40px on a 2048px one) and every pixel of a cell takes the
colour found at that cell's own middle, read with img.eval so the block is the
snapshot's bilinear tap and not a neighbour's cell. What is under the circle is
still a picture of that place, at a resolution nothing can be read out of. A blur
was never in the running: it leaves the SHAPE of what it hides — a face under a
blur is still a face, a plate still a plate — and the arrangement is exactly what
the user is asking to keep to themselves. Cells coarse enough to lose the
arrangement are what "do not show this to anyone" needs, and the blockiness is
the price of it.

The cells are one grid over the whole frame, not one grid per spot: a pixel's
cell comes from its own position, and every block reads the snapshot rather than
the output, so two overlapping spots never pixelate a pixelation and a run lays
one band with no seam where its circles cross. The rim is hard for the same
reason in reverse — a feather would mix the cells back into the sharp photo along
the edge, which is a half-hidden thing leaking the arrangement it exists to hide.
A mosaic spot borrows nothing, so the layer draws no donor circle beside the
cursor: the second circle appears only when a spot has a source ('sx' in it),
which is the one place the two tools' DOM parts company. Each tool keeps its own
brush size, and each CLEAR chip clears only its own list, because the size a
dust speck is healed at is never the size a face is hidden at.

The recipe carries the list as adjustments.mosaic — x, y, r, the same fractions
HEAL stores, and readMosaic guards them the same way — and the renderer builds
one RuntimeEffect per count exactly as it does for HEAL (mosaicEffectFor), the
pass sitting right after the heal pass so a repair made on the same photo ends up
underneath the cells that hide the rest of it. The backend needed nothing: a
recipe is spread through as it stands, so a saved photo keeps its mosaic and a
shared one opens with it.

Verified:
  mosaic-skia-lab.cjs (scratchpad, CanvasKit against the bundled mosaic.ts) — 27
    passed, 0 failed: the cell rides in the frame block in the render's own
    pixels and is a fraction of the WIDTH, so it is square on any shape; 4912
    cells inside a spot each carry one colour, and 164/164 of them carry the
    colour at their own middle; the 2px white dot on the dark square reads
    250 -> 20; nothing outside the circle changed (0 stray pixels) while the
    cells reach the rim (852 pixels at the edge); a spot wider than the frame
    still runs; overlapping spots share one grid over 6335 pixels with 0
    differing between them (no cascade); readMosaic refuses a zero radius, an
    off-photo spot, junk and a missing list, and keeps a forty-spot list whole.
  mosaic-probe.cjs (the rebuilt app at http://localhost:8090) — 51 PASS, 0 FAIL,
    no page errors: FX offers a MOSAIC chip that arms the same brush layer and
    says which tool it is painting for; the wheel sizes each tool on its own
    (8.0% up, 5.0% back) and the circle follows it; a click lays exactly one spot
    with no borrowed patch beside it; the pixels of the cell are one colour (0
    levels across, cell 5.12px); the dot is unreadable (250 -> 15); nothing
    outside the circle changed (0 pixels, worst 0) and the cells are not the
    photo that was there (221/509 pixels changed); UNDO gives the photo back
    exactly and REDO hides it again; a drag paints ONE band 25.6px wide, as wide
    as the brush, standing for 5 points of travel and laying 5 spots that leave
    0 pixels outside them changed, with the step within a cell 3.43 levels
    against 21.25 between cells (635 + 157 pairs) — the cells are flat and their
    borders jump; one gesture is one undo step; arming HEAL and arming MOSAIC
    hand the pointer over and back with each tool's spots intact; CLEAR hands the
    photo back pixel for pixel and leaves no chip behind.
  The probe's own reading is deliberately a shape, not a colour: the app's
    preview is the engine's render at preview scale with a JPEG on top (and its
    auto dynamic range), so a cell's colour read back from the base would be two
    encodings apart. The exact cell colour is the Skia lab's claim, where no
    encoder sits between the shader and the reading.
  heal-probe.cjs 49 PASS / 0 FAIL against the same build, heal-search-lab.cjs 15,
    heal-skia-lab.cjs 27, heal-zoom-geom.cjs 5, heal-zoom-probe.cjs 8 — the brush
    HEAL paints with is the one MOSAIC now paints with.
  Regressions against the rebuilt app, 0 fail: landing-test.cjs 172,
    pro-gate-test.cjs 27, award-column-probe.cjs 18, otp-code-probe.cjs 10,
    tone-curve-probe.cjs 42; backend npm test 180 passed, 0 failed; frontend
    tsc --noEmit clean.

ponytail: the cell is a fixed fraction of the width, not a fraction of the brush,
so a brush smaller than one cell paints a single block's colour; tying the cell
to the radius would mean a cell size per spot in the recipe, which is a recipe
change this tool does not need yet. The grid is one grid for the whole frame, so
a run of overlapping spots and one wide spot give the same blocks, and the run's
circles are laid spot by spot — drawing a run as one region wants a stroke id in
the recipe, the same change HEAL's own run is waiting on. A spot is in the
recipe by its fractions alone, so what the export prints is the mosaic the user
saw, and the original pixels under it are gone from the record on purpose.
2026-09-23 22:03:33 +07:00
3dtours b795517d9f web: read a patch's light before pasting it, and paint with the brush
The brush was not healing: clicking a speck deleted one black spot and made
another, and the borrowed patch landed in a light the spot was not in, so the
repair read as a mark of its own. The circle the brush draws also slid off to
the side of the pointer as soon as the photo was zoomed in, and a drag showed
itself as a row of overlapping circles rather than as a brush being drawn.

The search was comparing the wrong thing. findHealSource scored a candidate
against the spot's own PATCH_TAPS — the centre and a ring at half the radius,
which is INSIDE the brush, where the dust is. The patch that matches a speck
best is then the one carrying a speck of its own, which is exactly how "heal a
spot" became "move it a few pixels": with a neighbour sitting at the 2.6r ring
the search itself prefers, the winner was that neighbour, 26 dark pixels pasted
where the repair was meant to be.

The taps are split now, by what they are for. The light a repair has to sit in
is read off the spot's RING — twelve taps at 1.15r, just outside the dust, the
scale the eye reads a spot's surroundings at — and taken as their MEDIAN,
because the ring can only be a little way out: some of its taps land on the
speck's own softened edge, and a mean drags the whole light down by them (the
eight-tap mean read 84 where the ground was 150, and with the gate below that
refused every candidate on the frame). What a candidate would actually paste is
the mean of its own inside taps, now including the ring at HEAL_FEATHER of the
radius — the circle is copied at full strength out to there, so that is where a
neighbour's dust leaking into the patch shows up and the middle of the patch
would never see it — and its cleanliness is how much those taps spread around
their own mean: dust is an outlier in its own neighbourhood, grain is not.

A candidate from another light is not scored at all. Past LIGHT_GATE (20 levels
of the 0-255 the sampler answers in) the patch IS the mark the user is
complaining about, so the search returns null rather than sending a wrong clone
and the caller leaves the speck alone. Within the gate the score is light * 3 +
cleanliness, so the light decides and cleanliness breaks the ties the eye would
not see. A spot the search refuses is not laid down at all — healUp skips it
instead of recording a self-patch, which was a repair that changed nothing —
and a stroke that is refused end to end reports no spots, which addHealSpots
already treats as nothing to do: no step in the history, no spot on the photo.

The ring had to be a fraction, not an offset. healPos was the pointer's pixels
inside the layer, and the layer carries the stage's transform, so a zoom scaled
that offset a second time: at 1:1 the pointer sat at screen x 846.5 and the
ring was drawn at 1288 — 442px away, the same distance the user sees as "the
circle is in the wrong place when I zoom in". The pointer is stored as a
fraction of the photo now — healPoint already answers one for the spot it lays
— and drawn as a percentage of the layer, so the layer's own transform scales it
once; off the photo there is no ring. The eyedropper's icon had the same shape
of bug (its sample was always right — pickAt reads the photo's own rect) and got
the same fix in the same file, since it was two lines.

The stroke is one mark of the brush. The trail was a circle per point of travel,
laid one HEAL_SPACING (0.6) radii apart, which is what a row of beads looks
like; it is one SVG path with round caps and round joins now, its width the
brush's own diameter and its colour the accent at 45%, so what the pointer draws
reads as the band it is about to lay down. The count of travel is kept on the
element (data-points) so the probe can still hold the run it becomes to the run
it showed.

Verified:
  heal-search-lab.cjs (scratchpad, Node against the bundled heal.ts) — 15 PASS,
    0 FAIL: one speck alone is repaired, from a patch that is clean field, and
    its light is 0.0 levels off the spot's own; a speck with a neighbour exactly
    at the search's first ring borrows from the far side with 0 dark pixels
    pasted; a speck ringed with dust in all eight directions skips past the ring
    (0 pasted); a speck in the corner stays inside the frame; a speck at the lip
    of a shadow, where every reachable patch is 60 against a ground of 150, is
    refused (null); ground with a dark edge through it is not a refusal — the
    repair comes from the light side and its light is 0.0 levels off.
  heal-skia-lab.cjs — 27 PASS, 0 FAIL (the shader and the search unchanged in
    everything the search is not asked here).
  heal-probe.cjs (the rebuilt app at http://localhost:8090) — 49 PASS, 0 FAIL,
    no page errors: the circle rides the pointer at the size the chip reads; one
    click heals a speck to 151 with its four neighbours field; the borrowed
    patch is a real distance away and is clean field; a drag shows ONE mark,
    6.1px wide against a 6.1px brush, standing for 15 points of travel, lays
    exactly 15 spots, clears on release, and UNDO takes the whole stroke back;
    25 spots carried with the first healed speck still first; everything gone
    after a reload; CLEAR brings it all back.
  heal-zoom-geom.cjs — 5 PASS, 0 FAIL: at fit and at 1:1 the ring's screen
    centre is the pointer (846.5,452.5 both times, against 1288 before), the
    ring keeps the brush's size on screen, and a repair made at a zoom lands
    under the pointer.
  heal-zoom-probe.cjs — 8 PASS, 0 FAIL: on a structured 2048px photo at 1:1 the
    speck goes, the donor is at least a ring away, the patched circle is within
    1.07 levels of the ground it landed on, the donor's own circle is drawn on
    the pixels it borrowed; on a navy field with three specks, two repairs land
    0.0 levels from their ground.
  heal-look2.cjs (scratchpad, PNGs in /home/locpham): the pair case used to
    paste its neighbour and read min 3 inside the healed circle — the pasted
    dust — and reads 151 now, the untouched second speck alone in the frame;
    the big-speck case (dust r=9 under a 6px brush) now lays NO spot at all,
    which is the refusal working: the speck is left alone instead of smeared.
  Regressions against the rebuilt app, 0 fail: landing-test.cjs 172,
    pro-gate-test.cjs 27, award-column-probe.cjs 18, otp-code-probe.cjs 10,
    tone-curve-probe.cjs 42; backend npm test 180 passed, 0 failed.
  web tsc --noEmit clean.

ponytail: a refusal leaves the speck on the photo and nothing on the screen —
the user closes the brush in a size that covers it and clicks again — which is
the honest half of the trade the user asked for, but it is silent; a hint would
mean a toast or a shake, and neither is worth a component. The gate is a
flat 20 levels, not a percentage of the local contrast, so a photo with a hard
edge through the brush's own ring reads as one light and can still take a donor
from the other side of it. The search reads the preview JPEG rather than the
original, so a patch near the preview's own edges is chosen from the pixels the
user is looking at, not from the ones the export will print. And the run a
stroke leaves behind is still drawn as its spots, circle by circle, because each
one is a repair with a borrowed patch of its own — drawing the laid run as one
band would need the recipe to remember the gesture (a stroke id on the spots),
which is a recipe change and not what was asked.
2026-09-23 21:36:33 +07:00
3dtours 88cff5ca87 web: draw the dust brush into strokes, size it by the wheel, uncap the list
A speck of dust is small and there is never only one, so the brush had three
things wrong with it: the list stopped at sixteen and the seventeenth repair
pushed the first one out of the shader, the size was a choice of three buttons,
and one gesture laid exactly one spot — a scratch across a hundred pixels was a
dozen clicks.

The cap is gone rather than raised. SkSL indexes a uniform array by a constant
only (the trick the tone curve's mixer already uses), so HEAL_SKSL carried
sixteen unrolled blocks and the list was trimmed to fit them. The shader is now
built for the count it is handed — healSkSL(n), with healUniforms returning
(n * 2 + 1) * 4 floats, the same declaration order for any n — and the renderer
caches one compiled effect per count (exportEngine's healEffectFor). readHeal
no longer slices and the app appends whatever a gesture reported. No repair is
dropped to make room for a later one: the speck healed first is the speck that
stays healed.

The wheel is the size now. wheelHealR multiplies the radius by
exp(-deltaY * 0.0015), so a trackpad's small deltas and a mouse's 100px notch
are the same gesture at two speeds, bounded at 0.3% and 25% of the photo's
width — below the first a spot is finer than the pixels it is drawn on, past
the second it would borrow its patch from off the frame. S, M and L are gone,
and because there is nothing left to point at, the HEAL chip's own readout is
the size: the number the brush is set to is the number on the chip.

The pointer paints. Down starts a stroke, move adds a point every HEAL_SPACING
(0.6) radii of travel, and up turns the whole run into spots in one report — so
a stroke is one undo step however long it was, and the trail drawn while the
pointer is down is a preview of that run, in the accent, cleared the moment the
spots land. The part of a stroke that leaves the photo lays nothing down, and
the pointer is captured so a stroke that runs past the edge ends where the
pointer does rather than leaving a spot hanging at the frame.

The wheel had to be stopped, not merely claimed. The heal layer is a child of
the stage, and the stage has its own wheel listener that zooms the photo, so a
wheel over the brush grew the brush AND zoomed the view: the probe caught it as
a cursor circle 15% wider than the readout it was drawing. The layer's listener
(native, because React's own onWheel is passive) now stops propagation — while
the brush is up, the wheel sizes the brush and nothing else.

One number moved that none of the three asks mentioned, and it is what the
probe's remaining failure was about. The feather band was 45% of the radius,
and that band is the only place the pixels being repaired are mixed back into
the patch, so with the default 6px brush it left a ring of the speck's own edge
one pixel inside the circle (115 in a field of 150) — which the preview's own
JPEG then rang around, reading 177 a pixel off the centre of a repair that
should be flat. Narrowing the band to the outer 15% copies the patch over
everything inside 0.85r: sub-pixel at the default brush, still a soft edge at a
big one, and that pixel now reads 151.

Verified:
  heal-skia-lab.cjs (scratchpad, Node + the full CanvasKit build) — 27 PASS,
    0 FAIL: the shader for a count compiles through RuntimeEffect.Make and its
    uniform block is (n * 2 + 1) * 4 floats (n=1 -> 12, n=40 -> 324); a single
    spot copies the donor exactly and leaves the rest of the frame untouched,
    pixel for pixel; forty spots are carried whole with the first and the last
    both drawn; three spots in one run each borrow their own patch; readHeal
    clamps and drops zero-radius spots and no longer trims the list;
    wheelHealR grows, shrinks and clamps at both ends (0.3% and 25%); the
    search finds a patch and still refuses a brush that covers the frame.
  heal-probe.cjs (scratchpad, the rebuilt app at http://localhost:8090) —
    48 PASS, 0 FAIL, no page errors: the circle under the cursor is exactly
    the size the chip reads, before and after a wheel, and the wheel grows,
    shrinks, stops at 25% and at 0.3% and returns to where it started; there
    are no size chips left; one click is one spot, the speck reads 151 at its
    centre and its four neighbours are field too; a drag shows at least three
    trail circles, lays exactly that many spots, clears the trail on release,
    and UNDO takes the whole stroke back at once while leaving the repair made
    before it alone; REDO repaints it; a bigger brush takes a ten-pixel blob;
    twenty-five spots are carried with the first healed speck still first and
    still healed; every speck is gone after a reload; CLEAR brings them all
    back and lays no spot of its own; the chip goes amber only while spots are
    on the photo.
  Regressions against the rebuilt app, 0 fail: landing-test.cjs 172,
    pro-gate-test.cjs 27, award-column-probe.cjs 18, otp-code-probe.cjs 10,
    tone-curve-probe.cjs 42; backend npm test 180 passed, 0 failed.
  web tsc --noEmit clean.

ponytail: a stroke's repairs land when the pointer comes up, not under it as
they are painted — a live repair would mean recompiling the pass and re-cutting
the preview per point mid-gesture; the trail is what the pointer has drawn, and
it is drawn in the accent so the difference reads. The list is uncapped, so a
runaway stroke pays one shader compile per distinct count it reaches, cached
for the rest of the session: a ceiling would have to come back with the trim.
The search still has no colour-matching term, so the donor is chosen by
resemblance alone, and the spots still live in the rendered photo's
coordinates, so re-cropping or re-rotating after healing slides them.
2026-09-23 21:08:09 +07:00
3dtours 3ee0137d0d web: repair dust with a brush that borrows a patch of the same photo
A sensor speck is not a filter: it is a small lie in one place, and every
slider in the panel is global, so there was no way to say "here, and only
here". The FX row now has a HEAL chip. Arming it turns the pointer into a
circle you can size S, M or L, and every click on a speck covers it with a
patch of skin borrowed from a few radii away — the repaired sites persist in
the recipe like any other edit, and UNDO takes them back one click at a time.

The spot is stored in the rendered photo's fractions, not in the preview's
pixels: x, y and a radius that is a fraction of the photo's WIDTH, so the
circle stays round on a tall or a square frame and the same recipe heals at
preview resolution and at export resolution without a second code path.
`readHeal` is the only door in, and it validates, clamps and drops the spots
with no radius before anything downstream sees them.

The source patch is searched for, not asked for. `findHealSource` walks eight
directions at three distances — 2.6r, 4.2r, 6.5r — and each candidate's mirror
through the spot as well, scores every one with a nine-tap comparison of the
neighbourhood, and hands back the first that actually resembles the ring around
the speck. When nothing fits — a brush wide enough to swallow the whole frame —
it returns null and the click is refused rather than smearing a wrong colour
over it. There is no colour-matching model here and no second draggable source
circle: Lightroom lets you place the donor, this finds one.

The pass runs last on the photo's own pixels. It is inserted after the grade,
the curve and the grain and before the frame, so the patch it pastes is copied
from pixels that have already been graded and grained — it matches by
construction, with no second copy of the pipeline to keep in step — and the
frame, the card and the watermarks are drawn over the result, so healing can
never erase the furniture of the render. The brush is a feathered circle at
0.55r, which is what keeps a repair from reading as a sticker.

SkSL indexes a uniform array by a constant only, so the shader is the block
unrolled HEAL_MAX = 16 times, the same trick the tone curve's mixer already
uses. Sixteen is the ceiling and the oldest spot falls out when the
seventeenth arrives. CLEAR drops the whole field — turning the chip off keeps
the repairs, which is the distinction between disarming the brush and undoing
the work.

Verified:
  heal-skia-lab.cjs (scratchpad, Node + the full CanvasKit build) — 15 PASS,
    0 FAIL: HEAL_SKSL compiles through RuntimeEffect.Make and
    makeShaderWithChildren; the uniform block is 132 floats in declaration
    order (16 spots + 16 sources + size, w/h/feather); a dust speck pinned on
    the canvas comes back as the borrowed patch while the rest of the frame is
    untouched, pixel for pixel; readHeal clamps, drops zero-radius spots and
    caps the list at 16; the search finds a valid donor and returns null for a
    brush that covers everything.
  heal-probe.cjs (scratchpad, the rebuilt app at http://localhost:8090) —
    29 PASS, 0 FAIL, no page errors: the cursor circle is 2 x 0.012 x width and
    centred on the pointer, L is visibly bigger, S and L are exclusive; one
    click is one spot; a speck at 151 reads 154 at its centre after the heal
    and the photo's other specks and empty skin are unchanged; the spot and its
    borrowed source are both drawn; the chip goes amber; CLEAR appears and
    restores everything; UNDO (the TopBar button) brings the dust back and REDO
    heals it again; three specks and one L-sized blob all go; the repairs
    survive a reload.
  Regressions against the rebuilt app, 0 fail: landing-test.cjs 172,
    pro-gate-test.cjs 27, award-column-probe.cjs 18, otp-code-probe.cjs 10,
    tone-curve-probe.cjs 42; backend npm test 180 passed, 0 failed.
  web tsc --noEmit clean.

ponytail: spots live in the rendered photo's coordinates, so re-cropping or
re-rotating after healing slides them — re-heal or CLEAR when that matters; a
coordinate space pinned to the sensor would need the crop and rotation to carry
the spots through. No live brush-size gesture and no colour-matching term: the
donor is chosen by resemblance alone, add a colour term if skin tones ever
mismatch. The list is capped at 16 with oldest-out rather than refusing the
seventeenth click.
2026-09-23 20:51:41 +07:00
3dtours b24bd78ddd web: draw the picture's own distribution behind the tone curve, and let the card be dragged
Setting a point on the curve was guesswork: the graph showed the mapping but
nothing about the picture it was mapping, so you placed a point where the tones
"probably" were. The graph now draws the picture's own histogram behind the
grid, and the panel can be dragged off the photo it is editing — the two halves
of the same complaint, that the card was describing a picture you could not look
at while you used it.

The histogram is not a second measurement. `ToneCurvePanel` takes the same
`previewUrl` the stage already renders and reads it through `readHistogram`, the
function the HISTOGRAM overlay beside it uses: one 320px sample, luminance bins
on the RGB tab and the channel's own bins on an R, G or B tab, so the shape
follows the tab the way the line does. The bins become one filled path in the
graph's own square, scaled to its own tallest bucket and closed along the floor,
and it is the SVG's first child — grid and curve draw over it, so the graph
reads as curve on distribution rather than two lines crossing. Nothing new is
rendered, sampled or cached: the panel reads the frame that is already there.

It is read from the render, which is post-curve, so the band shifts as the curve
moves. That is Lightroom's behaviour, not an accident, and it is the honest one:
the point of the picture is what you are looking at. A percentile or log scale
would show a shadow-heavy frame better than a linear max does, and the overlay
beside it does not have one either, so the two agree.

The drag is the panel's own head. `pos` is the card's position in the layer's
coordinates (null until first moved), and the first position is materialised
from `offsetLeft/offsetTop`, which is exactly the CSS bottom-left the card sits
at before anyone touches it — so the default layout costs no code and the card
carries no second positioning system. It is bounded by the STAGE, not the photo:
the card may sit off the photo, that is the point of moving it, but never off
the canvas the stage clips at 8px. Window `resize` and a `ResizeObserver` on the
stage re-clamp an existing position, because the stage can shrink under a parked
card and `overflow: hidden` would hide it with no way to reach it.

One real bug, found by the probe rather than by reading: with the head as the
handle, `setPointerCapture` retargets the click that follows, so the close
button in that same head never fired — pressing it started a drag and swallowed
the click. `panStart` now returns early when the pointer went down on a button.
The pre-existing `Histogram` overlay carries the same latent pattern; it has no
interactive children in its chrome, so it was left alone.

Verified:
  tone-curve-probe.cjs (extended, scratchpad) — the rebuilt app at
    http://localhost:8090, 42 PASS, 0 FAIL, no page errors. New checks: the
    graph draws the picture's own distribution and it is the graph's first child
    (`curve-hist`); the drawn band matches a histogram binned independently in
    the page (256 buckets, worst deviation 0.00px); the distribution piles where
    the curve put the tones (peak 128/255 after the black lift, against 9-246
    before it); the card is dragged by its head (729,280 -> 689,190, the exact
    delta); the drag bends no curve and drops no point; the card cannot be
    dragged out of the stage (clamped to stage bounds); it is pulled back in
    when the viewport shrinks to 900x640 (card 636,239 240x291 inside stage
    269,109 615x429); the close button still takes the graph off the photo.
  tone-curve-math.cjs — unchanged, 11/11.
  Regressions against the rebuilt app, 0 fail: landing-test.cjs 172,
    pro-gate-test.cjs 27, award-column-probe.cjs 18, otp-code-probe.cjs 10;
    backend npm test 180 passed, 0 failed.
  web tsc --noEmit clean.

ponytail: the histogram is read from the render, so it is post-curve and the
band moves with the curve; read it pre-curve by exposing pass 3e's input if the
feedback ever misleads. The card's position is component state, so it resets to
bottom-left when the panel closes — persisting it across a close is a key on the
recipe, add it when someone asks for the card to stay put. Percentile and log
scaling are not implemented: linear max, the same as the overlay beside it.
2026-09-23 20:18:46 +07:00
3dtours e021f7d1ff web: prove an address with the six digits the letter carries
Signing up mailed a link and nothing else, so a visitor who signed up on one
device and read the mail on another had to leave the page the studio was open
on, or give up and stay a guest. The letter now carries six digits as well, and
the verify dialog — the face a fresh signup already lands on — takes them.

Backend, one row is both proofs. `createEmailVerification` mints the token as it
did and a `randomInt(0, 1_000_000)` code padded to six, and returns `{ token,
code }`; `sendVerification` passes both to the mailer, which puts the code first
and the link second. The code's clock is `created_at + CODE_TTL_S` (15 minutes)
and the link keeps the row's own 24-hour `expires_at`: two clocks over one row,
so the code needs no expiry column of its own. That row's `code` is NULL for
anything minted before this commit, a value no typed guess can match, so an
in-flight link from the old mail still works and its owner simply has no code to
type. `db.ts` adds both columns with `PRAGMA table_info` + `ALTER TABLE` rather
than a rebuild, and sets `attempts` to 0.

`verifyEmailCode(userId, code)` answers 'ok' | 'bad' | 'stale' | 'locked', and
the shape of the answer is the point. 'stale' is both "no live code" and "too
old", so the caller learns nothing about which; 'locked' is the spent-attempts
state, which only a fresh letter leaves. The attempt is counted BEFORE the
comparison is trusted, so an interrupted request cannot hand back a guess nobody
paid for; five (MAX_CODE_ATTEMPTS) is the cap, which is what keeps a six-digit
secret from being walked through at a hundred requests a second. The comparison
itself is `timingSafeEqual` behind a length check, the same pair the password
path uses. On success the row is deleted and `email_verified` set, so the same
row spends the link with the code — one proof, one use.

The route is `POST /api/auth/verify-code`, a POST and not a GET like the link
because a code in a query string lands in every proxy log on the way. It reads
`auth`, not `requirePro`: the whole point of it is the account that has not
passed the gate yet. Input must be exactly six digits before anything else
happens, so the counter only ever counts real guesses; a wrong or stale code is
400, a locked one 429 with `retry-after: 900`, and an already-verified caller
gets 200 without touching the row. No limiter of its own: the cap lives with the
secret on the row, and a fresh code costs one of the three resends an hour, so
five guesses per code is the budget either way.

On the web side `api.verifyCode` posts the code, and the dialog's verify face
swaps its resend button for a code box plus a smaller resend beside it: the box
is `inputMode="numeric"`, `autoComplete="one-time-code"`, `maxLength 6`, and
strips non-digits as they are typed, so the number pad comes up on a phone and
nothing can paste a password into it. The submit button is disabled until six
digits are there. The two answers a visitor can actually act on get sentences of
their own (`auth.codeBad`, `auth.codeLocked`); everything else is shown as it
comes. The link path is untouched and still works, and the dialog keeps its
"Tôi đã xác thực xong" escape in no place at all — it verified nothing, so
closing the dialog and asking again covers the same ground.

The comment in `docker/.env.example` now says the letter carries both, since a
deployment without a relay writes both to the api log.

Verified:
  backend `npm test` — 180 passed, 0 failed. The new section in security.mjs
    drives the route end to end against the source: signup leaves a six-digit
    code beside the link, a wrong code verifies nothing and leaves the account
    unproven, a five-digit body is refused, a signed-out caller cannot type one,
    the mailed code verifies, spending it spends the link, five wrong guesses
    lock the code out and the right code then does not help, a resent letter
    hands out a fresh code that is not locked out by the old guesses, and a code
    aged past its quarter hour is refused.
  otp-code-probe.cjs (scratchpad) — 10 PASS, 0 FAIL on http://localhost:8090
    against the rebuilt app and api, no page errors: a fresh signup lands on the
    verify face with the box ready, a wrong code says so and the account stays a
    guest, the mailed code unlocks PRO, and a proven address is not asked again
    on the next login.
  Regressions, 0 fail: landing-test.cjs 172, pro-gate-test.cjs 27,
    award-column-probe.cjs 18, tone-curve-probe.cjs 33. web tsc --noEmit clean.

ponytail: the code rides `created_at` rather than an `expires_at` of its own, so
the link's 24 hours and the code's 15 minutes are one column read twice; the day
the two need to drift apart independently, the column is the thing to split. The
route carries no per-IP limiter, only the per-row cap — a stranger can burn one
account's five guesses, which costs that owner a resend, and a limiter keyed on
the address would be the next thing to add if that turns out to be cheap for an
attacker. The code is not usable from another browser: it verifies the session
that asked for it, which is the behaviour the request asked for and not a gap.
2026-09-23 20:08:08 +07:00
3dtours 56d4b9df67 web: give LIGHT a tone curve, edited on the graph drawn over the photo
The LIGHT rail was sliders only, so the one control that describes a tone
mapping rather than a scalar had nowhere to live. It now has a TONE CURVE chip;
pressing it puts a curve graph on the photo itself — four channels, RGB plus R,
G and B, exactly the shape Lightroom's point curve has — and dragging a point
bends the picture under it while you drag.

A recipe carries the curve as `adjustments.toneCurve`, an optional map from
channel to point list, `Partial<Record<'rgb'|'r'|'g'|'b', [number, number][]>>`.
The field is optional and the API stores the recipe JSON opaquely, so every
recipe and session written before this commit loads unchanged and simply has no
curve; nothing on the API or in the database moved.

The renderer never sees the points. `shared/utils/toneCurve.ts` turns them into
a 256-entry table per channel and the shader looks the table up in a 256x1
texture: SkSL indexes uniform arrays by constant only, so a per-pixel lookup
has to come from a texture, and a table is the cheaper shape anyway — one
`lut.eval(vec2(v * 255 + 0.5, 0.5))` per channel. The interpolation between
points is a monotone cubic (Fritsch–Carlson) rather than a natural spline,
because a spline overshoots between two close points and that overshoot is the
classic tone-curve tell, a bright halo beside a lifted shadow; a monotone cubic
through the points bends through them and never turns back on itself. The table
is built per channel and then composited through the master, the order the graph
draws it in, so an R point in the shadows survives an RGB contrast S and both
land where the lines say.

Render passes: the curve rides the existing `renderPhoto`, as pass 3e, last —
after the stock, the matrix, the mixer and the seasonal grade, so a point placed
on the graph is the last word on that pixel. Preview and export both call
`renderPhoto`, so the two agree by construction rather than by two matching
implementations. The pass wraps whatever shader the pipeline had built
(`paintShader ?? imageShaderOf()`) as a child of the curve shader, and counts
towards `graded` for the same reason the tone shader does: the curve reads the
matrix's output, so when there is a matrix it has to be in the pixels the curve
samples. Turning the curve on costs one extra render pass and nothing else; off,
`curveIsActive` is false and the pass is not built at all.

That pass is also where this spent its time being invisible. The curve data
reached the recipe and the pixels did not move: `Skia.Image.MakeImage` does not
exist in the shim, so the call threw a TypeError inside the render, the preview
effect's catch swallowed it into `setError('err.generic')`, and the chip, the
graph and the recipe all looked healthy while the canvas kept the old frame. The
fix is in `skiaShim.ts`: CanvasKit keeps that factory top-level (`Skia.MakeImage`)
and only puts the encoded and lazy ones under `Image.`, and its ImageInfo insists
on an explicit `colorSpace` where RN Skia's does not — everything this pipeline
builds is sRGB, so the shim fills it in and the call site keeps RN Skia's shape.
Reproduced in Node first (`curve-skia-lab.cjs`, scratchpad): the shim's call
throws, the translated one returns a 256x1 image.

`ToneCurvePanel.tsx` is the graph: a 224px SVG over the photo's layout box, no
zoom transform, grid plus a dashed diagonal, the composite drawn as a ghost
behind a channel line so a channel edit is still visible against the other
three. Ends are pinned to x 0 and 1, a point cannot be dragged past its
neighbours (2% of the axis is the closest they may sit) and cannot be dragged
out of the square, so the graph can never describe a curve the renderer cannot
apply. One pointerdown grabs the nearest point inside 11px or adds one on the
line under the cursor and keeps dragging, so a click is a point and a drag is a
bend. Deleting a point is the graph's own double-click, not the circle's, and it
has to be: grabbing a point takes pointer capture, so the click that follows is
delivered to the SVG rather than the circle under the cursor.

RESET clears the whole graph, all four channels, and hands back an empty object
that `App.tsx` maps to `undefined` so the recipe drops the field rather than
keeping a `toneCurve: {}` — the field's presence is what "this picture has a
curve" means, and an empty map that means the same as no map is a state two
pieces of code would eventually disagree about. One undo step per visit to the
graph, the rule the ruler and the watermark box already ride: a drag is one
edit, not one per pointer move.

No new i18n keys: the chip and the panel labels are literal uppercase, the same
as EXPOSURE and STRAIGHTEN beside them. Not PRO-gated — the curve is a LIGHT
control like the rest of the tab.

Verified:
  tone-curve-probe.cjs (new, scratchpad) — a 256x256 greyscale ramp uploaded to
    http://localhost:8090, pixels read back off the built app. 33 PASS, 0 FAIL,
    no page errors. The ramp is a ramp before (9..246), a flat curve is two
    points and no pass, the graph is drawn on the photo (graph 729,280 240x291
    against photo 719,325 256x256), every stop of the ramp lands on the drawn
    curve (worst deviation 1), black lifts to 132 while white holds 246 -> 252,
    a point dragged up bends the line itself (M0.00 112.00 L3.50 110.2...), the
    R tab takes the graph over while the composite stays visible behind it and R
    drives red at black to 255 with G and B still on the composite (133,132
    against 132), the recipe carries toneCurve, it survives a reload (254 -> 254,
    chip still amber), a click adds a point and a double-click removes it again,
    RESET returns the ramp to its start (worst 0) and drops the field, and close
    takes the graph off the photo.
  tone-curve-math.cjs (new, scratchpad) — the panel's and the table's own
    arithmetic, 11/11: the ends pin and sort, a dragged point lifts where the
    graph says, a steeper segment never turns back on itself, a channel curve
    runs before the composite, a click lands on the line, two points cannot
    share a spot, an end cannot leave the axis, and the two ends survive a
    delete where a middle point does not.
  Regressions against the rebuilt app, 0 fail: landing-test.cjs 172,
    pro-gate-test.cjs 27, award-column-probe.cjs 18, otp-code-probe.cjs 10.
  web tsc --noEmit clean.

ponytail: the graph is anchored over the photo, not draggable — it sits at the
photo's own layout box the way the crop frame and the straighten ruler do, and
the one time it would want to move it is when the photo under it is small, at
which point a token drag offset is cheaper than the second positioning system.
Parametric curves (Lightroom's shadows/highlights/darks/lights) are not here:
the point curve is the one the request asked for, and a parametric curve is a
second graph, not a second line on this one — add it as another channel row when
someone asks. The LUT is a texture rather than Skia's table colour filter
because CanvasKit 0.42 has no ColorFilter.MakeTable. The panel's graph size and
hit radius are literals, since exactly one graph exists.
2026-09-23 20:07:51 +07:00
3dtours cd9dd28adc web: widen the award column and bring it in beside the copy
The award card was a 340px column with a 46px gap to the copy, which left the
photograph the whole point of the card small and the two halves of the hero
visibly apart rather than one composition. The column is now 440px and the gap
24px, so the card is a third again as wide and sits closer to the headline.

Measured on the built app at 1280px: .lp-award 440px wide (was 340), and the
photo box inside it 410px (was 310) — 440 less the 1px border and 14px padding
on each side. At 4:5 the image goes 387.5px tall to 512.5px. The copy's right
edge is now 824 against the card's left edge 848, where before it was 902
against 948: the same 24px of air between them, but the copy's right edge moved
78px left and the card 100px left, so the hero reaches further across and the
extra width is photograph rather than margin.

The stacking breakpoint below 980px carried the same 340px cap, which would
have made the card narrower than the column it replaces; raised to 440px to
match. Measured at 900px: the card stacks under the copy at 440px wide.

Verified:
  award-column-probe.cjs (scratchpad) — 18/18 on http://localhost:8090, with
    the width check now 440 and the geometry line reading copy.r=824 card.l=848.
  landing-test.cjs clean, lp-arrows-test.cjs 33/33, landing-rating-test.cjs
    21/21, landing-photo-guard-test.cjs 21/21 — 0 fail against the rebuilt app.
  web tsc --noEmit clean. Dark and light themes both eyeballed on the built
    app (award-hero-dark.png, award-hero-light.png).

ponytail: the width is a literal in two places — the grid column and the 980px
cap — rather than a custom property, because the two are the same value today
and a token would need the media query to read it too; when a third width shows
up, lift both to --lp-award-w. The light-theme box-shadow is still the dark
card's rgba(0,0,0,0.35); widening the card makes it no more or less wrong, so
it is left as it was.
2026-09-23 18:27:05 +07:00
3dtours 3f5d2cd017 web: give the landing hero a column of the day's best-rated recipes
The hero was a single block of copy with nothing beside it, so a visitor landing
on the page saw no photograph at all until they scrolled. It now splits into
copy + an award card: the highest-rated photos of the current window, one frame
per photo, each labelled for the window it came from.

The frame set is the day's top-rated first, then the week's, both deduped by
photo id, so a photo that is both this day's and this week's best is drawn once
and keeps the day's label — that is the tighter of the two windows and the more
specific claim. Measured on the live data (2026-09-23 UTC, week = ISO Monday
2026-09-21): GET /api/highlights came back with day [] and week a full five
frames (ids 12,13,51,50,3, every one avg 5, n 1). The day window is empty simply
because no rating had landed since 00:00 UTC, and an empty day window must not
empty the column — hence the union rather than a fallback: whatever each window
has, merged, deduped.

Frames change the way the film strip already does, so the card reuses that
machinery rather than inventing a second one: the same .lp-arrow dots and the
same FrameArrows component, which already renders nothing under two frames.
Under two frames the card also keeps still — no arrows and no timer, because a
single frame has nothing to advance to and a timer that swaps a frame for itself
is just a repaint. Five seconds a frame, one second of crossfade: all frames are
stacked in the same box and the active one is the only one at opacity 1, each
transitioning its own opacity over 1s, so the outgoing frame fades out over the
same second the incoming one fades in and the box never flashes empty. Measured
in the built app: mid-step opacities 0.32, 0.68, 0.00, 0.00, 0.00 at the halfway
point of a step, and transitionDuration exactly 1s on every slide. Stepping by
hand restarts that clock instead of letting the old 5s fire on top of the new
frame — an arrow step to 2 then waited 4.2s still sat on that frame, where
without the restart it would have moved on at 5s from the previous frame's
start.

The rating is shown on the frame because it is the whole reason the frame is
there: avg to one decimal, plus the vote count as "1 vote"/"N votes" — one
decent vote and one outstanding vote are not the same window, and the reader
can tell them apart at a glance. Score is mono, bottom-left, over a text
shadow.

Backend side this is one query and one route. topRatedPhotos(since, limit)
joins ratings to photos on CAST(substr(ratings.key, 7) AS INTEGER), since
ratings keys are the strings "photo:<id>"; it filters ratings.key LIKE 'photo:%'
so a look: vote can never award a frame — there is no look to show — and
photos.consent = 1, so a photo pulled from public display is pulled from the
awards with it. Ordering is avg DESC, n DESC, at DESC, id DESC: best average,
then the better-supported average when averages tie, then the freshest, then id
only to make the order total and the frame set stable between requests. avg
comes back rounded to 2dp. GET /api/highlights computes the two windows in UTC
— midnight, and ISO Monday midnight via midnight - ((getUTCDay()+6)%7)*86400000
— and returns { highlights: { day, week } }. HIGHLIGHT_LIMIT is 5.

The column is 340px on the right of the copy, stacking under it below 980px.
Measured on the built app at 1280px: copy ends at 902, card starts at 948, same
hero row, card exactly 340px wide, five slides for five frames, label "Recipe
of the week", score "5.0★1 vote", the two arrows the only .lp-arrow inside
.lp-award, meta #CLASSIC_VIVIDIPES. At 900px the card sits under the copy. With
the window forced to one frame the card draws 0 arrows and 1 slide; with both
windows empty there is no .lp-award and the hero is not split at all, so an
unrated install looks exactly as it did before.

Verified:
  award-column-probe.cjs (new, scratchpad) — geometry, arrows, crossfade
    opacities, the 5s auto step, the manual step's clock restart, the one-frame
    and no-frame windows. 18/18 on http://localhost:8090.
  backend npm test — 166 passed, 0 failed, with four new checks in the ratings
    section: a vote lands in today's and this week's window, a look: subject is
    never an award, and a photo drops off the awards once deleted. The ratings
    and photos suites cover the joins the new query leans on.
  landing-test.cjs, lp-arrows-test.cjs 33/33, landing-rating-test.cjs 21/21,
    landing-photo-guard-test.cjs 21/21 — 0 fail against the built app.
  web tsc --noEmit clean. Dark and light themes both eyeballed on the built
    app (award-hero-dark.png, award-hero-light.png).

ponytail: the card re-fetches on the page's own reload() rather than polling, so
a rating cast while the tab sits open will not surface until the next reload;
the awards are a landing-page flourish, not a live feed — when they need to be
live, poll the same route on the timer the frames already run. The card's
box-shadow is the dark card's, one rgba(0,0,0,0.35), and reads heavy on the
light theme next to .lp-recipe-card's light-specific shadow; left alone rather
than adding a token for one property.
2026-09-23 18:17:50 +07:00
3dtours 81ed53cf78 web: anchor the watermark box to the photo's layout box, not its rect
Two zoom-only defects in the FRAME watermark boxes, both of them units mistakes
between what the stage measures and what the engine draws.

measure() read the box off img.getBoundingClientRect(). Zoom is a TRANSFORM on
the photo, and every layer above it (wm, crop, pick, compare, straighten)
carries that same transform itself, so a rect read off the transformed element
comes back already scaled and is then scaled again by the layer. It only shows
once measure() runs while the stage is zoomed, which is exactly what the zoom
itself causes: onStageZoom re-cuts the preview copy, the new src fires onLoad,
and measure() re-runs on the transformed photo. Measured on the built app (a
2560x1706 upload, a 955px stage, four wheel notches -> 1.749x): the layer came
out at -651,-796 2921x1947 against the photo's own 43,-241 1670x1113 — the zoom
printed twice — with the box at 809,951 while the mark sits at 878,757 and the
baked text at 882,765. The user's report exactly: the textbox not anchored where
the mark was placed, and its frame not drawn where the text is.

The box is now the photo's LAYOUT box (offsetLeft/offsetTop/offsetWidth/
offsetHeight, whose offsetParent is the relative-positioned .canvas-wrap), which
no transform can touch. Same run after: layer 43,-242 1670x1114 against the
photo 43,-241 1670x1113, box x 878 against the mark's own 0.5 x 1670 = 835 + the
handle, and the box at 878,757 against the text at 882,765.

The corner handle mixed the other way round. It read the pointer's travel as
(e.clientX - d.left) / d.width — a SCREEN distance over an UNSCALED width, and
with d.left the mark's own anchor rather than where the handle was grabbed. At
scale 1 the handle sits exactly one box width from that anchor, so f came out 1
and the drag read true; zoomed, the same pull arrives s times larger and the box
it grows was itself s times too wide. Measured: an 80px pull at 1.749x reported
size 1.503 and left the box 163 -> 420px where 163 -> 241px was asked for. The
handlers now take the photo's unscaled width and height plus the scale it is
drawn at (rect.width / offsetWidth) and divide the pointer's screen delta by
both, so a pull reads the same at any zoom, and the face size and the y
compensation it feeds are computed from the photo's own width — that is the width
the engine draws the fraction against. Same pull after: 163 -> 241px, the
top-left corner left where it was.

Verified:
  wm-zoom-probe.cjs (new, scratchpad) — 2560x1706 upload, four notches of wheel
    held on the handle's own corner: layer vs photo box, box vs the baked white
    text, the box's growth against the zoom, then an 80px handle pull. 9/9 on
    http://localhost:8090 (built asset index-BOwzIcQD.js). On the previous build
    the same probe is 5/9 — the layer, anchoring and size checks above.
  wm-test.cjs 23, wm-font-test.cjs 38, wm-font-registry-test.cjs 26,
    wm-gps-test.cjs 27, wm-gps-date-test.cjs 18, crop-frame-test.cjs,
    compare-test.cjs 25, compare-crop-test.cjs, zoom-test.cjs 25 — 0 fail at
    scale 1, where the old arithmetic happened to be right.
  web tsc --noEmit clean.

ponytail: offsetWidth/offsetHeight round to whole CSS pixels, so the box can sit
half a pixel off the photo's own box — under a box whose tolerance is the
dashed hairline, not worth un-applying the transform by hand; the day something
reads those pixels, compute the fit instead, as baseRect already does.
2026-09-23 17:12:31 +07:00
3dtours d37671c359 web: print the grain zone by mixing two lattices, not by warping one cell
The coating's patches were drawn by varying the clump CELL with position:
cell = u * (1 + (grainZone(p * ZONE_FREQ) - 0.5) * ZONE_SWING), the same slow
value noise that picks the patch. A lattice whose cell varies with position
smears instead of resizing: its phase accumulates as
d(phase)/ds = 1/cell - s*cell'/cell^2, and c' is read along the radius from the
picture's own origin, so the second term grows with the distance s from it and
the clumps are drawn out wherever the patch's own cell runs. Measured on one
classic-neg paint (1024px, cell 1.09, the app's own Overlay at alpha 0.5, 64
tiles): with the swing on, the tiles' lag-1 correlation of the raw frame spans
-0.065..0.747 — clumps stretched into smooth blotches beside grain. The design's
+-20% swing cannot do that: the SAME field with the swing forced to 0 spans
-0.057..0.045 across its tiles, and the two-lattice field spans -0.055..0.052
(leica: -0.049..0.523 with the swing on, -0.068..0.024 at swing 0).

The zone now MIXES two FIXED lattices, 0.8x and 1.2x the stock's own cell,
weighted by that same patch noise. A fixed lattice's phase is linear in the
picture, so a patch can only choose how much of each is printed, never how
either is shaped — and the two lattices' beat falls at
1/(1/fine - 1/coarse) = 2.4 cells, 2.6px at the 35mm cell: the pixel scale, not
a line the eye reads. The mix is renormalised by sqrt(w^2 + (1-w)^2), the share
of one field's spread a two-field blend carries, so neither the mean nor the
spread follows the patch: the same classic-neg field reads sd 24.85 against
24.91 and leica 23.74 against 23.74, tile by tile.

The zone still reads what it is for. At preview scale (1600px, cell 1.70, 8x8
tiles of 200px) the mixed field's tiles span rho1 0.082..0.265, ratio 3.233,
against 0.169..0.193, ratio 1.141, with the swing forced to 0 — classic-neg;
leica 0.026..0.188, ratio 7.361, against 0.085..0.105, ratio 1.237. A coarser
patch still prints coarser clumps; it just never prints a stretched one.

Both copies carry it: docker/frontend/shared/utils/grainShader.ts and
src/utils/grainShader.ts (the phone's, which the root web harness imports too).
The field is evaluated once per lattice now, so the grain pass costs 1.94x what
one lattice did — the ratio, not the absolute.

Measured:
  _grain-zone2.cjs — the 64-tile lag-1 correlation spread above, three modules
    on one paint and one seed: swing 0.4 vs swing 0 vs the mix.
  _grain-zone-ck.cjs — the zone's own contribution at preview scale, zone on
    against the same module with the swing forced to 0, nothing else differing:
    classic-neg tile sd 24.21..24.86 (ratio 1.027), hf 0.769..0.937 (1.219),
    rho1 0.082..0.265 (3.233) against sd 29.04..32.95 (1.135), hf 0.834..0.858
    (1.028), rho1 0.169..0.193 (1.141); leica rho1 0.026..0.188 (7.361) against
    0.085..0.105 (1.237). The swing-off row's higher sd is the renormalisation
    of a blend with itself (a and b are one field at swing 0), not a contrast
    change in the shipped field.
  _grain-fft.cjs — same paint, same seeds, three rolls, 1024px: the mix's top
    spectral peak sits at 2.6px (classic-neg, cell 1.09) and 2.8..2.9px (leica,
    cell 1.00) against the warped field's 3.0/4.3/6.2px and 2.7/3.8/4.5px — both
    within a pixel of the clump cell, neither a coarse lattice.
  _grain-bench.cjs — 12.68s per 700px field (one lattice) against 24.60s (two),
    1.94x on software CanvasKit.
  grain-size-test.cjs 17/0 — the SIZE rule and the readout on the module, both
    lattices floored at the target's own pixel, file rho1 0.673, preview rho1
    0.003.
  grain-stock-test.cjs 53/0 on the deployed build — the stock table, the
    halation chain and its ordering, no page errors.
  grain-controls-test.cjs 20/0 on the deployed build — the patch claim still
    holds there: tile sd 56.58..65.48 (mean 61.9, max/min 1.157), tile mean
    spread 0.65, so a coarser patch is still not a brighter one.
  _grain-spectrum.cjs (app, deployed, 1600px) — residual autocorrelation peak
    0.020..0.021, top peaks at 2.0px@20/110 and 2.5px@51.
  tsc: web `--noEmit` clean (the docker build runs it); the phone's scoped
    config reports its pre-change baseline, nothing in grainShader.ts.

One honest number: the app-level spectral peak/median rises 4.6..6.1 to 10.2
(classic-neg, sim-classic-neg-g6/g10) because two fixed lattices beat where one
warped lattice spread. It is 20x below the value-noise field this work replaced
(29..35, tiling) and 5x below a lattice (50+), and it sits at 2px, the cell
itself.

ponytail: the field is evaluated once per lattice, so the grain pass costs
1.94x. One evaluation cannot hold two cell sizes; revisit only if a preview
budget asks for the pass back. The 0.8/1.2 rungs (ZONE_SWING/2 either side) are
one working set, not a search.

Verified: `grain-stock-test.cjs` 53/0, `grain-controls-test.cjs` 20/0 and
`_grain-spectrum.cjs` against the deployed build at localhost:8090;
`grain-size-test.cjs` 17/0; `_grain-zone2.cjs`, `_grain-zone-ck.cjs`,
`_grain-fft.cjs`, `_grain-bench.cjs` against the module built from HEAD,
`inversesqrt` still the one call the shader needed to renormalise; web
`tsc --noEmit` clean, phone scoped tsc down to its pre-existing errors.
2026-09-23 16:47:19 +07:00
3dtours 0e9f78bd5e web: give the grain a size of its own, and read the count off the print
MONOCHROME GRAIN was one integer knob 0..10 with one meaning, how much. It is now
a strip of three: AMOUNT — the same knob, in half steps — SIZE, a percentage of
the stock's own grain cell (50..200%, so the same number means the same texture
relative to the picture on both platforms), and an inert readout of N/INCH, the
clump count the two knobs and the stock add up to in the print's own terms (300
dpi = 300px of the 1080-wide reference the knob was tuned at).

Emulsion is not one grain size across the frame: the coating settles unevenly.
The field now prints that — the same hash read slowly (ZONE_FREQ = 1/96 cells,
turned off the axes, smoothed so a border between two patches is a slope and not
a seam) swings each patch's own cell by half of ZONE_SWING either way, ±20%.
Nothing in it moves the field's mean: a coarser patch prints bigger clumps, not a
brighter one, which is why the strip can read out one number while the frame
carries a range.

A patch may not swing a cell under the pixel the target can print, or the clumps
are sub-pixel and print as static — aliasing, not a finer emulsion. The shader
takes that floor as a `mincell` uniform beside the cell (u, mincell, seed.xy, in
declaration order): an export passes one output pixel, a preview one device pixel
(1 / PixelRatio), which is the floor the phone's preview already needed.

SIZE is stored as an integer percent so no float noise reaches the recipe JSON,
and it is read by the same two engines that read grain: the web's
grainCell(width, stock, sizePct) and the phone's grainCell(width, minCell,
sizePct). The chip above the strip carries the amount in half steps the way TEMP
carries the kelvin, and the readout moves with SIZE, not with AMOUNT.

Measured:
  grain-controls-test.cjs 20/0 — the strip carries grp-grain, grain:amount,
    grain:size and grain-inch; the AMOUNT ruler is 0..10 step 0.5, and 3 -> 3.5
    moves the frame (sigma 18.53 -> 21.91, new hash) without moving the readout;
    10 -> sigma 60.43, 0 -> sigma 0; SIZE 200% -> 130/INCH (sigma 40.06), 50% ->
    522/INCH (66.56: under the preview's pixel floor what is printed is static,
    not finer grain); the region claim on an 8x8 grid of the flat frame gives
    tile sd 51.0..66.1, max/min 1.295, and a tile mean spread of 1.14 — a coarser
    patch is not a brighter one.
  grain-size-test.cjs 17/0 (was 12/0) — the SIZE rule and the readout on the
    module itself: 200% doubles the cell, 50% halves it, the output pixel still
    floors the smaller one. 4000px file cell 3.704 against 1.083 device px on a 3x
    preview, the old one-dp floor 2.77x coarser, rho1 0.627 against 0.074. The
    harness built its own 3-uniform array; it now passes [u, mincell, seed.xy]
    like every other caller.
  _grain-zone-ck.cjs — the zone's own contribution, at preview scale (cell 1.70,
    1600px, 8x8 tiles of 200px): zone on, tile sd 23.22..24.82 (ratio 1.069);
    zone off, 24.42..24.79 (ratio 1.015). Nothing else differs.
  _grain-ck.cjs — the clump field is otherwise what it was: rho1 0.62
    classic-neg / 0.12 velvia, residual autocorr 0.035 against 0.036 with the
    swing forced to 0, peak/median 32.3 against 27.6.
  _grain-spectrum.cjs (app, 1600px render) — residual autocorr 0.017..0.018,
    spectral peak/median 4.6..6.1: the slow lattice adds no peak of its own.
  grain-stock-test 53/0, sims-test 31/0, fx-mono-test 15/0, wb-preset-test 33/0,
    temp-swatch-test 33/0, wm-font-test 38/0, grain-analog-test 7/0 (its grain
    selectors moved to the strip).
  tsc: web clean; the phone's scoped config reports exactly the pre-change
    baseline (Viewfinder.tsx's own errors, none new).

ponytail: the amount is fractional now, so the two recipe-create forms read grain
through their own half() instead of the int() that would truncate the half the
ruler just spent — every other knob there is still whole. The SIZE knob is one
number for the whole strip: no way to dial a single patch, and no seed control.
The readout is the DESIGN count the field is built on, never a per-patch
measurement.
2026-09-23 15:26:23 +07:00
3dtours 64f1598076 web: print the grain as jittered clumps, not as value noise on a grid
The field was 20-degree-rotated value noise on a square lattice, three dyadic
octaves at 1 / 0.5 / 0.25 and a sin hash behind it. Value noise prints the
density of the cell's four corners, so every clump sat on a knot of one grid,
and the grid's own repeat — 13 cells, 44px at the 35mm cell — is what the eye
read as diagonal lines. Measured on the old field through the app
(`grain-analog-test.cjs`, `_grain-spectrum.cjs`): off-origin autocorrelation
peak 0.32-0.40, spectral peak/median 29-35, top peaks at 5.4-7.8px.

The field is jittered clumps now, in both copies
(docker/frontend/shared/utils/grainShader.ts and src/utils/grainShader.ts).
A clump lands at a random spot inside its cell — Worley F1 over the 3x3
neighbourhood, `grainClump` — so no two clumps share a grid, and what is
printed is the distance to the nearest: a smooth mound, not one pixel of
static. The hash behind the jitter is sin-free (Hoskins' `p3 = fract(vec3 *
0.1031); p3 += dot(p3, p3.yzx + 33.33)`), because a float sinus whose argument
grows with the picture folds back on itself and is a lattice of its own. The
three octaves are turned to their own angles — 20, 47, 73 degrees — and sit on
0.53 and 0.29 off the dyadic 1 / 0.5 / 0.25, where a coarse octave's cells land
back on the fine one's and stack.

Clumps sit higher and tighter than the value noise they replace — mean 0.569
against 0.500, sigma 0.123 against 0.081, measured — so the sum is put back on
that mean and spread, `n = (n - 0.5685) * 0.52 + 0.5`, before the AMOUNT
knob's own gain. The web keeps its uniforms (cell, seed, per-stock weights,
spread); the phone keeps 0.55/0.30/0.15 and 2.95, which are the web's
classic-chrome row, so the two print the same texture.

Measured on the deployed build: `grain-stock-test.cjs` 53/0 — 35mm still
coarser than 120, the halation chain intact per stock, the "halation follows
the stock" ordering intact, the field still clumped (r1 0.336-0.506) and still
surviving a 2x downscale. `_grain-spectrum.cjs` residual autocorrelation peak
0.02 (was 0.32-0.40), spectral peak/median 7.0-12.7 (was 29-35), top peaks
only at 2-3px periods, the cell scale. `_grain-ck.cjs` at the preview cell
(U=1.481/1.704): rho1 0.093/0.177 against the old 0.505/0.586, acPeak
0.02/0.028 against 0.38/0.467, peak/med 10.1/11.2 against 76/46.5, top peaks
2.0-2.9px against 5.4-7.8px. `grain-size-test.cjs` 12/0.
`grain-analog-test.cjs` 7/0 — with the TEMP pair on AUTO, the field's channel
split measures 0 at a cast of 0, so the grain is exactly monochrome and no
neighbour lag carries structure (max |rho1..8| 0.118).

One honest number: the preview's apparent strength at GRAIN 10 is ~25% higher
than the old field's (sigma 61.3 against 47.9 in that harness), and that is the
PREVIEW, not the field. Step 9 of src/engine/exportEngine.ts sharpens the
preview at alpha 0.5, and the clumps now sit at the cell (~1.7px) instead of on
the old ~5px lattice, so that sharpen bites harder. The field's own composite
spread is 17% UNDER the old one at the same geometry — lab sdRaw 24.9 against
30.0, and geometry-flat where the old one was ~30 everywhere. The 0.52
normalisation was kept rather than re-tuned upward to the app-visible number:
the export path does not carry that sharpen, and a grain tuned to it would
print too strong.

ponytail: the octave angles and the 0.53/0.29 rungs are one working set, not a
search. Re-tune only if a stock's cell is changed again.

Verified: 53/0 + 12/0 + 7/0 grain harnesses, `_grain-spectrum.cjs` and
`_grain-ck.cjs` A/B against the field built from HEAD, `sims-test.cjs` 31/0,
`fx-mono-test.cjs` 15/0, no page errors.
2026-09-23 13:00:14 +07:00
3dtours c2a4740a3f web: let the white balance carry its tint, and take its ratio in the light
TEMP was a kelvin and nothing else, and the seven presets were seven numbers
the two platforms disagreed about: AUTO 5500, DAYLIGHT 5600, DAYLIGHT -3R
5800, CLOUDY 6500, SHADE 7500 here and 8000 in both recipe-creation forms,
TUNGSTEN 3200, FLUOR 4000. A chip tapped in the recipe panel and the same
chip tapped on the photo printed different frames.

The presets are now the phone's own WB_PAIRS — kelvin AND tint — in all three
places, so every chip lands the same pair on either platform:

  AUTO 5500/0   DAYLIGHT 5500/0   DAYLIGHT -3R 5500/-3   CLOUDY 6500/1
  SHADE 7500/2  TUNGSTEN 3200/0   FLUOR 4000/3

SHADE read 8000K in RecipeCreatePanel and RecipeCreateModal; it is the WB
tab's 7500K/+2 now, so a recipe created in a form prints what the same chip
prints on the photo.

AUTO and DAYLIGHT stand for one pair, so the pair alone cannot say which of
the two is lit. TEMP is therefore keyed by preset and not by value: `wbChoice`
remembers the chip last tapped (the phone's own wbChoice), and `wbValue()`
answers it only while the engine pair still matches, else the first preset
that pair maps to, else the bare kelvin. `wbLabel()` names that pick on the
chip, which now always carries one: TEMP AUTO at the neutral pair, TEMP SHADE
on a preset, TEMP 6300K on the app's own default recipe where a hand-dragged
ruler landed. Measured on the deployed build (`wb-preset-test.cjs`, 33/0):
AUTO and DAYLIGHT print the same frame to the level, DAYLIGHT -3R moves the
green away from DAYLIGHT at the same 5500K, the ruler warms monotonically
across TUNGSTEN 0.525 / FLUOR 0.730 / AUTO 1.000 / CLOUDY 1.141 / SHADE 1.295,
a hand-drag to 10000K names the chip `10000K` and warms the picture R x1.183
B x0.793, SHADE tapped after that drag restores the pair 7500/2 and prints the
same frame the first tap did (R 156.8 vs 156.8), and a temperature drag leaves
a preset's tint standing (FLUOR's +3).

kelvinToRGB itself was the other half. It took the ratio of the sRGB-ENCODED
blackbody colours and square-rooted it, which measured R x1.06 / B x0.89 from
5500K to 10000K — a shift a swatch shows and a sunset does not. White balance
is a gain on LIGHT, so the ratio is taken in linear light now
(`planckianLinear`) and tamed by a new `KELVIN_TAME = 0.5`: the same 10000K
moves the frame R x1.16 / B x0.76, and 2500K its mirror, which is what a
camera does with its WB set 4500K off the scene. One constant scales the whole
ruler and both platforms carry the same one. Measured through the app
(`_temp-probe.cjs`, gains against 5500K): 2500 R x0.569 B x1.640, 4000 R x0.866
B x1.197, 6500 R x1.057 B x0.940, 10000 R x1.140 B x0.759 — the readout is
compressed against the raw gain because the cast lands on encoded, clipping
pixels, which is the reason for the tame in the first place.

ponytail: no scene meter, so AUTO stays the neutral 5500K/0 pair and is a name
for it, not a measurement. Add one when the engine reads the frame.

ponytail: KELVIN_TAME scales the whole ruler both ways. Split it into a warm
and a cool constant only if the two ends are ever asked to move apart.

Verified: `wb-preset-test.cjs` 33/0 and `_temp-probe.cjs`, `sims-test.cjs`
31/0, `fx-mono-test.cjs` 15/0, `wm-font-test.cjs` 38/0 against the deployed
build; web `tsc --noEmit` clean, the phone's scoped check down to its two
pre-existing `skiaImage.ts` nulls.
2026-09-23 13:00:14 +07:00
3dtours 4795a2a0ee web: give each stock its own grain, and a halo where it belongs
The landing card sells "35mm & 120 Film Grain — authentic grain structures plus
halation bloom, tuned per stock rather than one global overlay", and the engine
printed one field for everything: a width/1080 cell, one spread, no bleed.
`shared/utils/grainShader.ts` (new, the web fork of the phone's
src/utils/grainShader.ts) now carries the stock table — format, cell, spread,
octave mix, halation, halo radius, halo tint — and `grainStockFor(
recipe.baseFilter)` picks the one this recipe prints.

FORMAT. 35mm cells are the 1.0 reference the knob was tuned at (classic-negative
1.15, B&W high contrast 1.25); the 120 emulsions sit at 0.55-0.72 and open their
base octave (mix 0.55/0.30/0.15 -> 0.62/0.26/0.12), so the same knob prints a
finer, smoother texture on the bigger negative. Measured on a flat 128 grey at a
3200px preview (cells 3.41px vs 1.63px), GRAIN 10, luma residual against a 17px
box:

  35mm  CLASSIC NEGIPES   r1 0.793   keeps 0.976
  35mm  CLASSIC CHRIPES   r1 0.744   keeps 0.931
  35mm  B&W HIGH CONTRAST r1 0.812   keeps 1.002
  120   PROVIPES          r1 0.423   keeps 0.728
  120   VELVIPES          r1 0.313   keeps 0.672
  120   ACRIPES           r1 0.543   keeps 0.794

r1 is the lag-1 autocorrelation of the residual — how coarse the clumps are —
and "keeps" is the residual sd after a 2x box downscale over the sd before, i.e.
how much of its texture a print at half size holds on to. Every 35mm stock beats
every 120 stock on both, and VELVIPES (0.55 cell) is finer than PROVIPES (0.62)
inside 120, so the format is a look and not a label. Raw sd is NOT the measure:
the knob drives one alpha for every stock, so a stock's amount follows its cell
and mix rather than the order anyone assumed.

HALATION. A new pass 6b thresholds the print (T0 0.62, T1 0.92), tints what is
left the stock's halo colour — red, because red is the light the emulsion passes
and the backing returns — blurs it at the stock's own radius and screens it back
at `halation * grain/10 * 0.6`. Riding the GRAIN knob keeps today's contract:
OFF is still a clean frame, the OFF/WEAK/STRONG chips still mean 0/3/6, and a
sensor stock carries none at any amount. Measured R-B of the ring around a white
block on black, GRAIN 6 minus GRAIN 0 (mean, and the ring's reddest pixel):

  CLASSIC NEGIPES    7.87  (peak 0 -> 14)    VELVIPES   3.71  (0 -> 13)
  CLASSIC CHRIPES    2.91  (0 -> 10)         PROVIPES   2.01  (0 -> 7)
  B&W HIGH CONTRAST  0.61  (0 -> 5)          ACRIPES    0.24  (0 -> 3)
  LC STREETLIFE CLASSIC 0.09 (0 -> 0)

which is the table's own halation column (0.45 > 0.30 > 0.25 > 0.18 > 0.15 >
0.12) in order: the colour negative halates hardest, the B&W emulsions barely,
Acros — no colour layer to bleed — least of all, and the sensor not at all. The
colour negative's own grade leaves its ring blue at GRAIN 0 (-5.96 there), so
the statistic is the change and not the absolute channel; in a crop of the block
the bloom itself is unmistakable at GRAIN 6 and 10 and absent at 0.

GRAIN_SEED moves here from exportEngine.ts so the roll is still one per page
load, and still shared by the preview, the compare copy and the file.

Checked: tsc --noEmit clean; grain-stock-test 53 PASS / 0 FAIL; sims-test 31/0,
fx-mono-test 15/0, grain-size-test 12/0, grain-analog-test 7/0, wm-font-test
green.

ponytail: halation rides the GRAIN knob instead of a control of its own, since
the card promises no more than "tuned per stock". Add a HALATION chip when the
phone grows one.
ponytail: `grainCell`'s 1px floor is the aliasing guard, and it also hides the
format ratio under a ~1600px preview. Nothing to add: the exported file is
always wide enough, and the harness renders at 3200 to see it.
2026-09-23 11:46:45 +07:00
3dtours 7a8c0aa2b5 web: print what the temperature ruler does, not the colour of the light
COLOR TEMP's swatch was Tanner Helland's blackbody fit, so it painted the
colour of the LIGHT the number names: 2500K came out orange #ff9f46 while the
engine cooled the frame on the same knob. Read off the render of a neutral
128-grey (mean of the painted preview, CCT via McCamy), the two ran opposite
ways at every stop:

  K      old swatch        swatch CCT   picture mean    picture CCT
  2500   #ff9f46           2384K        115,135,204     47691K  (blue)
  3200   #ffb87b           3096K        128,141,171     11246K
  4000   #ffcea6           3931K        135,141,156      8203K
  5500   #ffedde           5414K        144,139,143      6479K  (unity)
  6500   #fffefa           6322K        148,138,139      6029K
  7500   #e6ebff           7730K        149,138,132      5555K
 10000   #cadaff          10024K        153,138,128      5180K  (warm)

So the number is a Kelvin of the scene's light — which is exactly why the
engine warms the picture as K rises — and the swatch was the one thing on the
ruler that disagreed with the ruler. It is now painted from kelvinToRGB
itself, the same gains the render puts on every pixel, on a mid grey, so the
band under the knob can never drift from the frame above it. kelvinToHex goes
away with it: one Kelvin->colour mapping in the app, not two.

Measured after: the swatch's R-B tracks the render's own cast at every stop
(-82 vs -89.8 at 2500K, +23 vs +24.0 at 10000K), 5500K is flat #808080 — the
engine's unity point — and 3200K sits cool / 7500K warm either side of it.

temp-swatch-test.cjs (scratchpad): 33 PASS / 0 FAIL.
2026-09-23 11:17:59 +07:00
3dtours d55b7b49ca web: give each watermark its own collapse, and a face to print in
The panel shared one column between the two marks, so GPS's colour, its two
switches and its hand-typed place stood open beside the custom mark's text,
colour and size whether or not either mark was on. The two are now collapses,
one per mark: the header chip is the section, and that mark's own controls sit
under it. What opens a section is the mark itself — GPS WATERMARK ON opens
GPS's controls, CUSTOM WATERMARK ON opens the custom mark's — so there is no
new state and no way for a panel to disagree with the pixels.

Both marks gain the FONT strip the phone has had (TEXT FONT for the custom
mark, FONT for GPS, whose stamp the phone also lets you set a face on). A
browser has no font service, so the list is exactly what the bundle carries:
the site's two self-hosted families, Inter and Fraunces (SIL OFL), their latin,
latin-ext and vietnamese woff2 subsets decompressed, pinned to weight 400 @
opsz 14 and merged into ONE TTF per family — drawText has no glyph fallback, so
a family mapped to only the latin subset would print a Vietnamese place name as
tofu. DEFAULT stays the bundled Cousine face, which is what every existing
session and every mark without a family prints.

Two engine bugs came out of it. CanvasKit 0.42's Font.getGlyphWidths passes its
output pointer where the wasm export wants the bounds pointer, so every glyph in
a run comes back holding one identical, rounded width — at 64px on the merged
Inter face, 'H' and 'i' both answered 42, while hmtx says 0.743em and 0.242em,
and a box measured off it was 27% too wide ("Hà Nội 09/23" 510px against a true
403px). The shim now rebinds it with the pointers in the order
_getGlyphWidthBounds reads them, and the stage's boxes measure with linear
metrics, which land on hmtx exactly (403.28px against 403.28; hinted is 407).
And CanvasKit's TypefaceFontProvider.matchFamilyStyle answers null for every
style shape this binding accepts, so a name registered with it never resolved —
the shim keeps its own registry keyed by family name instead.

Measured: tsc clean; the engine harness on the merged faces 26/26, including the
registry's advances against hmtx (Inter 6.3013em, Fraunces 6.3475em); the
deployed app under Playwright 38/38 over the two collapses and both FONT strips
— each mark's controls appear only with its own mark on, the DEFAULT/INTER/
FRAUNCES box widths match hmtx, the baked ink fills the box, the top edge
re-hangs off the new ascent (Inter 0.96875em against Cousine's 0.8325em, 3.4px
at this size) with the left edge fixed, and UNDO round-trips. Opening a section
narrows the stage by 168px with no window resize (955px -> 787px), so the stage
now re-measures its drop boxes off a ResizeObserver on the frame and the
picture rather than on the next render.

Not ported: the phone's GPS watermark still prints in the bundled face only
(no emulator here to verify a phone-side font strip), and the FONT options are
not behind the PRO gate the way the phone gates non-default families.
2026-09-23 10:59:49 +07:00
3dtours e8a0c0d076 web: print the grain as clumps, not as static
GRAIN was one value hash per cell, sampled straight off the pixel grid: a
square lattice at the picture's own axes, the same field in every session and
in every photo, and — measured on a flat gray frame, where every deviation IS
grain — a spread that was flat rather than emulsion-like (neighbour
correlation rho(1) = 0.183, so half the noise was one pixel wide).

The noise is now an emulsion. Three uncorrelated hashes are averaged into a
density (a bell, the way an emulsion's density swings, instead of the flat
spread of a single hash), that density is read as value noise with a
smoothstep cell, and the result is three octaves of it — the cell, then 2x and
4x that cell — over a lattice turned 20 degrees off the picture's axes, so no
grid shows through. Only coarser octaves: a finer one (tried 2.043x, 0.72px)
goes sub-pixel and rho(1) falls to 0, i.e. back to static. The whole domain is
offset by a seed rolled once per page load, so two visitors never print the
same clumps while the preview, the compare copy and the file of one session
still print the same roll.

Same flat 3000x2000 frame, preview render 1600x1067, GRAIN 10: sigma 52.53 ->
50.15 (the 2.95 gain keeps the spread the AMOUNT knob was tuned against, since
the repo notes the slider was calibrated on the old field), rho(1) 0.183 ->
0.275, and the three channels still move together — the 6.9 of sigma 50 that
is left over is the Overlay blend meeting the frame's own tint, the plane
itself is one gray value in all three. Re-rendering the same frame draws the
same clumps byte for byte; a reload rolls a new seed and a new field at the
same strength.
2026-09-23 10:01:49 +07:00
3dtours cf0091b741 web: name a position that lands before the account is known
A photo restored from the session reaches the stage while /me is still in
flight, so the account reading that put it there saw `pro` as false, the place
lookup was skipped, and reloading a photo left the stamp with bare coordinates.

Naming now happens in one effect that watches the position itself: the first
moment it is on the stage unnamed and the account is PRO, it gets a name,
wherever it came from. A position typed in by hand earns its name too, and a
guest's photo is named the moment they sign in.

The two call sites that used to ask for the name — in locateMe and adoptPhoto —
are gone, since the effect covers both.
2026-09-23 09:33:26 +07:00
3dtours 3bfa82e7f2 web: stamp the photo's own day on the GPS mark
The GPS mark printed Date.now(), so a photo taken in 2019 carried the day it
was opened. It now prints the frame's EXIF date — DateTimeOriginal, falling
back on CreateDate then ModifyDate — wherever the position came from:

- readCapturedAt() reads the date off the file, and readGps() uses it for a
  position found in the same EXIF.
- adoptPhoto holds it in its own state, so a frame with a date but no position
  still stamps the date when the position is typed in by hand.
- The device's own position stamps it too. That path runs inside adoptPhoto,
  where the render still holds the previous photo's date, so locateMe takes the
  date as an argument rather than reading state — the panel's own button, which
  has no such date to hand, passes none and reads the state as before.

A file with no date at all still falls back on the visitor's clock: there is
nothing else to believe.
2026-09-23 09:22:19 +07:00
3dtours a0965101e1 web: hand the upscaler's activations to the chip that is running them
The WebGPU execution provider has no PReLU kernel. The model is 34 convolutions
with a PReLU after every one of them, so an export that took the GPU path was
split 33 times: each activation came off the chip to be activated on the
processor and went straight back, a 64-channel map in both directions, per tile.
A machine with a good graphics chip was not exporting any faster for having it.

PReLU(x) is exactly Relu(x) - slope * Relu(-x), and Relu, Neg, Mul and Sub the
provider does implement, so scripts/realesr-gpu.py writes the 33 activations out
as those four and drops the slopes nobody reads any more. The model file is the
output of that script, not the file as published.

One 256x256 tile through the model before and after, on a WebGPU session: the
runtime no longer reports nodes left off the preferred provider (it did, once,
before) and the processor path answers bit for bit what it answered before. The
warning itself cannot be switched off from here - env.logLevel is read when the
runtime module initialises, before any of this runs - so the graph was fixed
rather than the lines hidden.
2026-09-23 09:02:53 +07:00
3dtours a2c12a2638 web: ask the GPU for the fast one before an export runs
onnxruntime hands a webgpu session whatever adapter the browser picks by
default, which on a laptop with both is the one built into the processor: the
export then waits on the slow half of the machine for no reason. The runtime
reads `env.webgpu.powerPreference` when it builds the webgpu session, so set it
to high-performance; a browser with nothing to honour the preference with
still falls back to the threaded wasm path exactly as before.
2026-09-23 08:36:03 +07:00
3dtours 28a688fd82 web: hand the upscaler only the pixels the export is asking for
The model's own factor is 4 and the export's target is some number of pixels,
and the two were never reconciled: a 2400x1800 photo exporting at 4K was run
through the model at 4x — 9600x7200 of invented detail — and then three
quarters of it were thrown away by the draw that lands the file on 3840. The
arithmetic was the whole wait. Measured on the wasm path, one export: 153.2s.

The photo is now resampled once to `targetLongest / 4` before the model reads
it, so the model still answers at its own 4x and the answer is the size the
export asked for. Same 2400x1800 to 4K: 42.7s, 80 tiles of model for 20. Half
the photo's pixels is the floor — below that the model is no longer enlarging
the picture, it is drawing a new one from memory — and the ceiling is the
photo's own size, so a gain past 4 behaves exactly as it did.

Nothing in the finished file gives the smaller input away: the 6px stripes come
back at full contrast (254.9 vs 254.8), the black-to-white step lands on the
same pixel (x=625 in both) and rises in 1px instead of 3.

The 32MB of runtime and model are also fetched, and one 16x16 tile pushed
through the graph, when the export menu opens rather than after a size is
picked: the visitor waits for the pixels, not for the download.

crop 1:1 2400x1800 to 4K: 155.8s -> 52.6s, crop 3:4: 153.0s -> 54.1s.
2026-09-23 08:27:00 +07:00
3dtours 52566f6966 web: read the photo's own size off the row under it
The row below the photo carried CLEAR, OPEN and SAVE ORIGINAL but never said how
big the picture was, so the only way to learn the resolution was to open the
export menu and read the hint there. The size now leads that row, before CLEAR:
the file's own pixels turned by the quarter turn and cut by an applied crop, so
it is the number an export at the photo's own size writes. A live crop does not
move it (nothing is cut yet), STRAIGHTEN never does (the rotated rectangle is
fitted back inside the same pixels), and the guest tier's 2048 cap is still only
announced in the export menu where the file itself is capped.

Verified end to end in photo-dims-probe.cjs: 2400x1800 opens as "2400 × 1800",
a 90 deg turn reads 1800 × 2400, an applied 1:1 crop reads 1800 × 1800, and the
export writes exactly that file.
2026-09-23 07:58:56 +07:00
3dtours d9bababfd7 web: filter the framed print draws so a scaled photo stops staircasing
The polaroid and the wall frame both draw the photo into a window that is not
the size of the photo — the instant print shrinks it to 0.898x, the wall frame
cover-scales it by max(winW/pw, winH/ph), which is 1.47x up for a 2400x1800
source. A plain drawImageRect is nearest on CanvasKit, so that resize dropped
the edge back onto the output pixel grid: a 5 deg straighten inside a frame
exported 59.8% of its rows with the crossing pinned to the same pixel as the
row above (61.1% in the wall frame), while the same photo without a frame came
out at 55.8%.

Both draws now go through drawImageRectOptions with FilterMode.Linear, the same
call shape the straighten draw already uses. Measured on a 2400x1800 hard-edge
fixture at 5 deg, exported at the photo's own size: polaroid 59.8% -> 37.5%
flat rows, fracStd 0.336 -> 0.184; wall frame 61.1% -> 25.7%, fracStd 0.467 ->
0.210 — and the residual matches the 0.202 of the unframed export, so the
window costs nothing beyond the resample underneath it. A 45 deg edge printed
through the instant frame at 0 deg is unchanged at 0.0% flat rows.
2026-09-23 07:46:19 +07:00
3dtours 3a09674831 web: filter the straighten draw so a rotated edge stops staircasing
The FRAME tab's fine rotation drew the photo through canvas.rotate() +
canvas.scale() with a plain drawImage, which CanvasKit samples with
nearest: the edge landed on the same pixel in every row, so a rotated
edge came out as 1px steps every 1/tan(angle) rows. Measured on the 30deg
export of a hard black/white edge: 42.3% of rows repeated the previous
row's edge position, the step across the edge was 252.9 of 255, and there
were no intermediate pixels at all.

Only the *Options/*Cubic call shapes take a sampling option, and
drawImageRectOptions exists in RN Skia too, so the shared renderer can use
it unchanged. The same export now moves the edge in every row (0.2% of
rows repeat, 0.35 intermediate pixels per row) and its edge step drops to
222. Cost: the filtered draw takes 0.35s against 0.24s for the 1600px
preview copy and 2.0s against 1.4s for a 12MP photo, once per render.

Preview and export share the function, so both change together.
2026-09-23 07:33:44 +07:00
3dtours 500068e63e web: mark SAVE PHOTO PRO and keep MY PHOTOS for the accounts that have one
Saving into the account's own folder has always been the account's act —
the button opened the way in and the API answers an unproven address with
a 403 — but nothing on the button said so, so it read as a button that
quietly did nothing. It now wears the same PRO marker the chips do, and
only while the folder is not the visitor's.

MY PHOTOS is that folder's listing, so the tab is only offered once an
account can hold one. A guest loses the tab entirely rather than opening
it on an empty folder that could never fill; an account that has signed
up but not proven its address keeps the tab, and the tab keeps offering
the way to prove it.
2026-09-22 21:46:05 +07:00
3dtours b9ac7746aa web: gate the newest film sims and the HSL mixer behind PRO
The last three PHOTO STYLE looks (B&W HIGH CONTRAST, LC STREETLIFE
CLASSIC and LC STREETLIFE VIVID) and the whole mixer now belong to the
account, the way PRO frames and the geotag already do: the chip wears
the PRO badge, a guest who picks it is shown the way in, and the look
stays off. The HSL tab keeps its place in the rail but offers the one
PRO chip while locked, so the tab itself is not a dead end; a look that
arrives without the chips — an imported .recipe, or a photo saved
before the gate — is still caught where the gate bites, at export.

STRAIGHTEN's scale turns with the wheel, one degree a notch, because
the ruler is where the angle is being judged and reaching for a slider
elsewhere loses the thread. The listener is native and stops the notch
before the stage sees it, so the photo does not zoom under the pointer.
The scale gives up its opaque card, its blur and its shadow: the frame
it is levelling has to stay readable through it, so legibility comes
from a text shadow on the heading and a drop shadow on the graduations
instead.
2026-09-22 21:33:11 +07:00
3dtours f201deee46 web: export a big photo without inventing pixels it already has
The export menu measured the photo off the 1600px preview copy, so a 2400px
photo was believed to be 1600px across: the hint named the wrong size, the
model was asked to upscale a photo that already had more pixels than the
target, and a guest's 2048 ceiling was skipped because 1600 never crossed it.
A committed crop made it worse — the crop's longest edge was taken from the
wider side of the crop rect rather than the side the frame actually keeps, so
a 2400x1800 photo with the default 0.8 frame was called 1280px and ran the
model over 80 tiles (158.7s) to reach 2K.

The photo's own dimensions are now read off the original bytes, and the crop's
long edge is the same axis-aware fraction the stage already uses. The export
asks the model only when the photo itself is short of the requested size, or
when the crop would have to be stretched past 1.5x to get there; otherwise it
resamples — down, or a hair up to make up for the crop — which is what a photo
that already holds the pixels deserves.

Measured, wasm path, 2400x1800: no crop at 2K went 2.7s/2400px (wrong size) to
3.4s/2048px, the default 0.8 crop went 158.7s/80 tiles to 3.5s/no model, and a
1:1 crop went 2.5s/1800px to 4.0s/2048px. A 1200x900 photo cropped to 1:1 and
exported at 2K still runs the model (2048 from a 900px crop, 40.3s), and the
superres suite is unchanged: 640x480 to 2K/4K/custom still comes out exact,
with the model's 16.6 edge energy against bilinear's 4.8.
2026-09-22 20:43:46 +07:00
3dtours 1d4c6b1d66 web: upscale on a thread pool instead of one core
The super-resolution export ran single-threaded because the site was not
cross-origin isolated and the runtime had no SharedArrayBuffer to spread a tile
over. nginx now sends COOP and COEP — on the document, and on the script
responses a nested worker fetches, which Chromium checks the same way and blocks
as `coep-frame-resource-needs-coep-header` without them — and the loader asks
for `min(8, hardwareConcurrency)` threads whenever the page is isolated, falling
back to one if the headers ever go missing. A worker script is also why the
landing's QR image needed `crossOrigin`: COEP refuses a cross-origin image that
did not opt in with CORS.

The unpack was the other half. Each tile was clamped a channel at a time and
painted whole, padded ring and all; it now writes straight into the
Uint8ClampedArray, which clamps and rounds on assignment, and skips the ring
rather than drawing it and clipping it away.

640x480 to 4096: 39.0s to 16.2s. 1000x750 to 4096: 89.6s to 30.9s. One 256px
tile through the model: 6.8s to 1.8s. Measured on the wasm path — the test
browser has no GPU adapter — so a WebGPU export, still per-tile inference, keeps
its own times.
2026-09-22 20:30:02 +07:00
3dtours c403dd04c8 web: add the B&W HIGH CONTRAST film sim to the PRESETS rail
The chip lands after ACRIPES and is a mono stock of its own, so it gets its own
baseFilter ('mono-high-contrast') rather than borrowing Acros': the PHOTO STYLE
chips are keyed by baseFilter, and the two greys must sit side by side.

The look is the B&W MIX plus a push at both ends. The mix rides the matrix — a
non-BT.709 row set (0.38/0.56/0.06, identical rows, sum 1.00) so a red roof
reads bright, a blue sky deep, and the separation is contrast before any curve.
The push rides FILM_TONE (shadow -0.32, highlight +0.26) so the ends move
without touching the midtones, and the midtone slope is SIM_CONTRAST_BIAS (4
contrast units) next to the sim's own exposure bias. The knobs stay at neutral:
a sim is colour and tone only.

Both B&W stocks being mono is now asked once, through isMonochromeBase, so the
colour-only stages (saturation, white balance, R/B fine-tune, chrome, hue
mixer) and the MONO strip label can never half-apply to one of them.
2026-09-22 17:56:00 +07:00
3dtours 80512d11b5 web: print the shared frame's own labels on the QR recipe card
The card carried studio copy — SUNSET GLOW, a made-up warmth/grain/bloom line
and a creator handle borrowed from a testimonial — no matter which still the
arrows landed on. Stepping the frame changed the picture and the code but left
the text behind, so the card described a photo it was not showing.

The card now reads the frame's own labels: the tagline over the still and the
title and ISO/grain line under it are the ones the uploader saved with the
photo, the same three the film strip prints. The fabricated creator/imports
line goes with them, since nothing behind it was real.
2026-09-22 17:22:54 +07:00
3dtours 2ee49cfd41 web: keep the film strip seamless on a wide window
The marquee loops by translating the track by half its width, so the first half
has to be at least as wide as the window. A short reel — seven stills, about
1780px — covered a 1440px window but not a 1920px or 2560px one: the strip ran
out of frames before the loop restarted, and the band on the right stayed blank
until the next pass drifted in.

The track now measures one frame's pitch and repeats the reel until a half
covers the window, re-measuring on resize. One still in the strip is repeated
enough times to loop cleanly on its own; a reel already wide enough is left at
a single copy, so nothing is duplicated without cause.
2026-09-22 17:11:12 +07:00
3dtours e1f6943f8e web: step the creator and QR previews through their tagged stills
The landing's tester preview has had a ‹ › pair for a while; the custom recipe
creator and the QR recipe card still showed one arbitrary frame from whatever
the curator tagged for them. Both now cycle their own slot the same way, from a
random start so the page does not look identical on every load, wrapping at
both ends.

The QR card's payload is not decoration: it is the link of the frame on screen,
so the code under it is redrawn from the same frame the arrows land on. A slot
holding fewer than two stills gets no arrows, since there is nowhere to step.

The tester's arrows move to the shared FrameArrows component, which is what the
two new pairs use — one implementation, three slots.
2026-09-22 17:03:46 +07:00
3dtours bb51b83399 web: the hero stat labels wear the accent as gradient text
COLOR RECIPES, DOWNLOADS and STORE RATING were flat grey under their numbers.
They now sweep from the theme's own accent to the film red and are cut out of
that gradient, the same treatment the headline above them gets. Because the
sweep starts on var(--accent), the colour group in the Theme menu still
retints it; the light theme starts from the darker ink accent so the labels
keep their contrast on white.
2026-09-22 16:47:35 +07:00
3dtours cfe8512636 web: the landing draws only the stills the studio uploaded
Six bundled sample negatives stood behind eight built-in looks, and they were
the only frames on the page nobody had uploaded. They are gone, along with the
REEL table and the SAMPLE() helper that pointed at them.

The film strip is now exactly the photos the curator put in the strip slot,
repeated once for the marquee loop; a section whose slot holds nothing simply
draws no frame instead of falling back to a stock photo. The reel's rating keys
are all photo:<id> now, and the QR card's filter follows the sunset preset it
claims rather than an index that moved.
2026-09-22 16:35:40 +07:00
3dtours 7f2a5b0b5a web: drop the 300 ppi lines from the landing copy
The claim was printed in four places — the RAW feature card, the quality FAQ,
the custom-recipe readout and the Lite plan list. Each now reads as
print-ready instead, and the readout keeps only RECIPE CUSTOM_01 · EXIF KEPT.
The exporter's own JFIF density is untouched, web-smoke still checks it.
2026-09-22 16:04:51 +07:00
3dtours 339d36eb3e web: the preset tester picks its recipe from a grouped dropdown
The row of pills grew as the library did, so the landing's live tester now
offers the stocks through one native select, grouped into Landscape, Portrait
and Streetlife, five stocks each — fifteen in all. Choosing one still lands on
the preview immediately: the frame, the HUD and the spec card all follow the
selection. Stock names stay proper nouns, the group names are translated with
the rest of the page.
2026-09-22 12:49:18 +07:00
3dtours 7dea0f1e7b web: the mixer's card can be dragged off the colour it was read at
The card hangs on the point the eyedropper read, which is exactly where the
user wants to watch the band move — so it covers the patch it is editing. Its
body now takes a drag: the offset is a fraction of the photo, which is the
layer the card lives in, so a zoom keeps it where it was put and a fresh pick
drops it back on its own point. The knobs and the close button keep the pointer
to themselves, and the anchor cannot leave the photo, so the card is always
half in reach of a drag back.
2026-09-22 11:13:21 +07:00
3dtours 88afdf6611 web: compare the same frame rendered twice, whatever its geometry
The split used to paint the photo file beside the render, so it only lined up
while nothing had moved: a turn, a straighten, a printed frame and the halves
were two different pictures. The app now renders the same frame twice — once
through the look, once through the neutral stock — and the left of the bar is
that second copy. Rotation, straighten, crop and frame land on both halves by
construction, so the CSS that tried to map the crop onto the file goes away.

The toggle lives in the app now, which is what knows how to ask for the extra
render; it is only asked for while the split is up. The layer waits for that
copy rather than flashing the raw file, whose geometry is already wrong.
2026-09-22 10:59:37 +07:00
3dtours 1d96269139 web: keep compare on offer, and compare at the cropped size
Choosing a crop ratio used to disable COMPARE outright, because the split
painted the whole original into a box that was now the crop's shape. The
original is now looked at through a window of the render's own shape: with a
crop applied the photo is scaled and slid by the crop rect so the same
rectangle lines up, and the split compares like with like.

The window needs the image free to overflow it, so the inline style lifts the
box clamp that .canvas-wrap img puts on every preview.
2026-09-22 10:45:07 +07:00
3dtours b394bad09e web: a wall frame keeps the crop that was applied
CROP + APPLY then a wall frame handed back the whole photo: the crop block
was skipped outright for both walls, so the artwork hung the original. The
walls' own opening still ignores the aspect chip — that is what the
exclusion was for — but the visitor's crop is theirs to keep.

Measured with a source banded red on top and blue below, cut away by a
16:9 crop: through WALL FRAME and WALL FRAME LANDSCAPE the bands used to
come back (569k and 350k red pixels); both now export clean.
2026-09-22 10:31:27 +07:00
3dtours 711e2fc5d6 web: the history arrows sit with the name they undo
Undo and redo were on the far side of the spacer, past RESET, SAVE PHOTO
and EXPORT. They belong next to what they step through: the header now
reads mark, page name, preset name, the two arrows, then the actions.
2026-09-22 10:14:51 +07:00
3dtours 2f78216b6f web: the upscale drops its tile seams
A tile's destination rectangle was placed at x0 * scale, and that scale
is rarely whole, so every 256px boundary landed on a fraction of a pixel.
The edge was drawn half covered, stayed transparent, and the JPEG export
flattened that transparency onto black: a dark line down each seam.

Snap both destination edges to whole pixels instead, so neighbouring
tiles share the exact same boundary, and make the destination context
opaque so no partly covered pixel can survive as transparency again.

Measured on a 640px source: the seam at 2K was 46 levels darker than its
neighbours (96 at 4K); it is now within one level of them.
2026-09-22 09:56:12 +07:00