A row of `photos` kept the frame's own FileSystemFileHandle, and reading the
catalogue handed them all to the page at once. Measured on a catalogue of
504290 frames, 458103 of them with a handle, opening the library left the JS
heap at 133MB while the browser process held 5.7GB and the renderer 2.1GB:
handles are not the page's heap, so nothing ever asked the collector to run,
and the rescan's own reload of the catalogue every thirty seconds piled one
such reading on the next until the tab was out of memory.
No row keeps a handle now. The catalogue is read a few thousand rows at a time
— the four and a half gigabytes of live handles came from asking for all of
them at once — and a frame's file is asked of its folder's handle when it is
drawn or opened, `fileHandleFor`. `reconnectPhotosForFolders` no longer writes
handles back into the frames, which is what put them there.
504290 rows read in chunks peak at 1.4GB and settle at 1.1GB, against 8.0GB in
one read before.
`saveWalkedDirs` filled in a nought beside every folder a reading had listed but
never opened. A reading stopped by a closed tab, and one kept to a branch, list
the rest of the roll before they have been into any of it — 484 folders of one
real roll read empty over tens of thousands of frames — and the record is folded
back into itself, so the noughts stayed.
Only a reading that met the whole roll may say nought now (`WalkedDirs.full`), and
the screen drops a nought from a record that does not say so. An old record has no
word to give, so its rows fall back on the catalogue instead.
feat(library): search Immich from the filter row
One box, one query, one node: the backend reads what is typed as a tag name when
the key can see one and as a file name otherwise, and the answer is filed under the
node itself. A share link searches its one album in place. The box is not a filter —
it leaves the shelf, which is what the md's search permission is for.
feat(ui): a shorter status line, and a wall that keeps its own row height
The status line is one short 12px row at the foot of the library. A wall with fewer
frames than there are columns no longer stretches its one row — and the cards' own
borders with it — down to the stage.
- boundary: src/ui/ErrorBoundary.tsx, around the whole app rather than around a
screen. A throw on the way to the first paint used to be a white page with
nothing in it to report; it is a sentence, the message and the stack now, with
a reload beside them, so the next report of a crash carries what went wrong.
- one window: src/ui/SingleTab.tsx holds the app to one tab over localStorage and
a BroadcastChannel. A second tab on /app or /library is told so and offered the
roll — "use this tab" takes it, and the tab that held it gets a bar and the
offer back. A tab holding a reading is a tab the machine has already spent its
memory on, and a second one beside it is the memory the first will not get.
- mount: the studio and the library are mounted the first time their route is
asked for and stay mounted after that, not on every visit. Booting CanvasKit
(~20MB) and reading the whole catalogue on a page that shows neither is the
read and the memory a machine short of either takes for a crash; a trip back
from the studio is a screen opening rather than a page loading.
- reading: READ_MS bounds one touch of the disk at 30s. getFile and arrayBuffer
on a drive that has gone away do not fail, they never settle — the lane waits
for ever, the reading never ends, and STOP is a button with nothing left to
read it. A frame given up on is a frame the next reading takes up again.
- reading: the rows of a walk go down a pass at a time, so a tab that never comes
back leaves the column with the folders this reading walked rather than the ones
the last reading did.
- reading: a stopped reading hands over the numbers it counted instead of null.
Handed null it threw its own count away and had noughts written for every folder
it walked that the file did not already hold, so a folder added to a drive read
nought until the next scan.
- repair: STOP ends the afternoon. A repair is a loop the button has no handle on,
so it holds the count of stops it started at and compares between rolls, and
says it was cut short rather than reporting a run it did not make.
- add: a folder the browser could not name — every drive root on Windows is "\" —
is asked for one, and a folder whose name is already another folder's is refused
rather than folded in with it. The record, the frame ids, the walk's position
and the number the column draws are all keyed by that name.
- wall: four hundred tiles queued ahead is a reader waiting on frames three
screens below the one they are looking at; sixty is a screenful and the wall
mints the rest as it scrolls. The catalogue is read back every 30s, not every
5s — reading it back costs every thumbnail in it.
- library: the note is drawn under the frame rather than above it. A line that
comes and goes in the flow moved the frame, the column and the strip by its own
height every time a scan started or ended.
- manifest: "id": "/", so the installed app and the tab are one app.
- checks: tree-scan-check waited for a count of exactly four rows — a state the
screen does not have. The wait ran out its clock and then measured whatever the
reading had done since; it waits for the whole tree now.
A deployment no longer suggests an address for the first server: every
address is each account's own and is typed in the app, so the field opens
blank with a placeholder. The env var, its compose passthrough, the example
line and the `defaultUrl` field that carried it are all gone; the backend's
config route now answers with the saved list alone.
A saved Immich server is a node on the column beside the drives: no handle,
no picker — the key lives on the backend and the page only ever calls
`/api/immich/*` on its own origin. The dialog takes the address, the name and
the key, checks the key before storing anything, and offers the albums the key
can see; a blank tick list and a blank id field both mean every album. A share
key is one album and so has no picker.
`syncImmich` turns a server's albums into the shapes the tree already draws —
rows in `photos`, names in `walked` — so the column, the wall and the strip
need nothing new. The node's menu is the disk's menu minus what a server has
no disk for.
Also fixes `saveWalkedDirs` filling its noughts in before folding the keys:
a reading that spelled its keys the way it found them (a server's album
labels) had the lower-case spelling of a counted key written in as nought,
and the fold that settles the two spellings kept the nought.
Switching from ALL THUMBS to SINGLE opened the frame nearest the middle of
the wall, not the one that was pressed, and the strip then centred that
stranger. `openFromWall` now prefers the last frame the reader chose when it
is still in the listed shelf, and falls back to the nearest card as before.
A frame the studio graded kept its look in the tile but the stage was read
from the file, so the preview showed the negative the tile was made from.
`stageSrc` now draws the graded tile, and the `onThumbWritten` subscription
marks the frame edited so the shelf is current when the reader comes back.
Verified: scripts/wall-check.mjs, and the D22 harness against the deployed
build on 8090 (all ok, stage vs tile diff 0.0).
Choosing another row in the column read the whole roll back out of the store and asked it for a tile of every frame in one transaction: 20 000 requests in flight at once at 40 000 frames, a 200 ms block of the main thread per switch, and a mint job over the whole folder. The rows are the ones the screen is holding already, the store is asked a chunk at a time, and a folder opening under the pointer is the head of the list — the wall mints the rest as it scrolls. MAKE THUMBS by hand still walks the whole folder.
A column count read back off the cards the window drew is an input the window
feeds itself with: the drawn run is a whole number of rows, and those rows were
read back into the count. A wall hidden behind the studio read nothing but zeroes
off its own cards and reset itself to the top on the way out. Either way a window
was written from a window, pass after pass, until React gave up with #185 and the
whole screen went white — there is nothing between that throw and the floor.
The count now comes off the grid, which is the same read the settle effect above
already scrolls the wall by; a wall with no box is not measured at all, and is
measured on the frame it comes back up; the one reset is written off the shelf's
own length rather than off the last window; the scroller is not a place the
browser may anchor; and a chain of writes past four is cut until something
outside moves — a scroll, a resize, or another shelf.
Selecting thumbs or flipping SINGLE <-> ALL THUMBS on a roll whose captions wrap
to different heights crashed the shelf with React #185 ("Maximum update depth
exceeded") and left the screen blank. useWallWindow read the step from one row to
the next off the rows the window itself had drawn, and the average of a run of
rows moves as the run grows: `to` traded places with a sum a row away — 35, 40,
35, 40, three milliseconds apart — every pass a render, until React gave up.
The step is taken once per column count and kept, re-read when the wall
re-columns, which is the only thing that changes a card own height (a caption
wraps at the width it is given). The window is a function of the scroll and
nothing else, so it settles.
Reproduced with the storm probe against a 3000-frame roll of unevenly named
frames: before, blank at round 1 with #185; after, 12 rounds of hard
SINGLE/ALL THUMBS toggling plus a round trip through the studio — no error, no
blank screen, and D18 unchanged (tile CHANGED, the shelf raising the studio
frame 4px off centre, the studio link opening the same frame).
- tiles land one at a time. The screenful a picked folder asks for was built all
at once, and a HEIC or a RAW in it is a decode of its own, so the strip stood
empty until every one of them was done: 2293ms on a roll of eighteen, with the
batch arriving in one go (0/18 then 18/18 in a single step). Tiles are built in
two lanes now and each one goes up the moment it is drawn — first picture at
36ms, then 1, 2, 4, 6, 8, 9, 11, 12, 14, 15, 16, 17, 18 of 18, done at 2496ms.
The threading is handed back between tiles (`scheduler.yield`), so a click
still answers while the strip fills: no long tasks either side, worst frame gap
169ms -> 164ms, a view toggle 49ms -> 41ms. The tiles are the same tiles; the
wall's is drawn from the same counter.
- the studio's look reaches the shelf. A frame graded in the studio writes the
tile the shelf draws, at neutral geometry — no turn, crop, watermark or frame,
since the shelf turns a tile itself — and every screen holding the tile is told
the moment it is written, so the row repaints without a reload.
- the shelf comes back on the frame the studio was holding. The frame a visit
opened is kept with the visit, and coming back from the studio raises it: the
strip centres it and the wall brings its card to the middle, even when the
frame sits in another folder of the same tree. A shelf that opened on whatever
it was left standing on sent the reader looking for the frame they had just
been working on.
- the frame's name stands under the picture, in the studio's own meta bar.
The library is the accounts' shelf, but the tab kept two copies of that fact: the
screen read `/me` once as it mounted and then stopped listening, so a visitor who
signed in at the studio came back to the panel asking for the login they had just
given. One record, read by the studio, the landing page and the shelf alike, is
now the only copy — a sign-in anywhere is a sign-in everywhere.
- auth.ts (new): the tab's one session record. `useAuth()` reads it through
`useSyncExternalStore`, a `/me` already in flight is joined rather than
repeated, and a call that fails leaves the record *unknown* rather than signed
out, so a cold API never reads as a guest.
- TopBar: LIBRARY is a link for a member and a dead button for everyone else. An
anchor wearing `aria-disabled` still navigates on a click, and the screen
behind it would only send the guest home again — so a guest gets the shape of
the button and nothing to press.
- Library: the gate is that shared record, not a copy taken at mount. A guest who
opens `/library` straight is turned home with `replace`, so a Back press does
not walk them into the same wall. The screen is mounted the whole time the tab
is open, so the turn is for the address the visitor actually opened: a guest on
the studio stays on the studio.
- engine/library.ts: the thumbs hand the thread back. Two lanes instead of four,
a frame's worth of idle between them, and one job per frame — a second caller
joins the decode already running instead of starting another.
Verified in Chrome (stubbed API, harness run against both the dev server and the
built bundle): a guest gets a dead LIBRARY button and stays on /app; signing in at
the studio turns it into the link and opens the shelf, with no second login and no
"log in to browse" note; the same after a sign-in on the landing page; /library
opened cold as a guest lands on / with Back going to /app; opened cold signed in,
the shelf is up. On a folder of 22 frames the open runs 2 decodes at a time (was
5) and repeats no frame (44 decodes, was 56 — 12 frames were read twice); the
tiles still come out 22 on the open, 24 by hand, 22 again after a reload.
Four asks, one screen: a folder can be given the tiles it is short of, by hand
or on the way in; the rescan row says RESCAN...; and the wall of thumbnails
scores a frame without the trip to the stage.
- Library.tsx + i18n: "RESCAN FROM THE TOP" is "RESCAN..." in both languages.
The reading is unchanged — a row's roll is still read from the top, its
subfolders included.
- engine/library.ts + Library.tsx: the tile of one frame is one function now
(`makeThumb`: the store, the backup behind it, then the file's own preview
for a RAW or a HEIC and a decode for anything else). The wall's lazy path
calls it instead of keeping its own copy of the same branches.
- engine/library.ts: `missingThumbs` asks which of a folder's rows no tile was
ever drawn for, in one transaction, and `makeThumbs` makes those — a few
frames at a time, and giving up when the caller has moved on.
- Library.tsx: the folder menu carries MAKE THUMBS, which reads the row's
folder and what lies under it; and opening a folder asks for its own frames'
tiles by itself, silently, in the background — the branch too when the
screen is drawing the branch. A frame that lands after the ask is asked for
again, which is why the frame count is a dependency of the effect.
- Library.tsx: a wall card carries the same five stars the stage does, under
the picture, and rates the frame on the click. The click stops at the star,
so scoring a frame is not picking it.
Verified in Chrome at 1440x900 against OPFS standing in for the disk, three
frames with one of them in a subfolder: opening the folder leaves two tiles
(the node's own frames) and MAKE THUMBS takes the roll to three, the frame in
the subfolder included; clearing the store and reloading brings the two back
on the open; the menu reads RESCAN... and MAKE THUMBS; and the wall's fourth
star lights four, writes star 4 to the catalogue row, and takes it back on the
second click. The same checks pass on the built bundle at :8090.
Selecting thumbs and flipping SINGLE <-> ALL THUMBS crashed the view with
React #185 ("Maximum update depth exceeded") and left the app white.
useWallWindow measures after every render through a layout effect with no
dependency array, and it ended by setting state with a value it had just
found. A set made from a layout effect renders again whether or not the value
moved, so an unchanged measurement re-rendered, which remeasured, which set
again: the loop. It is now guarded on the last window actually written (a
ref), and nothing is set that the wall already stands at.
Reproduced with the throwaway storm probe against a 3000-file roll (the tree
vanished at round 2, ~50 identical renders). After the fix: 12 rounds of hard
SINGLE/ALL THUMBS toggling on the production bundle, no error, no white
screen.
Three things, all from one look at a folder of TIFF scans.
A `.tif` is no longer a RAW. Nothing here develops one, and `tif`/`tiff` sat in
`RAW_EXT` for no decoder's sake: opening a TIFF asked for PRO and its tile wore
a RAW badge, for a file the engine has nothing to hand back. Both extensions
are dropped, and a TIFF keeps its own route instead — the tile reads the file's
own pixels (`useThumbUrls`, via `tiffDevelop`) and so does the studio — so a
`.tif` still opens and still draws, it just is not a RAW any more.
The wall's render loop. `painted` was a fresh `.slice()` on every render, so
`useThumbUrls` saw a new list each time round and its effect ran again, and
again: about twenty thousand renders a second while the page sat idle, and the
file reads frozen at the first screenful, so a tile scrolled to never came up
(7 of 24 cards drawn). `painted` is memoised on `listed, wall.from, wall.to`
now — no date formats in eight idle seconds, 28 of 28 cards after a scroll.
Scrolling between the two modes. SINGLE → ALL THUMBS lands the wall on the
frame the strip was showing, centred in the window; ALL THUMBS → SINGLE swipes
the strip to the frame nearest the wall's middle, centred in the row. Each way
the frame the other mode was standing on is the one you come back to.
A `.tif` in an album drew nothing: the tile took the file's embedded JPEG —
which a TIFF has not got, so the search found the frame's own pixel data and
kept three hundred kilobytes of it as the frame's tile — and nothing else in
the app draws a TIFF either, `createImageBitmap` answering InvalidStateError
and CanvasKit's `MakeImageFromEncoded` answering null to one.
`src/engine/tiffDecode.ts` reads the file itself, strips or tiles, and hands
back a shrunk frame, which is what the tile is made of now. The tiles that
were kept are dropped once (v4) so a frame already looked at is drawn right.
- scan: rows go down on a clock as well as on a full batch. The reader's folder
of 26 RAWs is under one batch of 50, so nothing of it reached the screen until
the reading was over — a wall that stood empty for the whole scan and then
filled in one go. Frames now reach the screen every 400ms while the roll is
still being read, so the count climbs and the first tiles are drawn as the
frames land.
- tiles: a HEIC or a RAW has its tile written the first time it is drawn, so
every later visit reads the tile back instead of the file.
- resume: a reading a reload cut off is offered by the next visit with a chip
instead of being run behind the reader's back.
- offline listing: the desk's listing is kept whole in IndexedDB under
`recipescam-offline`/`reads`, past the 200 000 characters localStorage held,
so an offline visit opens on the listing it kept instead of on nothing.
- offline writes: a vote or a view cast with no server is held and goes out when
one answers again, with a bar that says how many are waiting.
- sw: the shell precaches its own bundle, stylesheet and icon, read out of the
document — a worker that precached only the document answered an offline
launch with a page whose JavaScript the machine did not have.
- checks in docker/frontend/scripts: tree-scan-check (counts while reading,
resume after a reload, tiles of a long roll), offline-read-check,
offline-queue-check.
A node drew every frame of the branch under it unless the reader shut the
subfolders out, so picking A drew A and everything below it. The pick is
now the scope — the node's own frames — and the branch is what the
SUB FOLDERS chip asks for.
The year filter was already read off the frames the open node drew, so
it follows the same pick. On a tree of 13 frames (r1 r2 | A/a1..a3 |
A/deep/d1 | C/c1..c6 | E/e1, one year per folder) the chip off offers
2024 on the root, 2023 on A, 2022 on A/deep and 2021 on C; the chip on
offers all five years on the root and 2023+2022 on A.
The remembered answer moves to a new key: the chip wrote its first answer
down on the very first visit, so the old key holds 'true' for every
reader who never touched it, and reading it would keep them on a default
they never chose.
A reload drew nothing until the account round trip landed, which on a
faraway API is the whole of the wait: 8.8s to the photo on the studio's
stage and 8.2s to the library's first row, against 0.9s and 0.3s now
(measured with every /api answer held back 8s).
The studio's restore effect returned early on `!authReady`. The gate is
only needed by the two files that ask a tier question — a RAW, which is
a PRO develop, and a catalogue frame, which walks `loadFile` — so it
keeps those and lets the session's own JPEG up on the first pass.
`restoredRef` stops the second pass, when /me lands, from decoding the
frame the first one already showed.
The library mounted nothing until /me answered. What the first paint
reads is now the answer the last visit got, the way the studio reads its
own session back: the frames are already on this disk and have no reason
to sit behind a round trip. An answer the API contradicts puts the note
back on screen the moment it arrives, and an API that never answers is
not written down as this account's standing.
The scan made a JPEG tile for every frame as it walked, so a wall of 12MP
files spent its whole budget in the walk; the tile now waits until the card
is actually drawn (makeTile + putPhotoThumb), and a rawish frame whose date
is unreadable retries at 4MB instead of stopping at the head.
The year menu was built from the whole catalogue, so it offered values the
open folder could not produce; it now follows the rows on screen and clears
the choice when a move leaves it stale.
The mark was pinned to the folder the reading was asked of, so a walk through
a whole roll said C2 while the frames under it were what was being read. It
now hangs on the folder the reading stands in — `progress.at` — and on every
row above it up to and including the roll's own row: reading D:/A/B1/C2 marks
C2, B1, A and D:, and as the walk moves the chain moves with it. A reading
that has not reached a frame yet has nowhere to stand, and stands on the
folder it was asked of, so the ring is on the column from the click.
The ring said which folder a reading was asked of by taking the row's own
name apart and comparing the pieces, which is the same path spelled twice and
only nearly the same. When the two spellings drifted the asked row never
matched, and the fallback that used to carry the mark on the roll's row had
gone, so a reading ran with nothing on the column at all.
The mark is now built with the key the walk gives the row — `folder/sub`,
through `normPath`, the same way a frame id is spelled — and a reading whose
own row is not on the column (a branch folded away, a folder gone from the
disk) falls back to the roll's own row, so a reading is never invisible.
The column's ring was drawn from the open node's roll: a row of another roll
had no path under it, so the empty prefix matched every row of the roll being
read and the whole column lit up. The roll's own row was marked too, at every
moment of a reading of it, and a reading kept to one folder counted its frames
onto the roll's row as well — a roll counted down to one branch of itself.
A queued request was drawn from the reading's roll instead of its own, so a
request on a second roll showed nothing at all.
A reading this window holds hands each frame over the side as it stores it,
and the screen puts those rows into the strip on a half-second debounce. The
reading ends before that debounce fires, the screen reads the catalogue back
— and that read already carries the frames that were handed over, so the
rows still waiting are appended to a strip that has them: five files of a
plain JPEG folder read "10 photos", the album row read 10, and the strip drew
two tiles for every frame, one of them keyed the same as the other.
Measured on five JPEGs: header 10, album row 10, ten tiles of five ids. The
store held five rows and the reading reported 5/5 new frames the whole time,
so the count was the screen's alone. A second pass over the same folder read
five, because its read-back landed last.
The id is the frame, so the append now skips what the strip already has.
Same folder after: 5 photos, album row 5, five tiles of five ids, and no
duplicate-key warning from React. Six RAW bodies and the studio are untouched:
the fix is inside the catalogue screen's own row append.
A HEIC is the one camera file no engine on this platform will paint:
Chromium answers createImageBitmap with InvalidStateError and its
WebCodecs take no hvc1 still, and unlike a RAW there is no JPEG preview
inside to lift. It is decoded in software instead, by libheif built to
wasm, in a worker of its own — so a folder of them reads without the tab
stopping for a second, and what leaves the worker is the same JPEG
developRaw hands the studio. Nothing downstream knows the difference.
Into the studio it goes on the same terms as every other frame: dropped,
picked, or opened from the catalogue, no tier asked and the engine's own
colour untouched. The frame's date, ISO and position come off the HEIC
itself, which is passed along as the bytes the stamps read.
The catalogue's tile does not pay the decode: a phone writes a small
HEVC copy of its frame as an item of its own (thmb, 320x240 on an
iPhone), reachable only by walking the container by hand, and it decodes
in milliseconds where the frame takes a second — from the same 256KB the
catalogue already reads for a header.
The shelves themselves now want an account: a guest gets the note and
the way in, and the scan never starts.
The bar under the picture is the grid it needs to be: equal free tracks either
side of the two buttons land them on the picture's own centre whatever OPEN and
the stars measure, and the pair keeps the ends it does not own. Under 700px the
stage is too narrow for one line, so the bar wraps as it did and the lines it
wraps to are centred.
The library stage carried no way to correct a frame shot on its side, and
nothing kept the correction. A quarter turn now rides on the catalogue row
(`rot`, beside `star`, carried over by a rescan), the two chips under the
preview step it, and the tile, the strip thumbnail and the stage all read it
through one bake so a frame is never stood on its side in one place and
upright in another. The studio opens a frame at that angle and a turn made
there is filed straight back onto the row, so either end of the turn is
what the frame comes up at next time.