Two things the studio could not say about itself.
The preset the header has open was painted in the dim text colour, the same grey
as the page name beside it — so the one label up there that changes with the look
read as chrome. It now takes the theme's own accent, the colour the brand mark
and the open tab already carry, which means it follows both the light/dark mode
and the accent group the reader picked, out of the CSS token and with no colour
written into the component.
And an image has no other mark on it: once the frontend tarball is loaded on the
NAS as `:latest`, nothing on the box says which revision came off. The rail now
names the build at its foot — quiet, mono, wrapping rather than widening the
column, and gone under 860px where the rail is the phone's scrolling tab bar
instead of a column.
The name is stamped into the bundle at build time: vite.config reads VERSION
from the environment (`docker compose build frontend --build-arg
VERSION=$(git rev-parse --short HEAD)`) and falls back to the package version
plus the minute it was built, so two builds of the same tree are never the same
name. `ARG VERSION=` in the Dockerfile is the knob; the bare `npm run build` —
dev server, check scripts — still stamps its own time, and the dev server passes
nothing at all, so the line only draws when there is something to say.
Verified:
library-check.mjs — 37 steps, all passed, the two new ones reading the header
off the running studio: the rail foot names the build (0.1.0+202609281504)
and the preset chip's computed colour is the brand's accent, not a grey —
rgb(206, 117, 9) amber, rgb(93, 24, 191) after switching to violet.
scan-nav-check.mjs and roll-walk-check.mjs — all passed. frontend tsc --noEmit
clean. Live 8090 on index-… matching dist/: /, /library and /app 200 with 0
console errors.
ponytail: the name is the package version plus a caller-supplied tag, and nothing
bumps the package version, so the tag is the whole identity — have the release
job write it into package.json if the numbers ever need to mean something.
The studio took JPEG, PNG and HEIC and nothing else, so a photographer's own
negatives never reached it. A RAW now loads the way any other file does —
`isRawName` reads the extension off a 24-entry list, the file goes into OPFS
under one slot (`current_image.raw`, beside `current_image.name`, so a reload
finds it again) and `rawDevelop` runs it through LibRaw-wasm: half size, 16-bit
output, camera white balance and the camera's own 3x3 matrix, in bands of 2M
pixels so a 30MB file never holds a second copy of itself. `example-sony.ARW`
(30.3MB) lands as a 3120x2084 picture, no page error.
DEHAZE joins the FX tab, where Lightroom keeps it: a chip off the same
PARAM_DEFS entry (`dehaze`, 0..10) so nothing new renders chips, and the pass is
the dark channel prior — `atmosphericLight` reads A off a 32x32 draw of the
photo, `DEHAZE_SKSL` takes omega up to 0.95 over a floor of 0.1 — measured at
71.8% of the stage's pixels moved between 0 and 10.
The gradient mask grows the six knobs the phone's has: HIGHLIGHT, SHADOW,
WHITE, BLACK, CLARITY and DEHAZE. The mask's falloff is a smoothstep rather than
a line, and CLARITY/DEHAZE inside a mask get a blurred copy of the photo plus
the air A as a second child of the mask shader — so a mask's clarity is clarity
and not a flat brightness lift. The column shows all nine rulers; CLARITY 9
moves 42.2% of the stage, DEHAZE 9 moves 27.9%.
CLARITY stops reading the whole photo per pixel: the single pass that sampled a
15x15 box 225 times is now the three passes the same math wants — 1x15, then
15x1, then a blend, `orig + (orig - B) * 3.2` — about 30 reads. Both signs work
(77.4% of the stage moves at +10, 79.6% at -10), and the negative branch keeps
its mist as it was.
The pointer reviews a look before it is taken: resting on a PHOTO STYLE chip or
a recipe chip lays that look on the photo while it stays there and gives it back
the moment it leaves — byte-identical, measured on four of them (24.9%, 23.8%,
24.5%, 25.3% of the stage moves on, 0.00% off) — while the recipe, the UNDO
stack and the session stay on the look the click left. A hovered look brings its
colour alone: the masks, the dust spots and the mosaic of the photo being edited
ride along, or a pointer crossing a chip row would rub them off. A PRO sim is
left out, since a hover that showed its look would hand over what the click
gates.
Probes: e2e-raw-verify, e2e-dehaze-mask, e2e-mask-verify, e2e-clarity-verify,
e2e-hover-preview2.
The server still never sees a photo, so the model has to run in the page.
Real-ESRGAN x4v3 ships as a 4.9MB ONNX in public/models and is loaded
lazily on the first export that actually needs it; the wasm runtime is
copied next to CanvasKit at build time and stays lazily fetched, cached
for 30 days. Vite is told onnxruntime-web is external-wasm so no 28MB
asset lands in the bundle.
UNCHANGED keeps the old path and the tier cap; 2K/4K/custom upscale only
when the request is larger than the photo being edited, otherwise they
resize down. Guests keep UNCHANGED and 2K. Tiling is 256px with an 8px
overlap, so memory follows the target size rather than four times it.
`docker/` now holds the whole web build — frontend (Vite + React + CanvasKit),
backend (Fastify + SQLite) and the compose file — so the folder can be moved to
another machine and run without the React Native project:
cd docker && cp .env.example .env && docker compose up -d --build
Only `${WEB_PORT:-8090}` is published; nginx serves the SPA and proxies /api to
the `api` container over Docker's DNS. Photos never reach the server.
The shared render code is vendored into `docker/frontend/shared/` and aliased to
a CanvasKit shim, so the app's own frameUtils/toneShader/jpegDpi run unchanged.
Fix the all-black render on GPU surfaces: `MakeWebGLCanvasSurface` creates a
separate WebGL context per call, and a texture from one context cannot be
sampled by a surface on another — so any pass that drew a snapshot onto a second
surface (output sharpen, screen sharpen, polaroid/wallframe cards) came out
solid black, while the raster fallback was correct. Use one shared
GrDirectContext + MakeRenderTarget instead.
Verified in headless Chromium against the running stack: 12MP JPEG in, preview
mean=120.5 sd=60.5, export 2048x1536 mean=107.2 sd=62.1, JFIF density 300/300,
EXIF present, no console errors; health/signup/login/me/recipes all 2xx through
the nginx proxy.