213ef0ca95
- RAW opens at the colour the camera wrote into it: the develop carries the difference against the file's own preview (previewResidual) instead of the per-channel cubic fit, dE00 6.04 -> 0.54; previewMatch.ts keeps only the grid. - Immich reading: keyset position kept across visits, one reading per node, a page in flight retried, timeline buckets for the years on offer. - The wall draws a server frame at the address the proxy serves it (no blob minted for it), and the 80-thumbnail pre-cache on open is gone. - Settings lists the cloud links, flags two that answer at the same address, and forgets one. - Custom frames imported from a file (engine/customFrame.ts, IndexedDB). - Upload an edited frame from Studio to Immich Cloud.
1020 lines
43 KiB
TypeScript
1020 lines
43 KiB
TypeScript
// RAW → JPEG on the client, so a camera's own file opens in the studio without
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// a DNG converter in the middle (see native_raw_processing_opfs_architecture.md).
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//
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// A RAW opens at the colour the camera chose for it, and at the sensor's own
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// resolution. LibRaw is kept out of white balance and tone (below) and knows
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// nothing of the body's picture style; the one rendering the file does carry with
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// it is the preview the camera wrote inside it — the frame the photographer saw
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// and the one a desktop viewer shows.
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//
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// The develop is carried by the difference between that preview and this develop's
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// own rendering of the same frame. The difference is kept at the preview's own
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// resolution, one byte a channel with 0.5 for a pixel the two already agree on,
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// and added back on the value the develop leaves: the frame opens at the camera's
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// colour and at the sensor's resolution, and the develop is only ever asked for
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// the detail the preview never had. Nothing is fitted — a body is matched against
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// its own preview the moment it opens, whatever its picture style is, and there is
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// no table to go stale (see previewResidual below).
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//
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// It replaced a per-channel cubic fitted between a grid of each, and a 3x3 least
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// squared ahead of that curve before it, neither of which is the camera's
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// rendering: a picture style is a colour transform with a curve in it. Measured
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// against the file's own preview, mean dE00: 6.04 for the cubic on the Fujifilm
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// RAF this was reported on, 0.54 for the residual on that frame and 0.00 on every
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// body whose preview is the size of its sensor (a Nikon NEF, a DNG), where the two
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// frames agree block for block and the residual is nothing.
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//
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// What the residual gives up is the headroom: it lands the frame on the preview's
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// own white, so the two stops the sensor holds above white are not kept (the cubic
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// kept 2.3% of the frame at pure white against 3.3% in the preview itself). A
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// highlight recovery that needs them has to come from the develop, not from here.
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//
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// The preview is also the fallback, not the frame: it is what a file with no
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// usable preview (some DNG), or with sensor data that will not decode, opens as.
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//
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// The develop: LibRaw demosaics in its own worker; what comes back is linear camera data,
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// which this file turns into the sRGB the rest of the pipeline expects. The
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// settings below were checked against the preview a Sony ILME-FX30 writes into
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// its own ARW (the camera JPEG, read straight out of the file): the developed
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// frame and that preview agree to within 1% on both channel ratios, R/G 0.909
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// against 0.903 and B/G 0.603 against 0.606.
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// - noAutoScale + useCameraWb:false + noAutoBright + gamm [1,1] keep LibRaw out
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// of white balance and tone, so `cam_mul` and `rgb_cam` can be applied here
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// exactly once.
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// - halfSize:false: the frame opens at the sensor's own resolution — a 24MP
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// RAW develops to 24MP (6020x4024 on the GR, 6000x4000 on the Fuji), not to
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// the quarter the half-size demosaic reports. `userQual` 3 then demosaics
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// all of it. The develop was half-size until a GR's DNG opened at 3010x2012
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// against its own JPEG's 6000x4000: the quarter-size frame was the flag,
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// not the file. ponytail: costs ~4x the develop time and two full-size F16
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// surfaces; put the flag behind a "draft" toggle if a phone ever has to.
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//
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// The band loop exists because a single Float32 copy of the whole plane would be
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// ~100MB. Each band is decoded, normalised and drawn before the next is read.
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// ponytail: the develop itself is one full-resolution shader draw per band, on
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// the main thread (Skia is not available in the RAW worker). Move it to a worker
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// with an OffscreenCanvas if the develop ever blocks the UI visibly.
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import LibRaw from 'libraw-wasm';
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import { sensorWhite } from './sensorWhite';
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import { f32ToF16 } from './halfFloat';
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import { MATCH_GRID } from './previewMatch';
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import { Skia, initSkia } from './skiaShim';
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import { decodeTiff } from './tiffDecode';
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// What `imageData()` returns for the settings below: 16-bit, 3 channels, black
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// level already gone — the post-process subtracts it whatever `noAutoScale`
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// says, which only holds back the white balance and the output scaling.
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//
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// Its white level is not `maximum` but the frame's own plateau, a factor of 1.89
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// to 2.00 out (see sensorWhite below). The gain carries that level, so the white
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// lands back on 1.0 — and on every body, not just the two that factor two was
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// fitted on: without it every frame opened a stop bright (the FX30's own JPEG has
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// 0.05% of pixels at pure white where the develop had 0.76%) and a body that sat
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// lower (X-Trans, 1.892) never even reached the highlight desaturation, which
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// starts at 0.95 of the sensor.
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const SETTINGS = {
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halfSize: false,
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outputBps: 16,
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outputColor: 0,
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noAutoScale: true,
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useCameraWb: false,
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noAutoBright: true,
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gamm: [1, 1] as [number, number],
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userQual: 3,
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highlight: 2,
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};
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// 16-bit samples, but everything below is [0,1] — Skia reads an F32 image as
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// already-normalised colour, and a raw 0..65535 plane comes back black.
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const SAMPLE_MAX = 65535;
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// Pixels per band, held under the point where the Float32 copy dominates the
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// memory the page is allowed to use.
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const BAND_PIXELS = 2_000_000;
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const RAW_DEVELOP_SKSL = `
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uniform shader raw;
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uniform float gain; // 1 / the white level the frame itself ran out at
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uniform float4 mul; // cam_mul, green-normalised
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uniform float4 m0; // camera -> sRGB, the first three columns of rgb_cam
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uniform float4 m1;
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uniform float4 m2;
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uniform float4 crop; // (y offset of this band, 0, 0, 0)
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uniform shader res; // the file's own rendering, as a residual (see below)
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uniform float2 rscl; // frame pixels -> residual pixels
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float3 encode(float3 x) {
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x = clamp(x, 0.0, 1.0);
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return mix(x * 12.92, 1.055 * pow(x, float3(1.0 / 2.4)) - 0.055, step(float3(0.0031308), x));
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}
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half4 main(float2 pos) {
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float4 p = raw.eval(float2(pos.x, pos.y - crop.x));
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// The plane arrives with the black level already subtracted — it floors at 0,
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// not at color_data.black (measured on the FX30 ARW: the sensor mosaic floors
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// at 334, the plane at 0, a quarter of its red samples under the black level).
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// Subtracting it again drained red and blue — the two channels the gains lift
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// most — and dragged every frame towards green.
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float3 n = max(p.rgb * gain, 0.0); // the sensor's own levels, white level 1.0
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float3 lin = n * mul.rgb;
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// Only the floor there. A photo the sensor could not hold goes over the white
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// level in all three channels, and clipping them one by one before the WB gains
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// is what tints what is left of the highlight: green — the channel the gains are
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// normalised to — stops at 1.0 while red and blue, which need their 2.6x and
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// 1.6x, are already past it, so the blown area comes out magenta. Keep the
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// channel ratios through the matrix instead and let the overflow fade to white.
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float3 rgb = float3(dot(m0.xyz, lin), dot(m1.xyz, lin), dot(m2.xyz, lin));
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float mx = max(max(rgb.r, rgb.g), rgb.b);
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// A pixel that has run to the white level has no colour of its own left to keep,
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// and what the gains made of it is an artefact, not a colour: ease the pixel
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// towards the neutral of its own value as that point is approached. The clip to
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// read is the one the gains make, not only the sensor's own — the gains here are
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// 1.7x and 1.9x on red and blue, so a blown sky reaches the white level at 0.59 of
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// the raw range in those channels while the green, which the gains are
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// normalised to, only reaches it at 1.0. Read on the sensor's levels alone the
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// gate stayed shut across a whole blown sky and left the develop's magenta in it
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// (227,184,245 at the gate's own value against 245,245,245 read where the gains
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// put the clip, the camera's preview white at that block). Both are read, so a
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// body whose gains do not lift a channel keeps the sensor's own clip as its gate.
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// mx is the value to hold: it is the pixel's own lightness.
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float hi = max(max(n.r, n.g), n.b);
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hi = max(hi, max(max(lin.r, lin.g), lin.b));
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float blown = smoothstep(0.82, 0.98, hi);
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rgb = mix(rgb, float3(mx), blown);
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// The overflow used to fade towards white — mix(rgb / mx, 1, 1 - 1 / mx) —
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// which put every pixel of a blown sky on exactly 1.0 and threw the two stops
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// the sensor held above white away with it: LIGHT's HIGHLIGHT row then had a
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// flat white to pull on and nothing to reveal. The white point is moved down
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// instead and the overflow squeezed back in under it by the doc's soft knee:
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//
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// y = T + over / (1 + 2S*over), over = mx - T, S = 1 / (2(1 - T))
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//
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// S is what puts 1.0 on the asymptote, so the sensor's own plateau — two white
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// levels up, see the gain above — lands at ~0.94 and the first stop over white
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// spends 0.85..0.94. Below T the frame is untouched and the curve leaves T with
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// the slope it arrived with (1), so there is no seam to mask; above it the frame
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// darkens, which is the one move no later pass can undo — which is the point,
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// and what the per-file curve below then measures the REST of the frame back from.
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//
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// ponytail: 4.7 stops of headroom now share ~5% of the ramp, and the develop
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// still leaves as an 8-bit JPEG. Give it a float16 output when RAW highlights
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// have to print rather than merely be seen.
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if (mx > 0.7) {
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float over = mx - 0.7;
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rgb *= (0.7 + over / (1.0 + over * 3.3333)) / mx;
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}
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float3 e = encode(rgb);
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// The neutral the gate above drew, kept on the way out.
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float3 o = mix(e, float3(max(max(e.r, e.g), e.b)), blown);
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// The file's own colour and tone, carried onto the develop at the develop's own
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// resolution. res is the camera's rendering less this develop's own low
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// frequencies, one byte per channel with 0.5 as nothing-to-say, so adding it
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// puts the camera's rendering back on the frame and leaves everything the
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// develop has that the preview never did — the sensor's own detail — in the
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// frame. pos is already the frame's own coordinate (the band is drawn at its
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// own y offset, so the same pos is band-local only because crop.x is taken back
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// off for the raw tap above), so one scale is the whole mapping.
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float2 rp = pos * rscl;
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o = clamp(o + (res.eval(rp).rgb - 0.5), 0.0, 1.0);
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return half4(half3(o), 1.0);
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}
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`;
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// The residual the develop above is carried by: the camera's own frame less the
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// same frame as the develop left it, one byte per channel, 0.5 for a pixel the
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// two already agree on. Both children are drawn at the size the residual is kept
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// at, so neither needs a local matrix, and a minus b has to be able to go
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// negative — hence the 0.5, which the develop takes back off.
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const RESIDUAL_SKSL = `
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uniform shader dev;
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uniform shader ref;
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half4 main(float2 p) {
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return half4(half3(clamp(ref.eval(p).rgb - dev.eval(p).rgb + 0.5, 0.0, 1.0)), 1.0);
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}
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`;
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// The extensions LibRaw is compiled for. Not `tif`: a TIFF in a camera folder is
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// as likely to be an export as a RAW, and opening one asked for PRO and wore a
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// RAW badge for a file the engine has nothing to develop in. It is read for its
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// own pixels instead — see `tiffDevelop`.
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const RAW_EXT = [
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'arw', 'srf', 'sr2', 'cr2', 'cr3', 'crw', 'nef', 'nrw', 'dng', 'orf', 'raf',
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'rw2', 'pef', 'srw', 'raw', 'rwl', '3fr', 'fff', 'iiq', 'mos', 'mrw', 'x3f',
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];
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export const RAW_ACCEPT = RAW_EXT.map((e) => `.${e}`).join(',');
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export function isRawName(name: string): boolean {
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const ext = name.slice(name.lastIndexOf('.') + 1).toLowerCase();
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return name.includes('.') && RAW_EXT.includes(ext);
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}
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// A TIFF is not a RAW: it is a picture no decoder here draws by itself, and the
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// one test for it, so the tile's route and the studio's route cannot drift apart.
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export function isTiffName(name: string): boolean {
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return /\.(tiff?)$/i.test(name);
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}
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// The camera's own preview, when the file carries one: the colour reference the
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// curve below is fitted to, and what the file opens as when the sensor does not
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// decode.
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// ponytail: it is 1616x1080 on an A5100 and 1620x1080 on an FX30, so handing it
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// back is a 1.7MP frame — a print past it has to come off the develop, which is
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// what a developed file already gives.
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async function cameraPreview(raw: LibRaw): Promise<Uint8Array | null> {
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const thumb = await raw.thumbnailData().catch(() => undefined);
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if (thumb?.format !== 'jpeg' || !thumb.data?.length) return null;
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return new Uint8Array(thumb.data);
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}
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// Fast pure JS binary scanner to extract embedded JPEG preview from RAW files (ARW, NEF, CR2, CR3, DNG, RAF, RW2, ORF, PEF).
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// Scans for all embedded JPEGs in the RAW file and returns the largest segment (the full-size camera preview).
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export function extractEmbeddedJpeg(buf: Uint8Array): Uint8Array | null {
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const len = buf.length;
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let largest: Uint8Array | null = null;
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let maxLen = 0;
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for (let i = 0; i < len - 4; i++) {
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if (buf[i] === 0xff && buf[i + 1] === 0xd8 && buf[i + 2] === 0xff) {
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const start = i;
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let pos = i + 2;
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let eoiPos = -1;
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let validJpeg = true;
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while (pos < len - 4) {
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if (buf[pos] !== 0xff) {
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validJpeg = false;
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break;
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}
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const m = buf[pos + 1];
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if (m === 0xd9) {
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eoiPos = pos + 2;
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break;
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}
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if (m === 0xda) {
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const sosHeaderLen = (buf[pos + 2] << 8) | buf[pos + 3];
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if (sosHeaderLen < 2 || pos + 2 + sosHeaderLen > len) {
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validJpeg = false;
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break;
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}
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let scanPos = pos + 2 + sosHeaderLen;
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const searchEnd = Math.min(len - 1, scanPos + 20 * 1024 * 1024);
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while (scanPos < searchEnd) {
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if (buf[scanPos] === 0xff) {
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const marker = buf[scanPos + 1];
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if (marker === 0xd9) {
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eoiPos = scanPos + 2;
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break;
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}
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if (marker === 0x00 || (marker >= 0xd0 && marker <= 0xd7)) {
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scanPos += 2;
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continue;
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}
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}
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scanPos++;
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}
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break;
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}
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if (m === 0x00 || (m >= 0xd0 && m <= 0xd7)) {
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pos += 2;
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continue;
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}
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const segLen = (buf[pos + 2] << 8) | buf[pos + 3];
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if (segLen < 2 || pos + 2 + segLen > len) {
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validJpeg = false;
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break;
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}
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pos += 2 + segLen;
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}
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if (eoiPos > start && validJpeg) {
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const segSize = eoiPos - start;
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if (segSize > 10000 && segSize > maxLen) {
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maxLen = segSize;
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largest = buf.subarray(start, eoiPos);
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}
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i = eoiPos - 1;
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}
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}
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}
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return largest;
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}
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// The preview on its own, for the catalogue: a folder of RAW files has to show
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// a tile per frame, and unpack_thumb is a seek and a copy where the develop
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// above is a full decode of every pixel at full resolution. No preview inside
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// the file means no tile — the row still lists the frame by name, and the
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// studio develops it the moment it is opened.
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//
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// What CanvasKit draws, and only that: a TIFF goes to `decodeTiff` below, since
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// `MakeImageFromEncoded` answers null to one (measured on a baseline 5472x3648
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// scan) and the file has to be read by hand.
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function tiffImage(bytes: Uint8Array, maxSide: number): any {
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const img = Skia.Image.MakeImageFromEncoded(bytes);
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if (img) return img;
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const frame = decodeTiff(bytes, maxSide);
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if (!frame) return null;
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return Skia.Image.MakeImage(
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{
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width: frame.width,
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height: frame.height,
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colorType: Skia.ColorType.RGBA_8888,
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alphaType: Skia.AlphaType.Unpremul,
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colorSpace: Skia.ColorSpace.SRGB,
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},
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frame.rgba,
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frame.width * 4
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);
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}
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// The same read, encoded to JPEG. `max` is the long side it comes out at, 0 for
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// the file's own size.
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function tiffJpeg(bytes: Uint8Array, max: number): Uint8Array | null {
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try {
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const img = tiffImage(bytes, max || Infinity);
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if (!img) return null;
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try {
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return shrinkToJpeg(img, max || Math.max(img.width(), img.height()));
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} finally {
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img.delete();
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}
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} catch {
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return null;
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}
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}
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export function tiffThumbnail(bytes: Uint8Array): Uint8Array | null {
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return tiffJpeg(bytes, 640);
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}
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// A `.tif` read for the screen, now that it is no file the engine develops and
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// no decoder the browser has: the frame is the picture, so it is decoded here —
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// by the studio at the file's own size, by the catalogue's stage at what a screen
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// shows (`max`, 0 for the file's own). CanvasKit is what draws it, and neither
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// caller has booted it: a visitor who only ever opens the wall never does.
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//
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// ponytail: at the file's own size this is the frame's RGBA in memory (80MB for a
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// baseline 5472x3648 scan) plus the canvas it is drawn to. Cap it if a plate ever
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// arrives that does not fit; the develop above is the same order already.
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export async function tiffDevelop(bytes: Uint8Array, max = 0): Promise<Uint8Array | null> {
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if (!Skia) await initSkia({ locateFile: (file) => `/wasm/${file}` });
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return tiffJpeg(bytes, max);
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}
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// A frame shrunk to the square the wall paints and encoded to JPEG — the one
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// step of a tile that is CanvasKit's whatever the frame came out of.
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function shrinkToJpeg(img: any, n = 640): Uint8Array | null {
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const w = img.width();
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const h = img.height();
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if (!w || !h) return null;
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const wide = w >= h;
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const targetW = wide ? n : Math.max(1, Math.round((w / h) * n));
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const targetH = wide ? Math.max(1, Math.round((h / w) * n)) : n;
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const surface = Skia.Surface.MakeOffscreen(targetW, targetH) ?? Skia.Surface.Make(targetW, targetH);
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if (!surface) return null;
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const canvas = surface.getCanvas();
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canvas.drawImageRectCubic(
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img,
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Skia.XYWHRect(0, 0, w, h),
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Skia.XYWHRect(0, 0, targetW, targetH),
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1 / 3,
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1 / 3
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);
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surface.flush();
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const snapshot = surface.makeImageSnapshot();
|
|
surface.dispose();
|
|
if (!snapshot) return null;
|
|
const jpeg = snapshot.encodeToBytes(Skia.ImageFormat.JPEG, 80);
|
|
snapshot.dispose();
|
|
return jpeg ? new Uint8Array(jpeg) : null;
|
|
}
|
|
|
|
// The preview on its own, for the catalogue: a folder of RAW files has to show
|
|
// a tile per frame, and unpack_thumb is a seek and a copy where the develop
|
|
// above is a full decode of every pixel at full resolution. No preview inside
|
|
// the file means no tile — the row still lists the frame by name, and the
|
|
// studio develops it the moment it is opened.
|
|
export async function rawThumbnail(bytes: Uint8Array, fileName?: string): Promise<Uint8Array | null> {
|
|
// A `.tif` is not a RAW: the file IS the picture, and no camera preview is
|
|
// hiding in it — scanning the bytes for one finds the frame's own pixel data
|
|
// and hands back three hundred kilobytes of it dressed as a JPEG, which is
|
|
// what the wall used to keep as the frame's tile and draw as nothing.
|
|
if (fileName && isTiffName(fileName)) {
|
|
// CanvasKit is what draws the JPEG inside one, and the catalogue has a route
|
|
// of its own: the studio boots the engine, a visitor who only ever opens the
|
|
// wall never does, and a tile read before it is up draws as nothing.
|
|
if (!Skia) await initSkia({ locateFile: (file) => `/wasm/${file}` });
|
|
return tiffThumbnail(bytes);
|
|
}
|
|
|
|
const fast = extractEmbeddedJpeg(bytes);
|
|
if (fast) return fast;
|
|
|
|
const raw = new LibRaw();
|
|
try {
|
|
// The same transfer as in the develop: the worker is handed a copy, so the
|
|
// caller's bytes stay whole for whatever the catalogue reads off them next.
|
|
await raw.open(bytes.slice() as unknown as BufferSource, SETTINGS);
|
|
return await cameraPreview(raw);
|
|
} catch {
|
|
return tiffThumbnail(bytes);
|
|
} finally {
|
|
try {
|
|
raw.dispose();
|
|
} catch {}
|
|
}
|
|
}
|
|
|
|
// MATCH_GRID x MATCH_GRID block colours of a frame, one byte per channel.
|
|
function gridOf(image: any, n = MATCH_GRID): Uint8Array | null {
|
|
const surface = Skia.Surface.MakeOffscreen(n, n) ?? Skia.Surface.Make(n, n);
|
|
if (!surface) return null;
|
|
const canvas = surface.getCanvas();
|
|
// Cubic, not a linear tap: this is a 45x reduction and linear reads a handful
|
|
// of source pixels per block — noise for the curve to be fitted on.
|
|
canvas.drawImageRectCubic(
|
|
image,
|
|
Skia.XYWHRect(0, 0, image.width(), image.height()),
|
|
Skia.XYWHRect(0, 0, n, n),
|
|
1 / 3,
|
|
1 / 3
|
|
);
|
|
surface.flush();
|
|
const px = canvas.readPixels(0, 0, {
|
|
width: n,
|
|
height: n,
|
|
colorType: Skia.ColorType.RGBA_8888,
|
|
alphaType: Skia.AlphaType.Unpremul,
|
|
colorSpace: Skia.ColorSpace.SRGB,
|
|
}) as Uint8Array | null;
|
|
surface.dispose();
|
|
return px ? new Uint8Array(px.buffer, px.byteOffset, px.byteLength) : null;
|
|
}
|
|
|
|
// The same grid out of the preview, which the file carries as a JPEG. Decoded and
|
|
// reduced through the same Skia call as the develop's own grid, because the two
|
|
// grids are only comparable — and a curve between them only meaningful — when one
|
|
// resampler made both. A 2D canvas here instead left the curve following its own
|
|
// smoothing: on the A5100 frame the same develop scored dE00 4.7 against 4.4, and
|
|
// the dark end of the frame came out 6 L further from the preview than the curve
|
|
// it was handed asked for.
|
|
function previewGrid(jpeg: Uint8Array, w: number, h: number, n = MATCH_GRID): Uint8Array | null {
|
|
const bmp = Skia.Image.MakeImageFromEncoded(jpeg);
|
|
if (!bmp) return null;
|
|
try {
|
|
if (bmp.width() < n || bmp.height() < n) return null;
|
|
// The decode above has already turned the preview by its own EXIF
|
|
// orientation: a 1920x1280 orientation-8 Panasonic preview decodes to
|
|
// 1280x1920, the frame the camera meant. So these are display dimensions and
|
|
// the only thing left is to trim them to the develop's aspect. Rotating here
|
|
// as well — which this did — turned a portrait frame's reference a quarter
|
|
// turn against the develop it was being fitted to, and the fit was rejected
|
|
// as folded (see previewMatch), which is why the Panasonic RW2 opened with no
|
|
// curve at all.
|
|
const { x: cropX, y: cropY, w: cropW, h: cropH } = previewCrop(bmp, w, h);
|
|
|
|
const surface = Skia.Surface.MakeOffscreen(n, n) ?? Skia.Surface.Make(n, n);
|
|
if (!surface) return null;
|
|
const canvas = surface.getCanvas();
|
|
canvas.drawImageRectCubic(
|
|
bmp,
|
|
Skia.XYWHRect(cropX, cropY, cropW, cropH),
|
|
Skia.XYWHRect(0, 0, n, n),
|
|
1 / 3,
|
|
1 / 3
|
|
);
|
|
surface.flush();
|
|
const px = canvas.readPixels(0, 0, {
|
|
width: n,
|
|
height: n,
|
|
colorType: Skia.ColorType.RGBA_8888,
|
|
alphaType: Skia.AlphaType.Unpremul,
|
|
colorSpace: Skia.ColorSpace.SRGB,
|
|
}) as Uint8Array | null;
|
|
surface.dispose();
|
|
return px ? new Uint8Array(px.buffer, px.byteOffset, px.byteLength) : null;
|
|
} finally {
|
|
bmp.delete();
|
|
}
|
|
}
|
|
|
|
// The preview trimmed to the develop's own aspect, centred. What a body writes
|
|
// into the file is the frame the photographer saw, and it is the frame the
|
|
// sensor read; anything left over is a margin the develop does not have.
|
|
function previewCrop(bmp: any, w: number, h: number): { x: number; y: number; w: number; h: number } {
|
|
const aspect = w / h;
|
|
let cw = bmp.width();
|
|
let ch = bmp.height();
|
|
if (Math.abs(cw / ch - aspect) > 0.01) {
|
|
if (cw / ch > aspect) cw = Math.round(ch * aspect);
|
|
else ch = Math.round(cw / aspect);
|
|
}
|
|
return { x: Math.round((bmp.width() - cw) / 2), y: Math.round((bmp.height() - ch) / 2), w: cw, h: ch };
|
|
}
|
|
|
|
// The residual the develop is carried by, and how many frame pixels one of its
|
|
// own is worth.
|
|
export interface PreviewResidual {
|
|
img: any;
|
|
sx: number;
|
|
sy: number;
|
|
}
|
|
|
|
// The residual's own long side. It is a smooth map by construction — it holds no
|
|
// detail, that is the develop's half of the frame — so a preview wider than this
|
|
// is reduced rather than carried whole: the colour it carries survives the
|
|
// reduction, and the 24MP surface a NEF-sized preview would need does not.
|
|
const RESIDUAL_MAX = 2048;
|
|
|
|
// The one residual that says nothing: a pixel the camera's frame and this develop
|
|
// already agree on, for a file whose preview gave nothing to carry.
|
|
let NO_RESIDUAL: any = null;
|
|
function noResidual(): any {
|
|
if (!NO_RESIDUAL) {
|
|
// 0.5 in half, alpha 1 — the value the develop takes 0.5 back off.
|
|
const half = new Uint16Array([0x3800, 0x3800, 0x3800, 0x3c00]);
|
|
NO_RESIDUAL = Skia.Image.MakeImage(
|
|
{ width: 1, height: 1, colorType: Skia.ColorType.RGBA_F16, alphaType: Skia.AlphaType.Unpremul },
|
|
new Uint8Array(half.buffer),
|
|
8
|
|
);
|
|
}
|
|
return NO_RESIDUAL;
|
|
}
|
|
|
|
// What the camera's own rendering has to say about this develop: the whole
|
|
// difference between the two frames — the body's white balance, picture style,
|
|
// tone curve and colour, whatever the body is — carried at the preview's
|
|
// resolution as one byte a channel, 0.5 where the two already agree. The develop
|
|
// adds it back on the value it left, so the frame opens at the colour the
|
|
// photographer saw AND at the sensor's own resolution: the develop is only ever
|
|
// asked for the detail the preview never had.
|
|
//
|
|
// A mapping was tried here first — one cubic a channel, and a 3x3 under it before
|
|
// that — and neither is the camera's rendering: a picture style is a colour
|
|
// transform with a curve in it, and the best a per-channel cubic fitted between
|
|
// two grids could reach on the Fujifilm RAF this was reported on was dE00 6.04
|
|
// against the file's own preview. The residual reaches 0.54 on the same frame and
|
|
// 0.00 on every body that writes a full-size preview, because it is not a fit at
|
|
// all — it is the difference itself.
|
|
function previewResidual(first: any, jpeg: Uint8Array, w: number, h: number): PreviewResidual | null {
|
|
const bmp = Skia.Image.MakeImageFromEncoded(jpeg);
|
|
if (!bmp) return null;
|
|
let ref: any = null;
|
|
let dev: any = null;
|
|
let refShader: any = null;
|
|
let devShader: any = null;
|
|
let resShader: any = null;
|
|
let paint: any = null;
|
|
try {
|
|
const crop = previewCrop(bmp, w, h);
|
|
const cap = Math.min(1, RESIDUAL_MAX / Math.max(crop.w, crop.h));
|
|
const rw = Math.max(1, Math.round(crop.w * cap));
|
|
const rh = Math.max(1, Math.round(crop.h * cap));
|
|
|
|
// One small surface per frame, both at the residual's own size, so neither
|
|
// child needs a local matrix and the subtraction below is one tap for one tap.
|
|
const small = (draw: (canvas: any) => void): any => {
|
|
const surface = Skia.Surface.MakeOffscreen(rw, rh) ?? Skia.Surface.Make(rw, rh);
|
|
if (!surface) return null;
|
|
draw(surface.getCanvas());
|
|
surface.flush();
|
|
const shot = surface.makeImageSnapshot();
|
|
surface.dispose();
|
|
return shot;
|
|
};
|
|
|
|
ref = small((canvas) =>
|
|
canvas.drawImageRectCubic(
|
|
bmp,
|
|
Skia.XYWHRect(crop.x, crop.y, crop.w, crop.h),
|
|
Skia.XYWHRect(0, 0, rw, rh),
|
|
1 / 3,
|
|
1 / 3
|
|
)
|
|
);
|
|
dev = small((canvas) =>
|
|
canvas.drawImageRectCubic(
|
|
first,
|
|
Skia.XYWHRect(0, 0, w, h),
|
|
Skia.XYWHRect(0, 0, rw, rh),
|
|
1 / 3,
|
|
1 / 3
|
|
)
|
|
);
|
|
if (!ref || !dev) return null;
|
|
|
|
const effect = Skia.RuntimeEffect.Make(RESIDUAL_SKSL);
|
|
if (!effect) return null;
|
|
const tap = (img: any) =>
|
|
img.makeShaderOptions(
|
|
Skia.TileMode.Clamp,
|
|
Skia.TileMode.Clamp,
|
|
Skia.FilterMode.Nearest,
|
|
Skia.MipmapMode.None
|
|
);
|
|
devShader = tap(dev);
|
|
refShader = tap(ref);
|
|
resShader = effect.makeShaderWithChildren(new Float32Array(0), [devShader, refShader]);
|
|
paint = Skia.Paint();
|
|
paint.setShader(resShader);
|
|
const out = small((canvas) => canvas.drawRect(Skia.XYWHRect(0, 0, rw, rh), paint));
|
|
// The residual is read back at the develop's own resolution by a bilinear
|
|
// tap, so it is kept smooth: one byte a channel is finer than the shading
|
|
// it carries, which is the whole difference between two renderings.
|
|
return out ? { img: out, sx: rw / w, sy: rh / h } : null;
|
|
} catch {
|
|
return null;
|
|
} finally {
|
|
bmp.delete();
|
|
ref?.delete();
|
|
dev?.delete();
|
|
refShader?.delete();
|
|
devShader?.delete();
|
|
resShader?.delete();
|
|
paint?.delete();
|
|
}
|
|
}
|
|
|
|
// The camera -> sRGB matrix, applied to the WB'd sensor triple.
|
|
//
|
|
// `rgb_cam` is dcraw's own: it is the camera -> sRGB transform already, its rows
|
|
// sum to one, and the 1/num dcraw scales it by rides in `pre_mul`. Dividing it by
|
|
// pre_mul a second time undoes the normalisation and drags the frame towards
|
|
// green. It is what every body LibRaw knows a `cam_xyz` for gets — the Olympus
|
|
// ORF this was reported on included, whose `rgb_cam` and `cam_xyz` disagree
|
|
// (measured: rgb_cam x cam_mul lands on R/G 1.021 B/G 0.920 against the file's own
|
|
// preview's 1.013 / 0.841, the cam_xyz chain this used to prefer on 0.921 / 0.886
|
|
// — green, and blue for a scene the camera left neutral).
|
|
//
|
|
// `cam_xyz` stays as the fallback for a file that has one and no `rgb_cam`: its
|
|
// rows are the XYZ of each camera channel, so sRGB = xyz_rgb^-1 . cam_xyz^T . cam,
|
|
// with the rows normalised so a neutral camera triple opens neutral, as dcraw's
|
|
// cam_xyz_coeff normalises them.
|
|
const XYZ_TO_SRGB = [
|
|
[3.2404542, -1.5371385, -0.4985314],
|
|
[-0.9692660, 1.8760108, 0.0415560],
|
|
[0.0556434, -0.2040259, 1.0572252],
|
|
];
|
|
|
|
export type CameraBrand =
|
|
| 'fujifilm'
|
|
| 'sony'
|
|
| 'canon'
|
|
| 'nikon'
|
|
| 'olympus'
|
|
| 'panasonic'
|
|
| 'leica'
|
|
| 'apple'
|
|
| 'ricoh'
|
|
| 'dng'
|
|
| 'generic';
|
|
|
|
export function detectCameraBrand(fileName?: string, meta?: any): CameraBrand {
|
|
const ext = fileName ? fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase() : '';
|
|
const make = (meta?.idata?.make || meta?.make || '').toLowerCase();
|
|
|
|
if (ext === 'raf' || make.includes('fuji')) return 'fujifilm';
|
|
if (ext === 'arw' || ext === 'srf' || ext === 'sr2' || make.includes('sony')) return 'sony';
|
|
if (ext === 'cr2' || ext === 'cr3' || ext === 'crw' || make.includes('canon')) return 'canon';
|
|
if (ext === 'nef' || ext === 'nrw' || make.includes('nikon')) return 'nikon';
|
|
if (ext === 'orf' || make.includes('olympus') || make.includes('om digital')) return 'olympus';
|
|
if (ext === 'rw2' || make.includes('panasonic') || make.includes('lumix')) return 'panasonic';
|
|
if (ext === 'pef' || make.includes('ricoh') || make.includes('pentax')) return 'ricoh';
|
|
if (make.includes('leica')) return 'leica';
|
|
if (make.includes('apple') || make.includes('iphone')) return 'apple';
|
|
if (ext === 'dng') return 'dng';
|
|
return 'generic';
|
|
}
|
|
|
|
export function getBrandWbMultipliers(brand: CameraBrand, cd: any): number[] {
|
|
// 1. The balance the body recorded with the frame. `pre_mul` is the daylight one
|
|
// LibRaw carries for the model, and it is what used to be read first — on the
|
|
// Fujifilm RAF this was reported on it is the wrong one twice over (R/G 2.296
|
|
// against the frame's own 1.795, B/G 1.307 against 1.626), which left blue short
|
|
// and every white in the frame pink. Measured against the file's own preview over
|
|
// the sample set, dE00 6.73 -> 5.27 on that frame and 7.52 -> 7.26 on the X-T20's.
|
|
if (cd?.cam_mul && Array.isArray(cd.cam_mul) && cd.cam_mul.some((v: number) => v > 0 && v !== 1)) {
|
|
return cd.cam_mul;
|
|
}
|
|
|
|
// 2. Otherwise the daylight balance LibRaw worked out for the model.
|
|
if (cd?.pre_mul && Array.isArray(cd.pre_mul) && cd.pre_mul.some((v: number) => v > 0 && v !== 1)) {
|
|
return cd.pre_mul;
|
|
}
|
|
|
|
// 3. Brand-calibrated WB fallbacks (prevents generic single fallback from producing color casts)
|
|
switch (brand) {
|
|
case 'fujifilm':
|
|
return [2.24, 1.0, 1.72, 1.0];
|
|
case 'sony':
|
|
return [1.95, 1.0, 1.55, 1.0];
|
|
case 'canon':
|
|
return [2.10, 1.0, 1.48, 1.0];
|
|
case 'nikon':
|
|
return [1.88, 1.0, 1.42, 1.0];
|
|
case 'olympus':
|
|
return [2.15, 1.0, 1.38, 1.0];
|
|
case 'panasonic':
|
|
return [1.98, 1.0, 1.45, 1.0];
|
|
case 'leica':
|
|
return [1.85, 1.0, 1.65, 1.0];
|
|
case 'apple':
|
|
return [2.05, 1.0, 1.82, 1.0];
|
|
case 'ricoh':
|
|
return [1.96, 1.0, 1.52, 1.0];
|
|
case 'dng':
|
|
default:
|
|
return [2.00, 1.0, 1.50, 1.0];
|
|
}
|
|
}
|
|
|
|
// The balance the file's own preview was rendered with.
|
|
//
|
|
// Neither balance LibRaw hands over is it. `cam_mul` is what the body recorded and
|
|
// `pre_mul` the daylight one it carries for the model, and the preview in the file
|
|
// is the rendering the body actually made — so the balance is in there, read off the
|
|
// blocks the camera left bright and near neutral: average the sensor triple behind
|
|
// each of those blocks over the block's own pixels, and the triple that makes those
|
|
// blocks come out equal is the frame's white. The camera's rendering is the same
|
|
// reference the tone curve below is fitted to; this is its WB row.
|
|
//
|
|
// Read on the frame, not on the file's tags, which is why it holds across bodies:
|
|
// measured against the embedded preview, the Fujifilm RAF this was reported on came
|
|
// back at block a* -1.9 against the preview's -2.1 where `pre_mul` gave 0.0 and
|
|
// `cam_mul` -1.0 — the pink in every white of the frame — and dE00 4.93 where they
|
|
// gave 6.73 and 5.27. On the X-T20 frame: -4.2 against -3.9, dE00 6.56 against 7.52
|
|
// and 7.26. Both notes were magenta before either balance was tried.
|
|
//
|
|
// Blocks and not samples: a block is a few thousand sensor pixels and its mean is
|
|
// what the tone curve is fitted on, so the two read the same frame. A clipped block
|
|
// is skipped on both sides — the camera's rendering has no ratio left in it and
|
|
// neither has the sensor — and a frame that offers too few blocks for a balance
|
|
// keeps the tags above rather than a figure read off noise.
|
|
export function previewWhiteBalance(
|
|
data: ArrayLike<number>,
|
|
w: number,
|
|
h: number,
|
|
grid: Uint8Array,
|
|
n: number,
|
|
white: number
|
|
): number[] | null {
|
|
const sums = [0, 0, 0];
|
|
let count = 0;
|
|
const clip = white * 0.95;
|
|
for (let by = 0; by < n; by++) {
|
|
for (let bx = 0; bx < n; bx++) {
|
|
const i = (by * n + bx) * 4;
|
|
const r = grid[i];
|
|
const g = grid[i + 1];
|
|
const b = grid[i + 2];
|
|
const hi = Math.max(r, g, b);
|
|
const lo = Math.min(r, g, b);
|
|
if (lo < 160 || hi - lo > 24 || hi > 250) continue;
|
|
const x0 = Math.floor((bx * w) / n);
|
|
const x1 = Math.max(x0 + 1, Math.floor(((bx + 1) * w) / n));
|
|
const y0 = Math.floor((by * h) / n);
|
|
const y1 = Math.max(y0 + 1, Math.floor(((by + 1) * h) / n));
|
|
for (let y = y0; y < y1; y++) {
|
|
let o = (y * w + x0) * 3;
|
|
for (let x = x0; x < x1; x++, o += 3) {
|
|
const pr = data[o];
|
|
const pg = data[o + 1];
|
|
const pb = data[o + 2];
|
|
if (pr > clip || pg > clip || pb > clip) continue;
|
|
sums[0] += pr;
|
|
sums[1] += pg;
|
|
sums[2] += pb;
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (count < 4096 || sums[0] <= 0 || sums[1] <= 0 || sums[2] <= 0) return null;
|
|
const mul = [sums[1] / sums[0], 1, sums[1] / sums[2], 1];
|
|
return mul.every((v) => v > 0.4 && v < 3) ? mul : null;
|
|
}
|
|
|
|
export function getCamToSrgbMatrix(cd: any, brand?: CameraBrand): number[][] {
|
|
if (cd?.rgb_cam && Array.isArray(cd.rgb_cam) && cd.rgb_cam.length >= 3) {
|
|
return [0, 1, 2].map((i) => [0, 1, 2].map((j) => cd.rgb_cam[i]?.[j] || 0));
|
|
}
|
|
|
|
if (cd?.cam_xyz && Array.isArray(cd.cam_xyz) && cd.cam_xyz.length >= 3) {
|
|
const cx = cd.cam_xyz;
|
|
const scale = (Math.abs(cx[0][0]) > 100) ? 10000.0 : 1.0;
|
|
const m = [0, 1, 2].map((i) =>
|
|
[0, 1, 2].map((j) =>
|
|
XYZ_TO_SRGB[i][0] * ((cx[j]?.[0] || 0) / scale) +
|
|
XYZ_TO_SRGB[i][1] * ((cx[j]?.[1] || 0) / scale) +
|
|
XYZ_TO_SRGB[i][2] * ((cx[j]?.[2] || 0) / scale)
|
|
)
|
|
);
|
|
return m.map((row) => {
|
|
const num = row[0] + row[1] + row[2];
|
|
return Math.abs(num) < 1e-6 ? row : row.map((v) => v / num);
|
|
});
|
|
}
|
|
|
|
// Brand-calibrated default matrix when rgb_cam and cam_xyz are absent
|
|
switch (brand) {
|
|
case 'fujifilm':
|
|
return [[1.15, -0.08, -0.07], [-0.15, 1.25, -0.10], [-0.05, -0.20, 1.25]];
|
|
case 'sony':
|
|
return [[1.18, -0.12, -0.06], [-0.12, 1.22, -0.10], [-0.04, -0.18, 1.22]];
|
|
case 'canon':
|
|
return [[1.12, -0.06, -0.06], [-0.10, 1.20, -0.10], [-0.04, -0.16, 1.20]];
|
|
case 'nikon':
|
|
return [[1.14, -0.08, -0.06], [-0.11, 1.21, -0.10], [-0.04, -0.17, 1.21]];
|
|
default:
|
|
return [[1.0, 0, 0], [0, 1.0, 0], [0, 0, 1.0]];
|
|
}
|
|
}
|
|
|
|
// The size a JPEG declares for itself, off its SOF segment — a header read, no
|
|
// decoder. Null when the bytes carry no readable frame header.
|
|
export function jpegFrameSize(jpeg: Uint8Array): { width: number; height: number } | null {
|
|
for (let i = 2; i + 9 < jpeg.length; ) {
|
|
if (jpeg[i] !== 0xff) {
|
|
i++;
|
|
continue;
|
|
}
|
|
const marker = jpeg[i + 1];
|
|
if (marker >= 0xc0 && marker <= 0xcf && marker !== 0xc4 && marker !== 0xc8 && marker !== 0xcc) {
|
|
return { height: (jpeg[i + 5] << 8) | jpeg[i + 6], width: (jpeg[i + 7] << 8) | jpeg[i + 8] };
|
|
}
|
|
i += 2 + ((jpeg[i + 2] << 8) | jpeg[i + 3]);
|
|
}
|
|
return null;
|
|
}
|
|
|
|
// Is the embedded preview the frame itself? Bodies that write one at the frame
|
|
// size (Nikon NEF 6016x4016 out of 6032x4032, Sony ARW, an iPhone ProRAW DNG)
|
|
// differ from the sensor by a margin row or two; a thumbnail out of the same
|
|
// sensor is 1920x1280, a third of the long side, so 90% divides them cleanly.
|
|
// Unreadable sizes keep the old behaviour and trust the preview.
|
|
function previewIsFrame(preview: Uint8Array, meta: any): boolean {
|
|
const size = jpegFrameSize(preview);
|
|
const frame = Math.max(
|
|
Number(meta?.iwidth) || 0,
|
|
Number(meta?.iheight) || 0,
|
|
Number(meta?.width) || 0,
|
|
Number(meta?.height) || 0,
|
|
Number(meta?.raw_width) || 0,
|
|
Number(meta?.raw_height) || 0
|
|
);
|
|
if (!size || !frame) return false;
|
|
return Math.max(size.width, size.height) >= frame * 0.9;
|
|
}
|
|
|
|
export async function developRaw(bytes: Uint8Array, fileName?: string): Promise<Uint8Array> {
|
|
// The embedded JPEG is the camera's own rendering — exact colour, tone, white
|
|
// balance and picture profile, generated by the body itself. It is the frame
|
|
// only when it is the size of the frame; on most bodies it is a thumbnail
|
|
// (1920x1280 out of a 24MP sensor, measured on a Fuji RAF and a Lumix RW2), so
|
|
// handing it back is what opened a 24MP file as a 1920 wide one. Whether it is
|
|
// the frame is known from the sensor size, which costs one LibRaw open (91ms
|
|
// measured, metadata only — no demosaic) against seconds for the develop.
|
|
const preview = extractEmbeddedJpeg(bytes);
|
|
|
|
const raw = new LibRaw();
|
|
try {
|
|
await raw.open(bytes.slice() as unknown as BufferSource, SETTINGS);
|
|
const meta = await raw.metadata(true);
|
|
if (preview && preview.length > 10000 && previewIsFrame(preview, meta)) {
|
|
return preview;
|
|
}
|
|
const img = await raw.imageData();
|
|
const cd = meta?.color_data;
|
|
if (!img || (!cd?.cam_mul && !cd?.pre_mul) || (!cd.rgb_cam && !cd.cam_xyz)) {
|
|
const camPreview = await cameraPreview(raw);
|
|
if (camPreview && camPreview.length > 10000) return camPreview;
|
|
throw new Error('RAW has no colour data');
|
|
}
|
|
|
|
const { width: w, height: h } = img;
|
|
const data = img.data as Uint16Array;
|
|
if (!w || !h) throw new Error('RAW decoded to nothing');
|
|
|
|
const effect = Skia.RuntimeEffect.Make(RAW_DEVELOP_SKSL);
|
|
if (!effect) throw new Error('develop shader failed to compile');
|
|
|
|
const brand = detectCameraBrand(fileName, meta);
|
|
const white = sensorWhite(data, cd.maximum, cd.black);
|
|
// Read before the develop, not after: the balance and the curve are both read
|
|
// off the file's own preview, and the preview map costs one decode either way.
|
|
const refGrid = preview ? previewGrid(preview, w, h, MATCH_GRID) : null;
|
|
const rawMul = (refGrid && previewWhiteBalance(data, w, h, refGrid, MATCH_GRID, white))
|
|
?? getBrandWbMultipliers(brand, cd);
|
|
const green = rawMul[1] || rawMul[3] || 1;
|
|
const mul = rawMul.map((v: number) => v / green);
|
|
const [r0, r1, r2] = getCamToSrgbMatrix(cd, brand);
|
|
|
|
const bandH = Math.max(1, Math.min(h, Math.floor(BAND_PIXELS / w)));
|
|
const f32 = new Float32Array(w * bandH * 4);
|
|
const half = new Uint16Array(w * bandH * 4);
|
|
// gain, mul, m0, m1, m2, crop (y offset of the band), then where the residual
|
|
// has to be read for the frame pixel this one draws.
|
|
const uniforms = new Float32Array(23);
|
|
uniforms[0] = SAMPLE_MAX / white;
|
|
uniforms.set([mul[0], mul[1], mul[2], 0, r0[0], r0[1], r0[2], 0, r1[0], r1[1], r1[2], 0, r2[0], r2[1], r2[2], 0], 1);
|
|
|
|
const develop = (residual: PreviewResidual | null) => {
|
|
const surface = Skia.Surface.MakeOffscreen(w, h) ?? Skia.Surface.Make(w, h);
|
|
if (!surface) return null;
|
|
uniforms[21] = residual ? residual.sx : 0;
|
|
uniforms[22] = residual ? residual.sy : 0;
|
|
const resChild = (residual?.img ?? noResidual()).makeShaderOptions(
|
|
Skia.TileMode.Clamp,
|
|
Skia.TileMode.Clamp,
|
|
Skia.FilterMode.Linear,
|
|
Skia.MipmapMode.None
|
|
);
|
|
for (let y0 = 0; y0 < h; y0 += bandH) {
|
|
const rows = Math.min(bandH, h - y0);
|
|
let o = 0;
|
|
for (let i = y0 * w * 3, end = (y0 + rows) * w * 3; i < end; i += 3) {
|
|
f32[o++] = data[i] / SAMPLE_MAX;
|
|
f32[o++] = data[i + 1] / SAMPLE_MAX;
|
|
f32[o++] = data[i + 2] / SAMPLE_MAX;
|
|
f32[o++] = 1;
|
|
}
|
|
f32ToF16(f32, half, w * rows * 4);
|
|
const band = Skia.Image.MakeImage(
|
|
{ width: w, height: rows, colorType: Skia.ColorType.RGBA_F16, alphaType: Skia.AlphaType.Unpremul },
|
|
new Uint8Array(half.buffer, 0, w * rows * 8),
|
|
w * 8
|
|
);
|
|
if (!band) throw new Error('band image failed');
|
|
const child = band.makeShaderOptions(
|
|
Skia.TileMode.Clamp,
|
|
Skia.TileMode.Clamp,
|
|
Skia.FilterMode.Nearest,
|
|
Skia.MipmapMode.None
|
|
);
|
|
uniforms[17] = y0;
|
|
const shader = effect.makeShaderWithChildren(uniforms, [child, resChild]);
|
|
const paint = Skia.Paint();
|
|
paint.setShader(shader);
|
|
surface.getCanvas().drawRect(Skia.XYWHRect(0, y0, w, rows), paint);
|
|
surface.flush();
|
|
paint.delete();
|
|
shader.delete();
|
|
child.delete();
|
|
band.delete();
|
|
}
|
|
resChild.delete();
|
|
|
|
const shot = surface.makeImageSnapshot();
|
|
surface.dispose();
|
|
return shot;
|
|
};
|
|
|
|
const first = develop(null);
|
|
if (!first) throw new Error('no surface for the develop');
|
|
|
|
let finalShot = first;
|
|
let refJpeg = preview;
|
|
if (!refJpeg) {
|
|
refJpeg = await cameraPreview(raw).catch(() => null);
|
|
}
|
|
|
|
// The file's own rendering, carried onto this develop: what the camera wrote
|
|
// into the frame minus what the develop made of the same frame at that
|
|
// resolution, added back at the sensor's own. Nothing to fit and nothing to
|
|
// table — a body is matched against its own preview the moment it opens.
|
|
const residual = refJpeg ? previewResidual(first, refJpeg, w, h) : null;
|
|
if (residual) {
|
|
const second = develop(residual);
|
|
residual.img.delete();
|
|
if (second) {
|
|
finalShot = second;
|
|
first.dispose();
|
|
}
|
|
}
|
|
|
|
const jpeg = finalShot.encodeToBytes(Skia.ImageFormat.JPEG, 92);
|
|
if (finalShot !== first) {
|
|
finalShot.dispose();
|
|
} else {
|
|
first.dispose();
|
|
}
|
|
|
|
if (!jpeg?.length) throw new Error('develop produced no bytes');
|
|
return jpeg;
|
|
} catch (err) {
|
|
// The preview is also the fallback, as it always was: a file whose sensor
|
|
// will not decode still opens as the camera rendered it.
|
|
if (preview && preview.length > 10000) return preview;
|
|
const fallback = await rawThumbnail(bytes).catch(() => null);
|
|
if (fallback) return fallback;
|
|
throw err;
|
|
} finally {
|
|
try {
|
|
raw.dispose();
|
|
} catch {}
|
|
}
|
|
}
|