27a9dfb65f
Rename LIGHT GLOW to HDF EFFECT and gate it behind PRO: LITE renders the chip greyed out with a PRO tag and cannot open its slider; restoration of older settings that carry hdf > 0 still blocks export in LITE. Play/licence pass: - drop unused permissions (ACTIVITY_RECOGNITION, READ_MEDIA_AUDIO/VIDEO, SYSTEM_ALERT_WINDOW) and requestLegacyExternalStorage - rename the Leica sims to LC STREETLIFE CLASSIC/VIVID, drop the brand from comments; fix app name text, canvaskit copyright, LICENSE owner - remove expo-image-picker and expo-sensors (no JS import), delete dead exports (computeMatrixTint, cinemaSeasonName, base64 helpers, formatCoordinate) - versionCode 3 / versionName 1.2.1, drop the personal email from About - add docs/privacy-policy.html for the Play listing Size: R8 + shrinkResources + bundle compression + ABI trim, 161 MB -> 76 MB.
71 lines
2.8 KiB
Properties
71 lines
2.8 KiB
Properties
# Project-wide Gradle settings.
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# IDE (e.g. Android Studio) users:
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# Gradle settings configured through the IDE *will override*
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# any settings specified in this file.
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# For more details on how to configure your build environment visit
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# http://www.gradle.org/docs/current/userguide/build_environment.html
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# Specifies the JVM arguments used for the daemon process.
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# The setting is particularly useful for tweaking memory settings.
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# Default value: -Xmx512m -XX:MaxMetaspaceSize=256m
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org.gradle.jvmargs=-Xmx4096m -XX:MaxMetaspaceSize=1024m -XX:+HeapDumpOnOutOfMemoryError
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# When configured, Gradle will run in incubating parallel mode.
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# This option should only be used with decoupled projects. More details, visit
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# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
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org.gradle.parallel=true
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# AndroidX package structure to make it clearer which packages are bundled with the
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# Android operating system, and which are packaged with your app's APK
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# https://developer.android.com/topic/libraries/support-library/androidx-rn
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android.useAndroidX=true
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android.enableJetifier=true
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# Enable AAPT2 PNG crunching
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android.enablePngCrunchInReleaseBuilds=true
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# Use this property to specify which architecture you want to build.
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# You can also override it from the CLI using
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# ./gradlew <task> -PreactNativeArchitectures=x86_64
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reactNativeArchitectures=armeabi-v7a,arm64-v8a
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# Use this property to enable support to the new architecture.
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# This will allow you to use TurboModules and the Fabric render in
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# your application. You should enable this flag either if you want
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# to write custom TurboModules/Fabric components OR use libraries that
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# are providing them.
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newArchEnabled=true
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# Use this property to enable or disable the Hermes JS engine.
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# If set to false, you will be using JSC instead.
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hermesEnabled=true
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# Use this property to enable edge-to-edge display support.
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# This allows your app to draw behind system bars for an immersive UI.
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# Note: Only works with ReactActivity and should not be used with custom Activity.
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edgeToEdgeEnabled=true
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# Enable GIF support in React Native images (~200 B increase)
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expo.gif.enabled=true
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# Enable webp support in React Native images (~85 KB increase)
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expo.webp.enabled=true
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# Enable animated webp support (~3.4 MB increase)
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# Disabled by default because iOS doesn't support animated webp
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expo.webp.animated=false
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# Enable network inspector
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EX_DEV_CLIENT_NETWORK_INSPECTOR=true
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# Use legacy packaging to compress native libraries in the resulting APK.
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expo.useLegacyPackaging=false
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expo.inlineModules.watchedDirectories=[]
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# Shrink the shipped APK: R8 strips unused Java/Kotlin, shrinkResources drops
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# unreferenced resources, bundle compression gzips the embedded JS bundle.
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android.enableMinifyInReleaseBuilds=true
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android.enableShrinkResourcesInReleaseBuilds=true
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android.enableBundleCompression=true
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