Files
RecipesCam/docker/frontend/Dockerfile
T
3dtours 8c6e7930db Add self-contained docker/ stack for the web UI
`docker/` now holds the whole web build — frontend (Vite + React + CanvasKit),
backend (Fastify + SQLite) and the compose file — so the folder can be moved to
another machine and run without the React Native project:

    cd docker && cp .env.example .env && docker compose up -d --build

Only `${WEB_PORT:-8090}` is published; nginx serves the SPA and proxies /api to
the `api` container over Docker's DNS. Photos never reach the server.

The shared render code is vendored into `docker/frontend/shared/` and aliased to
a CanvasKit shim, so the app's own frameUtils/toneShader/jpegDpi run unchanged.

Fix the all-black render on GPU surfaces: `MakeWebGLCanvasSurface` creates a
separate WebGL context per call, and a texture from one context cannot be
sampled by a surface on another — so any pass that drew a snapshot onto a second
surface (output sharpen, screen sharpen, polaroid/wallframe cards) came out
solid black, while the raster fallback was correct. Use one shared
GrDirectContext + MakeRenderTarget instead.

Verified in headless Chromium against the running stack: 12MP JPEG in, preview
mean=120.5 sd=60.5, export 2048x1536 mean=107.2 sd=62.1, JFIF density 300/300,
EXIF present, no console errors; health/signup/login/me/recipes all 2xx through
the nginx proxy.
2026-09-17 17:43:03 +07:00

15 lines
479 B
Docker

# Build stage. Node 22 (glibc) so nothing here depends on the host.
FROM node:22-slim AS build
WORKDIR /app
COPY package.json package-lock.json ./
RUN npm ci
COPY . .
# tsc --noEmit && vite build; the prebuild hook copies canvaskit.wasm into public/
RUN npm run build
# Runtime: static files only. The photo pipeline runs in the visitor's browser.
FROM nginx:1.27-alpine
COPY nginx.conf /etc/nginx/conf.d/default.conf
COPY --from=build /app/dist /usr/share/nginx/html
EXPOSE 80