Files
RecipesCam/docker
3dtours 432acba9c1 web: put the mask's column away with the tool, and keep a blown highlight's hue
The column of mask knobs belongs to an armed LINEAR or RADIAL shape, and it
stayed on the stage after the hand had moved on: arm a shape, draw it, click
another chip or another tab, and the strip of mask sliders was still there
belonging to a tool that was no longer in hand. A capture-phase `pointerdown` on
`window`, armed only while `maskTool` is set, now puts the tool down in the same
gesture that reaches for something else. A press on the rail (the tabs) or on
any chip except the shape's own two dismisses; a press inside the column is left
alone, because the column's own chips handle their click themselves, and a press
on the photo is left alone, because dragging on the photo is how the shape is
drawn. It is the dismissal the STRAIGHTEN tool already had, one effect over, so
the tab-switch effect needed no `setMaskTool(null)` of its own.

A RAW's blown highlight came out magenta, and was measured before it was
touched. `example-sony.ARW` through the lab (`rawblow.html`, the same camera
white/black and the same `rgb_cam` the app's develop uses): white 16380, black
512, cam_mul green-normalised to (2.581, 1, 1.553). The pixels the sensor could
not hold — 0.7% of the frame, raw max channel at or past 0.99 of the white level
— average (0.775, 1.416, 1.108) in raw, and per channel 26.3% / 96.0% / 46.7% are
at or over white: green is 1.4x the white level while red is still under it.

The develop shader clamped every channel to 1.0 BEFORE the white-balance gains,
and that one clamp is the whole cast. Green is the channel the gains are
normalised to, so it stopped at 1.0, while red and blue — which need their 2.581
and 1.553 — were already past it and were carried over by the multiply. The
blown area therefore left the matrix at (1.0, 0.53, 0.62) instead of at white:
measured on the develop output, (254.4, 217.0, 242.9) — red and blue 38 above
green, which is magenta. On the stage, pixels with red and blue over 235 and
green under 225 in the same framing: 1191 with the clamp, 33 without it.

The shader now only floors at zero, keeps the channel ratios through the matrix,
and fades whatever ran past white towards white (`mix(rgb / mx, 1, 1 - 1/mx)`,
the desaturate-to-white dcraw uses for the same problem). The blown area comes
out (254.5, 253.9, 246.6): an overflow that stays bright and stops taking a hue,
broken per channel at sd 8.7 / 28.0 / 26.4 today against 5.4 / 3.3 / 17.8 now.
Whole-frame averages move by 0.008/0.278/0.140 of a level — the fade only
touches pixels that were over white, which are the 0.7%.

"cannot be rescued" is the second half of the same fact, and it is now a
measurement rather than a hope: LIGHT's HIGHLIGHT row is a curve over what
develop emitted, and while red and blue were pinned at 255 the curve had nothing
to pull on. The fade leaves a compressed ramp there instead, which is what the
row now pulls. LibRaw's own reconstruction modes are not the answer on this
file: `-H` 1, 2 and 3 hand back byte-identical develop output to `-H` 0
(`pxAt65535` is 0 — the sensor never reached its 65535, only the camera's white
level), so `SETTINGS.highlight` stays 0. What the app cannot do is keep the two
stops above white, because the band still leaves develop as 8-bit JPEG; that
ceiling is named at the point of the fade, for whoever needs RAW highlights
recovered rather than merely correct.

`npm run typecheck` and `npm run build` are clean (bundle `index-BJy_3HCz.js`).

Probes: verify-mask-column (dev server, real photo, arm a shape and draw it,
then reach for another chip and for LIGHT and FX — 8 checks, 8 pass: the column
stands while the shape is armed, survives a press on the photo and on the
shape's own kind chips, and goes on any other chip or tab), rawblow (the real
ARW through the real develop maths in the page, before/after chains side by
side, which is where the magenta and the reconstruction modes were measured),
probe-raw-highlight (the app itself, ARW uploaded, blown pixels counted and the
HIGHLIGHT row driven to both ends).
2026-09-26 20:55:05 +07:00
..

RecipesCam web — self-contained stack

A Docker-hosted web build of RecipesCam. Everything it needs is in this folder: move it to another machine, run two commands, and the app is up. It does not need the React Native project around it.

cp .env.example .env
docker compose up -d --build
# → http://localhost:8090

What runs where

Service Image Role
frontend nginx:1.27-alpine (built by frontend/Dockerfile) Static SPA + /api/ reverse proxy
api node:22-slim (built by backend/Dockerfile) Accounts + saved recipes, SQLite on ./data

frontend resolves api through Docker's embedded DNS and proxies /api/* to it — that is why the API container is named api and why it is not published on the host. Only ${WEB_PORT:-8090} is exposed.

Photos never leave the browser. The CanvasKit render pipeline (grade, frame, watermarks, JPEG encode) runs in the visitor's tab; the API only stores recipes as JSON.

Layout

docker-compose.yml      the stack
.env.example            WEB_PORT
data/                   SQLite (created on first run, gitignored)
backend/                Fastify + better-sqlite3 API, own Dockerfile
frontend/               Vite + React + CanvasKit SPA, own Dockerfile + nginx.conf
  shared/               vendored copies of the app's types + utils (see below)
  src/engine/           skiaShim.ts (CanvasKit) + exportEngine.ts (render pipeline)
                        + session.ts (localStorage/IndexedDB studio persistence)

Vendored files

frontend/shared/{types/index.ts,utils/*.ts} are byte-identical copies of src/types/index.ts and ten src/utils/*.ts files from the React Native project (@shopify/react-native-skia is aliased to src/engine/skiaShim.ts in vite.config.ts + tsconfig.json, so those files compile unchanged):

cinemaShader colorUtils defaultRecipes exifWrite frameUtils jpegDpi paramDefs recipeShare skiaImage toneShader.

The landing page needs no CDN: frontend/public/assets/fonts/*.woff2 are the seven self-hosted faces behind the three font groups the Themes menu offers (Plus Jakarta Sans / Inter / JetBrains Mono, Fraunces / Be Vietnam Pro / Courier Prime, Be Vietnam Pro / Space Mono — all SIL OFL, pulled from Google Fonts, vietnamese + latin + latin-ext subsets), and frontend/public/assets/samples/s*.jpg are the six placeholder negatives the film strip, preset tester and QR card show (swap them for real graded stills whenever we have them). Its one foreign request is the QR image from api.qrserver.com, which degrades to an empty slot offline.

When the app changes one of them, copy it back in — the renderer is only "parity" for as long as these stay in sync:

cd <repo>/docker/frontend/shared/utils
cp <repo>/src/utils/<name>.ts .

Operations

docker compose logs -f api        # API log
docker compose restart api        # after backend/src changes (rebuild: --build)
docker compose down               # stop; ./data survives

Backup is the ./data folder — that is the whole database.

Checks

curl -s http://localhost:8090/api/health          # {"ok":true}
curl -sI http://localhost:8090/                   # 200, index.html

Then open the UI, drop a photo in, and confirm the preview shows the picture and EXPORT downloads a JPEG that opens. The preview going solid black while the export still reports a plausible size is the one failure mode worth knowing: it means the CanvasKit GPU surfaces lost their shared GrDirectContext (see frontend/src/engine/skiaShim.ts), and with no GPU the raster fallback renders the same pipeline correctly, just slower.