5ac2ffb916
The dust brush had two faults and the second was hidden behind the first. A stroke was a row of independent repairs. Every circle the brush laid down found a patch of its own somewhere else in the frame and pasted it, so a stroke of twenty spots was twenty pastes with twenty rims to match, and what showed on the photo was the run of circles itself. The mask was their union on paper but not on the picture. And the mask was not a stroke either. The brush only ever dropped a spot where the pointer's own sample fell, and a fast drag reports a sample every few centimetres of screen — several brush radii apart. Circles that far apart do not touch, so their union was the row of dots the tool was complained about. The segment the pointer travelled is now walked at the brush's own spacing and a spot is laid at every step, whatever speed the stroke was drawn at. With the mask one shape, the patch had nothing left to justify it. The fill is now a push-pull pyramid over the whole mask: the painted pixels are cut out of the frame as a hole, the remaining pixels are halved and halved again until a level is small enough that no hole is left in it, and each level is drawn back over the one below it. What comes up out of that is the photo where the photo was, and the light of the mask's own rim carried inward where it was not — nothing is copied from anywhere, and a repair matches the grade, the blur and the grain around it because those are the pixels it was made from. Non-destructive as before: the recipe still holds the circles, and the preview and the full-size export run the two passes in engine/exportEngine.ts, the shaders and the mask stops in shared/utils/heal.ts. A recipe written by the old brush still loads; the patch coordinates it stored are simply not read any more.