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WB and FX were separate tabs whose only content was the same Lightroom-style develop column LIGHT already renders, so the rail carried three doors into one room. LIGHT now owns the whole column: white balance, tone, presence, the effects group (grain, dehaze, vignette) and the filters, in that order. The `wb` and `fx` TabIds, their rail entries, their `wbLabel()` helper and the now dead `tab.wb` / `tab.fx` i18n keys are gone; `ToolRail` documents eight tabs. Every continuous develop value that the UI exposes as a symmetric knob now runs -100..+100 instead of -10..+10. `paramDefs` gains the `HUNDRED` key set and the `deepen` helper, which widens a def's range and scales its accessors by ten, so the store keeps its -10..+10 internal scale and every stored look, DEFAULT_RECIPES entry and URL round-trip is byte-identical. Params with a meaningful physical scale (temperature in kelvin, exposure in EV-ish units, grain, grain size, hdf, vignette, rotate, crop) keep their own units. Highlight recovery no longer bends hue. The old knee clamped the per-channel gain into 0.55..1.35, which is a per-channel operation and therefore a hue rotation: on the flat skin patch it walked hue from 24 deg to 48 deg at HIGHLIGHT +100, and on a saturated 30:1 chroma ramp it desaturated toward black instead of toward white. The shader now caps the pixel's distance from its undersaturated knee point while preserving the direction of that offset, i.e. it scales chroma and keeps hue, then clamps into gamut. Verified: - `npx tsc --noEmit` clean; `npm run build` clean. - `node scripts/highlight-knee-check.mjs` (pins the new shader source and twin-tests 135 knob combinations) ok. - Existing checks re-run green: `auto-tone-check`, `half-check`, `white-level-check`, `preview-match-check`, `library-check`, `scan-nav-check`, `roll-walk-check`. - Live browser pass: rail shows exactly the seven expected tabs with no WB or FX; LIGHT renders 5 panels / 23 `data-key` knobs; 12 knobs report `min=-100 max=100`; everything else keeps its own range. - Highlight hue measured on ten flat colour patches: HIGHLIGHT -100 gives a hue delta of 0.00 deg on every chromatic patch; HIGHLIGHT +100 stays within 0.22 deg (sky) and 0.28 deg (magenta) wherever chroma survives, and the patches the ramp intentionally drives to white arrive fully neutral. Greys stay neutral (channel spread <= 2/255) at every knob setting. Skin patch before/after: 23.94 deg -> 0.00 deg. ponytail: temperature (2500-10000 K), exposure (+-10 units at 0.25 EV each), grain, grain size, hdf, vignette, rotate and crop deliberately keep their own scales rather than the blanket -100..+100; widen them the day a user asks for more range, not before. Hue assertions live in the flat-patch check because real-photo measurements pick up 2-4 deg of resample drift from the snapshot pipeline that has nothing to do with the shader. Co-authored-by: PenguinHarness <noreply@penguin.local>