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The tone spec draws EXPOSURE as `min="-5" max="5" step="0.01"` with a `0.00` readout, and the app's row was still the original whole-unit knob: -10..+10 in one step, printed as a bare `+2`. The recipe file behind it has always carried units where one unit is EV_PER_UNIT = 0.25 of a stop, which is the same ±2.5 EV travel, so the two are the same range said two ways. The def now talks stops on its face and units in the store: `min: -5, max: 5, step: 0.01`, a `twoStops` readout (`0.00`, `+0.50`, `-0.25`, no unit because the label is the unit), and accessors that translate — `get` multiplies by EV_PER_UNIT, `set` divides and rounds to 1/10000. EV_PER_UNIT is exported for that one use. Because the ×10 of `deepen` is not applied here and the store's field is untouched, a recipe that shipped with EXPOSURE 2 still means the two units it always meant: nothing gets brighter or darker, and half a stop is still 2 units in the file. The knob steps by 0.01, which is 0.04 units — the slider can express a quarter stop where the old one could only express quarter stops, and everything between them. TINT and TEMPERATURE keep the web's ranges (tint ±100 on the ±10 store scale, temperature 2500..10000 K). The spec's ±150 tint and its 2000..50000 K temperature were reviewed and left as they are: the tint at ±100 is already what `deepen` publishes and the wider pair would move stored looks. Verified: - `npx tsc --noEmit` clean; `npm run build` clean. - Repo checks re-run green: `highlight-knee-check`, `auto-tone-check`, `half-check`, `white-level-check`, `preview-match-check` — the last two render real looks through the engine, so a shifted EXPOSURE scale would have shown up as a brightness change in recipes that carry a non-zero one. - Live browser pass on the deployed build: the row reports `min=-5 max=5 step=0.01`, prints `+1.00` at a full stop, `+0.01` at a hundredth, `-0.25` at a quarter stop down and `0.00` at rest, and EXPOSURE +1.00 still lifts the graded frame (mean luma 184.3 -> 203.4). ponytail: the CREATE RECIPES form (RecipeCreatePanel) still edits a sim's raw adjustments in store units, EXPOSURE included. Leave it there until that form is asked for stops: it is a store editor, not the develop panel, and every field on it is in the same units. Co-authored-by: PenguinHarness <noreply@penguin.local>