fix(fx-rt): het crackle master FX - limiter attack smooth + crossfade khi bat/tat chain
- NativeInstrumentEngine: kAttack 0.9->0.1 (het zipper khi sum nhieu track) - app.jsx: crossfade masterFxDryGain/masterFxGain thay hard-rewire graph luc activation/deactivation master chain FX; worklet bao 'started' -> ramp dung luc; PDC tre sau khi dry silent (tranh gap 80ms) - sf-fx-realtime.js: fade-in 512 mau luc FILL xong / resume sau underrun - index.html + addModule: cache-buster v=202608241200 - rebuild app.precompiled.js, copy bundle vao dist/ + src-tauri/resources/ - keo dai fix cac round truoc: FILL 16, FXRT_BURST_MS, REBUFFER, pacing, VST GUI click/focus, solo crackle - them harness + plans/patch scripts
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@@ -0,0 +1,22 @@
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import io
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p = r"C:/Users/locpham/SonicForgeStudio/native_bridge/src/NativeInstrumentEngine.cpp"
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with io.open(p, "r", encoding="utf-8-sig", newline="") as f:
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s = f.read()
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old = """ const float kCeilingPeak = 0.7071f; // -3 dBFS
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const float kAttack = 0.9f; // chặt: sample dau keo ve tran ~90% (tran 0.4 de lo qua -3 dBFS)
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const float kRelease = 0.0006f;"""
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new = """ const float kCeilingPeak = 0.7071f; // -3 dBFS
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// Attack 0.9 (near-instant) caused zipper crackle: nhieu track sum ~2.0,
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// target 0.35 -> gain 1.0->0.42 trong 1 sample = step -7.6 dB moi transient.
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// 0.1 = ~10 samples (0.2ms @48k) ve tran: smooth, van giu ceiling -3 dBFS.
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const float kAttack = 0.1f;
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const float kRelease = 0.0006f;"""
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assert s.count(old) == 1, "pattern not found: %d" % s.count(old)
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s = s.replace(old, new)
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with io.open(p, "w", encoding="utf-8-sig", newline="") as f:
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f.write(s)
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print("patched OK")
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