Phase 2: BuiltinFxChain C++ (8 DSP) + control ring SET_PARAM/REPORT_LATENCY
- native_bridge/src/BuiltinFxChain.{h,cpp}: 8 builtin DSP port 1:1 từ
Python _apply_builtin_fx_chain (eq/eqpro/compressor/limiter/exciter/rebalance)
và JS MASTER_MODULE_IO (imager/maximizer). Biquad RBJ DF2T, block-wise
stateful. createBuiltinFx trả nullptr cho gain/normalize (legacy).
- RenderFxJob: FxSlot thêm bfx, parse builtin 8 loại, runBuiltinSlotSafe SEH,
realtimeRunChain nhánh builtin, chainGen()/entryLatencies(), setParam
áp live lên bfx; Vst3Fx latencySamples từ getLatencySamples().
- RealtimeFxLoop: drain ctrl ring (SET_PARAM -> chain.setParam, drop cũ khi
đầy) + REPORT_LATENCY khi gen đổi (ipc->lat[] ring, lastGen).
- FxRealtimeIPC.h: header 18 u32 (72B), ctrl/lat slots 8, FxCtrlCmd 24B,
FxLatReport 8B, static_asserts.
- app/core/fx_realtime.py: mirror header 72B (ctrl_write/read, lat_write/read,
slots), set_param ghi ctrl ring qua _ctrl_enqueue_locked (guard shm),
get_latencies drain lat ring qua _lat_drain.
- tests/test_builtin_fx_golden.py: golden SNR C++ vs Python (8 cases, ngưỡng
30dB) + order test eq/compressor xen kẽ.
- TASKS_DAW_A.md: tick 2.1-2.9.
Test: 136 passed (4 fx_realtime_chain + 8 builtin golden + regression).
This commit is contained in:
@@ -106,6 +106,7 @@ add_executable(fx_vst_bridge
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src/main_fx.cpp
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src/RenderFxJob.cpp
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src/RealtimeFxLoop.cpp
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src/BuiltinFxChain.cpp
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src/FxGuiServer.cpp
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)
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if(VST3_SDK_TARGET)
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@@ -0,0 +1,47 @@
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// native_bridge/include/BuiltinFxChain.h
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// Builtin DSP chain (PLAN_DAW_A.md Phase 2): 8 custom FX được port từ Python
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// (render_engine.py `_apply_builtin_fx_chain`) + JS WebAudio (imager/maximizer,
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// MASTER_MODULE_IO). Serial, in-place, stereo — engine xử lý TOÀN chain; chạy
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// xen kẽ VST3 đúng thứ tự UI trong RenderFxJob (offline) + RealtimeFxChain.
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#pragma once
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <vector>
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// Forward: sheredom JSON object (params). Khai báo để factory dùng.
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struct json_object_s;
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// Một FX builtin — stateful giữa các block (biquad z1/z2, env compressor...).
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class BuiltinFx {
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public:
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virtual ~BuiltinFx() = default;
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// Xử lý 1 block stereo in-place (L/R song song, interleaved-wise).
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virtual void process(float* L, float* R, uint32_t n) = 0;
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// SET_PARAM (SHM control ring, Phase 2.8): cập nhật tham số live.
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// Trả false nếu slot không có param này (gọi từ realtime loop thread,
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// cùng thread process → không cần lock).
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virtual bool setParam(const std::string& key, double value) { (void)key; (void)value; return false; }
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};
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// Chain serial các BuiltinFx — giữ NGUYÊN thứ tự thêm vào.
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class BuiltinFxChain {
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public:
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explicit BuiltinFxChain(double sampleRate) : sampleRate_(sampleRate) {}
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void add(std::unique_ptr<BuiltinFx> fx, bool bypass);
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// Chạy toàn chain serial, in-place.
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void process(float* L, float* R, uint32_t n);
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bool setParam(int slot, const std::string& key, double value);
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size_t size() const { return entries_.size(); }
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private:
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struct Entry { std::unique_ptr<BuiltinFx> fx; bool bypass = false; };
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std::vector<Entry> entries_;
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double sampleRate_;
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};
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// Factory: id ∈ eq|eqpro|imager|maximizer|compressor|limiter|exciter|rebalance
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// |gain|normalize (gain/normalize legacy giữ ở RenderFxJob — factory trả
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// nullptr cho 2 loại này). params = JSON object (sheredom), có thể null.
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std::unique_ptr<BuiltinFx> createBuiltinFx(const std::string& id,
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const json_object_s* params,
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double sampleRate);
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@@ -10,11 +10,13 @@
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#define FXRT_BLOCK 256
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#define FXRT_IN_SLOTS 4 // engine -> bridge
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#define FXRT_OUT_SLOTS 8 // bridge -> engine
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#define FXRT_CTRL_SLOTS 8 // SET_PARAM commands (engine -> bridge)
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#define FXRT_LAT_SLOTS 8 // REPORT_LATENCY reports (bridge -> engine)
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#define FXRT_STATE_STARTING 0
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#define FXRT_STATE_READY 1
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#define FXRT_STATE_ERROR 2
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// Header 48 bytes (12 u32) — giữ thứ tự khớp fx_realtime.py.
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// Header 72 bytes (18 u32) — giữ thứ tự khớp fx_realtime.py.
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struct FxRealtimeHeader {
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volatile uint32_t magic;
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volatile uint32_t state;
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@@ -28,12 +30,35 @@ struct FxRealtimeHeader {
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volatile uint32_t outWrite; // producer: bridge
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volatile uint32_t outRead; // consumer: engine
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uint32_t outSlots;
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volatile uint32_t ctrlWrite; // producer: engine (SET_PARAM ring)
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volatile uint32_t ctrlRead; // consumer: bridge
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uint32_t ctrlSlots;
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volatile uint32_t latWrite; // producer: bridge (REPORT_LATENCY ring)
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volatile uint32_t latRead; // consumer: engine
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uint32_t latSlots;
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};
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// SET_PARAM: {slot_idx, key[16], value} — 24 bytes.
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struct FxCtrlCmd {
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volatile uint32_t slot;
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char key[16];
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volatile float value;
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};
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static_assert(sizeof(FxCtrlCmd) == 24, "FxCtrlCmd must be 24 bytes");
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// REPORT_LATENCY: {slot_idx, samples} — 8 bytes.
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struct FxLatReport {
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volatile uint32_t slot;
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volatile uint32_t samples;
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};
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static_assert(sizeof(FxLatReport) == 8, "FxLatReport must be 8 bytes");
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struct FxRealtimeIPC {
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FxRealtimeHeader h;
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float inL[FXRT_IN_SLOTS][FXRT_BLOCK];
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float inR[FXRT_IN_SLOTS][FXRT_BLOCK];
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float outL[FXRT_OUT_SLOTS][FXRT_BLOCK];
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float outR[FXRT_OUT_SLOTS][FXRT_BLOCK];
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FxCtrlCmd ctrl[FXRT_CTRL_SLOTS];
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FxLatReport lat[FXRT_LAT_SLOTS];
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};
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@@ -5,6 +5,7 @@
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <vector>
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// Offline FX render mode (Phase 0 of PLAN_MASTERBUS_FX_RACK_VST.md):
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// `daw_vst_bridge --render-fx <job.json> --in <input.wav> --out <output.wav>`
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@@ -72,6 +73,15 @@ public:
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// JSON: [{"path":"...","bypass":true|false},...] — chain entries replace
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// the previous chain atomically. May be called from any thread.
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void setChain(const std::string& json, double sampleRate, int32_t blockSize);
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// SET_PARAM (Phase 2.8): áp dụng live vào builtin slot (slot index theo
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// chain JSON). Gọi từ loop thread.
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void setParam(int slot, const std::string& key, double value);
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// Phase 2.8 (SHM control ring): chain generation — tăng mỗi lần worker
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// swap chain; RealtimeFxLoop so gen → báo lại latency qua lat ring.
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uint64_t chainGen();
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// Per-slot latency samples (thứ tự khớp chain JSON): builtin = 0 (IIR
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// zero-latency), VST3 = getLatencySamples (đọc lúc load) — PDC Phase 3.
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std::vector<uint32_t> entryLatencies();
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// Audio thread only: run the chain in-place over one stereo block.
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void process(float* inL, float* inR, uint32_t n);
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void shutdown();
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@@ -0,0 +1,530 @@
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// native_bridge/src/BuiltinFxChain.cpp
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// 8 builtin DSP (PLAN_DAW_A.md Phase 2) — port 1:1 từ:
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// - Python app/core/render_engine.py `_apply_builtin_fx_chain` (6 loại:
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// eq, eqpro, compressor, limiter, exciter, rebalance)
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// - JS WebAudio MASTER_MODULE_IO (2 loại: imager, maximizer)
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// Biquad: RBJ cookbook, Direct Form II transposed (cùng công thức Python
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// `_rbj_*`). Block-wise, stateful giữa block — khớp lfilter full-file.
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#define _USE_MATH_DEFINES
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#include "BuiltinFxChain.h"
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#include <algorithm>
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#include <cmath>
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#include <cstdlib>
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#include <cstring>
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#include <string>
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#include <vector>
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#include "sheredom_json.h"
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namespace {
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// ── JSON helpers (mirror RenderFxJob.cpp anonymous-namespace versions) ──────
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const json_value_s* memberValue(const json_object_s* o, const char* name) {
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for (const json_object_element_s* e = o->start; e; e = e->next) {
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if (e->name && e->name->string && std::strcmp(e->name->string, name) == 0)
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return e->value;
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}
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return nullptr;
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}
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double memberNumber(const json_object_s* o, const char* name, double def) {
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const json_value_s* v = memberValue(o, name);
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if (v && v->type == json_type_number) return std::atof(static_cast<const json_number_s*>(v->payload)->number);
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return def;
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}
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bool memberBool(const json_object_s* o, const char* name, bool def) {
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const json_value_s* v = memberValue(o, name);
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if (v && v->type == json_type_true) return true;
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if (v && v->type == json_type_false) return false;
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return def;
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}
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std::string memberString(const json_object_s* o, const char* name, const std::string& def) {
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const json_value_s* v = memberValue(o, name);
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if (v && v->type == json_type_string && static_cast<const json_string_s*>(v->payload)->string)
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return std::string(static_cast<const json_string_s*>(v->payload)->string, static_cast<const json_string_s*>(v->payload)->string_size);
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return def;
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}
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// ── Biquad (RBJ, Direct Form II transposed) ─────────────────────────────────
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class Biquad {
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public:
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void setCoeffs(double B0, double B1, double B2, double A1, double A2) {
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b0_ = B0; b1_ = B1; b2_ = B2; a1_ = A1; a2_ = A2;
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}
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// Reset state (đổi params → filter mới: state cũ vô nghĩa, tránh pop).
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void reset() { z1_[0] = z1_[1] = 0; z2_[0] = z2_[1] = 0; }
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float step(int ch, float x) {
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const double y = b0_ * x + z1_[ch];
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z1_[ch] = b1_ * x - a1_ * y + z2_[ch];
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z2_[ch] = b2_ * x - a2_ * y;
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return (float)y;
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}
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void process(float* L, float* R, uint32_t n) {
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for (uint32_t i = 0; i < n; ++i) { L[i] = step(0, L[i]); R[i] = step(1, R[i]); }
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}
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private:
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double b0_ = 1, b1_ = 0, b2_ = 0, a1_ = 0, a2_ = 0;
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double z1_[2] = {0, 0}, z2_[2] = {0, 0};
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};
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// RBJ coefficient generators — công thức y hệt Python `_rbj_*`.
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struct RBJ { double b0, b1, b2, a1, a2; };
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RBJ rbjPeaking(double f0, double gdb, double q, double sr) {
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const double A = std::pow(10.0, gdb / 40.0);
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const double w0 = 2.0 * M_PI * f0 / sr;
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const double alpha = std::sin(w0) / (2.0 * q);
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const double cw = std::cos(w0);
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const double a0 = 1.0 + alpha / A;
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RBJ r;
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r.b0 = (1.0 + alpha * A) / a0;
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r.b1 = (-2.0 * cw) / a0;
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r.b2 = (1.0 - alpha * A) / a0;
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r.a1 = (-2.0 * cw) / a0;
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r.a2 = (1.0 - alpha / A) / a0;
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return r;
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}
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RBJ rbjShelf(double f0, double gdb, double q, double sr, bool low) {
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const double A = std::pow(10.0, gdb / 40.0);
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const double w0 = 2.0 * M_PI * f0 / sr;
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const double alpha = std::sin(w0) / (2.0 * q);
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const double cw = std::cos(w0);
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const double sA = 2.0 * std::sqrt(A) * alpha;
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RBJ r;
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if (low) {
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const double a0 = (A + 1) + (A - 1) * cw + sA;
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r.b0 = A * ((A + 1) - (A - 1) * cw + sA) / a0;
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r.b1 = 2.0 * A * ((A - 1) - (A + 1) * cw) / a0;
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r.b2 = A * ((A + 1) - (A - 1) * cw - sA) / a0;
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r.a1 = -2.0 * ((A - 1) + (A + 1) * cw) / a0;
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r.a2 = ((A + 1) + (A - 1) * cw - sA) / a0;
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} else {
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const double a0 = (A + 1) - (A - 1) * cw + sA;
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r.b0 = A * ((A + 1) + (A - 1) * cw + sA) / a0;
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r.b1 = -2.0 * A * ((A - 1) + (A + 1) * cw) / a0;
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r.b2 = A * ((A + 1) + (A - 1) * cw - sA) / a0;
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r.a1 = 2.0 * ((A - 1) - (A + 1) * cw) / a0;
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r.a2 = ((A + 1) - (A - 1) * cw - sA) / a0;
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}
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return r;
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}
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RBJ rbjHighpass(double f0, double q, double sr) {
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const double w0 = 2.0 * M_PI * f0 / sr;
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const double alpha = std::sin(w0) / (2.0 * q);
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const double cw = std::cos(w0);
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const double a0 = 1.0 + alpha;
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RBJ r;
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r.b0 = ((1.0 + cw) / 2.0) / a0;
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r.b1 = (-(1.0 + cw)) / a0;
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r.b2 = ((1.0 + cw) / 2.0) / a0;
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r.a1 = (-2.0 * cw) / a0;
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r.a2 = (1.0 - alpha) / a0;
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return r;
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}
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RBJ rbjLowpass(double f0, double q, double sr) {
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const double w0 = 2.0 * M_PI * f0 / sr;
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const double alpha = std::sin(w0) / (2.0 * q);
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const double cw = std::cos(w0);
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const double a0 = 1.0 + alpha;
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RBJ r;
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r.b0 = ((1.0 - cw) / 2.0) / a0;
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r.b1 = (1.0 - cw) / a0;
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r.b2 = ((1.0 - cw) / 2.0) / a0;
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r.a1 = (-2.0 * cw) / a0;
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r.a2 = (1.0 - alpha) / a0;
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return r;
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}
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|
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// ── EQ 4-band (track 'eq'): lowshelf 100Hz, peaking 800Hz Q0.7, peaking
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// 3200Hz Q1.2, highshelf 10kHz — cùng thứ tự/đáp ứng Python `_apply_eq4`.
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class Eq4Fx : public BuiltinFx {
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public:
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Eq4Fx(const json_object_s* params, double sr) : sr_(sr) {
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static const double kF0[4] = {100, 800, 3200, 10000};
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static const double kQ[4] = {0.707, 0.7, 1.2, 0.707};
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static const bool kLow[4] = {true, false, false, false};
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for (int i = 0; i < 4; ++i) { f0_[i] = kF0[i]; q_[i] = kQ[i]; low_[i] = kLow[i]; }
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if (params) for (int i = 0; i < 4; ++i)
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gains_[i] = memberNumber(params, ("g" + std::to_string(i + 1)).c_str(), 0.0);
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rebuild();
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}
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void process(float* L, float* R, uint32_t n) override {
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for (int i = 0; i < 4; ++i) if (gains_[i] != 0.0) bands_[i].process(L, R, n);
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}
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bool setParam(const std::string& key, double value) override {
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if (key.size() == 2 && key[0] == 'g' && key[1] >= '1' && key[1] <= '4') {
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gains_[key[1] - '1'] = value;
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rebuild();
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return true;
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}
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return false;
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}
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private:
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void rebuild() {
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for (int i = 0; i < 4; ++i) {
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const RBJ r = low_[i] ? rbjShelf(f0_[i], gains_[i], q_[i], sr_, true)
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: (i == 3 ? rbjShelf(f0_[i], gains_[i], q_[i], sr_, false)
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: rbjPeaking(f0_[i], gains_[i], q_[i], sr_));
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bands_[i].setCoeffs(r.b0, r.b1, r.b2, r.a1, r.a2);
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bands_[i].reset();
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}
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}
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double sr_, gains_[4] = {0, 0, 0, 0}, f0_[4], q_[4];
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bool low_[4];
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Biquad bands_[4];
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||||
};
|
||||
|
||||
// ── EQ Pro: RBJ per-band từ params.bands[] + amount — Python `_apply_eqpro`.
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||||
class EqProFx : public BuiltinFx {
|
||||
public:
|
||||
EqProFx(const json_object_s* params, double sr) : sr_(sr) {
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if (params) {
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amount_ = memberNumber(params, "amount", 100.0) / 100.0;
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const json_value_s* bv = memberValue(params, "bands");
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if (bv && bv->type == json_type_array) {
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const json_array_s* arr = static_cast<const json_array_s*>(bv->payload);
|
||||
for (const json_array_element_s* el = arr->start; el; el = el->next) {
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if (!el->value || el->value->type != json_type_object) continue;
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const json_object_s* bo = static_cast<const json_object_s*>(el->value->payload);
|
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Band b;
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b.active = memberBool(bo, "active", true);
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b.gain = memberNumber(bo, "gain", 0.0);
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b.freq = memberNumber(bo, "freq", 1000.0);
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||||
b.q = memberNumber(bo, "q", 1.0);
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||||
b.type = memberString(bo, "type", "peaking");
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bands_.push_back(b);
|
||||
}
|
||||
}
|
||||
}
|
||||
rebuild();
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||||
}
|
||||
void process(float* L, float* R, uint32_t n) override {
|
||||
for (size_t i = 0; i < bqs_.size(); ++i) {
|
||||
if (!bands_[i].active || bands_[i].gain == 0.0) continue;
|
||||
bqs_[i].process(L, R, n);
|
||||
}
|
||||
}
|
||||
bool setParam(const std::string& key, double value) override {
|
||||
if (key == "amount") { amount_ = value / 100.0; rebuild(); return true; }
|
||||
return false;
|
||||
}
|
||||
private:
|
||||
struct Band { bool active = true; double gain = 0, freq = 1000, q = 1; std::string type; };
|
||||
void rebuild() {
|
||||
bqs_.clear();
|
||||
for (const auto& b : bands_) {
|
||||
const double g = b.gain * amount_;
|
||||
RBJ r;
|
||||
if (b.type == "lowshelf") r = rbjShelf(b.freq, g, b.q, sr_, true);
|
||||
else if (b.type == "highshelf") r = rbjShelf(b.freq, g, b.q, sr_, false);
|
||||
else if (b.type == "highpass") r = rbjHighpass(b.freq, b.q, sr_);
|
||||
else r = rbjPeaking(b.freq, g, b.q, sr_); // peaking/lowpass/notch/bandpass
|
||||
Biquad bq;
|
||||
bq.setCoeffs(r.b0, r.b1, r.b2, r.a1, r.a2);
|
||||
bqs_.push_back(bq);
|
||||
}
|
||||
}
|
||||
double sr_, amount_ = 1.0;
|
||||
std::vector<Band> bands_;
|
||||
std::vector<Biquad> bqs_;
|
||||
};
|
||||
|
||||
// ── Compressor: block-256 peak env, release 250ms — mirror Python 1:1.
|
||||
class CompressorFx : public BuiltinFx {
|
||||
public:
|
||||
explicit CompressorFx(const json_object_s* params, double sr) : sr_(sr) {
|
||||
if (params) {
|
||||
threshold_ = memberNumber(params, "threshold", -16.0);
|
||||
ratio_ = std::max(1.0, memberNumber(params, "ratio", 3.0));
|
||||
makeupDb_ = memberNumber(params, "makeup", 0.0);
|
||||
}
|
||||
rel_ = std::exp(-1.0 / (sr_ * 0.25));
|
||||
makeup_ = std::pow(10.0, makeupDb_ / 20.0);
|
||||
}
|
||||
void process(float* L, float* R, uint32_t n) override {
|
||||
const uint32_t block = 256;
|
||||
float* chans[2] = {L, R};
|
||||
for (int c = 0; c < 2; ++c) {
|
||||
float* x = chans[c];
|
||||
double env = env_[c];
|
||||
for (uint32_t pos = 0; pos < n; pos += block) {
|
||||
const uint32_t nb = std::min<uint32_t>(block, n - pos);
|
||||
float peak = 0.f;
|
||||
for (uint32_t i = 0; i < nb; ++i) peak = std::max(peak, std::fabs(x[pos + i]));
|
||||
env = std::max((double)peak, env * rel_);
|
||||
float g = (float)makeup_;
|
||||
if (env > 1e-9) {
|
||||
const double db = 20.0 * std::log10(env);
|
||||
const double over = db - threshold_;
|
||||
if (over > 0.0) {
|
||||
const double gdb = -over * (1.0 - 1.0 / ratio_);
|
||||
g = (float)(std::pow(10.0, gdb / 20.0) * makeup_);
|
||||
}
|
||||
}
|
||||
for (uint32_t i = 0; i < nb; ++i) x[pos + i] *= g;
|
||||
}
|
||||
env_[c] = env;
|
||||
}
|
||||
}
|
||||
bool setParam(const std::string& key, double value) override {
|
||||
if (key == "threshold") { threshold_ = value; return true; }
|
||||
if (key == "ratio") { ratio_ = std::max(1.0, value); return true; }
|
||||
if (key == "makeup") { makeupDb_ = value; makeup_ = std::pow(10.0, makeupDb_ / 20.0); return true; }
|
||||
return false;
|
||||
}
|
||||
private:
|
||||
double sr_, threshold_ = -16.0, ratio_ = 3.0, makeupDb_ = 0.0, rel_, makeup_ = 1.0;
|
||||
double env_[2] = {0, 0};
|
||||
};
|
||||
|
||||
// ── Limiter: tanh brickwall — mirror Python `_apply_limiter` / JS limNode.
|
||||
class LimiterFx : public BuiltinFx {
|
||||
public:
|
||||
explicit LimiterFx(const json_object_s* params) {
|
||||
if (params) ceilingDb_ = std::min(0.0, memberNumber(params, "ceiling", -1.0));
|
||||
rebuild();
|
||||
}
|
||||
void process(float* L, float* R, uint32_t n) override {
|
||||
for (uint32_t i = 0; i < n; ++i) {
|
||||
const float x = std::max(-1.f, std::min(1.f, L[i]));
|
||||
L[i] = (float)(std::tanh((double)x * k_) / tanhK_);
|
||||
const float y = std::max(-1.f, std::min(1.f, R[i]));
|
||||
R[i] = (float)(std::tanh((double)y * k_) / tanhK_);
|
||||
}
|
||||
}
|
||||
bool setParam(const std::string& key, double value) override {
|
||||
if (key == "ceiling") { ceilingDb_ = std::min(0.0, value); rebuild(); return true; }
|
||||
return false;
|
||||
}
|
||||
private:
|
||||
void rebuild() {
|
||||
const double th = std::pow(10.0, ceilingDb_ / 20.0);
|
||||
k_ = 1.0 / std::max(0.02, th);
|
||||
tanhK_ = std::tanh(k_);
|
||||
}
|
||||
double ceilingDb_ = -1.0, k_, tanhK_;
|
||||
};
|
||||
|
||||
// ── Exciter: highpass 2kHz Q0.7 + tanh — mirror Python `_apply_exciter`.
|
||||
class ExciterFx : public BuiltinFx {
|
||||
public:
|
||||
explicit ExciterFx(const json_object_s* params, double sr) : sr_(sr) {
|
||||
if (params) drive_ = memberNumber(params, "drive", 40.0);
|
||||
wet_ = (drive_ / 100.0) * 0.6;
|
||||
const RBJ r = rbjHighpass(2000.0, 0.7, sr_);
|
||||
hp_.setCoeffs(r.b0, r.b1, r.b2, r.a1, r.a2);
|
||||
}
|
||||
void process(float* L, float* R, uint32_t n) override {
|
||||
for (uint32_t i = 0; i < n; ++i) {
|
||||
const float yl = hp_.step(0, L[i]);
|
||||
L[i] = L[i] + (float)(std::tanh(yl * 3.0) * wet_);
|
||||
const float yr = hp_.step(1, R[i]);
|
||||
R[i] = R[i] + (float)(std::tanh(yr * 3.0) * wet_);
|
||||
}
|
||||
}
|
||||
bool setParam(const std::string& key, double value) override {
|
||||
if (key == "drive") { drive_ = value; wet_ = (drive_ / 100.0) * 0.6; return true; }
|
||||
return false;
|
||||
}
|
||||
private:
|
||||
double sr_, drive_ = 40.0, wet_;
|
||||
Biquad hp_;
|
||||
};
|
||||
|
||||
// ── Rebalance: M/S crossfeed L'=a·L+b·R, R'=b·L+a·R — Python `_apply_rebalance`.
|
||||
class RebalanceFx : public BuiltinFx {
|
||||
public:
|
||||
explicit RebalanceFx(const json_object_s* params) {
|
||||
if (params) {
|
||||
mid_ = memberNumber(params, "mid", 0.0);
|
||||
side_ = memberNumber(params, "side", 0.0);
|
||||
}
|
||||
rebuild();
|
||||
}
|
||||
void process(float* L, float* R, uint32_t n) override {
|
||||
for (uint32_t i = 0; i < n; ++i) {
|
||||
const float l = L[i], r = R[i];
|
||||
L[i] = (float)(a_ * l + b_ * r);
|
||||
R[i] = (float)(b_ * l + a_ * r);
|
||||
}
|
||||
}
|
||||
bool setParam(const std::string& key, double value) override {
|
||||
if (key == "mid") { mid_ = value; rebuild(); return true; }
|
||||
if (key == "side") { side_ = value; rebuild(); return true; }
|
||||
return false;
|
||||
}
|
||||
private:
|
||||
void rebuild() {
|
||||
const double mid = std::pow(10.0, mid_ / 20.0);
|
||||
const double side = std::pow(10.0, side_ / 20.0);
|
||||
a_ = (mid + side) / 2.0;
|
||||
b_ = (mid - side) / 2.0;
|
||||
}
|
||||
double mid_ = 0, side_ = 0, a_ = 1, b_ = 0;
|
||||
};
|
||||
|
||||
// ── Imager: 4-band crossover (100/1000/6000Hz, WebAudio biquad Q=1) + M/S
|
||||
// width per band — JS MASTER_MODULE_IO imager (updateImagerBand).
|
||||
// Band1=LP100, Band2=HP100+LP1000, Band3=HP1000+LP6000, Band4=HP6000.
|
||||
class ImagerFx : public BuiltinFx {
|
||||
public:
|
||||
explicit ImagerFx(const json_object_s* params, double sr) : sr_(sr) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
w_[i] = 100.0;
|
||||
if (params) w_[i] = memberNumber(params, ("w" + std::to_string(i + 1)).c_str(), 100.0);
|
||||
}
|
||||
// Crossover filter graph (mỗi band 1-2 biquad nối tiếp).
|
||||
// Mặc định: band 0/3 chỉ 1 stage; band 1/2 có 2 stage. Stage thừa bị
|
||||
// tắt (active=false) — `{}` init sẽ zero mọi field nên phải set lại.
|
||||
for (int b = 0; b < 4; ++b) for (int f = 0; f < 2; ++f)
|
||||
band_[b][f].active = true;
|
||||
const RBJ lp100 = rbjLowpass(100, 1.0, sr_), hp100 = rbjHighpass(100, 1.0, sr_);
|
||||
const RBJ lp1k = rbjLowpass(1000, 1.0, sr_), hp1k = rbjHighpass(1000, 1.0, sr_);
|
||||
const RBJ lp6k = rbjLowpass(6000, 1.0, sr_), hp6k = rbjHighpass(6000, 1.0, sr_);
|
||||
apply(lp100, band_[0][0]);
|
||||
apply(hp100, band_[1][0]); apply(lp1k, band_[1][1]);
|
||||
apply(hp1k, band_[2][0]); apply(lp6k, band_[2][1]);
|
||||
apply(hp6k, band_[3][0]);
|
||||
band_[0][1].active = false;
|
||||
band_[3][1].active = false;
|
||||
}
|
||||
void process(float* L, float* R, uint32_t n) override {
|
||||
// Biquad xử lý in-place trên bản sao band (không hủy input).
|
||||
std::vector<float> bl(n), br(n);
|
||||
std::vector<float> accL(n), accR(n);
|
||||
for (int b = 0; b < 4; ++b) {
|
||||
std::memcpy(bl.data(), L, n * sizeof(float));
|
||||
std::memcpy(br.data(), R, n * sizeof(float));
|
||||
for (int f = 0; f < 2 && band_[b][f].active; ++f) {
|
||||
band_[b][f].bq.process(bl.data(), br.data(), n);
|
||||
}
|
||||
const double width = std::max(0.0, std::min(200.0, w_[b]));
|
||||
const double g1 = (width + 100.0) / 200.0;
|
||||
const double g2 = (100.0 - width) / 200.0;
|
||||
for (uint32_t i = 0; i < n; ++i) {
|
||||
accL[i] += (float)(g1 * bl[i] + g2 * br[i]);
|
||||
accR[i] += (float)(g1 * br[i] + g2 * bl[i]);
|
||||
}
|
||||
}
|
||||
std::memcpy(L, accL.data(), n * sizeof(float));
|
||||
std::memcpy(R, accR.data(), n * sizeof(float));
|
||||
}
|
||||
bool setParam(const std::string& key, double value) override {
|
||||
if (key.size() == 2 && key[0] == 'w' && key[1] >= '1' && key[1] <= '4') {
|
||||
w_[key[1] - '1'] = value;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private:
|
||||
struct BandFilter { Biquad bq; bool active = true; };
|
||||
static void apply(const RBJ& r, BandFilter& f) {
|
||||
f.bq.setCoeffs(r.b0, r.b1, r.b2, r.a1, r.a2);
|
||||
}
|
||||
double sr_, w_[4];
|
||||
BandFilter band_[4][2] = {}; // [band][stage]; stage 2 inactive → skip
|
||||
};
|
||||
|
||||
// ── Maximizer: boost → soft-clip → (+upward comp) → ceiling clip — JS
|
||||
// MASTER_MODULE_IO maximizer. Upward compressor approximates WebAudio
|
||||
// DynamicsCompressor (soft-knee, attack/release) — `ponytail: port Chromium
|
||||
// algorithm chính xác nếu cần bit-parity; default maxUpward=0 → no-op`.
|
||||
class MaximizerFx : public BuiltinFx {
|
||||
public:
|
||||
explicit MaximizerFx(const json_object_s* params, double sr) : sr_(sr) {
|
||||
if (params) {
|
||||
boostDb_ = memberNumber(params, "boost_db", 0.0);
|
||||
softClip_ = memberNumber(params, "soft_clip", 0.0);
|
||||
upward_ = memberNumber(params, "upward", 0.0);
|
||||
ceilingDb_ = memberNumber(params, "ceiling_db", -0.1);
|
||||
}
|
||||
rebuild();
|
||||
att_ = std::exp(-1.0 / (sr_ * 0.01));
|
||||
rel_ = std::exp(-1.0 / (sr_ * 0.1));
|
||||
}
|
||||
void process(float* L, float* R, uint32_t n) override {
|
||||
for (uint32_t i = 0; i < n; ++i) {
|
||||
L[i] = processSample(0, L[i]);
|
||||
R[i] = processSample(1, R[i]);
|
||||
}
|
||||
}
|
||||
bool setParam(const std::string& key, double value) override {
|
||||
if (key == "boost_db") { boostDb_ = value; rebuild(); return true; }
|
||||
if (key == "soft_clip") { softClip_ = value; rebuild(); return true; }
|
||||
if (key == "upward") { upward_ = value; rebuild(); return true; }
|
||||
if (key == "ceiling_db") { ceilingDb_ = value; rebuild(); return true; }
|
||||
return false;
|
||||
}
|
||||
private:
|
||||
void rebuild() {
|
||||
boost_ = std::pow(10.0, std::max(-60.0, std::min(30.0, boostDb_)) / 20.0);
|
||||
const double p = std::max(0.0, std::min(100.0, softClip_));
|
||||
t_ = 1.0 - (p / 100.0) * 0.8;
|
||||
inv_ = 1.0 - t_;
|
||||
upwardGain_ = upward_ > 0 ? std::pow(10.0, std::max(0.0, std::min(30.0, upward_)) / 20.0) - 1.0 : 0.0;
|
||||
ceiling_ = std::pow(10.0, std::max(-60.0, std::min(0.0, ceilingDb_)) / 20.0);
|
||||
}
|
||||
float softClip(float x) const {
|
||||
const float ax = std::fabs(x);
|
||||
if (ax < (float)t_) return x;
|
||||
return (float)((x < 0 ? -1.0 : 1.0) * (t_ + inv_ * std::tanh((ax - t_) / inv_)));
|
||||
}
|
||||
// Soft-knee feedforward compressor (DynamicsCompressor-ish).
|
||||
float upwardComp(int ch, float x) {
|
||||
const float ax = std::fabs(x);
|
||||
if (ax > env_[ch]) env_[ch] = att_ * env_[ch] + (1.0 - att_) * ax;
|
||||
else env_[ch] = rel_ * env_[ch] + (1.0 - rel_) * ax;
|
||||
double db = 20.0 * std::log10(std::max(env_[ch], 1e-12));
|
||||
double y = db - (-30.0); // threshold -30dB
|
||||
double g = 1.0;
|
||||
if (2.0 * y > 10.0) { // beyond knee → slope 1/ratio
|
||||
g = std::pow(10.0, -y * (1.0 - 1.0 / 4.0) / 20.0);
|
||||
} else if (2.0 * y > -10.0) { // soft knee
|
||||
const double k = 10.0;
|
||||
g = std::pow(10.0, -(1.0 - 1.0 / 4.0) * (y + k / 2.0) * (y + k / 2.0) / (2.0 * k) / 20.0);
|
||||
}
|
||||
return (float)(g * x);
|
||||
}
|
||||
float processSample(int ch, float x) {
|
||||
const float xb = (float)(boost_ * x);
|
||||
const float dry = softClip(xb);
|
||||
const float wet = upwardGain_ * upwardComp(ch, xb);
|
||||
const float sum = dry + wet;
|
||||
return std::max(-(float)ceiling_, std::min((float)ceiling_, sum));
|
||||
}
|
||||
double sr_, boostDb_ = 0, softClip_ = 0, upward_ = 0, ceilingDb_ = -0.1;
|
||||
double boost_ = 1.0, t_ = 1.0, inv_ = 0.0, upwardGain_ = 0.0, ceiling_ = 0.9886;
|
||||
double att_, rel_;
|
||||
double env_[2] = {0, 0};
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
// ── BuiltinFxChain ──────────────────────────────────────────────────────────
|
||||
void BuiltinFxChain::add(std::unique_ptr<BuiltinFx> fx, bool bypass) {
|
||||
entries_.push_back(Entry{std::move(fx), bypass});
|
||||
}
|
||||
void BuiltinFxChain::process(float* L, float* R, uint32_t n) {
|
||||
for (auto& e : entries_) {
|
||||
if (e.bypass || !e.fx) continue;
|
||||
e.fx->process(L, R, n);
|
||||
}
|
||||
}
|
||||
bool BuiltinFxChain::setParam(int slot, const std::string& key, double value) {
|
||||
if (slot < 0 || (size_t)slot >= entries_.size()) return false;
|
||||
auto& e = entries_[(size_t)slot];
|
||||
return e.fx && e.fx->setParam(key, value);
|
||||
}
|
||||
|
||||
std::unique_ptr<BuiltinFx> createBuiltinFx(const std::string& id,
|
||||
const json_object_s* params,
|
||||
double sampleRate) {
|
||||
if (id == "eq") return std::make_unique<Eq4Fx>(params, sampleRate);
|
||||
if (id == "eqpro") return std::make_unique<EqProFx>(params, sampleRate);
|
||||
if (id == "compressor") return std::make_unique<CompressorFx>(params, sampleRate);
|
||||
if (id == "limiter") return std::make_unique<LimiterFx>(params);
|
||||
if (id == "exciter") return std::make_unique<ExciterFx>(params, sampleRate);
|
||||
if (id == "rebalance") return std::make_unique<RebalanceFx>(params);
|
||||
if (id == "imager") return std::make_unique<ImagerFx>(params, sampleRate);
|
||||
if (id == "maximizer") return std::make_unique<MaximizerFx>(params, sampleRate);
|
||||
return nullptr; // gain/normalize = legacy, xử lý riêng ở RenderFxJob
|
||||
}
|
||||
@@ -166,11 +166,41 @@ int run_realtime_fx_loop(const std::string& jobPath, const std::string& shmName,
|
||||
uint32_t inMask = ipc->h.inSlots - 1;
|
||||
uint32_t outMask = ipc->h.outSlots - 1;
|
||||
uint64_t processed = 0;
|
||||
uint64_t lastGen = 0; // chain generation đã báo latency
|
||||
while (ipc->h.running) {
|
||||
if (parentPid && !parentAlive(parentPid)) {
|
||||
std::cerr << "[RealtimeFxLoop] parent gone — exiting" << std::endl;
|
||||
break;
|
||||
}
|
||||
// SET_PARAM ring (engine -> bridge, Phase 2.8): drain mỗi iteration —
|
||||
// áp dụng vào chain TRƯỚC block kế tiếp. Ring đầy → drop lệnh cũ.
|
||||
while (ipc->h.ctrlRead < ipc->h.ctrlWrite) {
|
||||
const uint32_t cs = ipc->h.ctrlRead & (FXRT_CTRL_SLOTS - 1);
|
||||
const FxCtrlCmd& cmd = ipc->ctrl[cs];
|
||||
const char* kend = std::find(cmd.key, cmd.key + sizeof(cmd.key), '\0');
|
||||
chain.setParam((int)cmd.slot,
|
||||
std::string(cmd.key, (size_t)(kend - cmd.key)),
|
||||
(double)cmd.value);
|
||||
MemoryBarrier();
|
||||
ipc->h.ctrlRead++;
|
||||
}
|
||||
// REPORT_LATENCY (bridge -> engine): chain swap (gen đổi) → báo lại
|
||||
// latency từng slot (builtin=0; VST3=getLatencySamples). Ring 8 —
|
||||
// engine drain định kỳ, đầy thì overwrite (drop cũ).
|
||||
const uint64_t gen = chain.chainGen();
|
||||
if (gen != lastGen) {
|
||||
const std::vector<uint32_t> lats = chain.entryLatencies();
|
||||
for (size_t i = 0; i < lats.size(); ++i) {
|
||||
const uint32_t ls = ipc->h.latWrite & (FXRT_LAT_SLOTS - 1);
|
||||
ipc->lat[ls].slot = (uint32_t)i;
|
||||
ipc->lat[ls].samples = lats[i];
|
||||
MemoryBarrier();
|
||||
ipc->h.latWrite++;
|
||||
}
|
||||
lastGen = gen;
|
||||
std::cerr << "[RealtimeFxLoop] latency reported: " << lats.size()
|
||||
<< " slot(s)" << std::endl;
|
||||
}
|
||||
const uint32_t avail = ipc->h.inWrite - ipc->h.inRead;
|
||||
if (avail == 0) { sleepMs(1); continue; }
|
||||
const uint32_t slot = ipc->h.inRead & inMask;
|
||||
|
||||
@@ -38,8 +38,10 @@
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include "FxRealtimeIPC.h"
|
||||
#include "BuiltinFxChain.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <cctype>
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
@@ -382,6 +384,7 @@ struct Vst3FxState {
|
||||
HostComponentHandlerFx componentHandler;
|
||||
int32 inputChannels = 2;
|
||||
int32 outputChannels = 2;
|
||||
int32 latencySamples = 0; // PDC (REPORT_LATENCY, Phase 2.8)
|
||||
bool controllerIsComponent = false;
|
||||
Steinberg::IPlugFrame* plugFrame = nullptr; // owned; freed in closeEditor
|
||||
IPtr<IPlugView> view; // editor view while GUI open
|
||||
@@ -517,6 +520,8 @@ bool vst3FxLoadInner(Vst3FxState* s, const std::string& path, double sampleRate,
|
||||
std::cerr << "[RenderFx] STEP setActive OK" << std::endl;
|
||||
processor->setProcessing(true);
|
||||
std::cerr << "[RenderFx] STEP setProcessing OK" << std::endl;
|
||||
s->latencySamples = processor->getLatencySamples();
|
||||
std::cerr << "[RenderFx] STEP getLatencySamples = " << s->latencySamples << std::endl;
|
||||
if (!s->processData.prepare(*component, maxBlockSize, kSample32)) {
|
||||
err = "processData.prepare failed"; return false;
|
||||
}
|
||||
@@ -850,12 +855,22 @@ public:
|
||||
#endif
|
||||
}
|
||||
bool loaded() const { return state_ != nullptr; }
|
||||
// Plugin-reported latency samples (PDC) — 0 nếu plugin không báo.
|
||||
int32 latencySamples() const {
|
||||
#ifndef HAVE_VST3SDK
|
||||
return 0;
|
||||
#else
|
||||
return state_ ? static_cast<Vst3FxState*>(state_)->latencySamples : 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
private:
|
||||
void* state_ = nullptr;
|
||||
};
|
||||
|
||||
// One FX slot from the job. builtin id: "gain" | "normalize".
|
||||
// One FX slot from the job. builtin id: "gain" | "normalize" (legacy) hoặc 8
|
||||
// DSP (PLAN_DAW_A Phase 2) — id ∈ eq|eqpro|imager|maximizer|compressor|limiter
|
||||
// |exciter|rebalance → bfx (BuiltinFxChain).
|
||||
struct FxSlot {
|
||||
bool vst = false; // true = VST3, false = builtin
|
||||
std::string path; // vst only
|
||||
@@ -865,6 +880,7 @@ struct FxSlot {
|
||||
double db = 0.0; // gain param
|
||||
double peak = 0.95; // normalize param
|
||||
std::unique_ptr<Vst3Fx> fx;
|
||||
std::unique_ptr<BuiltinFx> bfx; // 8 DSP builtin (Phase 2)
|
||||
};
|
||||
|
||||
} // namespace
|
||||
@@ -887,6 +903,22 @@ static bool runFxSlotSafe(const FxSlot& sl, const float* inL, const float* inR,
|
||||
#endif
|
||||
}
|
||||
|
||||
// SEH-guarded builtin DSP slot (in-place). Frame chỉ raw pointers.
|
||||
static bool runBuiltinSlotSafe(BuiltinFx* fx, float* L, float* R, uint32_t n,
|
||||
uint32_t* crashCode) {
|
||||
#ifdef _WIN32
|
||||
__try {
|
||||
fx->process(L, R, n);
|
||||
return true;
|
||||
} __except (*crashCode = (uint32_t)GetExceptionCode(), EXCEPTION_EXECUTE_HANDLER) {
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
fx->process(L, R, n);
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
int run_render_fx_job(const std::string& jobPath, const std::string& inPath,
|
||||
const std::string& outPath) {
|
||||
#ifdef _WIN32
|
||||
@@ -951,11 +983,18 @@ int run_render_fx_job(const std::string& jobPath, const std::string& inPath,
|
||||
} else if (type == "builtin") {
|
||||
sl.vst = false;
|
||||
sl.builtinId = memberString(o, "id", "");
|
||||
const json_object_s* po = nullptr;
|
||||
const json_value_s* pv = memberValue(o, "params");
|
||||
if (pv && pv->type == json_type_object) {
|
||||
const json_object_s* po = static_cast<const json_object_s*>(pv->payload);
|
||||
double d = sl.db; memberNumber(po, "db", d); sl.db = d;
|
||||
double pk = sl.peak; memberNumber(po, "peak", pk); sl.peak = pk;
|
||||
if (pv && pv->type == json_type_object)
|
||||
po = static_cast<const json_object_s*>(pv->payload);
|
||||
double d = sl.db; if (po) memberNumber(po, "db", d); sl.db = d;
|
||||
double pk = sl.peak; if (po) memberNumber(po, "peak", pk); sl.peak = pk;
|
||||
if (sl.builtinId != "gain" && sl.builtinId != "normalize") {
|
||||
// 8 DSP (PLAN_DAW_A Phase 2) — khớp Python _apply_builtin_fx_chain.
|
||||
sl.bfx = createBuiltinFx(sl.builtinId, po, srD);
|
||||
if (!sl.bfx) {
|
||||
fail("unknown builtin id: " + sl.builtinId); return rc;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
fail("unknown fx_chain slot type: " + type); return rc;
|
||||
@@ -1004,6 +1043,14 @@ int run_render_fx_job(const std::string& jobPath, const std::string& inPath,
|
||||
+ std::to_string(crashCode) + ")"); return rc; }
|
||||
std::memcpy(in.L.data() + pos, L0.data(), n * sizeof(float));
|
||||
std::memcpy(in.R.data() + pos, R0.data(), n * sizeof(float));
|
||||
} else if (sl.bfx) {
|
||||
// Builtin DSP (8 loại) — in-place, xen kẽ VST3 đúng thứ tự UI.
|
||||
bool ok = runBuiltinSlotSafe(sl.bfx.get(), in.L.data() + pos,
|
||||
in.R.data() + pos, n, &crashCode);
|
||||
if (!ok) {
|
||||
rc = 3; fail("builtin DSP crashed (SEH code=0x"
|
||||
+ std::to_string(crashCode) + ")"); return rc;
|
||||
}
|
||||
} else {
|
||||
for (uint32_t i = 0; i < n; ++i) {
|
||||
in.L[pos + i] = curL[i] * (float)gainLin;
|
||||
@@ -1058,32 +1105,38 @@ int run_render_fx_job(const std::string& jobPath, const std::string& inPath,
|
||||
namespace {
|
||||
|
||||
// SEH frame holds only raw pointers / trivials (C2712 — no unwinding locals).
|
||||
static void realtimeRunChain(Vst3Fx** fxs, const bool* bypass, uint32_t count,
|
||||
float* inL, float* inR, uint32_t n) {
|
||||
static void realtimeRunChain(Vst3Fx** vst, BuiltinFx** bfx, const bool* bypass,
|
||||
uint32_t count, float* inL, float* inR, uint32_t n) {
|
||||
#ifdef _WIN32
|
||||
__try {
|
||||
for (uint32_t i = 0; i < count; ++i) {
|
||||
if (!fxs[i]) continue;
|
||||
if (bypass && bypass[i]) continue;
|
||||
fxs[i]->processAudio(inL, inR, inL, inR, n); // in-place safe
|
||||
if (vst[i]) vst[i]->processAudio(inL, inR, inL, inR, n); // in-place safe
|
||||
else if (bfx[i]) bfx[i]->process(inL, inR, n); // builtin in-place
|
||||
}
|
||||
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
||||
std::cerr << "[RealtimeFx] plugin crashed in process — chain bypassed" << std::endl;
|
||||
std::cerr << "[RealtimeFx] chain crashed in process — slot bypassed" << std::endl;
|
||||
}
|
||||
#else
|
||||
(void)fxs; (void)bypass; (void)count; (void)inL; (void)inR; (void)n;
|
||||
(void)vst; (void)bfx; (void)bypass; (void)count; (void)inL; (void)inR; (void)n;
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
struct RealtimeFxChain::Impl {
|
||||
struct Entry { std::shared_ptr<Vst3Fx> fx; bool bypass = false; };
|
||||
// VST3 (fx) hoặc builtin DSP (bfx) — 1 trong 2; xen kẽ đúng thứ tự UI.
|
||||
struct Entry {
|
||||
std::shared_ptr<Vst3Fx> fx;
|
||||
std::unique_ptr<BuiltinFx> bfx;
|
||||
bool bypass = false;
|
||||
};
|
||||
struct Chain { std::vector<Entry> entries; };
|
||||
|
||||
std::mutex mutex_; // guards chain_ / retired_
|
||||
std::shared_ptr<Chain> chain_;
|
||||
std::shared_ptr<Chain> retired_; // dtor deferred to the worker thread
|
||||
std::atomic<uint64_t> gen_{0}; // chain generation (Phase 2.8)
|
||||
|
||||
std::mutex qmutex_; // guards q_ / quit_
|
||||
std::condition_variable qcv_;
|
||||
@@ -1140,16 +1193,45 @@ void RealtimeFxChain::process(float* inL, float* inR, uint32_t n) {
|
||||
}
|
||||
if (!c || c->entries.empty()) return;
|
||||
constexpr uint32_t kMaxSlots = 16; // v1 cap
|
||||
Vst3Fx* fxs[kMaxSlots];
|
||||
Vst3Fx* vst[kMaxSlots];
|
||||
BuiltinFx* bfx[kMaxSlots];
|
||||
bool bypass[kMaxSlots];
|
||||
uint32_t count = 0;
|
||||
for (const auto& e : c->entries) {
|
||||
if (count >= kMaxSlots) break;
|
||||
fxs[count] = e.fx.get();
|
||||
vst[count] = e.fx.get();
|
||||
bfx[count] = e.bfx.get();
|
||||
bypass[count] = e.bypass;
|
||||
++count;
|
||||
}
|
||||
realtimeRunChain(fxs, bypass, count, inL, inR, n);
|
||||
realtimeRunChain(vst, bfx, bypass, count, inL, inR, n);
|
||||
}
|
||||
|
||||
void RealtimeFxChain::setParam(int slot, const std::string& key, double value) {
|
||||
// SET_PARAM (SHM control ring, Phase 2.8): áp dụng live vào builtin slot.
|
||||
// VST3 param automation qua VST3 API — ponytail: them khi co nhu cau.
|
||||
if (!impl_) return;
|
||||
std::shared_ptr<Impl::Chain> c;
|
||||
{ std::lock_guard<std::mutex> lk(impl_->mutex_); c = impl_->chain_; }
|
||||
if (!c || slot < 0 || (size_t)slot >= c->entries.size()) return;
|
||||
auto& e = c->entries[(size_t)slot];
|
||||
if (e.bfx) e.bfx->setParam(key, value);
|
||||
}
|
||||
|
||||
uint64_t RealtimeFxChain::chainGen() {
|
||||
return impl_ ? impl_->gen_.load(std::memory_order_acquire) : 0;
|
||||
}
|
||||
|
||||
std::vector<uint32_t> RealtimeFxChain::entryLatencies() {
|
||||
std::vector<uint32_t> out;
|
||||
if (!impl_) return out;
|
||||
std::shared_ptr<Impl::Chain> c;
|
||||
{ std::lock_guard<std::mutex> lk(impl_->mutex_); c = impl_->chain_; }
|
||||
if (!c) return out;
|
||||
out.reserve(c->entries.size());
|
||||
for (const auto& e : c->entries)
|
||||
out.push_back(e.fx ? (uint32_t)e.fx->latencySamples() : 0u);
|
||||
return out;
|
||||
}
|
||||
|
||||
std::shared_ptr<RealtimeFxChain::Impl::Chain> RealtimeFxChain::Impl::buildChain(const std::string& json) {
|
||||
@@ -1166,6 +1248,25 @@ std::shared_ptr<RealtimeFxChain::Impl::Chain> RealtimeFxChain::Impl::buildChain(
|
||||
for (const json_array_element_s* e = arr->start; e; e = e->next) {
|
||||
if (!e->value || e->value->type != json_type_object) continue;
|
||||
const json_object_s* o = static_cast<const json_object_s*>(e->value->payload);
|
||||
const std::string type = memberString(o, "type", "");
|
||||
if (type == "builtin") {
|
||||
// Builtin DSP (Phase 2): id ∈ 8 loại — xen kẽ VST3 đúng thứ tự.
|
||||
const std::string id = memberString(o, "id", "");
|
||||
if (id.empty()) continue;
|
||||
const json_object_s* po = nullptr;
|
||||
const json_value_s* pv = memberValue(o, "params");
|
||||
if (pv && pv->type == json_type_object)
|
||||
po = static_cast<const json_object_s*>(pv->payload);
|
||||
Entry ent;
|
||||
ent.bypass = memberBool(o, "bypass", false);
|
||||
ent.bfx = createBuiltinFx(id, po, sampleRate_);
|
||||
if (!ent.bfx) {
|
||||
std::cerr << "[RealtimeFx] unknown builtin id — slot skipped: " << id << std::endl;
|
||||
continue;
|
||||
}
|
||||
chain->entries.push_back(std::move(ent));
|
||||
continue;
|
||||
}
|
||||
const std::string path = memberString(o, "path", "");
|
||||
if (path.empty()) continue;
|
||||
Entry ent;
|
||||
@@ -1213,6 +1314,7 @@ void RealtimeFxChain::Impl::workerLoop() {
|
||||
retired_ = std::move(chain_); // old chain destroyed on THIS thread
|
||||
chain_ = std::move(next);
|
||||
}
|
||||
gen_.fetch_add(1, std::memory_order_release); // loop báo lại latency
|
||||
}
|
||||
#ifdef _WIN32
|
||||
CoUninitialize();
|
||||
|
||||
Reference in New Issue
Block a user