Gap 12: soundfont render qua native bridge — render_soundfont_offline (FluidSynth C API) thay pyfluidsynth khi thiếu lib; render_engine soundfont branch fallback bridge (test_64, 176 passed)
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@@ -32,6 +32,8 @@ FX_BRIDGE = os.path.join(REPO, "native_bridge", "build", "Release", "fx_vst_brid
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DAW_BRIDGE = os.path.join(REPO, "native_bridge", "build", "Release", "daw_vst_bridge.exe")
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ADELAY = os.path.join(REPO, "native_bridge", "build", "VST3", "Release", "adelay.vst3")
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SR = 44100
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REAL_SF2 = os.path.join(REPO, "app", "storage", "soundfonts", "518e850f-a5d3-4790-b1f9-0c90c203c524.sf2")
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@pytest.fixture(scope="module")
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@@ -741,3 +743,66 @@ def test_63_fxrt_ws_latency_push(monkeypatch):
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assert d.get("cmd") == "latency", d
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assert d.get("total") == 1024, d
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assert d.get("latencies", {}).get("0") == 1024, d
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# ── 5.10 Gap 12: SoundFont thật qua native bridge (thay pyfluidsynth) ─────
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def test_64_soundfont_render_via_bridge(monkeypatch, tmp_path):
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"""Gap 12: pyfluidsynth thiếu FluidSynth lib → native bridge render SF2 thật
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(bridge nhúng FluidSynth C API, NativeInstrumentEngine.cpp).
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(1) render_soundfont_offline trực tiếp: non-silent, đúng duration, program
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khác → audio khác (program_select áp).
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(2) render_project với HAS_PYFLUIDSYNTH=False: track MIDI soundfont ra âm
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thật — không fallback oscillator synth."""
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if not os.path.isfile(DAW_BRIDGE):
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pytest.skip("daw_vst_bridge.exe chưa build (native_bridge/build/Release)")
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if not os.path.isfile(REAL_SF2):
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pytest.skip("không có SF2 mẫu trong app/storage/soundfonts")
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monkeypatch.setenv("SF_BRIDGE_PATH", DAW_BRIDGE)
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from app.core import native_render
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notes = [{"pitch": 60, "velocity": 0.8, "start_beat": 0.0, "duration_beats": 2.0}]
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out0, dur0 = native_render.render_soundfont_offline(REAL_SF2, notes, 120.0, SR, bank=0, program=0)
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try:
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d0, sr0 = _read_wav(out0)
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assert sr0 == SR, f"sr {sr0}"
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assert d0.shape[1] >= 44000, f"duration ngắn: {d0.shape[1]} (2 beats @120 = 44100)"
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assert float(np.max(np.abs(d0))) > 0.01, "SF2 render im lặng"
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finally:
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os.remove(out0)
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out40, _ = native_render.render_soundfont_offline(REAL_SF2, notes, 120.0, SR, bank=0, program=40)
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try:
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d40, _ = _read_wav(out40)
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n = min(d0.shape[1], d40.shape[1])
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assert float(np.max(np.abs(d40[:, :n] - d0[:, :n]))) > 1e-3, "program_select không áp — program 0 == 40"
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finally:
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os.remove(out40)
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# (2) engine-level: bắt buộc branch bridge (pyfluidsynth vắng mặt)
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import app.core.vst_engine as ve
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import app.core.render_engine as re_mod
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monkeypatch.setattr(ve, "HAS_PYFLUIDSYNTH", False)
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monkeypatch.setattr(re_mod, "HAS_PYFLUIDSYNTH", False)
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monkeypatch.setattr(re_mod, "_find_sf2_path", lambda sf_id: REAL_SF2)
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from app.api.v1 import plugins as pl
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monkeypatch.setattr(pl.settings, "RENDER_ENGINE", "bridge")
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from app.core.render_engine import PythonRenderEngine
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engine = PythonRenderEngine()
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track = _midi_track()
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track["instrument_id"] = ""
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track["instrument_source"] = "soundfont"
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track["soundfont_id"] = "518e850f-a5d3-4790-b1f9-0c90c203c524"
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track["volume_db"] = -12.0
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project = {
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"metadata": {"bpm": 120.0, "time_signature_numerator": 4},
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"main_session": {
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"length_bars": 1.0,
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"tracks": [track],
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"master": {"fx_chain": [], "bypass": False, "volume_db": 0.0},
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},
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"section_store": {},
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}
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out = str(tmp_path / "sf2_engine.wav")
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engine.render_project(project, out)
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data, _ = _read_wav(out)
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assert float(np.max(np.abs(data))) > 0.01, "engine render soundfont im lặng — fallback oscillator?"
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