fix(bridge): noteId match noteOn (0) for noteOff; create VST GUI window on main thread, attach on worker

This commit is contained in:
2026-08-13 16:33:46 +07:00
parent 05e4244cc8
commit 2c890aef54
5 changed files with 226 additions and 103 deletions
+30 -4
View File
@@ -424,7 +424,10 @@ void Vst3Instrument::noteOff(uint32_t channel, uint32_t pitch, uint32_t sampleOf
e.noteOff.channel = 0; // Force to MIDI Channel 1 (0) for VSTi compatibility
e.noteOff.pitch = (int16)pitch;
e.noteOff.velocity = 0.f;
e.noteOff.noteId = -1;
// noteId phai MATCH noteOn (0): Nexus/DUNE3 track notes bang id, -1
// khong khop voi note-on -> plugin giu note vo han (am thanh khong dung
// cho den khi kill bridge).
e.noteOff.noteId = 0;
e.noteOff.tuning = 0.f;
s->eventList.addEvent(e);
#endif
@@ -485,21 +488,44 @@ bool Vst3Instrument::openGUI(void* parentWindowHandle) {
#ifndef HAVE_VST3SDK
(void)parentWindowHandle;
return false;
#else
if (!reloadForGUI()) return false;
return attachView(parentWindowHandle);
#endif
}
bool Vst3Instrument::reloadForGUI() {
#ifndef HAVE_VST3SDK
return false;
#else
auto* s = static_cast<Vst3HostState*>(state_);
std::cerr << "[dbg] openGUI hwnd=" << (void*)(uintptr_t)parentWindowHandle
<< " controller=" << (s ? (s->controller ? 1 : 0) : -1) << std::endl;
if (!s || !s->controller || !parentWindowHandle) return false;
if (!s || !s->controller) return false;
if (s->view && guiAttached_) return true;
if (hasAttachedOnce_ && !guiAttached_) {
// Reopen GUI sau khi dong: mot so plugin (Nexus...) hang o
// view->attached() LAN 2 tren cung component instance. Tao lai inst
// moi tren CUNG worker thread (COM STA con song) roi attach lai.
// PHAN NAY PHAI chay tren worker thread — apartment cua channel song
// o day; chay tren thread tam thi apartment moi chet ngay sau do
// (reopen lan sau -> treo nhu bridge_like).
std::cerr << "[dbg] openGUI: re-attach - reloading fresh plugin instance" << std::endl;
if (!reload()) return false;
s = static_cast<Vst3HostState*>(state_);
if (!s || !s->controller) return false;
}
return true;
#endif
}
bool Vst3Instrument::attachView(void* parentWindowHandle) {
#ifndef HAVE_VST3SDK
(void)parentWindowHandle;
return false;
#else
auto* s = static_cast<Vst3HostState*>(state_);
std::cerr << "[dbg] openGUI hwnd=" << (void*)(uintptr_t)parentWindowHandle
<< " controller=" << (s ? (s->controller ? 1 : 0) : -1) << std::endl;
if (!s || !s->controller || !parentWindowHandle) return false;
IPlugView* rawView = nullptr;
tresult qi = s->controller->queryInterface(IPlugView::iid, (void**)&rawView);
{
+94 -1
View File
@@ -80,7 +80,7 @@ public:
int main(int argc, char* argv[]) {
if (argc < 2) {
printf("usage: gui_probe <plugin.vst3> [variant] [secs] [hwnd]\n"
"variants: main_own | worker_own_nopump | worker_own_pump | worker_foreign_nopump | worker_foreign_pump | bridge_like | same_thread | two_instances | two_instances_close | close_reopen | bridge_two | shared_worker\n");
"variants: main_own | worker_own_nopump | worker_own_pump | worker_foreign_nopump | worker_foreign_pump | bridge_like | same_thread | two_instances | two_instances_close | close_reopen | bridge_two | shared_worker | two_workers_close\n");
return 2;
}
std::string path = argv[1];
@@ -315,6 +315,99 @@ int main(int argc, char* argv[]) {
aDone.load() ? 1 : 0, aOk.load() ? 1 : 0,
bDone.load() ? 1 : 0, bOk.load() ? 1 : 0);
return (aDone.load() && aOk.load() && bDone.load() && bOk.load()) ? 0 : 3;
} else if (variant == "two_workers_close") {
// Round-4 exact bridge pattern: per-channel workers (own STA
// apartments); attach via temp thread + WORKER nested pump (the bridge
// main.cpp job pumps the worker queue while attachView runs on a
// temporary thread); close editor inst1 before attaching inst2 on its
// own worker.
ProbeWorker wa, wb;
wa.start();
wb.start();
std::atomic<bool> aDone{false}, aOk{false}, bDone{false}, bOk{false};
wa.post([&]() {
printf("[two_workers_close] workerA load inst1\n");
fflush(stdout);
bool r = inst.loadPlugin(path, 44100.0);
printf("[two_workers_close] workerA load inst1=%d\n", r ? 1 : 0);
fflush(stdout);
if (r) {
HWND h = CreateWindowEx(0, "GuiProbeClass", "ProbeA", WS_OVERLAPPEDWINDOW,
0, 0, 800, 600, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
printf("[two_workers_close] workerA hwnd=%p\n", (void*)h);
fflush(stdout);
bool r2 = false;
std::atomic<bool> d{false};
std::thread t([&]() {
CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
r2 = inst.attachView(h);
CoUninitialize();
d = true;
});
while (!d.load()) {
MSG msg;
while (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
Sleep(1);
}
t.join();
printf("[two_workers_close] workerA attach inst1=%d\n", r2 ? 1 : 0);
fflush(stdout);
aOk = r2;
inst.closeGUI(); // view->removed() on worker A
printf("[two_workers_close] workerA closeGUI inst1\n");
fflush(stdout);
}
aDone = true;
});
auto t0 = std::chrono::steady_clock::now();
auto elapsed = [&]() {
return std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::steady_clock::now() - t0).count();
};
while (!aDone.load() && elapsed() < secs) Sleep(50);
if (!aDone.load()) { printf("RESULT: TIMEOUT inst1 (aDone=0)\n"); return 3; }
wb.post([&]() {
printf("[two_workers_close] workerB load inst2\n");
fflush(stdout);
bool r = inst2.loadPlugin(path, 44100.0);
printf("[two_workers_close] workerB load inst2=%d\n", r ? 1 : 0);
fflush(stdout);
if (r) {
HWND h = CreateWindowEx(0, "GuiProbeClass", "ProbeB", WS_OVERLAPPEDWINDOW,
0, 0, 800, 600, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
printf("[two_workers_close] workerB hwnd=%p\n", (void*)h);
fflush(stdout);
bool r2 = false;
std::atomic<bool> d{false};
std::thread t([&]() {
CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
r2 = inst2.attachView(h);
CoUninitialize();
d = true;
});
while (!d.load()) {
MSG msg;
while (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
Sleep(1);
}
t.join();
printf("[two_workers_close] workerB attach inst2=%d\n", r2 ? 1 : 0);
fflush(stdout);
bOk = r2;
}
bDone = true;
});
while ((!aDone.load() || !bDone.load()) && elapsed() < secs) Sleep(50);
printf("RESULT: aDone=%d aOk=%d bDone=%d bOk=%d\n",
aDone.load() ? 1 : 0, aOk.load() ? 1 : 0,
bDone.load() ? 1 : 0, bOk.load() ? 1 : 0);
return (aDone.load() && aOk.load() && bDone.load() && bOk.load()) ? 0 : 3;
} else if (variant == "two_instances" || variant == "two_instances_close" || variant == "close_reopen") {
// Bridge round-3 probes: does a SECOND instance of the same plugin hang
// in view->attached() while the first instance's view is attached?
+95 -98
View File
@@ -18,6 +18,7 @@
#include <chrono>
#include <algorithm>
#include <atomic>
#include <condition_variable>
#include <cstring>
#include <deque>
@@ -346,123 +347,119 @@ int main(int argc, char* argv[]) {
playheadSamples = c.arg1;
}
} else if (c.type == 4) { // OPEN_GUI (A7): arg1 = parent HWND (0 → bridge tự tạo native window), arg2 = plugin id
// Chay tren CUNG ChannelWorker da load instrument: thread rieng
// cho openGUI lai tao COM apartment moi, con plugin thi song o
// apartment cu da chet (load thread exit) -> Nexus attached()
// hang (gui_probe: bridge_like treo, same_thread OK).
uint32_t guiCh = c.channel;
if (guiCh >= 16) guiCh = 0;
// Bo poll 10s tren real-time loop (writeIndex stall > 3s -> Rust
// tuong bridge chet va restart -> 2 bridge cung map SHM -> race).
// LOAD (type=2) post truoc OPEN_GUI tren CUNG ChannelWorker (FIFO)
// -> job openGUI chay sau khi LOAD xong -> kiem tra inst trong job.
if (!workers[guiCh]) workers[guiCh] = std::make_unique<ChannelWorker>();
workers[guiCh]->post([&instruments, guiCh, arg1 = c.arg1, arg2 = std::string(c.arg2)]() {
void* hwnd = (void*)(uintptr_t)c.arg1;
#ifdef _WIN32
// Window PHAI thuoc MAIN thread (audio loop pump nay dispatch
// messages cua no moi vong lap). Window tren worker + worker
// khong pump trong luc job chay -> view->attached() treo
// (gui_probe: two_workers_close TIMEOUT; same_thread /
// two_instances_close — window tren main — OK). Tao/cap nhat
// window ngay tai day tren main thread.
HWND nativeHwnd = nullptr;
{
std::lock_guard<std::mutex> lock(g_guiMutex);
auto it = g_guiWindows.find(guiCh);
if (it != g_guiWindows.end()) nativeHwnd = (HWND)it->second;
}
if (hwnd == 0) {
if (nativeHwnd && IsWindow(nativeHwnd)) {
hwnd = (void*)nativeHwnd;
SetWindowTextA(nativeHwnd, std::string(c.arg2).c_str());
ShowWindow(nativeHwnd, SW_SHOW);
SetForegroundWindow(nativeHwnd);
// Reuse: cap nhat USERDATA (channel+1) — inst CU da bi
// thay the boi assign() -> WM_DESTROY sau nay lookup
// inst MOI, khong dung con tro dangling.
SetWindowLongPtrA(nativeHwnd, GWLP_USERDATA, (LONG_PTR)(guiCh + 1));
} else {
nativeHwnd = (HWND)create_native_vst_window(std::string(c.arg2).c_str());
if (!nativeHwnd) {
std::cerr << "[NativeBridge] GUI create window FAILED plugin=" << c.arg2 << std::endl;
continue;
}
{
std::lock_guard<std::mutex> lock(g_guiMutex);
g_guiWindows[guiCh] = nativeHwnd; // keep window alive
g_hwndToCh[nativeHwnd] = guiCh; // WM_DESTROY cleanup
}
SetWindowLongPtrA(nativeHwnd, GWLP_USERDATA, (LONG_PTR)(guiCh + 1));
hwnd = (void*)nativeHwnd;
}
}
#endif
workers[guiCh]->post([&instruments, guiCh, hwnd, arg2 = std::string(c.arg2)]() {
if (!instruments.get(guiCh)) {
std::cerr << "[NativeBridge] GUI attach FAILED hwnd=" << arg1
std::cerr << "[NativeBridge] GUI attach FAILED hwnd=" << hwnd
<< " plugin=" << arg2 << " ch=" << guiCh << " (no instrument loaded)" << std::endl;
return;
}
std::cerr << "[dbg] openGUI thread start hwnd=" << arg1
<< " plugin=" << arg2 << " ch=" << guiCh << std::endl;
void* hwnd = (void*)(uintptr_t)arg1;
std::cerr << "[dbg] openGUI thread start hwnd=" << hwnd
<< " plugin=" << arg2 << " ch=" << guiCh << std::endl;
#ifdef _WIN32
// Option B: chi 1 editor VST mo tai 1 thoi diem toan
// bridge. Instance thu 2 cua CUNG plugin (Nexus) attach
// view o apartment/worker khac -> treo (bridge.log: ch=2
// ket o attached() khi ch=1 con mo) / crash (gui_probe
// bridge_two). Dong editor cua channel khac TRUOC khi
// attach: WM_CLOSE -> worker channel do destroy window ->
// WM_DESTROY -> closeGUI() -> view->removed() tren dung
// thread so huu (gui_probe two_instances_close: OK).
// Option B: chi 1 editor VST mo tai 1 thoi diem toan
// bridge. Instance thu 2 cua CUNG plugin (Nexus) attach
// view o apartment/worker khac -> treo. Dong editor cua
// channel khac TRUOC khi attach: WM_CLOSE -> main pump
// (audio loop) destroy window -> WM_DESTROY -> closeGUI()
// + xoa registry. Chay tren worker job de khong stall
// writeIndex cua real-time loop.
{
std::vector<uint32_t> others;
{
std::vector<uint32_t> others;
std::lock_guard<std::mutex> lock(g_guiMutex);
for (const auto& kv : g_guiWindows)
if (kv.first != guiCh) others.push_back(kv.first);
}
for (uint32_t y : others) {
HWND yHwnd = nullptr;
{
std::lock_guard<std::mutex> lock(g_guiMutex);
for (const auto& kv : g_guiWindows)
if (kv.first != guiCh) others.push_back(kv.first);
auto it = g_guiWindows.find(y);
if (it != g_guiWindows.end()) yHwnd = (HWND)it->second;
}
for (uint32_t y : others) {
HWND yHwnd = nullptr;
if (!yHwnd || !IsWindow(yHwnd)) continue;
PostMessage(yHwnd, WM_CLOSE, 0, 0);
std::cerr << "[dbg] openGUI: closing editor ch=" << y
<< " before attach ch=" << guiCh << std::endl;
bool closed = false;
for (int i = 0; i < 500; ++i) {
{
std::lock_guard<std::mutex> lock(g_guiMutex);
auto it = g_guiWindows.find(y);
if (it != g_guiWindows.end()) yHwnd = (HWND)it->second;
if (g_guiWindows.find(y) == g_guiWindows.end()) { closed = true; break; }
}
if (!yHwnd || !IsWindow(yHwnd)) continue;
PostMessage(yHwnd, WM_CLOSE, 0, 0);
std::cerr << "[dbg] openGUI: closing editor ch=" << y
<< " before attach ch=" << guiCh << std::endl;
// Cho worker channel y xu ly WM_CLOSE -> destroy ->
// WM_DESTROY (xoa registry). Timeout 5s tranh
// worker ket (load lau / plugin treo).
bool closed = false;
for (int i = 0; i < 500; ++i) {
{
std::lock_guard<std::mutex> lock(g_guiMutex);
if (g_guiWindows.find(y) == g_guiWindows.end()) { closed = true; break; }
}
Sleep(10);
}
if (!closed)
std::cerr << "[dbg] openGUI: editor ch=" << y
<< " not closed in 5s, proceeding" << std::endl;
}
}
if (arg1 == 0) {
HWND existingHwnd = nullptr;
{
std::lock_guard<std::mutex> lock(g_guiMutex);
auto it = g_guiWindows.find(guiCh);
if (it != g_guiWindows.end()) existingHwnd = (HWND)it->second;
}
if (existingHwnd && IsWindow(existingHwnd)) {
hwnd = existingHwnd;
SetWindowTextA((HWND)hwnd, arg2.c_str());
ShowWindow((HWND)hwnd, SW_SHOW);
SetForegroundWindow((HWND)hwnd);
// Reuse: cap nhat USERDATA (channel+1) — inst CU
// da bi thay the boi assign() -> WM_DESTROY sau
// nay lookup inst MOI, khong dung con tro dangling.
SetWindowLongPtrA((HWND)hwnd, GWLP_USERDATA, (LONG_PTR)(guiCh + 1));
} else {
hwnd = create_native_vst_window(arg2.c_str());
if (!hwnd) {
std::cerr << "[NativeBridge] GUI create window FAILED plugin=" << arg2 << std::endl;
return;
}
{
std::lock_guard<std::mutex> lock(g_guiMutex);
g_guiWindows[guiCh] = hwnd; // keep window alive
g_hwndToCh[(HWND)hwnd] = guiCh; // WM_DESTROY cleanup
}
SetWindowLongPtrA((HWND)hwnd, GWLP_USERDATA, (LONG_PTR)(guiCh + 1));
Sleep(10);
}
if (!closed)
std::cerr << "[dbg] openGUI: editor ch=" << y
<< " not closed in 5s, proceeding" << std::endl;
}
}
#else
(void)0;
(void)0;
#endif
if (auto* inst = instruments.get(guiCh)) {
// Reopen sau khi dong: openGUI() rebuild lai plugin
// instance (reload = terminate + loadPlugin) trong
// khi audio loop co the dang processAudioBlock tren
// CUNG object -> UAF/hang. Chan bang flag reloading_
// (set/clear duoi engine mutex; renderAll giu mutex
// khi process nen check luon nhat quan).
bool guard = inst->needsReload();
if (guard) instruments.setReloading(guiCh, true);
bool ok = inst->openGUI(hwnd);
if (guard) instruments.setReloading(guiCh, false);
if (ok)
std::cout << "[NativeBridge] GUI attached hwnd=" << hwnd
<< " plugin=" << arg2 << " ch=" << guiCh << std::endl;
else
std::cerr << "[NativeBridge] GUI attach FAILED hwnd=" << hwnd
<< " plugin=" << arg2 << std::endl;
}
// Editor windows song tren thread nay — ChannelWorker
// pump message queue khi idle (xem class comment).
});
if (auto* inst = instruments.get(guiCh)) {
// Reopen sau khi dong: reload() (terminate + loadPlugin)
// PHAI chay tren worker thread nay — COM STA apartment
// cua channel song o day. view->attached() cung chay o
// day; window thuoc main thread nen main pump (audio
// loop) dispatch messages cua no — khong can pump worker.
// Chan UAF bang flag reloading_ (set/clear duoi engine
// mutex; renderAll giu mutex khi process).
bool guard = inst->needsReload();
if (guard) instruments.setReloading(guiCh, true);
bool ok = inst->reloadForGUI() && inst->attachView(hwnd);
if (guard) instruments.setReloading(guiCh, false);
if (ok)
std::cout << "[NativeBridge] GUI attached hwnd=" << hwnd
<< " plugin=" << arg2 << " ch=" << guiCh << std::endl;
else
std::cerr << "[NativeBridge] GUI attach FAILED hwnd=" << hwnd
<< " plugin=" << arg2 << std::endl;
}
});
}
}
shmIPC->controlQueueCount = 0;