fix: crash AudioWorklet khi output mono - xử lý mọi số channel trong fluidsynth-bridge + ép stereo outputChannelCount=2
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@@ -141,7 +141,15 @@
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if (!_useScriptNode) {
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try {
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_workletNode = new AudioWorkletNode(_audioCtx, 'fluidsynth-bridge');
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// Force stereo output regardless of the device's
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// channel count — FluidSynth renders stereo, and a
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// mono output would crash the worklet (out[1] undefined).
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_workletNode = new AudioWorkletNode(_audioCtx, 'fluidsynth-bridge', {
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numberOfOutputs: 1,
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outputChannelCount: [2],
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channelCount: 2,
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channelCountMode: 'explicit'
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});
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_workletNode.connect(_gainNode);
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console.log("[SonicSF] AudioWorklet node connected via gain");
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_startRenderLoop();
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