fix: SF2 sound (audio sink FIFO underrun) + VST3 native GUI open + GUI load race
- bridgeAudioNode: ScriptProcessor 4096 drained only 1 of 16 blocks -> ~94% silence; now drains all queued blocks per callback, RING_DEPTH 8->24 - app.jsx: openNativeGUI had NO caller; wire after VST3 loadInstrument OK in track Synth dropdown + Plugin Manager Load Bridge - main.cpp: OPEN_GUI polls up to 10s for LOAD completion (worker thread) before attach - fixes race 'no instrument loaded' - index.html: bump bridgeAudioNode/app.precompiled cache versions
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@@ -2,9 +2,12 @@
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// Audio sink: consumes 'bridge-audio' PCM frames (native bridge) and plays them
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// through a ScriptProcessorNode into the WebAudio graph (track FX / master bus).
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(function () {
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var RING_DEPTH = 8; // 8 blocks * 256 samples ~= 46ms anti-underrun
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var SP_BUFFER = 4096; // ScriptProcessor chunk (16 bridge blocks)
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var _queue = [];
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// Bridge renders one 256-sample block per ~5.8ms; ScriptProcessor fires once
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// per 4096 samples (~16 blocks @44.1k). The ring MUST cover one full callback
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// period or we underrun (silence gaps) — 24 blocks ~= 139ms headroom.
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var RING_DEPTH = 24;
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var SP_BUFFER = 4096;
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var _chunks = []; // [{l: Float32Array(256), r: Float32Array(256)}]
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var _spn = null;
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var _gainNode = null;
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var _ctx = null;
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@@ -27,10 +30,26 @@
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_spn.onaudioprocess = function (e) {
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var L = e.outputBuffer.getChannelData(0);
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var R = e.outputBuffer.getChannelData(1);
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var outLen = L.length;
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L.fill(0); R.fill(0);
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if (!_queue.length) return;
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var f = _queue.shift();
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L.set(f.l); R.set(f.r);
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if (!_chunks.length) return;
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// Drain as many queued blocks as fit in this callback (16 max) — filling
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// only one block per callback previously played 1/16 of the audio.
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var written = 0;
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while (written < outLen && _chunks.length) {
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var blk = _chunks[0];
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var n = Math.min(blk.l.length, outLen - written);
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L.set(blk.l.subarray(0, n), written);
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R.set(blk.r.subarray(0, n), written);
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written += n;
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if (n >= blk.l.length) {
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_chunks.shift();
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} else {
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// Partial block (only possible if block size != 256): keep remainder.
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blk.l = blk.l.subarray(n);
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blk.r = blk.r.subarray(n);
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}
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}
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};
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_spn.connect(_gainNode);
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_initialized = true;
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@@ -39,11 +58,12 @@
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function onAudio(l, r) {
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if (!_initialized) init();
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_queue.push({ l: new Float32Array(l), r: new Float32Array(r) });
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if (_queue.length > RING_DEPTH) _queue.shift(); // drop oldest on overrun
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_chunks.push({ l: new Float32Array(l), r: new Float32Array(r) });
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// Drop oldest on overrun — keeps latency bounded (~139ms max).
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while (_chunks.length > RING_DEPTH) _chunks.shift();
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}
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function flush() { _queue = []; }
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function flush() { _chunks = []; }
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function getOutputNode() { return _gainNode; }
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