fix: force canvas redraw after BPM duration recalculation
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@@ -6420,6 +6420,8 @@ const App = () => {
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}
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}
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prevBpmRef.current = bpm;
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// Force canvas redraw
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setCanvasRedrawCount(n => n + 1);
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// Recalculate item/section durations
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updateActiveTracks(prev => prev.map(t => ({
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...t,
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