fix: đã sửa lỗi bị mất không hiển thị midi và vẽ cclane

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# Plan: Apply & Install `md/34_VST_LINUX.md` (Revised per `md/35_VST_PLAN.md` + `md/35.1_VST_FIX.md`)
## Context Summary
- **Dockerfile** already has `libgl1`, `libasound2`, `libjack-jackd2-0`, `libfreetype6`, Xvfb, fluidsynth. Missing `libcurl4`.
- `requirements.txt` has `mido` but missing `sf2utils`.
- `app/core/vst_engine.py` has `PluginManager` with FluidSynth C-API-based `list_soundfont_instruments()`.
- `app/core/render_engine.py` FluidSynth path hardcodes `program_select(0, fid, 0, 0)`.
- `app/static/js/services/aiGateway.js``generate_multitrack_midi` tool has NO `soundfont_id`/`soundfont_bank`/`soundfont_program`.
- `soundfontPlayer.js` — oscillator-based, uses `program` only for ADSR/osc-type selection; no `controllerChange()` or `programChange()` channel-state methods.
- No `soundfont_catalog.json` generation or catalog API endpoint.
- `docker-compose.yml` mounts `.` to `/app`.
---
## 5 Mandatory Refinements (from 35_VST_PLAN.md)
1. **Condensed Catalog for AI**: `get_condensed_catalog_summary()` → max 4050 instruments categorized by GM groups (Piano, Organ, Guitar, Bass, Strings, Ensemble, Brass, Reed, Pipe, Synth Lead, Synth Pad, Drum Kit). Avoids token overflow.
2. **Non-Blocking Catalog Generation**: `generate_full_catalog()` runs on first API access, not on startup. Cache in memory; refresh on SF2 upload via background task.
3. **Dual Directory Scanning**: system `/opt/daw_engine/soundfonts/` AND user uploads `app/storage/uploads/soundfonts/`.
4. **DecentSampler CWD Fix**: `os.chdir()` to `.dspreset` parent directory before `load_preset()`, so relative `samples/*.wav` paths resolve.
5. **Robust Error Handling**: per-file `try/except` in `SoundFontInspector` — skip corrupted SF2 files with warning instead of crashing.
---
## Task A: SoundFont Inspection Engine (sf2utils)
### A1 — Add dependency
- Add `sf2utils>=0.9.0` to `requirements.txt`.
### A2 — Create `app/core/soundfont_inspector.py`
- `inspect_sf2_file(filepath)` — wrapped in `try/except` per Refinement 5. Returns `{soundfont_id, filename, total_instruments, instruments: [{bank, program, name, is_percussion}]}`.
- `generate_full_catalog(output_json_path)` — scans system dir `/opt/daw_engine/soundfonts/` + user upload dir (Refinement 3). Writes `soundfont_catalog.json`.
- `get_condensed_catalog_summary()` — returns categorized dict with ≤50 entries per Refinement 1. Groups instruments by GM category (Piano=0-7, Chromatic Perc=8-15, Organ=16-23, Guitar=24-31, Bass=32-39, Strings=40-47, Ensemble=48-55, Brass=56-63, Reed=64-71, Pipe=72-79, Synth Lead=80-89, Synth Pad=90-103, Drum Kit=128).
- `invalidate_catalog_cache()` — resets in-memory cache; called after SF2 upload.
### A3 — API Endpoint `GET /api/v1/plugins/soundfonts/catalog`
- In `app/api/v1/plugins.py`:
- Response shape: `{ full_catalog: {...}, condensed_catalog: {...} }`.
- Lazily generate on first call, cache in memory (Refinement 2).
- `POST /upload-soundfont` success handler: calls `invalidate_catalog_cache()` + triggers a background task (FastAPI `BackgroundTasks`) to re-scan. Does NOT block HTTP response.
### A4 — JS API wrapper
- In `app/static/js/services/api.js`, add `SonicAPI.getSoundfontCatalog()``GET /api/v1/plugins/soundfonts/catalog`.
---
## Task B: DecentSampler + Pianobook Support
### B1 — Dockerfile updates
- Add `libcurl4` to `apt-get install`.
- Pre-create `/opt/daw_engine/vst3/` and `/opt/daw_engine/samples/pianobook/` with `mkdir -p`.
### B2 — Host dirs
- Create `vst_plugins/` and `samples/pianobook/` at repo root. Add both to `.gitignore`.
### B3 — DecentSamplerManager in `app/core/vst_engine.py`
- `create_decent_sampler_instance(dspreset_path)`:
- Resolve to absolute path with `os.path.abspath()`.
- Save original CWD with `os.getcwd()`, then `os.chdir()` to `.dspreset` parent dir before `load_preset()` (Refinement 4).
- Restore original CWD in `finally` block.
- Return `VST3Plugin` instance ready for rendering.
### B4 — Wire into `app/core/render_engine.py`
- If track selects a Pianobook instrument (e.g. `instrument_source: "pianobook"`), route through `DecentSamplerManager` instead of FluidSynth or synth fallback.
- The Pianobook path uses `pedalboard.Pedalboard([vst])` with MIDI messages, same as other VST3 paths.
---
## Task C: AI Tool Schema & Prompt Injection
### C1 — Update `generate_multitrack_midi` tool in `aiGateway.js`
- Add to `parameters.properties.tracks.items.properties`:
- `soundfont_id`: `{ type: "string", description: "ID of the SoundFont file (e.g. 'generaluser_gs')" }`
- `soundfont_bank`: `{ type: "integer", default: 0, description: "MIDI Bank. 0 = melodic, 128 = drums/percussion" }`
- `soundfont_program`: `{ type: "integer", description: "MIDI Program number 0-127 from instrument catalog" }`
- Add all 3 to `required` array.
### C2 — Inject condensed catalog into system instruction
- Modify `buildUserMessage()` in `aiGateway.js`:
- When `systemInstruction` is empty and global `window.__soundfontCatalog` exists, prepend a `system` message block containing the condensed catalog text.
- Format: one line per GM category with bank/program examples.
- **Enforce bank rule** (per 35.1_VST_FIX.md §3.B): Add explicit instruction — _`soundfont_bank: 0` for all melodic instruments, `soundfont_bank: 128` for Drum Kits._
### C3 — Fetch catalog on frontend startup
- In `app/static/js/app.jsx`, after auth check, call `SonicAPI.getSoundfontCatalog()`.
- Store result in `window.__soundfontCatalog = { condensed_catalog, full_catalog }`.
- Re-fetch after any SF2 upload succeeds.
---
## Task D: Server Render — Program Change & Channel Mapping
### D1 — Read bank/program from track metadata
- In `render_engine.py` MIDI rendering block, extract `soundfont_bank` and `soundfont_program` from track dict.
- Default: bank=0, program=0.
### D2 — MIDI channel routing + FluidSynth update
- **Channel rules** (per 35.1_VST_FIX.md §5.B):
- `bank == 128` or track has `is_percussion: true``midi_channel = 9` (GM channel 10, percussion).
- Otherwise → assign channels sequentially from 08, one per unique percussion-group track.
- Replace hardcoded `fl.program_select(0, fid, 0, 0)` with:
```python
midi_channel = 9 if (bank == 128 or track.get("is_percussion")) else channel_counter
fl.program_select(midi_channel, fid, bank, prog)
```
- All note_on/note_off events for that track must use the same `midi_channel`.
### D3 — VST3/Pedalboard path: CC + PC insertion
- Extend `midi_events_to_messages()` or add a wrapper that inserts two MIDI messages at sample_offset=0 before note messages:
- `MidiMessage(control_change=0, value=bank, sample_offset=0)` — CONTROL_CHANGE CC 0 (Bank Select MSB)
- `MidiMessage(program_change=program, sample_offset=0)` — PROGRAM_CHANGE
- These are prepended to the message list before `Pedalboard([vst])` processes the buffer.
---
## Task E: Client SoundFont Player — Program Change & Channel Allocation
### E1 — Add channel-state tracking to `soundfontPlayer.js`
- Add internal `_channels` array (size 16), each entry: `{ bank: 0, program: 0 }`.
- `controllerChange(channel, controller, value)`:
- If `controller === 0` (Bank Select MSB), store `bank` for that channel.
- `programChange(channel, program)`:
- Store `program` for that channel.
- Modify `playNote()` to accept an optional `channel` parameter and use the stored bank/program for ADSR/osc-type selection.
### E2 — Add `applyAITrackInstrument(trackId, bank, program)`
- New function in `soundfontPlayer.js`:
- Determine MIDI channel: `bank === 128 || isPercussion ? 9 : track_index % 9`.
- Call `controllerChange(channel, 0, bank)`.
- Call `programChange(channel, program)`.
- Called from `app.jsx` after AI returns `generate_multitrack_midi` with track instrument data.
### E3 — Wire into post-AI pipeline in `app.jsx`
- In the DAW command dispatch loop (around line 12853), after processing `generate_multitrack_midi` function call:
- For each returned track with `soundfont_bank`/`soundfont_program`, call `applyAITrackInstrument()`.
- Log the action to `aiActionLog`.
---
## Task F: Background Cache Invalidation on Upload
### F1 — Update `POST /upload-soundfont` in `plugins.py`
- After saving the uploaded SF2 file:
1. Call `SoundFontInspector.invalidate_catalog_cache()`.
2. Use FastAPI `BackgroundTasks` to queue a re-scan: `background_tasks.add_task(generate_full_catalog)`.
3. Return HTTP 200 immediately (not block on scan).
### F2 — Frontend catalog re-fetch after upload
- In `app.jsx` upload handler, after `SonicAPI.uploadSoundFont()` succeeds, call `SonicAPI.getSoundfontCatalog()` and update `window.__soundfontCatalog`.
---
## Task G: Validation
### G1 — Catalog API
- `GET /api/v1/plugins/soundfonts/catalog` → valid JSON with `{ full_catalog: {...}, condensed_catalog: {...} }`.
- Condensed catalog contains ≤50 entries, grouped by GM category.
### G2 — AI generation
- Input: _"Compose 8 bars of Brass horns and a drum kit"_
- Verify AI returns `generate_multitrack_midi` call with:
- Brass track: `program: 56`, `bank: 0`, `soundfont_id: "generaluser_gs"`.
- Drums track: `program: 0`, `bank: 128`, `soundfont_id: "generaluser_gs"`.
### G3 — Client instrument switching
- After AI response, verify `applyAITrackInstrument` is called with correct bank/program per track.
- Verify MIDI channel allocation: melodic → ch0-8, drums → ch9.
- Verify `controllerChange(CC0)` + `programChange()` dispatched per channel.
### G4 — Server render
- Export WAV, verify correct Brass horn and Drum sound.
- For FluidSynth path: confirm `program_select` uses correct channel, bank, program.
- For VST3 path: confirm CC0 + PC inserted before notes.
### G5 — Upload cache invalidation
- Upload a new `.sf2` file → verify `catalog` endpoint updates without manual restart.
- Upload a corrupted `.sf2` file → verify it is skipped gracefully (Refinement 5).
### G6 — Regression
- `pytest tests/` passes with no regressions.
---
## Implementation Order
1. **A1A4** (sf2utils + soundfont_inspector + catalog API + JS wrapper) — foundational.
2. **C1C3** (AI tool schema + condensed prompt injection + startup fetch) — depends on A3/A4.
3. **D1D3** (server render program change + channel mapping + CC/PC insertion) — depends on C1 for field names.
4. **F1F2** (background cache invalidation on upload) — depends on A3.
5. **E1E3** (client program change + channel allocation + post-AI wiring) — independent of D, but shares channel routing logic.
6. **B1B4** (DecentSampler) — last, requires manual VST3 binary download.
7. **G1G6** (validation).
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# INTEGRATION & OPERATIONAL GUIDE: SOUNDFONT & VST3 ENGINE SYSTEM
This document outlines the workflow for connecting and operating the designed technical methods and modules across the entire DAW system, clearly categorized by system integration steps.
---
## 1. System Environment & Storage Setup
### A. Server & Docker Directory Structure
* **System SoundFont Directory (`/opt/daw_engine/soundfonts/`):** Stores system default `.sf2` files (e.g., `GeneralUser_GS.sf2`, `SGM-V2.01.sf2`).
* **User Upload Directory (`app/storage/uploads/soundfonts/`):** Stores `.sf2` files uploaded by users via the web interface.
* **VST3 & Pianobook Directories (`/opt/daw_engine/vst3/`, `/opt/daw_engine/samples/pianobook/`):** Contains the `DecentSampler.vst3` binary along with the directory structure holding `.dspreset` sample files and `samples/*.wav` subdirectories.
### B. System Dependencies
Ensure the `Dockerfile`/`Virtualenv` has installed the `libcurl4` system library (mandatory for DecentSampler) and the Python package `sf2utils>=0.9.0`.
---
## 2. SoundFont Catalog Operational Lifecycle
### A. First Startup (Lazy Initialization)
* When the Server boots, the Catalog is not generated immediately to prevent slowing down the app boot time.
* When the Frontend dispatches its first request to the API Endpoint `GET /api/v1/plugins/soundfonts/catalog`, the Backend triggers `SoundFontInspector` to simultaneously scan both system and upload directories.
* The extracted data is categorized into 2 versions:
* **Full Catalog:** Designed for the UI to display the complete list of instruments.
* **Condensed Catalog:** A summary (maximum 4050 representative instruments categorized under General MIDI groups such as Piano, Brass, Drums, etc.) specifically tailored for the AI Agent.
* The parsed data is cached in memory (Memory Cache) for subsequent queries.
### B. Cache Invalidation on User Upload
* Once the upload handling endpoint successfully saves an uploaded `.sf2` file to the upload directory:
* Automatically invokes the `invalidate_catalog_cache()` method to purge the memory cache.
* Triggers a Background Task calling the catalog initialization function to incrementally scan the new file without blocking the user's HTTP response.
---
## 3. AI Copilot Integration Workflow (AI Gateway & System Prompt)
### A. Initial Instrument Catalog Load (Frontend Startup)
* As soon as the Web application launches (`app.jsx`), the Frontend proactively calls the API to fetch the Catalog.
* Extracts the `condensed_catalog` section and persists it into the application's global state (Global State).
### B. Automated Prompt Context Injection
* When a user submits an interaction command to the AI:
* The System Instruction generator reads the `condensed_catalog` and converts it into a concise text description of available instruments (including name, bank code, and program code).
* Enforces the rule that the AI must assign `soundfont_bank: 0` for melodic instruments and `soundfont_bank: 128` for Drum Kits.
### C. Function Calling Schema Definition
* When dispatching requests to the LLM, the Tools list configuring `generate_multitrack_midi` includes 3 mandatory fields for every Track: `soundfont_id`, `soundfont_bank`, and `soundfont_program`.
---
## 4. Real-time Client-Side Instrument Switching (Browser Playback)
### A. Listening for AI Responses
* When the AI successfully completes a Function Call and returns a JSON payload containing musical notes alongside `soundfont_bank` & `soundfont_program` parameters for each Track:
* The Client allocates each Track to a corresponding MIDI Channel (Channels 0 through 8 for standard instruments, fixed Channel 9 for Drum Kits).
### B. Applying Real-Time Program Changes
* Calls the `applyAITrackInstrument` method on the Client's SoundFont Player module.
* The module dispatches a Control Change (CC 0) signal to select the Bank, followed by a Program Change event to the designated MIDI channel to immediately play the newly selected instrument sound inside the browser.
---
## 5. Server-Side Offline Render Workflow (Audio Export)
When a user clicks "Export WAV" or "Bounce Track", the processing pipeline on the Server executes as follows:
### A. Reading Track Metadata
Extracts `soundfont_bank` and `soundfont_program` parameters from the Track metadata received in the project's JSON payload.
### B. MIDI Channel Routing & FluidSynth Rendering
* **Channel Rules:** If `soundfont_bank == 128` or the track is marked as percussion (`is_percussion`), rigidly assigns `midi_channel = 9` (Channel 10 under the General MIDI standard). Otherwise, assigns free channels from 0 to 8.
* Executes `program_select` settings on the FluidSynth Instance targeting the correct channel, bank, and program before feeding the note sequence into the audio rendering buffer.
### C. Rendering Pianobook (`.dspreset`)
* If a Track selects a Pianobook instrument source:
* Calls `DecentSamplerManager` passing the absolute file path to the `.dspreset` file.
* The manager automatically changes the Current Working Directory (CWD) temporarily to the parent folder of the `.dspreset` file, loads the preset into VST3, and subsequently restores the original working directory to prevent "Sample Not Found" errors on relative `.wav` sample files.
### D. Rendering VST3 via Pedalboard
Prior to passing the MIDI note array into the VST3 Plugin, inserts 2 initialization MIDI messages at timestamp $0.0\text{s}$:
* A `control_change` message (Control 0, Value = bank).
* A `program_change` message (Program = program).
---
## 6. Verification & Testing Workflow
* **Catalog API Verification:** Use Postman or a browser to call `GET /api/v1/plugins/soundfonts/catalog`, confirming that the returned payload contains both `full_catalog` and `condensed_catalog`.
* **AI Response Verification:** Input the command *"Compose 8 bars of Brass horns and a drum kit"* $\rightarrow$ Inspect the returned JSON from the AI to verify that the Brass track has `program: 56`, `bank: 0` and the Drums track has `program: 0`, `bank: 128`.
* **Audio Output Verification:** Export the WAV file and listen to confirm that the Brass horn and Drum sounds are rendered using the correct instrument patches.
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# ASSESSMENT REPORT & OPTIMIZATION PLAN: LINUX VST3 & SOUNDFONT MAPPING ENGINE
---
## 1. Executive Review
Your plan closely aligns with the current codebase status and correctly identifies key bottlenecks (such as missing `libcurl4`, missing `sf2utils`, hardcoded `program_select(0, fid, 0, 0)` calls in `render_engine.py`, and missing schema fields in the AI Tool Schema).
However, to guarantee stable system operation within the Docker Linux environment and prevent failures during End-to-End execution, the plan requires the 5 critical technical refinements detailed below.
---
## 2. 5 Mandatory Technical Refinements
### 💡 Refinement 1: AI Prompt Context Size Control (Avoiding Token Overflow)
* **Problem in Previous Plan:** Injecting the entire `soundfont_catalog.json` file into the AI System Instruction. A full SoundFont file (like GeneralUser GS or SGM-V2.01) can contain hundreds to thousands of presets/notes, causing LLM Token Limit overflows, inflating costs, and degrading response latency.
* **Solution:**
* Implement `get_condensed_catalog_summary()` within `SoundFontInspector` to extract only a condensed catalog (categorized into core instrument groups: Piano, Organ, Guitar, Bass, Strings, Ensemble, Brass, Reed, Pipe, Synth Lead, Synth Pad, Drum Kit).
* Inject a maximum of 4050 of the most common instruments along with their representative bank and program codes into the AI Prompt.
### 💡 Refinement 2: MIDI Channel Handling for Percussion Kits (Bank 128 / Percussion)
* **Problem in Previous Plan:** Defaulting to `channel=0` for all tracks when invoking `program_select(0, fid, bank, prog)`. In General MIDI and SoundFont (`.sf2`) standards, Drum/Percussion sounds (Bank 128) must reside on MIDI Channel 9 (the 10th channel, 0-based index 9).
* **Solution:**
* In `render_engine.py`, if `soundfont_bank == 128` or `is_percussion == True`, automatically assign that track's MIDI Channel to `channel = 9` for both FluidSynth rendering and `mido` message generation.
### 3. Refinement 3: Catalog Refresh on User SoundFont Upload (Cache Invalidation)
* **Problem in Previous Plan:** The `GET /api/v1/plugins/soundfonts/catalog` endpoint scans the catalog only once or upon application startup. When a user uploads a new `.sf2` file via `POST /api/v1/audio/upload-soundfont`, the AI remains unaware of the newly added file.
* **Solution:**
* Implement a Cache Invalidation mechanism: Upon successfully saving an uploaded `.sf2` file, automatically invoke `SoundFontInspector.generate_full_catalog()` to update the `soundfont_catalog.json` file.
### 💡 Refinement 4: Handling Relative Sample Paths for Pianobook `.dspreset` Files
* **Problem in Previous Plan:** Pianobook `.dspreset` files contain relative path links pointing to subfolder `samples/*.wav` files. When DecentSampler VST3 loads a `.dspreset` file via `pedalboard`, if the Working Directory is not set to the folder containing the `.dspreset` file, the VST3 engine triggers a "Sample Not Found" error (resulting in silence).
* **Solution:**
* Before invoking `plugin.load_preset(dspreset_path)`, ensure an absolute path (`os.path.abspath(dspreset_path)`) is passed and temporarily switch the Working Directory or properly configure the Root Sample Directory for DecentSampler.
### 💡 Refinement 5: Robust Error Handling in `SoundFontInspector`
* **Problem in Previous Plan:** If a user uploads a corrupted or malformed `.sf2` file, the `sf2utils` library may throw an exception, crashing the entire Catalog scanning workflow.
* **Solution:**
* Wrap each `.sf2` file processing block inside a `try...except` block in `SoundFontInspector`. If a file is corrupted, log a warning and skip that specific file instead of interrupting the complete scan process.
---
## 3. Updated Execution Plan
### Task A: SoundFont Inspection Engine (`sf2utils`)
* [x] **A1:** Add `sf2utils>=0.9.0` to `requirements.txt`.
* [x] **A2:** Create `app/core/soundfont_inspector.py`:
* Add `inspect_sf2_file(filepath)` wrapped in a `try...except` block.
* Add `generate_full_catalog(output_json_path)` scanning both `/opt/daw_engine/soundfonts` and `app/storage/uploads/soundfonts`.
* Add `get_condensed_catalog_summary()` to build a condensed summary for the AI Context Prompt.
* [x] **A3:** Create API Endpoint `GET /api/v1/plugins/soundfonts/catalog` in `app/api/v1/plugins.py`:
* Return Full Catalog for Frontend UI and Condensed Catalog for AI Agent.
* Integrate cache refresh functionality triggered upon new `.sf2` file uploads.
### Task B: DecentSampler + Pianobook Support
* [x] **B1:** Update `Dockerfile`:
* Add `libcurl4` to the `apt-get install` package list.
* Pre-create directory structures `/opt/daw_engine/vst3/` and `/opt/daw_engine/samples/pianobook/`.
* [x] **B2:** Create local host directory structure `vst_plugins/` and `samples/pianobook/` (Update `.gitignore`).
* [x] **B3:** Update `app/core/vst_engine.py`:
* Add `DecentSamplerManager` supporting `.dspreset` loading using absolute paths.
* [x] **B4:** Integrate Pianobook rendering into `app/core/render_engine.py` when a Track selects a Pianobook instrument.
### Task C: AI Tool Schema & Prompt Injection
* [x] **C1:** Update `DEFAULT_TOOLS` in `app/static/js/services/aiGateway.js`:
* Add 3 properties to the `generate_multitrack_midi` schema: `soundfont_id` (string), `soundfont_bank` (integer), `soundfont_program` (integer).
* [x] **C2:** Inject condensed instrument catalog into System Instruction within `aiGateway.js`.
* [x] **C3:** Load Catalog automatically upon Frontend application startup (`app.jsx`).
### Task D: Server Render — Program Change & Channel Mapping
* [x] **D1:** Update `render_engine.py`:
* Read `soundfont_bank` and `soundfont_program` from Track metadata.
* MIDI channel rules: If `soundfont_bank == 128` (Drums), automatically assign `channel = 9` (GM Standard Channel 10). Otherwise, assign channels from 0 through 8.
* [x] **D2:** Update FluidSynth render path:
```python
midi_channel = 9 if (bank == 128 or track.get("is_percussion")) else target_channel
fl.program_select(midi_channel, fid, bank, prog)
```
* [x] **D3:** Update VST3/Pedalboard render path:
* Insert `CONTROL_CHANGE` (CC 0 for Bank) and `PROGRAM_CHANGE` events into the note sequence prior to rendering the audio buffer.
### Task E: Client SoundFont Player — Program Change
* [x] **E1:** Update `app/static/js/services/soundfontPlayer.js`:
* Add `programChange(channel, program)` and `controllerChange(channel, controller, value)` methods.
* [x] **E2:** Add `applyAITrackInstrument(trackId, bank, program)` function to dynamically switch instrument sounds in real time when AI generates new Tracks on the UI.
### Task F: Validation & Testing
* [x] **F1:** Test Catalog API: `GET /api/v1/plugins/soundfonts/catalog`.
* [x] **F2:** Test AI Generation: Input prompt *"Compose 8 bars of Brass horns and a drum kit"* $\rightarrow$ Verify AI returns JSON with `program=56` (Brass) and `bank=128` (Drums).
* [x] **F3:** Test Server Render: Export WAV $\rightarrow$ Listen to output audio file to verify correct Brass horn and Drum sound execution.