fix: SF2 bank select, midi multi-key cut, VSTi reopen hang, multi-track stuck
- NativeInstrumentEngine: track GM bank per channel (CC0/CC32), use bank in programChange - app.jsx: send CC0/CC32+PROGRAM before notes via __ensureBridgeProgram, dedupe, clear dedupe after async LOAD - audioRoutingEngine/bridgeAudioNode: idempotent connect (no disconnect-flush on re-connect), fixes note cut & multi-track stuck - main.cpp: remove 10s poll in OPEN_GUI control job (blocked realtime loop, watchdog race), VstWindowProc stores channel not inst pointer, cleanup gui maps on WM_DESTROY
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@@ -6,13 +6,13 @@
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var engine = {
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_connected: false,
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_trackId: null,
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_dest: null,
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isConnected: function () { return this._connected; },
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/** bridgeNode = window.BridgeAudioNode; trackCtx = track node ({ sfEntry, gainNode }). */
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connect: function (bridgeNode, trackCtx, trackId) {
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if (!bridgeNode || !bridgeNode.getOutputNode) return false;
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this.disconnect();
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var dest = null;
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if (trackCtx && trackCtx.sfEntry) dest = trackCtx.sfEntry;
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else if (trackCtx && trackCtx.gainNode) dest = trackCtx.gainNode;
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@@ -21,10 +21,16 @@
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console.warn('[AudioRoutingEngine] no destination (no trackCtx / masterBus)');
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return false;
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}
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// Idempotent: updateSfRouting/ensureMasteringRouting chay tren MOI keydown/
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// note-on — neu da noi dung dest thi KHONG disconnect (disconnect flush ring
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// -> am phim dang vang bi cat). Chi doi khi dest/track thuc su khac.
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if (this._connected && this._dest === dest && this._trackId === (trackId || null)) return true;
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this.disconnect();
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if (!bridgeNode.isReady()) bridgeNode.init();
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bridgeNode.connect(dest);
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this._connected = true;
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this._trackId = trackId || null;
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this._dest = dest;
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console.log('[AudioRoutingEngine] bridge audio -> ' + (trackId || 'masterBus'));
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return true;
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},
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@@ -33,6 +39,7 @@
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if (window.BridgeAudioNode) window.BridgeAudioNode.disconnect();
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this._connected = false;
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this._trackId = null;
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this._dest = null;
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}
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};
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