fix: add init guard, log selectablePresetList count

- Add missing if (_initialized && _synthInstance) return to init()
- soundBank is main-thread proxy, worklet has actual presets
- Check selectablePresetList.length from soundBankManager (worklet state)
- Log when presets are empty (SpessaSynth parser issue)
This commit is contained in:
2026-07-26 20:15:24 +07:00
parent d117a363da
commit 400856c0a3
+10 -26
View File
@@ -64,6 +64,7 @@
// PHASE 1: Init SpessaSynth // PHASE 1: Init SpessaSynth
// ════════════════════════════════════════════════ // ════════════════════════════════════════════════
init: async function (audioContext) { init: async function (audioContext) {
if (_initialized && _synthInstance) return;
console.log("[SonicSF][DEBUG] PHASE1: init start"); console.log("[SonicSF][DEBUG] PHASE1: init start");
if (!window.SpessaSynthClass || !window.__SpessaSynthCDN) { if (!window.SpessaSynthClass || !window.__SpessaSynthCDN) {
console.warn("[SonicSF][DEBUG] PHASE1: SpessaSynth CDN not available"); console.warn("[SonicSF][DEBUG] PHASE1: SpessaSynth CDN not available");
@@ -152,32 +153,15 @@
if (ok) { if (ok) {
_currentSfId = sfId; _currentSfId = sfId;
const bankCount = _synthInstance.soundBankManager?.soundBankList?.length ?? 0; const bankCount = _synthInstance.soundBankManager?.soundBankList?.length ?? 0;
console.log("[SonicSF][DEBUG] PHASE2d: addSoundBank SUCCESS. _currentSfId=" + _currentSfId + " total banks=" + bankCount); const sb = _synthInstance.soundBankManager?.soundBankList?.[0];
// Try to enumerate presets from loaded bank console.log("[SonicSF][DEBUG] PHASE2d: addSoundBank SUCCESS. _currentSfId=" + _currentSfId + " total banks=" + bankCount + " sb_exists=" + !!sb);
try { // soundBank is only stored on the worklet side (not main thread).
const sb = _synthInstance.soundBankManager?.soundBankList?.[0]?.soundBank; // Check selectablePresetList count (proxy for worklet state)
if (sb) { const spl = _synthInstance.soundBankManager?.selectablePresetList?.length ?? 0;
const allKeys = Object.keys(sb); console.log("[SonicSF][DEBUG] PHASE2d: selectablePresetList.length=" + spl);
console.log("[SonicSF][DEBUG] PHASE2d: soundBank keys=" + JSON.stringify(allKeys.slice(0, 20))); if (spl === 0) {
console.log("[SonicSF][DEBUG] PHASE2d: soundBank.presets length=" + (sb.presets?.length ?? "undefined")); // The bank was registered but presets are empty - parser issue.
console.log("[SonicSF][DEBUG] PHASE2d: soundBank.instruments length=" + (sb.instruments?.length ?? "undefined")); console.warn("[SonicSF][DEBUG] PHASE2d: presets EMPTY. SpessaSynth parser couldn't extract presets from SF2.");
console.log("[SonicSF][DEBUG] PHASE2d: soundBank.samples length=" + (sb.samples?.length ?? "undefined"));
console.log("[SonicSF][DEBUG] PHASE2d: soundBank._presetList length=" + (sb._presetList?.length ?? "undefined"));
if (sb.presets && sb.presets.length > 0) {
console.log("[SonicSF][DEBUG] PHASE2d: presets in loaded bank=" + sb.presets.length);
for (let i = 0; i < Math.min(sb.presets.length, 10); i++) {
const p = sb.presets[i];
const pk = Object.keys(p).slice(0, 8);
console.log("[SonicSF][DEBUG] PHASE2d: preset[" + i + "] name=" + p.name + " keys=" + JSON.stringify(pk) + " bank=" + p.bankMSB + "/" + p.bankLSB + " prog=" + p.program + " drum=" + p.isGMGSDrum);
}
} else {
console.warn("[SonicSF][DEBUG] PHASE2d: soundBank.presets is EMPTY — parser didn't extract presets");
}
} else {
console.warn("[SonicSF][DEBUG] PHASE2d: soundBankList[0] is EMPTY");
}
} catch (e) {
console.warn("[SonicSF][DEBUG] PHASE2d: preset enumeration failed:", e);
} }
return true; return true;
} else { } else {