G2.3: auto-reload instruments from state file after bridge respawn
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@@ -587,6 +587,67 @@ std::string Vst3Instrument::serializeState() const {
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#endif
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}
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// G2.3: base64 decode (RFC 4648). Empty / invalid -> false.
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static int b64val(unsigned char c) {
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if (c >= 'A' && c <= 'Z') return c - 'A';
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if (c >= 'a' && c <= 'z') return c - 'a' + 26;
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if (c >= '0' && c <= '9') return c - '0' + 52;
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if (c == '+') return 62;
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if (c == '/') return 63;
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return -1;
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}
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static bool base64Decode(const std::string& in, std::vector<uint8_t>& out) {
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out.clear();
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out.reserve((in.size() / 4) * 3);
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uint32_t acc = 0;
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int bits = 0;
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for (unsigned char ch : in) {
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if (ch == '=' || ch == '\n' || ch == '\r' || ch == ' ') continue;
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int v = b64val(ch);
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if (v < 0) return false;
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acc = (acc << 6) | (uint32_t)v;
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bits += 6;
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if (bits >= 8) {
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bits -= 8;
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out.push_back((uint8_t)((acc >> bits) & 0xFF));
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}
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}
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return true;
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}
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// G2.3: restore a preset previously saved by serializeState() (base64 of
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// [4B BE componentLen][component][4B BE controllerLen][controller]).
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// Decodes into the saved-state buffers and applies them to the live instance.
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void Vst3Instrument::loadSerializedState(const std::string& base64) {
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#ifndef HAVE_VST3SDK
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(void)base64;
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return;
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#else
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std::vector<uint8_t> blob;
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if (!base64Decode(base64, blob) || blob.size() < 8) {
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std::cerr << "[Vst3Instrument] loadSerializedState: bad base64 ch=" << channel_ << std::endl;
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return;
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}
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auto read32 = [&blob](size_t off) -> uint32_t {
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return ((uint32_t)blob[off] << 24) | ((uint32_t)blob[off + 1] << 16) |
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((uint32_t)blob[off + 2] << 8) | (uint32_t)blob[off + 3];
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};
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size_t off = 0;
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uint32_t clen = read32(off); off += 4;
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if (off + clen > blob.size()) { std::cerr << "[Vst3Instrument] loadSerializedState: bad compLen" << std::endl; return; }
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savedComponentState_.assign(blob.begin() + off, blob.begin() + off + clen);
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off += clen;
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if (off + 4 > blob.size()) { std::cerr << "[Vst3Instrument] loadSerializedState: bad ctrlLen" << std::endl; return; }
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uint32_t klen = read32(off); off += 4;
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if (off + klen > blob.size()) { std::cerr << "[Vst3Instrument] loadSerializedState: bad ctrlLen" << std::endl; return; }
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savedControllerState_.assign(blob.begin() + off, blob.begin() + off + klen);
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std::cout << "[Vst3Instrument] loaded serialized state ch=" << channel_
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<< " component=" << savedComponentState_.size()
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<< " controller=" << savedControllerState_.size() << std::endl;
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restoreState();
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#endif
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}
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// G0.4: restore the captured state onto the freshly loaded instance.
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void Vst3Instrument::restoreState() {
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#ifndef HAVE_VST3SDK
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