T14: SF host bridge native (FluidSynth runtime DLL) + golden test

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2026-08-11 17:11:29 +07:00
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// SFHost.cpp — FluidSynth native bridge (T14)
//
// DLL export C API để chạy libfluidsynth (native, không WASM) trong audio
// loop chung (SPSC + WASAPI, giống VST2/VST3 bridge). Mục tiêu T14: track
// SF chơi bằng FluidSynth native cùng master với track VSTi; gain/pan/master
// limiter (NativeMixer) áp cho cả 2; preview/items/offline nhất quán.
//
// QUYẾT ĐỊNH (T14): KHÔNG link tĩnh libfluidsynth (runtime DLL 12MB + phụ
// thuộc) — load động qua GetProcAddress từ native_host/fluidsynth_runtime/
// (gitignore; tái tạo bằng scripts/dl_fluidsynth_runtime.py). Load bằng
// LoadLibraryExW(LOAD_WITH_ALTERED_SEARCH_PATH) để các DLL phụ thuộc cùng
// thư mục được tìm thấy.
//
// Thread-safety: fluid_synth_* KHÔNG thread-safe — mọi gọi synth (sfload,
// noteon/off, write_float, set_gain) chỉ trên audio thread; sfload CHỈ trước
// AudioStart. MIDI từ UI thread → SPSC (AudioEngine) → audio thread drain.
#include <windows.h>
#include <atomic>
#include <cstdio>
#include <cstring>
#include <map>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include "AudioEngine.h"
#include "NativeMixer.h"
using int32 = int32_t;
namespace {
// FluidSynth C API (runtime load — xem fluidsynth/synth.h, settings.h)
typedef void* fluid_settings_t;
typedef void* fluid_synth_t;
typedef fluid_settings_t (*FS_SettingsNew) (void);
typedef int (*FS_SettingsSetnum) (fluid_settings_t, const char*, double);
typedef int (*FS_SettingsSetstr) (fluid_settings_t, const char*, const char*);
typedef void (*FS_SettingsDelete) (fluid_settings_t);
typedef fluid_synth_t (*FS_SynthNew) (fluid_settings_t);
typedef int (*FS_SynthDelete) (fluid_synth_t);
typedef int (*FS_SynthSfload) (fluid_synth_t, const char*, int);
typedef int (*FS_SynthNoteon) (fluid_synth_t, int, int, int);
typedef int (*FS_SynthNoteoff) (fluid_synth_t, int, int);
typedef int (*FS_SynthAllNotesOff) (fluid_synth_t, int);
typedef void (*FS_SynthWriteFloat) (fluid_synth_t, int, float*, int, int,
float*, int, int);
typedef int (*FS_SynthSetGain) (fluid_synth_t, float);
typedef int (*FS_SynthProgramSelect) (fluid_synth_t, int, int, int, int);
struct FS
{
FS_SettingsNew settings_new = nullptr;
FS_SettingsSetnum settings_setnum = nullptr;
FS_SettingsSetstr settings_setstr = nullptr;
FS_SettingsDelete settings_delete = nullptr;
FS_SynthNew synth_new = nullptr;
FS_SynthDelete synth_delete = nullptr;
FS_SynthSfload synth_sfload = nullptr;
FS_SynthNoteon synth_noteon = nullptr;
FS_SynthNoteoff synth_noteoff = nullptr;
FS_SynthAllNotesOff synth_all_notes_off = nullptr;
FS_SynthWriteFloat synth_write_float = nullptr;
FS_SynthSetGain synth_set_gain = nullptr;
FS_SynthProgramSelect synth_program_select = nullptr;
};
bool load_fs (HMODULE m, FS& fs)
{
// FluidSynth 2.5.x exports: new_fluid_*/delete_fluid_* (prefix), còn lại
// fluid_* — xác minh bằng dumpbin /exports trên libfluidsynth-3.dll.
fs.settings_new = reinterpret_cast<FS_SettingsNew> (GetProcAddress (m, "new_fluid_settings"));
fs.settings_setnum = reinterpret_cast<FS_SettingsSetnum> (GetProcAddress (m, "fluid_settings_setnum"));
fs.settings_setstr = reinterpret_cast<FS_SettingsSetstr> (GetProcAddress (m, "fluid_settings_setstr"));
fs.settings_delete = reinterpret_cast<FS_SettingsDelete> (GetProcAddress (m, "delete_fluid_settings"));
fs.synth_new = reinterpret_cast<FS_SynthNew> (GetProcAddress (m, "new_fluid_synth"));
fs.synth_delete = reinterpret_cast<FS_SynthDelete> (GetProcAddress (m, "delete_fluid_synth"));
fs.synth_sfload = reinterpret_cast<FS_SynthSfload> (GetProcAddress (m, "fluid_synth_sfload"));
fs.synth_noteon = reinterpret_cast<FS_SynthNoteon> (GetProcAddress (m, "fluid_synth_noteon"));
fs.synth_noteoff = reinterpret_cast<FS_SynthNoteoff> (GetProcAddress (m, "fluid_synth_noteoff"));
fs.synth_all_notes_off = reinterpret_cast<FS_SynthAllNotesOff> (GetProcAddress (m, "fluid_synth_all_notes_off"));
fs.synth_write_float = reinterpret_cast<FS_SynthWriteFloat> (GetProcAddress (m, "fluid_synth_write_float"));
fs.synth_set_gain = reinterpret_cast<FS_SynthSetGain> (GetProcAddress (m, "fluid_synth_set_gain"));
fs.synth_program_select = reinterpret_cast<FS_SynthProgramSelect> (GetProcAddress (m, "fluid_synth_program_select"));
return fs.settings_new && fs.settings_setnum && fs.synth_new && fs.synth_sfload &&
fs.synth_noteon && fs.synth_noteoff && fs.synth_write_float && fs.synth_set_gain;
}
struct Instance
{
HMODULE fsLib = nullptr;
FS fs;
fluid_settings_t settings = nullptr;
fluid_synth_t synth = nullptr;
int sfid = -1; // sfont id tra ve tu fluid_synth_sfload
int32 sampleRate = 44100;
int32 blockSize = 512;
int32 handle = 0;
sonicforge::AudioEngine audio;
std::atomic<bool> audioRunning {false};
sonicforge::NativeMixer mixer;
};
std::mutex g_mutex;
std::map<int32, std::unique_ptr<Instance>> g_instances;
int32 g_next_handle = 1;
void set_err (char* err, int32 err_cap, const char* msg)
{
if (err && err_cap > 0)
std::snprintf (err, static_cast<size_t> (err_cap), "%s", msg);
}
// Audio thread callback (WASAPI render thread): drain MIDI SPSC → synth
// noteon/noteoff → fluid_synth_write_float → mixer (gain/pan/limiter).
bool fsAudioProcess (const sonicforge::MidiEvent* events, int32 eventCount,
float* outL, float* outR, int32 frames, void* userdata)
{
Instance* inst = static_cast<Instance*> (userdata);
if (!inst || !inst->synth)
return false;
for (int32 i = 0; i < eventCount; ++i)
{
const sonicforge::MidiEvent& e = events[i];
if (e.noteOn)
inst->fs.synth_noteon (inst->synth, e.channel, e.pitch,
static_cast<int> (e.velocity * 127.0f));
else
inst->fs.synth_noteoff (inst->synth, e.channel, e.pitch);
}
inst->fs.synth_write_float (inst->synth, frames, outL, 0, 1, outR, 0, 1);
inst->mixer.processInPlace (outL, outR, frames);
return true;
}
} // namespace
extern "C" {
// Tạo synth + load runtime DLL. sfload CHỈ sau Create (trước AudioStart).
// Trả handle (>= 1) hoặc 0 + err.
__declspec (dllexport) int32 SF_FS_Create (int32 sampleRate, int32 blockSize,
char* err, int32 err_cap)
{
std::lock_guard<std::mutex> lock (g_mutex);
auto inst = std::make_unique<Instance> ();
inst->sampleRate = sampleRate > 0 ? sampleRate : 44100;
inst->blockSize = blockSize > 0 ? blockSize : 512;
// Runtime DLL trong native_host/fluidsynth_runtime/ (gitignore) — tìm
// tương đối với chính sf_host_bridge.dll (GetModuleHandleW) chứ không
// phải exe host: bridge có thể được load từ python test / Tauri app.
HMODULE self = GetModuleHandleW (L"sf_host_bridge");
wchar_t selfPath[MAX_PATH] = {};
DWORD selfLen = self ? GetModuleFileNameW (self, selfPath, MAX_PATH) : 0;
std::wstring dir;
if (selfLen > 0)
{
dir = selfPath;
auto slash = dir.find_last_of (L'\\');
if (slash != std::wstring::npos)
dir.resize (slash + 1);
}
std::wstring fsDll = dir + L"fluidsynth_runtime\\libfluidsynth-3.dll";
inst->fsLib = LoadLibraryExW (fsDll.c_str (), nullptr, LOAD_WITH_ALTERED_SEARCH_PATH);
if (!inst->fsLib)
{
set_err (err, err_cap, "LoadLibraryExW libfluidsynth failed");
return 0;
}
if (!load_fs (inst->fsLib, inst->fs))
{
FreeLibrary (inst->fsLib);
set_err (err, err_cap, "libfluidsynth exports missing");
return 0;
}
inst->settings = inst->fs.settings_new ();
inst->fs.settings_setnum (inst->settings, "synth.sample-rate",
static_cast<double> (inst->sampleRate));
// T14: render thẳng ra float stereo, không qua audio driver của fluidsynth.
inst->fs.settings_setstr (inst->settings, "audio.driver", "file");
inst->synth = inst->fs.synth_new (inst->settings);
if (!inst->synth)
{
inst->fs.settings_delete (inst->settings);
FreeLibrary (inst->fsLib);
set_err (err, err_cap, "fluid_synth_new failed");
return 0;
}
// WASM client dùng gain 1.0 — mirror.
inst->fs.synth_set_gain (inst->synth, 1.0f);
int32 handle = g_next_handle++;
inst->handle = handle;
g_instances[handle] = std::move (inst);
return handle;
}
// Load SF2/SF3 vào synth. reset=0: giữ preset đã chọn. CHỈ trước AudioStart.
__declspec (dllexport) int32 SF_FS_LoadSF2 (int32 handle, const char* path_utf8,
char* err, int32 err_cap)
{
std::lock_guard<std::mutex> lock (g_mutex);
auto it = g_instances.find (handle);
if (it == g_instances.end ())
{
set_err (err, err_cap, "bad handle");
return -1;
}
Instance* inst = it->second.get ();
if (!inst->synth || !path_utf8)
{
set_err (err, err_cap, "not created or null path");
return -2;
}
if (inst->audioRunning.load (std::memory_order_acquire))
{
set_err (err, err_cap, "sfload only before AudioStart");
return -3;
}
int sfid = inst->fs.synth_sfload (inst->synth, path_utf8, 0);
if (sfid < 0)
{
set_err (err, err_cap, "fluid_synth_sfload failed");
return -4;
}
inst->sfid = sfid;
return 0;
}
// Chọn instrument channel (bank/program) — mirror WASM selectInstrument.
// sfont_id: id trả từ SF_FS_LoadSF2 (0..n-1); fluid_synth_program_select
// signature: (synth, chan, sfont_id, bank_num, preset_num).
__declspec (dllexport) int32 SF_FS_SelectInstrument (int32 handle, int32 channel,
int32 sfontId, int32 bank,
int32 program)
{
std::lock_guard<std::mutex> lock (g_mutex);
auto it = g_instances.find (handle);
if (it == g_instances.end ())
return -1;
Instance* inst = it->second.get ();
if (!inst->synth)
return -2;
int fid = (sfontId < 0) ? inst->sfid : sfontId;
return inst->fs.synth_program_select (inst->synth, channel, fid, bank, program);
}
__declspec (dllexport) int32 SF_FS_NoteOn (int32 handle, int32 channel, int32 pitch,
int32 velocity)
{
std::lock_guard<std::mutex> lock (g_mutex);
auto it = g_instances.find (handle);
if (it == g_instances.end ())
return -1;
Instance* inst = it->second.get ();
if (!inst->synth)
return -2;
if (inst->audioRunning.load (std::memory_order_acquire))
{
sonicforge::MidiEvent ev = {};
ev.channel = channel;
ev.pitch = pitch;
ev.velocity = static_cast<float> (velocity) / 127.0f;
ev.noteOn = true;
inst->audio.pushMidi (ev);
return 0;
}
return inst->fs.synth_noteon (inst->synth, channel, pitch, velocity);
}
__declspec (dllexport) int32 SF_FS_NoteOff (int32 handle, int32 channel, int32 pitch)
{
std::lock_guard<std::mutex> lock (g_mutex);
auto it = g_instances.find (handle);
if (it == g_instances.end ())
return -1;
Instance* inst = it->second.get ();
if (!inst->synth)
return -2;
if (inst->audioRunning.load (std::memory_order_acquire))
{
sonicforge::MidiEvent ev = {};
ev.channel = channel;
ev.pitch = pitch;
ev.velocity = 0.0f;
ev.noteOn = false;
inst->audio.pushMidi (ev);
return 0;
}
return inst->fs.synth_noteoff (inst->synth, channel, pitch);
}
__declspec (dllexport) int32 SF_FS_AllNotesOff (int32 handle, int32 channel)
{
std::lock_guard<std::mutex> lock (g_mutex);
auto it = g_instances.find (handle);
if (it == g_instances.end ())
return -1;
Instance* inst = it->second.get ();
if (!inst->synth)
return -2;
return inst->fs.synth_all_notes_off (inst->synth, channel);
}
// Render offline 1 block thẳng ra buffer (không qua WASAPI): fluid_synth_write_float
// + mixer. Dùng cho golden test T14 (so với server reference) và offline path.
// outL/outR: frames mẫu mỗi kênh. Trả 0 nếu OK.
__declspec (dllexport) int32 SF_FS_RenderBlock (int32 handle, int32 frames,
float* outL, float* outR)
{
std::lock_guard<std::mutex> lock (g_mutex);
auto it = g_instances.find (handle);
if (it == g_instances.end ())
return -1;
Instance* inst = it->second.get ();
if (!inst->synth || !outL || !outR || frames <= 0)
return -2;
inst->fs.synth_write_float (inst->synth, frames, outL, 0, 1, outR, 0, 1);
inst->mixer.processInPlace (outL, outR, frames);
return 0;
}
__declspec (dllexport) int32 SF_FS_AudioStart (int32 handle, int32 sampleRate,
int32 blockSize, char* err, int32 err_cap)
{
std::lock_guard<std::mutex> lock (g_mutex);
auto it = g_instances.find (handle);
if (it == g_instances.end ())
return -1;
Instance* inst = it->second.get ();
if (!inst->synth)
return -2;
inst->audioRunning.store (true, std::memory_order_release);
if (!inst->audio.start (sampleRate > 0 ? sampleRate : inst->sampleRate,
blockSize > 0 ? blockSize : inst->blockSize,
&fsAudioProcess, inst, err, err_cap))
{
inst->audioRunning.store (false, std::memory_order_release);
return -3;
}
return 0;
}
__declspec (dllexport) int32 SF_FS_AudioStop (int32 handle)
{
std::lock_guard<std::mutex> lock (g_mutex);
auto it = g_instances.find (handle);
if (it == g_instances.end ())
return -1;
it->second->audioRunning.store (false, std::memory_order_release);
it->second->audio.stop ();
return 0;
}
__declspec (dllexport) int32 SF_FS_AudioUnderruns (int32 handle)
{
std::lock_guard<std::mutex> lock (g_mutex);
auto it = g_instances.find (handle);
if (it == g_instances.end ())
return -1;
return it->second->audio.underruns ();
}
__declspec (dllexport) int32 SF_FS_AudioLatency (int32 handle)
{
std::lock_guard<std::mutex> lock (g_mutex);
auto it = g_instances.find (handle);
if (it == g_instances.end ())
return -1;
return it->second->audio.latencySamples ();
}
__declspec (dllexport) int32 SF_FS_AudioBlocks (int32 handle)
{
std::lock_guard<std::mutex> lock (g_mutex);
auto it = g_instances.find (handle);
if (it == g_instances.end ())
return -1;
return it->second->audio.blocksRendered ();
}
// T13 chung: track gain/pan + master limiter qua NativeMixer.
__declspec (dllexport) int32 SF_FS_SetTrackGainPan (int32 handle, float gainDb, float pan)
{
std::lock_guard<std::mutex> lock (g_mutex);
auto it = g_instances.find (handle);
if (it == g_instances.end ())
return -1;
it->second->mixer.setTrack (sonicforge::TrackGainPan::fromDbPan (gainDb, pan));
return 0;
}
__declspec (dllexport) int32 SF_FS_SetMasterLimiter (int32 handle, int32 active, float thresholdDb)
{
std::lock_guard<std::mutex> lock (g_mutex);
auto it = g_instances.find (handle);
if (it == g_instances.end ())
return -1;
it->second->mixer.setLimiter (active != 0, thresholdDb);
return 0;
}
// Đóng: stop audio loop, xóa synth, giải phóng DLL.
__declspec (dllexport) int32 SF_FS_Close (int32 handle, char* err, int32 err_cap)
{
(void) err;
(void) err_cap;
std::lock_guard<std::mutex> lock (g_mutex);
auto it = g_instances.find (handle);
if (it == g_instances.end ())
return -1;
Instance* inst = it->second.get ();
inst->audioRunning.store (false, std::memory_order_release);
inst->audio.stop ();
if (inst->synth)
inst->fs.synth_delete (inst->synth);
if (inst->settings)
inst->fs.settings_delete (inst->settings);
if (inst->fsLib)
FreeLibrary (inst->fsLib);
g_instances.erase (it);
return 0;
}
} // extern "C"