native_bridge: recalibrate after preset restore, reject 3rd live VST2 instance

This commit is contained in:
2026-08-20 10:50:11 +07:00
parent 4932bb88db
commit 588c0da32d
3 changed files with 81 additions and 4 deletions
@@ -158,6 +158,11 @@ public:
void setBypassed(bool on) { isBypassed_.store(on); }
bool isBypassed() const { return isBypassed_.load(); }
// Re-run output calibration after a preset/chunk restore (calibrate() in
// assign() runs BEFORE the preset exists - VST2 like Qin probes silent and
// stays at makeup=1.0, quieter than VSTi calibrated after restore).
float recalibrate(uint32_t channel, double sampleRate, uint32_t blockSize);
private:
static std::unique_ptr<INativeInstrument> create_instrument(InstrumentType type);
// Probe-render 3 notes sau khi load, do peak, tinh makeup de note don ra
@@ -276,6 +276,23 @@ bool InstrumentEngineManager::assign(uint32_t channel, InstrumentType type,
return true;
}
float InstrumentEngineManager::recalibrate(uint32_t channel, double sampleRate, uint32_t blockSize) {
INativeInstrument* inst = nullptr;
{
std::lock_guard<std::mutex> lock(mu_);
auto it = channels_.find(channel);
if (it != channels_.end()) inst = it->second.get();
}
if (!inst) return 1.0f;
// calibrate() probe-renders (up to ~0.9s) - never hold mu_ (audio stall).
const float mk = calibrate(inst, sampleRate, blockSize);
{
std::lock_guard<std::mutex> lock(mu_);
makeup_[channel] = mk;
}
return mk;
}
void InstrumentEngineManager::unload(uint32_t channel) {
if (channel >= 16) return;
// Destructor runs on the CALLER thread (VST3 terminate must run on the
+59 -4
View File
@@ -1355,10 +1355,44 @@ int main(int argc, char* argv[]) {
}
if (ok) {
if (auto* inst = instruments.get(ch)) {
if ((t == InstrumentType::VST3 || t == InstrumentType::VST2) && !preset.empty())
inst->loadSerializedState(preset);
else
inst->selectProgram(ch, bank, program);
// QIN LIMIT: same-path VST2 instance #3 would
// flood auxhost with ML_RELEASE_ERROR (engine
// supports 2 live instances max). Restore skips
// it; frontend keeps the track but muted/empty.
if (t == InstrumentType::VST2 && !path.empty()) {
uint32_t samePath = 0;
for (uint32_t y = 0; y < 16; ++y) {
if (y == ch) continue;
if (!instruments.get(y)) continue;
if (lower_plugin_path(y) == lower_path_str(path)) ++samePath;
}
if (samePath >= 2) {
std::cerr << "[NativeBridge] restore SKIP ch=" << ch
<< " VST2 path already has " << samePath
<< " live instances (" << path
<< ") - plugin engine supports 2 max" << std::endl;
instruments.unload(ch);
ok = false;
}
}
}
if (ok) {
auto* inst2 = instruments.get(ch);
if (!inst2) {
std::cerr << "[NativeBridge] restore lost inst ch=" << ch << std::endl;
} else {
if ((t == InstrumentType::VST3 || t == InstrumentType::VST2) && !preset.empty())
inst2->loadSerializedState(preset);
else
inst2->selectProgram(ch, bank, program);
// Re-calibrate AFTER the preset exists: assign()
// calibrated the empty instance (VST2 like Qin
// probes silent -> makeup=1.0, quieter than the
// other VSTi). Probe-render runs off mu_ so the
// audio loop never stalls.
if (t == InstrumentType::VST3 || t == InstrumentType::VST2)
instruments.recalibrate(ch, sampleRate, block);
}
}
std::cout << "[NativeBridge] restored ch=" << ch
<< " type=" << (int)t << " " << path << std::endl;
@@ -1421,6 +1455,27 @@ int main(int argc, char* argv[]) {
<< " (already loaded: " << path << ")" << std::endl;
return;
}
// QIN LIMIT: Kong Audio Qin bridges all instances through
// ONE auxhost.exe (32-bit engine host); a 3rd live Qin
// instance makes the engine spam ML_RELEASE_ERROR forever
// (observed: ch0+ch3 fine, +ch2 -> bridge log flooded,
// engine unusable). Reject VST2 instance #3 of the same
// path so the session stays playable.
if (t == InstrumentType::VST2 && !path.empty()) {
uint32_t samePath = 0;
for (uint32_t y = 0; y < 16; ++y) {
if (y == ch) continue;
if (!instruments.get(y)) continue;
if (lower_plugin_path(y) == lower_path_str(path)) ++samePath;
}
if (samePath >= 2) {
std::cerr << "[NativeBridge] LOAD REJECT ch=" << ch
<< " VST2 path already has " << samePath
<< " live instances (" << path
<< ") - plugin engine supports 2 max" << std::endl;
return;
}
}
// CRASH FIX: this job enters the plugin DLL (createInstance
// in loadPlugin, old-instance terminate on replace) while
// the audio loop may process() another instance of the SAME