native_bridge: recalibrate after preset restore, reject 3rd live VST2 instance
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@@ -1355,10 +1355,44 @@ int main(int argc, char* argv[]) {
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}
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if (ok) {
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if (auto* inst = instruments.get(ch)) {
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if ((t == InstrumentType::VST3 || t == InstrumentType::VST2) && !preset.empty())
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inst->loadSerializedState(preset);
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else
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inst->selectProgram(ch, bank, program);
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// QIN LIMIT: same-path VST2 instance #3 would
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// flood auxhost with ML_RELEASE_ERROR (engine
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// supports 2 live instances max). Restore skips
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// it; frontend keeps the track but muted/empty.
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if (t == InstrumentType::VST2 && !path.empty()) {
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uint32_t samePath = 0;
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for (uint32_t y = 0; y < 16; ++y) {
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if (y == ch) continue;
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if (!instruments.get(y)) continue;
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if (lower_plugin_path(y) == lower_path_str(path)) ++samePath;
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}
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if (samePath >= 2) {
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std::cerr << "[NativeBridge] restore SKIP ch=" << ch
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<< " VST2 path already has " << samePath
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<< " live instances (" << path
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<< ") - plugin engine supports 2 max" << std::endl;
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instruments.unload(ch);
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ok = false;
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}
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}
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}
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if (ok) {
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auto* inst2 = instruments.get(ch);
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if (!inst2) {
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std::cerr << "[NativeBridge] restore lost inst ch=" << ch << std::endl;
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} else {
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if ((t == InstrumentType::VST3 || t == InstrumentType::VST2) && !preset.empty())
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inst2->loadSerializedState(preset);
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else
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inst2->selectProgram(ch, bank, program);
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// Re-calibrate AFTER the preset exists: assign()
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// calibrated the empty instance (VST2 like Qin
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// probes silent -> makeup=1.0, quieter than the
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// other VSTi). Probe-render runs off mu_ so the
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// audio loop never stalls.
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if (t == InstrumentType::VST3 || t == InstrumentType::VST2)
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instruments.recalibrate(ch, sampleRate, block);
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}
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}
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std::cout << "[NativeBridge] restored ch=" << ch
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<< " type=" << (int)t << " " << path << std::endl;
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@@ -1421,6 +1455,27 @@ int main(int argc, char* argv[]) {
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<< " (already loaded: " << path << ")" << std::endl;
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return;
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}
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// QIN LIMIT: Kong Audio Qin bridges all instances through
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// ONE auxhost.exe (32-bit engine host); a 3rd live Qin
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// instance makes the engine spam ML_RELEASE_ERROR forever
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// (observed: ch0+ch3 fine, +ch2 -> bridge log flooded,
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// engine unusable). Reject VST2 instance #3 of the same
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// path so the session stays playable.
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if (t == InstrumentType::VST2 && !path.empty()) {
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uint32_t samePath = 0;
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for (uint32_t y = 0; y < 16; ++y) {
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if (y == ch) continue;
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if (!instruments.get(y)) continue;
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if (lower_plugin_path(y) == lower_path_str(path)) ++samePath;
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}
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if (samePath >= 2) {
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std::cerr << "[NativeBridge] LOAD REJECT ch=" << ch
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<< " VST2 path already has " << samePath
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<< " live instances (" << path
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<< ") - plugin engine supports 2 max" << std::endl;
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return;
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}
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}
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// CRASH FIX: this job enters the plugin DLL (createInstance
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// in loadPlugin, old-instance terminate on replace) while
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// the audio loop may process() another instance of the SAME
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