G1.4: bo mute-when-editor-open - channelQuiet chi con reloading; xoa editorOpen machinery (g_editorOpen/g_editorPathCount/clear_editor_open/setEditorOpenPredicate); audio loop process() binh thuong khi editor mo
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@@ -260,24 +260,12 @@ bool InstrumentEngineManager::isReloading(uint32_t channel) const {
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return channel < 16 && reloadingCh_[channel];
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}
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void InstrumentEngineManager::setEditorOpenPredicate(std::function<bool(const std::string&)> fn) {
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std::lock_guard<std::mutex> lock(mu_);
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editorOpenFn_ = std::move(fn);
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}
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// Quiet = reloading OR an editor attached for the channel's plugin DLL path.
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// Called with mu_ held by the real-time dispatch (the predicate locks
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// g_editorMutex -- lock order mu_ -> g_editorMutex; g_editorMutex is never
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// held while taking mu_).
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// Quiet = reloading (mid-rebuild) only. G1.4: bo mute-when-editor-open —
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// editor co the mo trong luc PLAY, audio loop van process() binh thuong.
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// Called with mu_ held by the real-time dispatch.
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bool InstrumentEngineManager::channelQuiet(uint32_t ch) const {
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if (ch >= 16 || reloadingCh_[ch]) return true;
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if (!editorOpenFn_) return false;
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auto it = paths_.find(ch);
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if (it == paths_.end() || it->second.empty()) return false;
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std::string lp = it->second;
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std::transform(lp.begin(), lp.end(), lp.begin(),
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[](unsigned char c) { return (char)::tolower(c); });
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return editorOpenFn_(lp);
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return false;
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}
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// Real-time MIDI dispatch: hold mu_ for the WHOLE call so assign()/unload()
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