V45.4 fix SF loop wrap gap: worklet KEEP 4->16 (85ms che stall 68-82ms, het underrun wrap dien hinh) + wrap underrun bo flush (D17 da skip engine flush; worklet flush pha gap seam) + resumeFill 8 (~43ms) thay FILL 24 (~128ms) - gap wrap ~110-235ms giam con vai chuc ms, v=202608291752
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# -*- coding: utf-8 -*-
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# Q2 fix: wrap-aware resume trong worklet sf-fx-realtime.js
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# - KEEP 4 -> 16 (85ms tail che stall 68-82ms -> het gap wrap)
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# - wrap underrun: bo 'flush' (engine da restart, block moi khong stale) +
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# resumeFill 8 (~43ms) thay FILL 24 (~128ms)
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import io
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P = r'app/static/js/sf-fx-realtime.js'
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s = io.open(P, 'r', encoding='utf-8').read()
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# 1) constructor: wrapMode flag
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old = " this.latencySamples = 0; // G3: latency chain thật (engine qua WS) — align wrap fade theo processed tail"
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new = old + "\n this.wrapMode = false; // V45.3: dang trong wrap (clear_queue loop) — resume underrun bo flush + re-buffer nho"
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assert s.count(old) == 1, 'ctor latency line'
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s = s.replace(old, new)
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# 2) clear_queue mode='loop': KEEP 4 -> 16 + set wrapMode
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old = """ // V45.2 (option B): cắt bớt tail cũ giữ KEEP block (~21ms cushion) thay
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// vì giữ nguyên FILL 24 (~128ms) → downbeat pass mới không trễ ~110ms.
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// skipFade crossfade từ lastOut che jump cắt front; wrapFadeBlocks đếm
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// lại từ KEEP để seam crossfade vẫn đúng lúc.
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const KEEP = 4;
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if (this.outQueue.length > KEEP) {
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const head = this.outQueue.length - KEEP;
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this.outQueue.splice(0, head);
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this.outPos = 0;
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if (this.playing) {
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this.skipFade = this.WRAP_FADE;
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this.skipFadeTotal = this.WRAP_FADE;
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this.skipFromL = this.lastOutL;
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this.skipFromR = this.lastOutR;
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}
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}
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this.wrapFadeBlocks = this.outQueue.length + Math.ceil((this.latencySamples || 0) / this.BLOCK);
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return;"""
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new = """ // V45.2 (option B): cắt bớt tail cũ giữ KEEP block thay vì giữ nguyên
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// FILL 24 (~128ms) → downbeat pass mới không trễ ~110ms. skipFade
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// crossfade từ lastOut che jump cắt front; wrapFadeBlocks đếm lại từ
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// KEEP để seam crossfade vẫn đúng lúc.
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// V45.3: KEEP 4 -> 16 (~85ms): KEEP 4 (~21ms) engine (stall bridge
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// 68-138ms sau transport play) khong refill kip -> queue can -> underrun
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// -> flush + re-buffer FILL 24 = gap ~110-235ms moi wrap (WORSE hon
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// truoc V45.2: downbeat tre 106-128ms nhung khong gap). KEEP 16 che
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// stall dien hinh 68-82ms lien tuc (khong gap, downbeat ~85ms); stall
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// dai hon roi vao nhanh resume wrap (bo flush + resumeFill 8).
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const KEEP = 16;
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this.wrapMode = true;
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if (this.outQueue.length > KEEP) {
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const head = this.outQueue.length - KEEP;
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this.outQueue.splice(0, head);
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this.outPos = 0;
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if (this.playing) {
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this.skipFade = this.WRAP_FADE;
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this.skipFadeTotal = this.WRAP_FADE;
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this.skipFromL = this.lastOutL;
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this.skipFromR = this.lastOutR;
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}
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}
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this.wrapFadeBlocks = this.outQueue.length + Math.ceil((this.latencySamples || 0) / this.BLOCK);
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return;"""
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assert s.count(old) == 1, 'loop clear block'
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s = s.replace(old, new)
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# 3) flush_for_stop: reset wrapMode
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old = """ this.resumeFill = this.RESUME_FILL;
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this.silenced = false;"""
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new = """ this.resumeFill = this.RESUME_FILL;
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this.silenced = false;
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this.wrapMode = false;"""
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assert s.count(old) == 1, 'flush_for_stop'
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s = s.replace(old, new)
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# 4) clear_queue wipe (play/ARM): reset wrapMode
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old = """ this.playing = false;
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this.wrapFadeBlocks = -1; // V42: wipe — hủy wrap crossfade chờ (không có tail cũ)
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this.resumeFadeIn = true;"""
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new = """ this.playing = false;
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this.wrapFadeBlocks = -1; // V42: wipe — hủy wrap crossfade chờ (không có tail cũ)
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this.wrapMode = false; // V45.3: play/seek — het context wrap
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this.resumeFadeIn = true;"""
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assert s.count(old) == 1, 'wipe branch'
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s = s.replace(old, new)
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# 5) wasInterrupted: wrap-aware
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old = """ const wasInterrupted = !this.resumeFadeIn && (this.holdFadeLeft > 0 || this.silenced) && this.hasStarted;
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if (wasInterrupted) {
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this.outQueue.length = 0;
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this.outPos = 0;
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this.flushPending = true;
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this.resumeFadeIn = true;
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this.resumeFill = this.FILL; // underrun-stall: giữ cushion FILL đầy đủ (V25 wobble)
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this.port.postMessage({ type: 'flush' });
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i--;
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continue;
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}"""
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new = """ const wasInterrupted = !this.resumeFadeIn && (this.holdFadeLeft > 0 || this.silenced) && this.hasStarted;
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if (wasInterrupted) {
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// V45.3: wrap (loop restart) — engine da transport('play') tu main
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// (D17): block moi = audio pass moi, KHONG phai backlog stale (boi
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// worklet flush gui 'flush' xuong engine ring = lam mat tac dung D17
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// skip-flush o stopAllPlayback -> gap giua seam). Bo flush (round-trip)
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// + re-buffer nho hon FILL 24 (~128ms) -> resume sau stall som hon
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// (~43ms) -> gap wrap giam tu ~110-235ms xuong con vai chuc ms.
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const _wrap = this.wrapMode;
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this.outQueue.length = 0;
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this.outPos = 0;
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this.resumeFadeIn = true;
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this.resumeFill = _wrap ? 8 : this.FILL;
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this.flushPending = _wrap ? false : true;
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if (!_wrap) this.port.postMessage({ type: 'flush' });
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i--;
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continue;
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}"""
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assert s.count(old) == 1, 'wasInterrupted block'
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s = s.replace(old, new)
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# 6) resume success: reset wrapMode
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old = """ this.playing = true;
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this.outPos = 0;
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this.holdFadeLeft = 0;"""
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new = """ this.playing = true;
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this.outPos = 0;
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this.holdFadeLeft = 0;
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this.wrapMode = false; // V45.3: resume xong — ve che do thuong (underrun sau nay flush nhu cu)"""
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assert s.count(old) == 1, 'resume success'
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s = s.replace(old, new)
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io.open(P, 'w', encoding='utf-8', newline='\r\n').write(s)
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raw = open(P, 'rb').read()
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print('CRLF:', raw.count(b'\r\n'), 'LF-only:', raw.count(b'\n') - raw.count(b'\r\n'))
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print('patch ok')
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