Normalize Linux audio pipeline to lossless Float32 (skill: lossless-audio-compliance)

- native bridge WAV writers: 16-bit PCM truncation -> IEEE Float32 (fmt 3, bit-exact)
- vendor sheredom_json.h (vst3sdk 3.8.1 lacks moduleinfo/json.h)
- Dockerfile: drop nonexistent sfizz tag v1.2.3
- Python sf.write -> subtype=FLOAT everywhere
- resample_poly -> kaiser(16) window (>=130dB stopband)
- audio_editor._write_wav_lossless(): FLOAT passthrough, TPDF dither only for
  8/16/24-bit final exports
- app.jsx WAV encoders: Float32 default, TPDF dither for integer depths, fix 24-bit
- tests: lossless compliance gate (null test < -140dBFS, float32 format) 9/9 pass
- TASKS_WINDOWS_AUDIO_NORMALIZE.md: Windows-side remaining tasks
This commit is contained in:
2026-08-18 11:50:26 +07:00
parent c382afe2a6
commit a2f93138be
18 changed files with 3842 additions and 72 deletions
+5 -1
View File
@@ -33,8 +33,12 @@
#include <thread>
#include <vector>
// sheredom/json.h (vendored with the VST3 SDK) — same include as RenderFxJob.cpp.
// sheredom/json.h (public domain) — vendored copy; SDK copy as fallback.
#if __has_include("sheredom_json.h")
#include "sheredom_json.h"
#elif __has_include("vst3sdk/public.sdk/source/vst/moduleinfo/json.h")
#include "vst3sdk/public.sdk/source/vst/moduleinfo/json.h"
#endif
namespace {