Normalize Linux audio pipeline to lossless Float32 (skill: lossless-audio-compliance)
- native bridge WAV writers: 16-bit PCM truncation -> IEEE Float32 (fmt 3, bit-exact) - vendor sheredom_json.h (vst3sdk 3.8.1 lacks moduleinfo/json.h) - Dockerfile: drop nonexistent sfizz tag v1.2.3 - Python sf.write -> subtype=FLOAT everywhere - resample_poly -> kaiser(16) window (>=130dB stopband) - audio_editor._write_wav_lossless(): FLOAT passthrough, TPDF dither only for 8/16/24-bit final exports - app.jsx WAV encoders: Float32 default, TPDF dither for integer depths, fix 24-bit - tests: lossless compliance gate (null test < -140dBFS, float32 format) 9/9 pass - TASKS_WINDOWS_AUDIO_NORMALIZE.md: Windows-side remaining tasks
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@@ -33,8 +33,12 @@
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#include <thread>
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#include <vector>
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// sheredom/json.h (vendored with the VST3 SDK) — same include as RenderFxJob.cpp.
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// sheredom/json.h (public domain) — vendored copy; SDK copy as fallback.
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#if __has_include("sheredom_json.h")
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#include "sheredom_json.h"
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#elif __has_include("vst3sdk/public.sdk/source/vst/moduleinfo/json.h")
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#include "vst3sdk/public.sdk/source/vst/moduleinfo/json.h"
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#endif
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namespace {
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