fix(fx): realtime VST ngắt quãng khi mở MASTERING PANEL + PWR master không ảnh hưởng âm; pacing WS input/output, gate fxRt theo masterConnected, worklet cap 32

This commit is contained in:
2026-08-21 21:48:56 +07:00
parent 4e3f2fd08a
commit bb6658e03d
17 changed files with 1813 additions and 142 deletions
+39
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@@ -0,0 +1,39 @@
// native_bridge/include/FxRealtimeIPC.h
// SHM layout cho fx_vst_bridge --realtime-fx (VST FX xử lý realtime, cloud-FX
// loop): engine (Python) tạo mapping, bridge mở và chạy vòng lặp audio.
// Tất cả field u32/float (4-byte) — KHÔNG padding — mirror chính xác bằng
// ctypes trong app/core/fx_realtime.py.
#pragma once
#include <cstdint>
#define FXRT_MAGIC 0x46585254u // "FXRT"
#define FXRT_BLOCK 256
#define FXRT_IN_SLOTS 4 // engine -> bridge
#define FXRT_OUT_SLOTS 8 // bridge -> engine
#define FXRT_STATE_STARTING 0
#define FXRT_STATE_READY 1
#define FXRT_STATE_ERROR 2
// Header 48 bytes (12 u32) — giữ thứ tự khớp fx_realtime.py.
struct FxRealtimeHeader {
volatile uint32_t magic;
volatile uint32_t state;
uint32_t sampleRate;
uint32_t blockSize;
volatile uint32_t running; // engine set 0 → bridge thoát
volatile uint32_t heartbeat; // bridge tăng mỗi 100ms (watchdog)
volatile uint32_t inWrite; // producer: engine
volatile uint32_t inRead; // consumer: bridge
uint32_t inSlots;
volatile uint32_t outWrite; // producer: bridge
volatile uint32_t outRead; // consumer: engine
uint32_t outSlots;
};
struct FxRealtimeIPC {
FxRealtimeHeader h;
float inL[FXRT_IN_SLOTS][FXRT_BLOCK];
float inR[FXRT_IN_SLOTS][FXRT_BLOCK];
float outL[FXRT_OUT_SLOTS][FXRT_BLOCK];
float outR[FXRT_OUT_SLOTS][FXRT_BLOCK];
};
+5
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@@ -81,3 +81,8 @@ private:
};
#endif // RENDER_FX_JOB_H
// Realtime SHM FX loop (fx_vst_bridge --realtime-fx): engine (Python) tạo
// mapping FxRealtimeIPC, bridge mở, đọc input ring, xử lý qua RealtimeFxChain,
// ghi output ring. Thoát khi running==0 hoặc parent chết.
int run_realtime_fx_loop(const std::string& jobPath, const std::string& shmName,
uint32_t parentPid);