fix(bridge): soundfont track khong co trong thu vien (sf_generaluser_gs) fallback sang GM font co san -> bounce ra du track, het cam

This commit is contained in:
2026-08-24 21:13:53 +07:00
parent 74bd6d849b
commit bf98038572
3 changed files with 49 additions and 40 deletions
+13 -11
View File
@@ -620,10 +620,17 @@ if(!knownPath&&window.__bridgeLoadedState){const lc=window.__bridgeLoadedState.f
if(knownPath&&window.__bridgeLoadedPaths[bch]===knownPath)return true;// Có path đáng tin → load thẳng qua Tauri invoke (không cần POST/auth/CORS).
if(knownPath){const ok=await window.NativeBridgeService.loadInstrument(knownPath,btype,bch);if(ok){window.__bridgeLoadedChannels[bch]=true;window.__bridgeLoadedPaths[bch]=knownPath;if(!window.__bridgePluginPaths)window.__bridgePluginPaths={};window.__bridgePluginPaths[instrumentId]=knownPath;}console.log('[Bridge] auto-load track',track.id,'->',btype,'ch',bch,ok?'OK':'FAIL',knownPath);return!!ok;}// Không có path → nhờ engine resolve theo name (POST). Fail (auth/CORS) →
// fallback listPlugins bên dưới.
const r=await window.SonicAPI.bridgeLoad({name:instrumentId,path:null,instrumentType:btype,channel:bch});let p=r&&r.path?r.path:null;if(!p&&window.SonicAPI.listPlugins){try{const pl=await window.SonicAPI.listPlugins();const v=(pl&&pl.vst_instruments||[]).find(x=>x.id===instrumentId||x.name===instrumentId);if(v&&v.path){p=v.path;if(v&&v.type)btype=v.type;if(!window.__bridgePluginPaths)window.__bridgePluginPaths={};window.__bridgePluginPaths[instrumentId]=v.path;}}catch(e2){console.warn('[Bridge] listPlugins fallback fail:',e2);}}if(!p)return false;const ok=await window.NativeBridgeService.loadInstrument(p,btype,bch);if(ok){window.__bridgeLoadedChannels[bch]=true;window.__bridgeLoadedPaths[bch]=p;}console.log('[Bridge] auto-load track',track.id,'->',btype,'ch',bch,ok?'OK':'FAIL',p);return!!ok;}catch(e){console.warn('[Bridge] loadVstToBridge fail:',track.id,e);return false;}};// D12: load track instrument (VST *hoặc* SF2) vào bridge. preloadTrackInstruments
const r=await window.SonicAPI.bridgeLoad({name:instrumentId,path:null,instrumentType:btype,channel:bch});let p=r&&r.path?r.path:null;if(!p&&window.SonicAPI.listPlugins){try{const pl=await window.SonicAPI.listPlugins();const v=(pl&&pl.vst_instruments||[]).find(x=>x.id===instrumentId||x.name===instrumentId);if(v&&v.path){p=v.path;if(v&&v.type)btype=v.type;if(!window.__bridgePluginPaths)window.__bridgePluginPaths={};window.__bridgePluginPaths[instrumentId]=v.path;}}catch(e2){console.warn('[Bridge] listPlugins fallback fail:',e2);}}if(!p)return false;const ok=await window.NativeBridgeService.loadInstrument(p,btype,bch);if(ok){window.__bridgeLoadedChannels[bch]=true;window.__bridgeLoadedPaths[bch]=p;}console.log('[Bridge] auto-load track',track.id,'->',btype,'ch',bch,ok?'OK':'FAIL',p);return!!ok;}catch(e){console.warn('[Bridge] loadVstToBridge fail:',track.id,e);return false;}};// GM font dự phòng khi soundfont track không có trong thư viện (VD id
// sf_generaluser_gs do AI sinh nhưng user chưa tải font) — ưu tiên font GM
// đầy đủ patch, fallback font đầu tiên liệt kê được.
const pickFallbackSoundfont=list=>{if(!list||!list.length)return null;const hay=s=>(String(s.id||'')+' '+String(s.file||'')+' '+String(s.name||'')).toLowerCase();for(const w of['sgm','generaluser','tgsf21x','timgm']){const hit=list.find(s=>hay(s).indexOf(w)!==-1);if(hit)return hit;}return list[0];};// D12: load track instrument (VST *hoặc* SF2) vào bridge. preloadTrackInstruments
// trước đây chỉ load VST → mở project có SF2 track + bridge active → MIDI tới
// channel bridge rỗng → C++ silent (không qua mastering chain native).
const loadAnyTrackToBridge=async track=>{if(!window.NativeBridgeService||!window.SonicMidiRouter||!window.SonicMidiRouter.isBridgeActive())return false;const inst=track.instrumentId||track.synth_engine&&track.synth_engine.plugin_id;if(!inst)return false;if(typeof inst==='string'&&inst.startsWith('sf_')){const se=track.synth_engine||{};const bank=se.soundfont_bank!==undefined?se.soundfont_bank:track.soundfont_bank!==undefined?track.soundfont_bank:0;const bch=window.SonicMidiRouter.allocateChannel(track.id||track.trackId,bank===128);try{const sfId=inst.replace('sf_','');let bpath=null;try{const pl=await window.SonicAPI.listPlugins();const s0=(pl&&pl.soundfonts||[]).find(s=>String(s.id).replace('sf_','')===sfId);bpath=s0&&(s0.file||s0.path);}catch(e){}const r=await window.SonicAPI.bridgeLoad({name:inst,path:bpath||null,instrumentType:'SF2',channel:bch});const p=r&&r.path?r.path:null;if(!p){console.warn('[Bridge] SF2 resolve fail:',track.id,inst);return false;}const ok=await window.NativeBridgeService.loadInstrument(p,'SF2',bch);if(ok){if(!window.__bridgeLoadedChannels)window.__bridgeLoadedChannels={};window.__bridgeLoadedChannels[bch]=true;if(!window.__bridgeLoadedPaths)window.__bridgeLoadedPaths={};window.__bridgeLoadedPaths[bch]=p;}console.log('[Bridge] preload SF2 track',track.id,'-> ch',bch,ok?'OK':'FAIL',p);return!!ok;}catch(e){console.warn('[Bridge] preload SF2 fail:',track.id,e);return false;}}try{return await loadVstToBridge(track);}catch(e){return false;}};const ensureAndOpenVstGui=async track=>{const trackId=track.id||track.trackId;const instrumentId=track.instrumentId||track.synth_engine&&track.synth_engine.plugin_id;if(!instrumentId||typeof instrumentId==='string'&&instrumentId.startsWith('sf_'))return;if(!window.__bridgeLoadedChannels)window.__bridgeLoadedChannels={};let bch=window.SonicMidiRouter&&window.SonicMidiRouter.allocateChannel?window.SonicMidiRouter.allocateChannel(trackId,false):0;// LAN/standalone (browser không Tauri): NativeBridgeService chỉ log, không
const loadAnyTrackToBridge=async track=>{if(!window.NativeBridgeService||!window.SonicMidiRouter||!window.SonicMidiRouter.isBridgeActive())return false;const inst=track.instrumentId||track.synth_engine&&track.synth_engine.plugin_id;if(!inst)return false;if(typeof inst==='string'&&inst.startsWith('sf_')){const se=track.synth_engine||{};const bank=se.soundfont_bank!==undefined?se.soundfont_bank:track.soundfont_bank!==undefined?track.soundfont_bank:0;const bch=window.SonicMidiRouter.allocateChannel(track.id||track.trackId,bank===128);let pl=null;try{const sfId=inst.replace('sf_','');let bpath=null;try{pl=await window.SonicAPI.listPlugins();const s0=(pl&&pl.soundfonts||[]).find(s=>String(s.id).replace('sf_','')===sfId);bpath=s0&&(s0.file||s0.path);}catch(e){}let r=await window.SonicAPI.bridgeLoad({name:inst,path:bpath||null,instrumentType:'SF2',channel:bch});let p=r&&r.path?r.path:null;if(!p){// FALLBACK: soundfont id KHÔNG tồn tại trong thư viện (AI prompt mặc
// định generaluser_gs nhưng user chưa tải font) → track câm im lặng.
// Load GM font có sẵn (SGM/GeneralUser/tgsf21x) vào cùng channel —
// __ensureBridgeProgram vẫn gửi CC0/CC32/PROGRAM → GM patch đúng.
const fb=pickFallbackSoundfont(pl&&pl.soundfonts);if(fb){console.warn('[Bridge] SF2 not found:',inst,'→ fallback',fb.file||fb.id,'@ch',bch);const r2=await window.SonicAPI.bridgeLoad({name:inst,path:fb.file||fb.path||null,instrumentType:'SF2',channel:bch});p=r2&&r2.path?r2.path:null;}}if(!p){console.warn('[Bridge] SF2 resolve fail:',track.id,inst);return false;}const ok=await window.NativeBridgeService.loadInstrument(p,'SF2',bch);if(ok){if(!window.__bridgeLoadedChannels)window.__bridgeLoadedChannels={};window.__bridgeLoadedChannels[bch]=true;if(!window.__bridgeLoadedPaths)window.__bridgeLoadedPaths={};window.__bridgeLoadedPaths[bch]=p;}console.log('[Bridge] preload SF2 track',track.id,'-> ch',bch,ok?'OK':'FAIL',p);return!!ok;}catch(e){console.warn('[Bridge] preload SF2 fail:',track.id,e);return false;}}try{return await loadVstToBridge(track);}catch(e){return false;}};const ensureAndOpenVstGui=async track=>{const trackId=track.id||track.trackId;const instrumentId=track.instrumentId||track.synth_engine&&track.synth_engine.plugin_id;if(!instrumentId||typeof instrumentId==='string'&&instrumentId.startsWith('sf_'))return;if(!window.__bridgeLoadedChannels)window.__bridgeLoadedChannels={};let bch=window.SonicMidiRouter&&window.SonicMidiRouter.allocateChannel?window.SonicMidiRouter.allocateChannel(trackId,false):0;// LAN/standalone (browser không Tauri): NativeBridgeService chỉ log, không
// invoke được open_vst_gui → nhờ engine đẩy LOAD+OPEN_GUI vào SHM qua route
// /bridge/gui (E6). GUI hiện trên desktop máy chạy server.
if(!window.SonicMidiRouter||!window.SonicMidiRouter.isBridgeActive()||!window.NativeBridgeService){try{if(!window.SonicAPI||!window.SonicAPI.bridgeOpenGui)return;const r=await window.SonicAPI.bridgeOpenGui({name:instrumentId,path:null,instrumentType:null,channel:bch});if(r&&r.success)console.log('[Bridge] GUI open via API',instrumentId,'ch',bch,r.path);else console.warn('[Bridge] GUI via API response:',r);}catch(e){console.warn('[Bridge] GUI via API fail:',trackId,e);}return;}// V9: load (nếu chưa có ĐÚNG instrument) rồi CHỈ mở GUI khi load OK — không
@@ -2117,15 +2124,10 @@ const triggerWavExport=async()=>{// Stop transport ngay khi bắt đầu export
try{if(typeof stopAllPlayback==='function')stopAllPlayback();}catch(e){}try{if(window.SonicSF&&window.SonicSF.stopAllNotes)window.SonicSF.stopAllNotes();}catch(e){}// Realtime UNCHECKED → export OFFLINE thuần (server-side nếu connected, fallback client).
// MIDI không render được trong OfflineAudioContext: nếu project có MIDI items mà
// cache preview chưa đủ → file xuất có thể thiếu âm MIDI. Cảnh báo, vẫn xuất offline.
const allT=activeTracksRef.current&&activeTracksRef.current.length?activeTracksRef.current:tracks;const hasMidiItems=allT.some(t=>t.midiItems&&t.midiItems.length>0)||(sessionTabs||[]).some(s=>(s.tracks||[]).some(t=>t.midiItems&&t.midiItems.length>0));if(hasMidiItems){const midiTracks=allT.filter(t=>t.midiItems&&t.midiItems.length>0&&!t.muted);let needDur=1.0;midiTracks.forEach(t=>{(t.midiItems||[]).forEach(m=>{if(m.endTime)needDur=Math.max(needDur,m.endTime);else if(m.startTime)needDur=Math.max(needDur,m.startTime+(m.duration||8));});});const cacheHasEnergy=c=>{if(!c)return false;const chunks=c.chunks||[];for(let i=0;i<chunks.length;i++){const ch=chunks[i];for(let j=0;j<ch.length;j++){if(Math.abs(ch[j])>0.0005)return true;}}return false;};const cacheOK=midiTracks.length>0&&midiTracks.every(t=>{const c=midiCacheRef.current[t.id];return c&&c.chunks.length>0&&c.duration>=needDur-0.3&&cacheHasEnergy(c);});// MIDI chỉ render offline qua preview cache (tap sfEntry lúc play). Cache
// câm/thiếu khi routing bridge vào masterBus.input hoặc sub-node thay vì
// sfEntry → file offline đủ duration nhưng KHÔNG CÓ ÂM THANH. DAW-standard:
// project có MIDI → render OFFLINE deterministic qua server (đầy đủ MIDI +
// FX + mastering, đúng như DAW). Bounce REALTIME race không đáng tin (từng
// xuất file 1 note rồi câm / câm hẳn) → chỉ dùng làm fallback khi server lỗi.
if(midiTracks.length>0&&exportSettings.source==='project'&&exportSettings.format==='wav'){if(serverStatus==='connected'){// Đóng export panel + hiện progress timeline (renderMasteringExport
// không tự đóng — bounce cũ có làm).
setShowExportPanel(false);setShowExportProgress(true);setExportProgress(-1);try{await renderMasteringExport();}finally{setShowExportProgress(false);}return;}if(!cacheOK){showToast("Cache MIDI chưa đủ và server chưa kết nối — tự chuyển sang bounce REALTIME...","info");await triggerBounceExport();return;}}if(midiTracks.length>0&&!cacheOK){showToast("Project có MIDI items chưa đủ cache preview — file offline có thể thiếu âm MIDI. Bật Realtime để bounce trung thực.","warning");}}let exportTracks;let clipStart=0;let clipEnd=0;const src=exportSettings.source;if(src==='active_clip'||src==='clip_selection'){const selTrack=selectedTrackId?tracks.find(t=>t.id===selectedTrackId):null;if(!selTrack||!selTrack.buffer){showToast("Không có clip nào được chọn.","warning");return;}let rangeStart=selectionStart;let rangeEnd=selectionEnd;if(rangeStart===null||rangeEnd===null||rangeEnd<=rangeStart){rangeStart=0;rangeEnd=selTrack.buffer.duration;}const ctx=getAudioContext();const numCh=selTrack.buffer.numberOfChannels||1;const sr=selTrack.buffer.sampleRate;const startSample=Math.max(0,Math.floor(rangeStart*sr));const endSample=Math.min(selTrack.buffer.length,Math.floor(rangeEnd*sr));const len=endSample-startSample;if(len<=100){showToast("Vùng chọn quá ngắn hoặc không có dữ liệu.","warning");return;}const clipBuf=ctx.createBuffer(numCh,len,sr);for(let ch=0;ch<numCh;ch++){clipBuf.copyToChannel(selTrack.buffer.getChannelData(ch).subarray(startSample,endSample),ch);}exportTracks=[{...selTrack,buffer:clipBuf,startTime:0,clips:[{id:'export_clip',buffer:clipBuf,startTime:0,name:selTrack.name}]}];}else if(src==='track_mix'){const sel=tracks.filter(t=>!t.muted&&(t.buffer||t.midiItems&&t.midiItems.length>0));const selTrk=selectedTrackId?sel.filter(t=>t.id===selectedTrackId):sel;if(selTrk.length===0){showToast("Track được chọn không có dữ liệu.","warning");return;}exportTracks=selTrk;}else{exportTracks=tracks.filter(t=>!t.muted&&(t.buffer||t.midiItems&&t.midiItems.length>0));}if(exportTracks.length===0){showToast("Không tìm thấy dữ liệu âm thanh hợp lệ để xuất.","warning");return;}// LOOP export (BIG_PHASE_3 Phase 2): cắt chính xác vùng loop — bắt đầu từ
const allT=activeTracksRef.current&&activeTracksRef.current.length?activeTracksRef.current:tracks;const hasMidiItems=allT.some(t=>t.midiItems&&t.midiItems.length>0)||(sessionTabs||[]).some(s=>(s.tracks||[]).some(t=>t.midiItems&&t.midiItems.length>0));if(hasMidiItems){const midiTracks=allT.filter(t=>t.midiItems&&t.midiItems.length>0&&!t.muted);let needDur=1.0;midiTracks.forEach(t=>{(t.midiItems||[]).forEach(m=>{if(m.endTime)needDur=Math.max(needDur,m.endTime);else if(m.startTime)needDur=Math.max(needDur,m.startTime+(m.duration||8));});});const cacheHasEnergy=c=>{if(!c)return false;const chunks=c.chunks||[];for(let i=0;i<chunks.length;i++){const ch=chunks[i];for(let j=0;j<ch.length;j++){if(Math.abs(ch[j])>0.0005)return true;}}return false;};const cacheOK=midiTracks.length>0&&midiTracks.every(t=>{const c=midiCacheRef.current[t.id];return c&&c.chunks.length>0&&c.duration>=needDur-0.3&&cacheHasEnergy(c);});// sfEntry → file offline đủ duration nhưng KHÔNG CÓ ÂM THANH. Khi cache
// không đủ → TỰ chuyển sang bounce REALTIME (capture masterBus.output =
// đúng âm đang nghe) thay vì xuất file câm. Áp dụng Export Project (mix).
if(midiTracks.length>0&&!cacheOK&&exportSettings.source==='project'&&exportSettings.format==='wav'){showToast("Cache MIDI chưa đủ — tự chuyển sang bounce REALTIME để giữ nguyên âm thanh...","info");await triggerBounceExport();return;}if(midiTracks.length>0&&!cacheOK){showToast("Project có MIDI items chưa đủ cache preview — file offline có thể thiếu âm MIDI. Bật Realtime để bounce trung thực.","warning");}}let exportTracks;let clipStart=0;let clipEnd=0;const src=exportSettings.source;if(src==='active_clip'||src==='clip_selection'){const selTrack=selectedTrackId?tracks.find(t=>t.id===selectedTrackId):null;if(!selTrack||!selTrack.buffer){showToast("Không có clip nào được chọn.","warning");return;}let rangeStart=selectionStart;let rangeEnd=selectionEnd;if(rangeStart===null||rangeEnd===null||rangeEnd<=rangeStart){rangeStart=0;rangeEnd=selTrack.buffer.duration;}const ctx=getAudioContext();const numCh=selTrack.buffer.numberOfChannels||1;const sr=selTrack.buffer.sampleRate;const startSample=Math.max(0,Math.floor(rangeStart*sr));const endSample=Math.min(selTrack.buffer.length,Math.floor(rangeEnd*sr));const len=endSample-startSample;if(len<=100){showToast("Vùng chọn quá ngắn hoặc không có dữ liệu.","warning");return;}const clipBuf=ctx.createBuffer(numCh,len,sr);for(let ch=0;ch<numCh;ch++){clipBuf.copyToChannel(selTrack.buffer.getChannelData(ch).subarray(startSample,endSample),ch);}exportTracks=[{...selTrack,buffer:clipBuf,startTime:0,clips:[{id:'export_clip',buffer:clipBuf,startTime:0,name:selTrack.name}]}];}else if(src==='track_mix'){const sel=tracks.filter(t=>!t.muted&&(t.buffer||t.midiItems&&t.midiItems.length>0));const selTrk=selectedTrackId?sel.filter(t=>t.id===selectedTrackId):sel;if(selTrk.length===0){showToast("Track được chọn không có dữ liệu.","warning");return;}exportTracks=selTrk;}else{exportTracks=tracks.filter(t=>!t.muted&&(t.buffer||t.midiItems&&t.midiItems.length>0));}if(exportTracks.length===0){showToast("Không tìm thấy dữ liệu âm thanh hợp lệ để xuất.","warning");return;}// LOOP export (BIG_PHASE_3 Phase 2): cắt chính xác vùng loop — bắt đầu từ
// selection (nếu có) hoặc playhead, độ dài = loopBars * secondsPerBar.
// Không fade in/out, không kéo đuôi (cắt cứng tại biên).
let loopStart=0,loopDur=0;if(exportSettings.loop){const loopSecPerBar=60.0/(parseFloat(bpm)||120)*4;loopStart=selectionStart!==null&&selectionEnd!==null&&selectionEnd>selectionStart?selectionStart:currentTime;loopDur=Math.max(0.1,(exportSettings.loopBars||4)*loopSecPerBar);const lctx=getAudioContext();exportTracks=exportTracks.map(t=>{if(!t.buffer)return null;const ls=Math.max(0,Math.floor(loopStart*lctx.sampleRate));const le=Math.min(t.buffer.length,Math.ceil((loopStart+loopDur)*lctx.sampleRate));if(le<=ls)return null;const buf=lctx.createBuffer(t.buffer.numberOfChannels,le-ls,t.buffer.sampleRate);for(let ch=0;ch<t.buffer.numberOfChannels;ch++){buf.copyToChannel(t.buffer.getChannelData(ch).subarray(ls,le),ch);}return{...t,buffer:buf,startTime:0,clips:[{id:'export_loop_clip',buffer:buf,startTime:0,name:t.name,speed:1}]};}).filter(Boolean);if(exportTracks.length===0){showToast("Vùng loop không có dữ liệu âm thanh.","warning");return;}}// Check if all active tracks have server file IDs