bridge: drop 2-instance Qin cap (jBridge per-plugin settings fix)
Qin bridges via jBridge shared auxhost; 3rd live instance flooded ML_RELEASE_ERROR (engine per-auxhost capacity, not our code). Fix: write %APPDATA%\jBridge\SettingsFilesFor64BitPlugins\Qin_RV.jBridge with RUN_IN_EXISTING_AUXHOST 0 -> each instance gets own auxhost, unlimited tracks. Remove LOAD REJECT/restore SKIP guards. Verified: 4 Qin ch0/1/2/9 live, 4 auxhost.exe, 0 ML_RELEASE_ERROR, GUI all attach.
This commit is contained in:
@@ -1355,26 +1355,6 @@ int main(int argc, char* argv[]) {
|
||||
}
|
||||
if (ok) {
|
||||
if (auto* inst = instruments.get(ch)) {
|
||||
// QIN LIMIT: same-path VST2 instance #3 would
|
||||
// flood auxhost with ML_RELEASE_ERROR (engine
|
||||
// supports 2 live instances max). Restore skips
|
||||
// it; frontend keeps the track but muted/empty.
|
||||
if (t == InstrumentType::VST2 && !path.empty()) {
|
||||
uint32_t samePath = 0;
|
||||
for (uint32_t y = 0; y < 16; ++y) {
|
||||
if (y == ch) continue;
|
||||
if (!instruments.get(y)) continue;
|
||||
if (lower_plugin_path(y) == lower_path_str(path)) ++samePath;
|
||||
}
|
||||
if (samePath >= 2) {
|
||||
std::cerr << "[NativeBridge] restore SKIP ch=" << ch
|
||||
<< " VST2 path already has " << samePath
|
||||
<< " live instances (" << path
|
||||
<< ") - plugin engine supports 2 max" << std::endl;
|
||||
instruments.unload(ch);
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ok) {
|
||||
auto* inst2 = instruments.get(ch);
|
||||
@@ -1455,27 +1435,6 @@ int main(int argc, char* argv[]) {
|
||||
<< " (already loaded: " << path << ")" << std::endl;
|
||||
return;
|
||||
}
|
||||
// QIN LIMIT: Kong Audio Qin bridges all instances through
|
||||
// ONE auxhost.exe (32-bit engine host); a 3rd live Qin
|
||||
// instance makes the engine spam ML_RELEASE_ERROR forever
|
||||
// (observed: ch0+ch3 fine, +ch2 -> bridge log flooded,
|
||||
// engine unusable). Reject VST2 instance #3 of the same
|
||||
// path so the session stays playable.
|
||||
if (t == InstrumentType::VST2 && !path.empty()) {
|
||||
uint32_t samePath = 0;
|
||||
for (uint32_t y = 0; y < 16; ++y) {
|
||||
if (y == ch) continue;
|
||||
if (!instruments.get(y)) continue;
|
||||
if (lower_plugin_path(y) == lower_path_str(path)) ++samePath;
|
||||
}
|
||||
if (samePath >= 2) {
|
||||
std::cerr << "[NativeBridge] LOAD REJECT ch=" << ch
|
||||
<< " VST2 path already has " << samePath
|
||||
<< " live instances (" << path
|
||||
<< ") - plugin engine supports 2 max" << std::endl;
|
||||
return;
|
||||
}
|
||||
}
|
||||
// CRASH FIX: this job enters the plugin DLL (createInstance
|
||||
// in loadPlugin, old-instance terminate on replace) while
|
||||
// the audio loop may process() another instance of the SAME
|
||||
|
||||
Reference in New Issue
Block a user