fix: không hiển thị UI trên browser sau khi cài đặt phím tắt cho menu hệ thống
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Dưới đây là toàn bộ nội dung tài liệu đặc tả kỹ thuật đã được chuyển đổi sang định dạng Markdown chuẩn, tối ưu hóa các khối mã nguồn (`python`, `text`), căn chỉnh bảng biểu, sơ đồ luồng ASCII và các công thức toán học dạng LaTeX:
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# Technical Specification: Sub-Tab Audio Clip Editor & DSP Operations
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This document outlines the software engineering specification for the temporary isolated Sub-Tab Audio Clip Editor. It defines internal clipboard mechanics, DSP algorithms for selection-based operations, Context Menu structures, and main application menu shortcuts.
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---
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## 1. Clipboard & Cursor-Aligned Insertion Mechanics
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The Sub-Tab workspace features an isolated, low-latency stereo/mono audio buffer. The editor tracks a local virtual playhead position $t_{\text{cursor}}$ and handles clipboard buffers using non-destructive splicing techniques.
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```text
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Local Timeline Buffer
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+-------------------------------------------------------+
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| Track Waveform Segment │ |
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+-------------------------------┼-----------------------+
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▲
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t_cursor (Insertion Point)
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│
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▼ [ PASTE TRIGGERED ]
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+-------------------------------------------------------+
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| Track Waveform Segment │ CLIPBOARD DATA │ |
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+-------------------------------------------------------+
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◄──────────────►
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clip_duration
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```
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### 1.1. Cursor Paste Action
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When a paste command is issued (either via Context Menu, Application Menu, or Hotkey):
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* **Payload Extraction:** Retrieve the copied `AudioBufferSegment` from the system/application clipboard.
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* **Splicing Boundary Calculations:** Slice the current active timeline buffer at $t_{\text{cursor}}$.
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* **Re-allocation & Stitching:**
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* Compute the new duration: $T_{\text{new}} = T_{\text{original}} + T_{\text{clipboard}}$.
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* Allocate a new virtual audio array $Y_{\text{new}}$:
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$$Y_{\text{new}}(t) = \begin{cases} Y_{\text{original}}(t) & 0 \le t < t_{\text{cursor}} \\ Y_{\text{clipboard}}(t - t_{\text{cursor}}) & t_{\text{cursor}} \le t < t_{\text{cursor}} + T_{\text{clipboard}} \\ Y_{\text{original}}(t - T_{\text{clipboard}}) & t_{\text{cursor}} + T_{\text{clipboard}} \le t \le T_{\text{new}} \end{cases}$$
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* **Playhead Update:** Advance the active playhead $t_{\text{cursor}}$ immediately to $t_{\text{cursor}} + T_{\text{clipboard}}$.
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---
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## 2. Selection Context Menu & DSP Engine
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Right-clicking inside a highlighted region $[T_{\text{start}}, T_{\text{end}}]$ of the Waveform Canvas triggers an overlay context menu containing the following DSP and editing commands.
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```text
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+---------------------------------------------+
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| Selection: [ 01:02.100 - 01:05.400 ] |
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+---------------------------------------------+
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| Normalize Selection To Peak |
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| Adjust Gain/Volume... |
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| Adjust Panning (Stereo Balance)... |
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| Fade In (Linear/Exponential) |
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| Fade Out (Linear/Exponential) |
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|---------------------------------------------|
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| Cut Ctrl+X |
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| Copy Ctrl+C |
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| Paste Ctrl+V |
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| Delete Selected Segment Del |
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|---------------------------------------------|
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| Loop Selection: [ ▲ ] [ 4 ] [ ▼ ] times |
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+---------------------------------------------+
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```
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### 2.1. Normalize Selection
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Scales the peak amplitude of the selected segment to a target ceiling $A_{\text{target}}$ (defaulting to $1.0$ or $0\text{ dBFS}$):
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$$Y_{\text{norm}}(t) = Y(t) \cdot \frac{A_{\text{target}}}{\max_{u \in [T_{\text{start}}, T_{\text{end}}]} \vert{}Y(u)\vert{}} \quad \text{for } t \in [T_{\text{start}}, T_{\text{end}}]$$
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### 2.2. Volume (Gain dB) Adjustment
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Applies a static linear gain multiplier derived from user-specified decibel scaling values ($\Delta\text{dB}$):
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$$G = 10^{\frac{\Delta\text{dB}}{20}}$$
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$$Y_{\text{gained}}(t) = Y(t) \cdot G \quad \text{for } t \in [T_{\text{start}}, T_{\text{end}}]$$
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### 2.3. Panning (Stereo Balance)
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Applies a constant-power panning law across Left ($L$) and Right ($R$) channels based on the panning angle $\theta \in [0, \pi/2]$, where $\theta = \pi/4$ represents absolute center:
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$$Y_L(t) = Y_{\text{mono}}(t) \cdot \cos(\theta), \quad Y_R(t) = Y_{\text{mono}}(t) \cdot \sin(\theta)$$
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### 2.4. Fade-In and Fade-Out (Linear / Exponential)
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* **Linear Fade-In Curve:**
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$$f_{\text{in}}(t) = \frac{t - T_{\text{start}}}{T_{\text{end}} - T_{\text{start}}} \quad \text{for } t \in [T_{\text{start}}, T_{\text{end}}]$$
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* **Linear Fade-Out Curve:**
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$$f_{\text{out}}(t) = 1.0 - \frac{t - T_{\text{start}}}{T_{\text{end}} - T_{\text{start}}} \quad \text{for } t \in [T_{\text{start}}, T_{\text{end}}]$$
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### 2.5. Delete, Cut, and Copy
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* **Delete:** Erases the selected segment $[T_{\text{start}}, T_{\text{end}}]$ and shifts all subsequent samples leftward.
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* **Cut:** Copies the selected samples to the clipboard, then executes the *Delete* routine.
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* **Copy:** Writes the targeted buffer segment to the clip memory without modifying the timeline.
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### 2.6. Segment Looping with Step Multiplier
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Repeats the selected segment $[T_{\text{start}}, T_{\text{end}}]$ consecutively $N$ times. The menu provides a numeric spinner (Up/Down buttons) to adjust $N$:
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1. Extract segment: $Y_{\text{segment}} = Y(t)$ for $t \in [T_{\text{start}}, T_{\text{end}}]$.
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2. Compute new duration adjustment: $\Delta L = (N - 1) \cdot (T_{\text{end}} - T_{\text{start}})$.
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3. Duplicate and insert $Y_{\text{segment}}$ array $N-1$ times directly after $T_{\text{end}}$.
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---
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## 3. Global Menu Bar & Keyboard Shortcut Matrix
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All context-dependent sub-tab actions are mapped directly to the global Menu Bar at the top of the DAW window, as specified in `image_e0e462.png`.
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```text
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File Edit View Insert Track Options Actions Extensions Help
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│
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├── Normalize Selection [Ctrl+Alt+N]
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├── Adjust Volume... [V]
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├── Adjust Panning... [P]
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├── Fade In [F]
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├── Fade Out [G]
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├── Cut [Ctrl+X]
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├── Copy [Ctrl+C]
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├── Paste [Ctrl+V]
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├── Delete [Del]
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└── Loop Clip... [Ctrl+L]
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```
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### 3.1. Keyboard Mapping Table
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To maximize speed and accessibility, the system listens for global key event hooks within the Sub-Tab window focus:
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| Action Command | Main Menu Category | Recommended Keyboard Shortcut | Python Event Trigger (`QKeyEvent`) |
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| --- | --- | --- | --- |
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| **Cut** | Edit -> Cut | `Ctrl + X` | `Qt.Key.Key_X` + `ControlModifier` |
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| **Copy** | Edit -> Copy | `Ctrl + C` | `Qt.Key.Key_C` + `ControlModifier` |
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| **Paste** | Edit -> Paste | `Ctrl + V` | `Qt.Key.Key_V` + `ControlModifier` |
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| **Delete** | Edit -> Delete | `Del` / `Backspace` | `Qt.Key.Key_Delete` / `Key_Backspace` |
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| **Normalize** | Actions -> Normalize | `Ctrl + Alt + N` | `Qt.Key.Key_N` + `ControlModifier` + `AltModifier` |
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| **Fade In** | Actions -> Fade In | `F` | `Qt.Key.Key_F` |
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| **Fade Out** | Actions -> Fade Out | `G` | `Qt.Key.Key_G` |
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| **Loop Segment** | Actions -> Loop... | `Ctrl + L` | `Qt.Key.Key_L` + `ControlModifier` |
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| **Adjust Volume** | Actions -> Gain... | `V` | `Qt.Key.Key_V` |
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| **Adjust Panning** | Actions -> Panning... | `P` | `Qt.Key.Key_P` |
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---
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## 4. Python Implementation Notes for Docker Server Porting
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When porting these sub-tab operations to your Python DSP engine (`core/audio_editor.py`), use NumPy slice vectors to perform non-destructive edits on waveforms:
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```python
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# Prototype helper for non-destructive volume adjustment in Python
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import numpy as np
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def apply_gain_on_segment(y: np.ndarray, sr: int, start_sec: float, end_sec: float, gain_db: float) -> np.ndarray:
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"""
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Applies gain in dB to a selected segment of a mono numpy audio array.
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"""
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# 1. Translate time coordinates securely with boundary checking
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start_sample = max(0, int(start_sec * sr))
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end_sample = min(len(y), int(end_sec * sr))
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# 2. Convert dB value to linear multiplier
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multiplier = 10.0 ** (gain_db / 20.0)
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# 3. Create a deep copy and modify segment in-place
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y_edited = np.copy(y)
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y_edited[start_sample:end_sample] *= multiplier
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return y_edited
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```
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+18
-53
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<title>SonicForge Studio - Professional DAW Editor</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://unpkg.com/lucide@latest"></script>
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<script src="https://unpkg.com/react@18/umd/react.production.min.js"></script>
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<script src="https://unpkg.com/react-dom@18/umd/react-dom.production.min.js"></script>
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<script src="https://unpkg.com/@babel/standalone/babel.min.js"></script>
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<script src="https://unpkg.com/react@18.3.1/umd/react.production.min.js"></script>
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<script src="https://unpkg.com/react-dom@18.3.1/umd/react-dom.production.min.js"></script>
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<script src="https://unpkg.com/@babel/standalone@7.26.0/babel.min.js"></script>
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<style>
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body {
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background-color: #1a1a1a;
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@@ -460,70 +460,35 @@
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const isDraggingRulerRef = useRef(false);
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const handlePlayPauseRef = useRef(null);
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// ── Keyboard Shortcuts (LOOP_EDITOR_2.md §4.3, menu shortcuts) ──
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// ── Keyboard Shortcuts ──
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const handleUndoRef = useRef(handleUndo);
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const handleRedoRef = useRef(handleRedo);
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const handlePlayPauseRef = useRef(null);
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const keyHandlersRef = useRef({});
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handleUndoRef.current = handleUndo;
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handleRedoRef.current = handleRedo;
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// Keep key handlers up-to-date via refs (avoids stale closures in useEffect)
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useEffect(() => {
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keyHandlersRef.current = {
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addNewTrack, handleSplitTrack, handleMergeTracks, handleCopyTrack,
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handleCutTrack, handleDeleteTrack, contextMenuPaste, openTempTab,
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openTempTabImport: () => {
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const input = document.createElement('input');
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input.type = 'file'; input.accept = 'audio/*';
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input.onchange = async (e) => {
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if (e.target.files[0]) {
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addNewTrack();
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const newId = (tracks.length + 1).toString();
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setTimeout(() => loadFileOnTrack(newId, e.target.files[0]), 100);
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}
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};
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input.click();
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},
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};
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});
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useEffect(() => {
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const handleKeyDown = (e) => {
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const k = keyHandlersRef.current;
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const handler = (e) => {
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const ctrl = e.ctrlKey || e.metaKey;
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const alt = e.altKey;
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// Space: play/pause
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if (e.key === ' ' || e.code === 'Space') {
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e.preventDefault();
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if (handlePlayPauseRef.current) handlePlayPauseRef.current();
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return;
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}
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// Ctrl+Z: Undo, Ctrl+Y or Ctrl+Shift+Z: Redo
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if (e.key === ' ' || e.code === 'Space') { e.preventDefault(); if (handlePlayPauseRef.current) handlePlayPauseRef.current(); return; }
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if (ctrl && e.key === 'z' && !e.shiftKey) { e.preventDefault(); handleUndoRef.current(); return; }
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if (ctrl && (e.key === 'y' || (e.key === 'z' && e.shiftKey))) { e.preventDefault(); handleRedoRef.current(); return; }
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// File menu shortcuts
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if (ctrl && !alt && e.key === 'o') { e.preventDefault(); showToast('Open Project dialog','info'); return; }
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if (ctrl && !alt && e.key === 's') { e.preventDefault(); showToast('Project saved','success'); return; }
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if (ctrl && alt && e.key === 's') { e.preventDefault(); showToast('Save As dialog','info'); return; }
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// Edit menu shortcuts
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if (ctrl && !alt && e.key === 'i') { e.preventDefault(); k.addNewTrack(); return; }
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if (ctrl && alt && e.key === 'i') { e.preventDefault(); k.openTempTabImport(); return; }
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if (ctrl && !alt && e.key === 'e') { e.preventDefault(); k.openTempTab(); return; }
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if (!ctrl && !alt && (e.key === 's' || e.key === 'S')) { e.preventDefault(); k.handleSplitTrack(selectedTrackId); return; }
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if (ctrl && !alt && e.key === 'm') { e.preventDefault(); k.handleMergeTracks(); return; }
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if (ctrl && !alt && e.key === 'c') { e.preventDefault(); k.handleCopyTrack(); return; }
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if (ctrl && !alt && e.key === 'x') { e.preventDefault(); k.handleCutTrack(); return; }
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if (ctrl && !alt && e.key === 'v') { e.preventDefault(); k.contextMenuPaste(); return; }
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if (e.key === 'Delete' || e.key === 'Del') { e.preventDefault(); k.handleDeleteTrack(); return; }
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if (ctrl && !alt && e.key === 'i') { e.preventDefault(); addNewTrack(); return; }
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if (ctrl && alt && e.key === 'i') { e.preventDefault(); showToast('Import audio','info'); return; }
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if (ctrl && !alt && e.key === 'e') { e.preventDefault(); openTempTab(); return; }
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if (ctrl && !alt && e.key === 'm') { e.preventDefault(); handleMergeTracks(); return; }
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if (ctrl && !alt && e.key === 'c') { e.preventDefault(); handleCopyTrack(); return; }
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if (ctrl && !alt && e.key === 'x') { e.preventDefault(); handleCutTrack(); return; }
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if (ctrl && !alt && e.key === 'v') { e.preventDefault(); contextMenuPaste(); return; }
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if (e.key === 'Delete' || e.key === 'Del') { e.preventDefault(); handleDeleteTrack(); return; }
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if (!ctrl && !alt && e.key === 's') { e.preventDefault(); handleSplitTrack(selectedTrackId); return; }
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};
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window.addEventListener('keydown', handleKeyDown);
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return () => window.removeEventListener('keydown', handleKeyDown);
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}, []); // empty deps: refs avoid stale closure
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window.addEventListener('keydown', handler);
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return () => window.removeEventListener('keydown', handler);
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}, []);
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// ── Temp Tab: draw isolated waveform ──
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useEffect(() => {
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