fix(vsti): crackle fix P1-P3 — SHM 8-slot ring + drain-delta pump + AudioWorklet sink

- SharedMemoryIPC.h/main.cpp: render into ring slot (idx & ringMask), 8 slots
- shm.rs: ring fields + read_ring_audio; lib.rs pump drains FULL delta, not just latest
- bridgeAudioNode.js: AudioWorklet primary (bridge-audio-sink), ScriptProcessor fallback
- bridgeAudioWorklet.js: ring 64 blocks, underrun fade, overrun drop + crossfade
- layout tests: sizeof 27560 (8-align via u64)
This commit is contained in:
2026-08-16 20:43:50 +07:00
parent ed26e1706d
commit cead8c8c71
8 changed files with 235 additions and 29 deletions
+11
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@@ -62,6 +62,17 @@ struct SharedAudioBufferIPC {
// liveness on this, so a slow (but alive) audio loop no longer looks dead.
// Append-only field: existing offsets stay stable.
volatile uint32_t heartbeat;
// VSTi crackle fix: multi-slot audio ring (appended after heartbeat — all
// offsets above stay stable). The bridge renders block N into slot
// (bridgeWriteIndex & ringMask), then increments bridgeWriteIndex (publish).
// The reader drains EVERY slot between its last index and writeIndex, in
// order, so a delayed reader no longer loses a whole block to single-slot
// overwrite (the old 1-slot gap). ringMask = slot count - 1 (power of 2);
// 8 slots ~= 42ms of audio @ 48k — covers a pump/WebView jank window.
volatile uint32_t ringMask;
float ringLeft[8][AUDIO_BLOCK_SIZE];
float ringRight[8][AUDIO_BLOCK_SIZE];
};
// G4.3: per-plugin sandbox SHM — double-buffered audio handoff.