fix: GUI VST native window qua bridge + audio path bridge (SF2 preview/play câm)

- open_vst_gui: bo WebviewWindowBuilder/thread, chi push_control type=4 (hwnd=0 -> bridge tao window)
- main.cpp: create_native_vst_window (class SonicForge_Native_VST3_Class, 800x600, khong TOPMOST),
  tao trong ChannelWorker job, map guiWindows, capture arg2 by value (fix dangling)
- app.jsx: guard isBridgeActive() 8 cho -> bridge active thi moi note di router -> pushEvent -> bridge
  (truoc day SF2 cam vi HAS_PYFLUIDSYNTH=FALSE -> /soundfont-render 501; VST3 path cu dung nativeSf/Carla)
- E2E: SF2 NOTE_ON qua dispatchMidiEvent -> SHM peak 0.029745; Nexus GUI native hwnd OK (license/preset)
- docs: TASKS.md + TEST_NOTES.md ghi batch fix + ket qua; gitignore vendor/junk
This commit is contained in:
2026-08-12 22:12:43 +07:00
parent c3368d0a91
commit d8f8506077
37 changed files with 2170 additions and 419 deletions
@@ -7,6 +7,7 @@
#include <sfizz.hpp>
#include <map>
#include <mutex>
#include <memory>
#include <string>
#include <vector>
@@ -53,7 +54,7 @@ public:
void processAudioBlock(float* outputL, float* outputR, uint32_t numSamples) override;
private:
sfizz::Synth sfizzSynth;
sfz::Sfizz sfizzSynth;
};
// Multi-instrument host (A10): one engine instance per MIDI channel, so two
@@ -74,11 +75,12 @@ public:
// Zero L/R then sum each assigned instrument into it.
void renderAll(float* outputL, float* outputR, uint32_t numSamples);
size_t count() const { return channels_.size(); }
size_t count() const { std::lock_guard<std::mutex> lock(mu_); return channels_.size(); }
private:
static std::unique_ptr<INativeInstrument> create_instrument(InstrumentType type);
mutable std::mutex mu_;
std::map<uint32_t, std::unique_ptr<INativeInstrument>> channels_;
// Per-instrument scratch so engines that overwrite (not mix) stay additive.
std::vector<float> scratchL_, scratchR_;
+4
View File
@@ -2,6 +2,10 @@
#pragma once
#include <cstdint>
#ifdef _WIN32
#include <windows.h>
#endif
#define AUDIO_BLOCK_SIZE 256
// WARNING: volatile is NOT a sync primitive. Real impl should use an
+2 -4
View File
@@ -29,10 +29,8 @@ public:
void processAudioBlock(float* outputL, float* outputR, uint32_t numSamples) override;
private:
void* module_; // Steinberg::IPluginFactory* (owned by module)
void* processor_; // Steinberg::Vst::IComponent*
void* controller_; // Steinberg::Vst::IEditController*
void* view_; // Steinberg::IPlugView*
// pimpl: all Steinberg SDK types live in Vst3Instrument.cpp (Vst3HostState).
void* state_;
std::string path_;
double sampleRate_;
uint32_t maxBlockSize_;