fix: GUI VST native window qua bridge + audio path bridge (SF2 preview/play câm)
- open_vst_gui: bo WebviewWindowBuilder/thread, chi push_control type=4 (hwnd=0 -> bridge tao window) - main.cpp: create_native_vst_window (class SonicForge_Native_VST3_Class, 800x600, khong TOPMOST), tao trong ChannelWorker job, map guiWindows, capture arg2 by value (fix dangling) - app.jsx: guard isBridgeActive() 8 cho -> bridge active thi moi note di router -> pushEvent -> bridge (truoc day SF2 cam vi HAS_PYFLUIDSYNTH=FALSE -> /soundfont-render 501; VST3 path cu dung nativeSf/Carla) - E2E: SF2 NOTE_ON qua dispatchMidiEvent -> SHM peak 0.029745; Nexus GUI native hwnd OK (license/preset) - docs: TASKS.md + TEST_NOTES.md ghi batch fix + ket qua; gitignore vendor/junk
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@@ -11,6 +11,11 @@
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int main() {
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// Use a test-only name to avoid clashing with a live DAW bridge.
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ShmHandle* h = shm_open("SonicForge_SelfCheck_IPC");
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#ifdef _WIN32
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// On Windows the DAW (Rust) creates the mapping; standalone self-check
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// creates it here when absent.
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if (!h) h = shm_create("SonicForge_SelfCheck_IPC");
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#endif
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assert(h != nullptr);
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SharedAudioBufferIPC* ipc = shm_ptr(h);
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