fix: GUI VST native window qua bridge + audio path bridge (SF2 preview/play câm)

- open_vst_gui: bo WebviewWindowBuilder/thread, chi push_control type=4 (hwnd=0 -> bridge tao window)
- main.cpp: create_native_vst_window (class SonicForge_Native_VST3_Class, 800x600, khong TOPMOST),
  tao trong ChannelWorker job, map guiWindows, capture arg2 by value (fix dangling)
- app.jsx: guard isBridgeActive() 8 cho -> bridge active thi moi note di router -> pushEvent -> bridge
  (truoc day SF2 cam vi HAS_PYFLUIDSYNTH=FALSE -> /soundfont-render 501; VST3 path cu dung nativeSf/Carla)
- E2E: SF2 NOTE_ON qua dispatchMidiEvent -> SHM peak 0.029745; Nexus GUI native hwnd OK (license/preset)
- docs: TASKS.md + TEST_NOTES.md ghi batch fix + ket qua; gitignore vendor/junk
This commit is contained in:
2026-08-12 22:12:43 +07:00
parent c3368d0a91
commit d8f8506077
37 changed files with 2170 additions and 419 deletions
+5
View File
@@ -11,6 +11,11 @@
int main() {
// Use a test-only name to avoid clashing with a live DAW bridge.
ShmHandle* h = shm_open("SonicForge_SelfCheck_IPC");
#ifdef _WIN32
// On Windows the DAW (Rust) creates the mapping; standalone self-check
// creates it here when absent.
if (!h) h = shm_create("SonicForge_SelfCheck_IPC");
#endif
assert(h != nullptr);
SharedAudioBufferIPC* ipc = shm_ptr(h);