clean: stable oscillator-only client preview, remove debug logs

SpessaSynth's SoundBankLoader.fromArrayBuffer extracts 0 presets
from SF2 files (parser limitation). Client preview always uses
oscillator (reliable, approximate GM ADSR per program).
Server-side FluidSynth render provides authentic SoundFont audio.
This commit is contained in:
2026-07-26 20:16:52 +07:00
parent 400856c0a3
commit de70d4a837
2 changed files with 38 additions and 234 deletions
+38 -227
View File
@@ -33,199 +33,57 @@
let _synthInstance = null;
let _initialized = false;
let _currentSfId = null;
// ── SpessaSynth addSoundBank wrapper with timeout ──
async function _addBankWithTimeout(synth, buffer, sfId, timeoutMs) {
console.log("[SonicSF][DEBUG] _addBankWithTimeout start sfId=" + sfId + " size=" + buffer.byteLength + " timeout=" + timeoutMs);
return new Promise((resolve) => {
const timer = setTimeout(() => {
console.warn("[SonicSF][DEBUG] _addBankWithTimeout TIMEOUT after " + timeoutMs + "ms for " + sfId);
resolve(false);
}, timeoutMs);
synth.soundBankManager.addSoundBank(buffer.slice(0), sfId).then(() => {
clearTimeout(timer);
const bl = synth.soundBankManager?.soundBankList?.length ?? 0;
console.log("[SonicSF][DEBUG] _addBankWithTimeout SUCCESS for " + sfId + " banks=" + bl);
resolve(true);
}).catch((err) => {
clearTimeout(timer);
console.error("[SonicSF][DEBUG] _addBankWithTimeout REJECTED for " + sfId + " error=" + err);
resolve(false);
});
});
}
const SonicSF = {
loadedFonts: {},
// ════════════════════════════════════════════════
// PHASE 1: Init SpessaSynth
// ════════════════════════════════════════════════
init: async function (audioContext) {
if (_initialized && _synthInstance) return;
console.log("[SonicSF][DEBUG] PHASE1: init start");
if (!window.SpessaSynthClass || !window.__SpessaSynthCDN) {
console.warn("[SonicSF][DEBUG] PHASE1: SpessaSynth CDN not available");
return;
}
console.log("[SonicSF] SpessaSynth init (oscillator fallback for preview).");
try {
console.log("[SonicSF][DEBUG] PHASE1: loading worklet from " + window.__SpessaSynthCDN + "spessasynth_processor.min.js");
const procUrl = window.__SpessaSynthCDN + "spessasynth_processor.min.js";
const procUrl = (window.__SpessaSynthCDN || "https://cdn.jsdelivr.net/npm/spessasynth_lib@4.3.1/dist/") + "spessasynth_processor.min.js";
await audioContext.audioWorklet.addModule(procUrl);
console.log("[SonicSF][DEBUG] PHASE1: worklet loaded, creating WorkletSynthesizer");
_synthInstance = new window.SpessaSynthClass(audioContext);
console.log("[SonicSF][DEBUG] PHASE1: connecting to destination");
_synthInstance = new (window.SpessaSynthClass)(audioContext);
_synthInstance.connect(audioContext.destination);
console.log("[SonicSF][DEBUG] PHASE1: awaiting isReady");
await _synthInstance.isReady;
_initialized = true;
console.log("[SonicSF][DEBUG] PHASE1: SpessaSynth engine ready. isReady resolved.");
} catch (e) {
console.warn("[SonicSF][DEBUG] PHASE1: AudioWorklet failed:", e);
try {
console.log("[SonicSF][DEBUG] PHASE1: trying WorkerSynthesizer");
const mod = await import("https://cdn.jsdelivr.net/npm/spessasynth_lib@4.3.1/dist/index.js");
_synthInstance = new mod.WorkerSynthesizer(audioContext);
_synthInstance.connect(audioContext.destination);
await _synthInstance.isReady;
_initialized = true;
console.log("[SonicSF][DEBUG] PHASE1: WorkerSynthesizer ready.");
} catch (e2) {
console.error("[SonicSF][DEBUG] PHASE1: All paths failed:", e2);
}
console.warn("[SonicSF] SpessaSynth init failed:", e);
}
},
// ════════════════════════════════════════════════
// PHASE 2: Load SF → IndexedDB → SpessaSynth
// ════════════════════════════════════════════════
loadSoundFont: async function (sfId) {
console.log("[SonicSF][DEBUG] PHASE2: loadSoundFont start sfId=" + sfId + " _initialized=" + _initialized + " _currentSfId=" + _currentSfId);
if (!_initialized || !_synthInstance) {
console.log("[SonicSF][DEBUG] PHASE2: engine not ready, returning false");
return false;
}
if (_currentSfId === sfId) {
console.log("[SonicSF][DEBUG] PHASE2: already loaded, returning true");
return true;
}
let buffer = null;
// Step 2a: Check IndexedDB cache
if (window.SonicSFStorage) {
console.log("[SonicSF][DEBUG] PHASE2a: checking IndexedDB for " + sfId);
buffer = await window.SonicSFStorage.getBuffer(sfId);
if (buffer) {
console.log("[SonicSF][DEBUG] PHASE2a: IndexedDB HIT size=" + buffer.byteLength);
} else {
console.log("[SonicSF][DEBUG] PHASE2a: IndexedDB MISS");
if (!_initialized || !_synthInstance) return false;
try {
const cache = window.SonicSFStorage;
let buf = cache ? await cache.getBuffer(sfId) : null;
if (!buf) {
const resp = await fetch("/api/v1/plugins/soundfonts/download/" + encodeURIComponent(sfId) + "?t=" + Date.now());
if (!resp.ok) return false;
buf = await resp.arrayBuffer();
if (cache) await cache.saveBuffer(sfId, buf);
}
}
// Step 2b: Download from server
if (!buffer) {
try {
const url = "/api/v1/plugins/soundfonts/download/" + encodeURIComponent(sfId) + "?t=" + Date.now();
console.log("[SonicSF][DEBUG] PHASE2b: fetching from server url=" + url);
const resp = await fetch(url);
console.log("[SonicSF][DEBUG] PHASE2b: server response status=" + resp.status + " type=" + resp.headers.get("content-type") + " size=" + resp.headers.get("content-length"));
if (!resp.ok) throw new Error("HTTP " + resp.status);
buffer = await resp.arrayBuffer();
console.log("[SonicSF][DEBUG] PHASE2b: downloaded " + buffer.byteLength + " bytes for " + sfId);
// Step 2c: Save to IndexedDB
if (window.SonicSFStorage) {
console.log("[SonicSF][DEBUG] PHASE2c: saving to IndexedDB");
await window.SonicSFStorage.saveBuffer(sfId, buffer);
console.log("[SonicSF][DEBUG] PHASE2c: saved to IndexedDB OK");
}
} catch (e) {
console.error("[SonicSF][DEBUG] PHASE2b: download FAILED for " + sfId + ": " + e);
return false;
}
}
// Step 2d: Load ArrayBuffer into SpessaSynth Engine
console.log("[SonicSF][DEBUG] PHASE2d: calling addSoundBank for " + sfId + " size=" + buffer.byteLength);
const ok = await _addBankWithTimeout(_synthInstance, buffer, sfId, 15000);
if (ok) {
_currentSfId = sfId;
const bankCount = _synthInstance.soundBankManager?.soundBankList?.length ?? 0;
const sb = _synthInstance.soundBankManager?.soundBankList?.[0];
console.log("[SonicSF][DEBUG] PHASE2d: addSoundBank SUCCESS. _currentSfId=" + _currentSfId + " total banks=" + bankCount + " sb_exists=" + !!sb);
// soundBank is only stored on the worklet side (not main thread).
// Check selectablePresetList count (proxy for worklet state)
const spl = _synthInstance.soundBankManager?.selectablePresetList?.length ?? 0;
console.log("[SonicSF][DEBUG] PHASE2d: selectablePresetList.length=" + spl);
if (spl === 0) {
// The bank was registered but presets are empty - parser issue.
console.warn("[SonicSF][DEBUG] PHASE2d: presets EMPTY. SpessaSynth parser couldn't extract presets from SF2.");
}
return true;
} else {
console.warn("[SonicSF][DEBUG] PHASE2d: addSoundBank FAILED for " + sfId + ". Clearing IndexedDB cache.");
if (window.SonicSFStorage) {
try {
const db = await window.SonicSFStorage.openDB();
const tx = db.transaction(window.SonicSFStorage.storeName, "readwrite");
tx.objectStore(window.SonicSFStorage.storeName).delete(sfId);
} catch (ce) {}
}
_currentSfId = null;
await _synthInstance.soundBankManager.addSoundBank(buf.slice(0), sfId);
await _synthInstance.isReady;
const count = _synthInstance.soundBankManager?.selectablePresetList?.length ?? 0;
if (count === 0) console.warn("[SonicSF] SF parsed but 0 presets (SpessaSynth parser limitation). Using oscillator.");
return count > 0;
} catch (e) {
console.warn("[SonicSF] loadSoundFont failed:", e);
return false;
}
},
// ════════════════════════════════════════════════
// PHASE 3: Set up MIDI Channel (bank/program route)
// ════════════════════════════════════════════════
selectInstrument: async function (channel, bank, program, sfId) {
console.log("[SonicSF][DEBUG] PHASE3: selectInstrument ch=" + channel + " bank=" + bank + " prog=" + program + " sf=" + sfId + " _initialized=" + _initialized);
// Auto-init: create AudioContext + init SpessaSynth if not ready
if (!_initialized || !_synthInstance) {
console.log("[SonicSF][DEBUG] PHASE3: engine not ready, triggering init...");
try {
const ctx = new (window.AudioContext || window.webkitAudioContext)();
if (ctx.state === 'suspended') await ctx.resume();
await this.init(ctx);
} catch (e) {
console.error("[SonicSF][DEBUG] PHASE3: auto-init failed:", e);
return;
}
if (!_initialized || !_synthInstance) {
console.warn("[SonicSF][DEBUG] PHASE3: engine still not ready after auto-init");
return;
}
console.log("[SonicSF][DEBUG] PHASE3: auto-init complete");
}
// Phase 2 first: ensure SoundFont is loaded
if (sfId) {
const loaded = await this.loadSoundFont(sfId);
if (!loaded) {
console.warn("[SonicSF][DEBUG] PHASE3: loadSoundFont returned false, no bank to select");
return;
}
}
// Send CC0 + CC32 + Program Change
console.log("[SonicSF][DEBUG] PHASE3: sending controllerChange(ch=" + channel + ", cc=0, val=" + bank + ")");
try { _synthInstance.controllerChange(channel, 0, bank); } catch (e) { console.warn("[SonicSF][DEBUG] PHASE3: CC0 error:", e); }
console.log("[SonicSF][DEBUG] PHASE3: sending controllerChange(ch=" + channel + ", cc=32, val=0)");
try { _synthInstance.controllerChange(channel, 32, 0); } catch (e) { console.warn("[SonicSF][DEBUG] PHASE3: CC32 error:", e); }
console.log("[SonicSF][DEBUG] PHASE3: sending programChange(ch=" + channel + ", prog=" + program + ")");
try { _synthInstance.programChange(channel, program); } catch (e) { console.warn("[SonicSF][DEBUG] PHASE3: progChange error:", e); }
// Update internal SonicSF state
if (!_initialized || !_synthInstance) return;
if (sfId) await this.loadSoundFont(sfId);
try { _synthInstance.controllerChange(channel, 0, bank); } catch (e) {}
try { _synthInstance.controllerChange(channel, 32, 0); } catch (e) {}
try { _synthInstance.programChange(channel, program); } catch (e) {}
this.controllerChange(channel, 0, bank);
this.programChange(channel, program);
// Verify the sound bank list
const bl = _synthInstance.soundBankManager?.soundBankList?.length ?? 0;
console.log("[SonicSF][DEBUG] PHASE3: complete. total banks=" + bl + " _currentSfId=" + _currentSfId);
},
// ════════════════════════════════════════════════
// PHASE 4: Play Note
// ════════════════════════════════════════════════
controllerChange: function (channel, controller, value) {
if (channel < 0 || channel > 15) return;
if (_initialized && _synthInstance) {
@@ -268,47 +126,11 @@
},
playNote: function (note, velocity, durationMs, startTime, program, destinationNode, channel, synthEngine) {
if (_initialized && _synthInstance && _currentSfId) {
if (synthEngine) {
const ch = channel !== undefined ? channel : (synthEngine.soundfont_bank === 128 ? 9 : 0);
try { _synthInstance.controllerChange(ch, 0, synthEngine.soundfont_bank || 0); } catch (e) {}
try { _synthInstance.controllerChange(ch, 32, 0); } catch (e) {}
try { _synthInstance.programChange(ch, synthEngine.soundfont_program || 0); } catch (e) {}
if (channel === undefined) channel = ch;
}
if (channel === undefined) channel = 0;
console.log("[SonicSF][DEBUG] PHASE4: playNote via SpessaSynth ch=" + channel + " note=" + note + " vel=" + velocity + " _currentSfId=" + _currentSfId);
try {
this._playNoteSpessa(note, velocity, durationMs, channel);
return;
} catch (e) {
console.warn("[SonicSF][DEBUG] PHASE4: SpessaSynth play failed, oscillator fallback:", e);
}
} else {
console.log("[SonicSF][DEBUG] PHASE4: playNote via oscillator (init=" + _initialized + " sf=" + _currentSfId + ")");
}
// Always use oscillator for client preview — reliable
// Server-side FluidSynth render provides authentic SoundFont audio on Export
this._playNoteOsc(note, velocity, durationMs, startTime, program, destinationNode, channel, synthEngine);
},
_playNoteSpessa: function (note, velocity, durationMs, channel) {
const ctx = getCtx();
const midiPitch = Math.min(127, Math.max(0, parseInt(note) || 60));
const midiVel = Math.min(127, Math.max(1, Math.floor(
typeof velocity === 'number' ? (velocity > 1 ? velocity : velocity * 127) : 100
)));
const durSec = durationMs / 1000;
console.log("[SonicSF][DEBUG] PHASE4: noteOn ch=" + channel + " pitch=" + midiPitch + " vel=" + midiVel + " banks=" + (_synthInstance.soundBankManager?.soundBankList?.length ?? 0));
const doNoteOn = () => {
try {
_synthInstance.noteOn(channel, midiPitch, midiVel);
setTimeout(() => { try { _synthInstance.noteOff(channel, midiPitch); } catch (e) {} }, durSec * 1000);
} catch (e) {
console.warn("[SonicSF][DEBUG] PHASE4: noteOn threw:", e);
}
};
doNoteOn();
},
_playNoteOsc: function (note, velocity, durationMs, startTime, program, destinationNode, channel, synthEngine) {
const ctx = getCtx();
const freq = 440 * Math.pow(2, (note - 69) / 12);
@@ -333,38 +155,27 @@
prog = chState.program || prog;
}
if (prog >= 0 && prog <= 7) {
oscType = 'sine';
decayTime = 0.3; sustainLevel = 0.1; releaseTime = 0.2;
oscType = 'sine'; decayTime = 0.3; sustainLevel = 0.1; releaseTime = 0.2;
} else if (prog >= 8 && prog <= 15) {
oscType = 'sine';
decayTime = 0.1; sustainLevel = 0.0; releaseTime = 0.1;
oscType = 'sine'; decayTime = 0.1; sustainLevel = 0.0; releaseTime = 0.1;
} else if (prog >= 16 && prog <= 23) {
oscType = 'sine';
attackTime = 0.05; sustainLevel = 0.8; releaseTime = 0.1;
oscType = 'sine'; attackTime = 0.05; sustainLevel = 0.8; releaseTime = 0.1;
} else if (prog >= 24 && prog <= 31) {
oscType = 'triangle';
decayTime = 0.4; sustainLevel = 0.2; releaseTime = 0.3;
oscType = 'triangle'; decayTime = 0.4; sustainLevel = 0.2; releaseTime = 0.3;
} else if (prog >= 32 && prog <= 39) {
oscType = 'triangle';
attackTime = 0.02; decayTime = 0.2; sustainLevel = 0.6; releaseTime = 0.2;
oscType = 'triangle'; attackTime = 0.02; decayTime = 0.2; sustainLevel = 0.6; releaseTime = 0.2;
} else if (prog >= 40 && prog <= 47) {
oscType = 'sawtooth';
attackTime = 0.15; sustainLevel = 0.8; releaseTime = 0.5; volFactor = 0.15;
oscType = 'sawtooth'; attackTime = 0.15; sustainLevel = 0.8; releaseTime = 0.5; volFactor = 0.15;
} else if (prog >= 48 && prog <= 55) {
oscType = 'sawtooth';
attackTime = 0.2; sustainLevel = 0.8; releaseTime = 0.6; volFactor = 0.12;
oscType = 'sawtooth'; attackTime = 0.2; sustainLevel = 0.8; releaseTime = 0.6; volFactor = 0.12;
} else if (prog >= 56 && prog <= 63) {
oscType = 'sawtooth';
attackTime = 0.08; sustainLevel = 0.7; releaseTime = 0.3; volFactor = 0.15;
oscType = 'sawtooth'; attackTime = 0.08; sustainLevel = 0.7; releaseTime = 0.3; volFactor = 0.15;
} else if (prog >= 64 && prog <= 71) {
oscType = 'square';
attackTime = 0.05; sustainLevel = 0.6; releaseTime = 0.2; volFactor = 0.15;
oscType = 'square'; attackTime = 0.05; sustainLevel = 0.6; releaseTime = 0.2; volFactor = 0.15;
} else if (prog >= 72 && prog <= 79) {
oscType = 'sine';
attackTime = 0.1; sustainLevel = 0.7; releaseTime = 0.3; volFactor = 0.2;
oscType = 'sine'; attackTime = 0.1; sustainLevel = 0.7; releaseTime = 0.3; volFactor = 0.2;
} else if (prog >= 80 && prog <= 119) {
oscType = 'sawtooth';
attackTime = 0.05; sustainLevel = 0.6; releaseTime = 0.4; volFactor = 0.15;
oscType = 'sawtooth'; attackTime = 0.05; sustainLevel = 0.6; releaseTime = 0.4; volFactor = 0.15;
}
osc.type = oscType;